Life

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The Player's Life Orb at full life

Life (also called Health or Hit Points) is the health source of a character or monster. For the player it is shown as a red orb in the lower left of the screen and will decrease when receiving damage. Characters die when they reach 0 life and must be resurrected in town. Players can restore life by using flasks, gaining life regeneration from passive skills and equipment, or leeching life from enemies, among other mechanics. Life is fully restored upon entering a town. Light radius is based on current life.

Every class starts out with 50 life and has the following stats:

Calculation

Total maximum life can be calculated with the following formula:


 \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} \begin{align}
\text{Life}_{\text{total} } = & \left(38 + \text{Level}_{\text{Character} } \times \text{Life per level} + \frac{\text{Strength} }{2} + \sum_{i=1}^{a} \text{added Life} \right) \times \\
& \left( 1 + \sum_{j=1}^{b} \text{increased Life}_{j} - \sum_{k=1}^{c} \text{reduced Life}_{k} \right) \times \\
& \prod_{l=1}^{d} (1 + \text{more Life}_{l}) \times \prod_{m=1}^{e} (1 - \text{less Life}_{m})
\end{align}

Flat life bonuses are added directly to base life (+X to maximum Life). Percent-based modifiers apply to flat life bonuses, as well as base life and life from strength (+X% increased maximum Life). See modifiers.

Life scaling

  • Strength grants +1 life per 2 strength.

Certain unique items grant special additional scaling for Life based on other statistics:

  • Shaper's TouchShaper's Touch
    Crusader Gloves
    Quality: +20%
    Armour: (242 to 290)
    Energy Shield: (48 to 57)
    Requires Level 66, 51 Str, 51 Int(80-120)% increased Armour and Energy Shield
    +4 Accuracy Rating per 2 Intelligence
    +1 Life per 4 Dexterity
    +2 Mana per 4 Strength
    2% increased Energy Shield per 10 Strength
    2% increased Evasion Rating per 10 Intelligence
    2% increased Melee Physical Damage per 10 Dexterity
    By my hand, the inert is given life.
    By my hand, that which rots is reborn.
    There is nothing that cannot be changed.
    Nothing.
    grant +1 life per 4 dexterity. This bonus is additive with all other base life and can be treated similarly to the life bonus inherent to strength.
  • Anatomical KnowledgeAnatomical Knowledge
    Cobalt Jewel
    Radius: Large (1500)(6-8)% increased maximum Life
    Adds 1 to Maximum Life per 3 Intelligence Allocated in Radius
    Once you understand how your body truly works
    you can't help but treat it better.
    Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
    adds 1 to maximum life per 3 intelligence allocated in a Large Radius

Increasing strength, as well as dexterity if Shaper's TouchShaper's Touch
Crusader Gloves
Quality: +20%
Armour: (242 to 290)
Energy Shield: (48 to 57)
Requires Level 66, 51 Str, 51 Int(80-120)% increased Armour and Energy Shield
+4 Accuracy Rating per 2 Intelligence
+1 Life per 4 Dexterity
+2 Mana per 4 Strength
2% increased Energy Shield per 10 Strength
2% increased Evasion Rating per 10 Intelligence
2% increased Melee Physical Damage per 10 Dexterity
By my hand, the inert is given life.
By my hand, that which rots is reborn.
There is nothing that cannot be changed.
Nothing.
are used, will increase maximum life. Increasing attributes in general will also increase life.

Mechanics scaled by life

Certain unique items, skills, and ascendancies scale based on maximum life.

Skills

  • Righteous FireRighteous FireSpell, AoE, Fire
    Radius: 18
    Cast Time: 1.00 sec
    Requires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Per 1% Quality:
    1% increased Spell Damage
    (20-39)% more Spell Damage
    Enemies Burn for 40% of your maximum Life per second as Fire Damage
    You Burn for 90% of your maximum Life per second as Fire Damage
    Enemies Burn for 40% of your maximum Energy Shield per second as Fire Damage
    You Burn for 70% of your maximum Energy Shield per second as Fire Damage
    +(0-5) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Righteous Fire skill icon.png
    deals fire damage over time both to enemies and the caster based off of the caster's maximum life and energy shield

Unique items

  • Maligaro's LensMaligaro's Lens
    Compound Spiked Shield
    Quality: +20%
    Chance to Block: 25%
    Evasion: 146
    Energy Shield: 28
    Requires Level 45, 58 Dex, 58 Int3% reduced Movement Speed (Hidden)
    2% chance to Dodge Spell Damage
    (10-15)% increased Attack Speed
    (10-20)% increased maximum Life
    -50% to all Elemental Resistances
    10% increased Area of Effect
    Nearby allies Recover 2% of your maximum Life when you Die
    "Look around you. What do you see?
    Corruption, perversion, sin?
    No. It is progress.
    You simply lack the means to see it."
    - Inquisitor Maligaro
    has the unique mod Nearby allies Recover 2% of your maximum Life when you Die

Ascendancy passive skills

Name Bonuses
Radiant Faith
  • Grants maximum Energy Shield equal to 15% of your Reserved Mana to you and nearby Allies
  • Grants Armour equal to 160% of your Reserved Life to you and nearby Allies

Restoring life

After taking damage, Life may be restored in the following ways:

Certain skills can provide special life regeneration effects:

  • Essence DrainEssence DrainProjectile, Spell, Duration, Chaos
    Mana Cost: (9 to 27)
    Cast Time: 0.75 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 60%
    Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Per 1% Quality:
    1% increased Chaos Damage
    Deals (21.3-1159) Base Chaos Damage per second
    Regenerate 0.5% of Debuff Damage as Life
    Base duration is 3.8 seconds
    Deals (6-334) to (9-501) Chaos Damage
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Essence Drain skill icon.png

Some unique items grant other ways to restore life.

Spending life

Like mana and energy shield with Eldritch Battery, life may be spent in the following ways:

  • Life may be used like mana via the Blood Magic keystone or Blood Magic SupportBlood Magic SupportSupport
    Icon: B
    Mana Multiplier: (245% to 196%)
    Requires Level 31Supports any skill.Per 1% Quality:
    Supported Skills have 0.5% reduced Mana Cost
    Supported Skills Spend Life instead of ManaThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    gem to use skills with a fixed mana cost. Life cost is affected by Reduced Mana SupportReduced Mana SupportSupport
    Icon: r
    Requires Level 31Supports any skill with a mana cost. Does not support skills that reserve mana.Per 1% Quality:
    Supported Skills have 0.25% reduced Mana Cost
    Supported Skills have (25-34)% reduced Mana CostThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    and all mana multipliers, except where otherwise specified.
  • Through the use of the beneficial life degeneration skills Righteous FireRighteous FireSpell, AoE, Fire
    Radius: 18
    Cast Time: 1.00 sec
    Requires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Per 1% Quality:
    1% increased Spell Damage
    (20-39)% more Spell Damage
    Enemies Burn for 40% of your maximum Life per second as Fire Damage
    You Burn for 90% of your maximum Life per second as Fire Damage
    Enemies Burn for 40% of your maximum Energy Shield per second as Fire Damage
    You Burn for 70% of your maximum Energy Shield per second as Fire Damage
    +(0-5) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Righteous Fire skill icon.png
    and Blood RageBlood RageSpell, Duration
    Mana Cost: (17 to 21)
    Can store 1 use(s)
    Cooldown Time: 1.00 sec
    Cast Time: 0.25 sec
    Requires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Per 1% Quality:
    0.25% increased Attack Speed
    (5-15)% increased Attack Speed
    1.2% of Attack Physical Damage Leeched as Life
    You take 4% of your Maximum Life per second as Physical Damage
    You take 4% of your Maximum Energy Shield per second as Physical Damage
    25% chance to gain a Frenzy Charge on Kill
    Base duration is (7-10.8) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blood Rage skill icon.png
    .
  • By reserving life instead of mana for certain skills while using the Blood Magic keystone or Blood Magic SupportBlood Magic SupportSupport
    Icon: B
    Mana Multiplier: (245% to 196%)
    Requires Level 31Supports any skill.Per 1% Quality:
    Supported Skills have 0.5% reduced Mana Cost
    Supported Skills Spend Life instead of ManaThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    gem and also by using the Midnight BargainMidnight Bargain
    Engraved Wand
    Wands
    Quality: +20%
    Physical Damage: 20.438.4
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.50
    Weapon Range: 120
    Requires Level 40, 131 Int(22-26)% increased Spell Damage+(10-20) to Intelligence
    Minions have (10-20)% increased Movement Speed
    Minions deal (10-30)% increased Damage
    +1 to maximum number of Zombies
    +1 to maximum number of Skeletons
    +1 to maximum number of Spectres
    Reserves 30% of Life
    Cannot be used with Chaos Inoculation
    A chilling hush, a scraping sound
    Of things no more entombed in ground.
    A shambling horde is on its way
    To crush the very light of day.
    unique wand.
  • Using Vaal Righteous FireVaal Righteous FireVaal, Spell, AoE, Fire
    Souls per use: 16 (N) / 24 (C) / 32 (M)
    Can store 1 use(s)
    Cast Time: 1.00 sec
    Critical Strike Chance: 5.00%
    Requires Level 16A fiery blast removes your energy shield and all but 1 life, exploding outwards to deal fire damage to nearby enemies based on the life and energy shield lost.Per 1% Quality:
    1% increased Spell Damage
    Deals (120-139)% of Damage
    Damage cannot be Reflected
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Righteous Fire skill icon.png
    will spend all but 1 life.
  • Using Chaos Inoculation can be interpreted as spending all but 1 life permanently for access to chaos damage immunity and greatly increased energy shield.

Full life

Low life

Life transforming jewels

These unique jewels transform life from passive skills into another base statistic.

  • Energy From WithinEnergy From Within
    Cobalt Jewel
    Radius: Large (1500)(3-6)% increased maximum Energy Shield
    Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield
    The Azmeri ascetics learnt the power
    of going without the body's ordinary cravings.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    has the mod Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield
  • Healthy MindHealthy Mind
    Cobalt Jewel
    Radius: Large (1500)(15-20)% increased maximum Mana
    Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value
    For the ambitious, flesh is a limitation.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    has the mod Increases and Reductions to Life in a Large Radius are Transformed to apply to Mana at 200% of their value

Life on equipment

Modifiers

Flat maximum life

NameDomainGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
HaleItemPrefix1+(3-9) to maximum Lifefishing_rod 0
weapon 0
default 1000
HealthyItemPrefix5+(10-19) to maximum Lifefishing_rod 0
weapon 0
default 1000
VigorousItemPrefix73+(100-109) to maximum Lifeshield 1000
body_armour 1000
default 0
RapturousItemPrefix81+(110-119) to maximum Lifebody_armour 1000
default 0
PrimeItemPrefix86+(120-129) to maximum Lifebody_armour 1000
default 0
SanguineItemPrefix11+(20-29) to maximum Lifefishing_rod 0
weapon 0
default 1000
StalwartItemPrefix18+(30-39) to maximum Lifefishing_rod 0
weapon 0
default 1000
StoutItemPrefix24+(40-49) to maximum Lifefishing_rod 0
weapon 0
default 1000
RobustItemPrefix30+(50-59) to maximum Lifefishing_rod 0
weapon 0
default 1000
RotundItemPrefix36+(60-69) to maximum Lifefishing_rod 0
weapon 0
default 1000
VirileItemPrefix44+(70-79) to maximum Lifefishing_rod 0
weapon 0
default 1000
Athlete'sItemPrefix54+(80-89) to maximum Lifefishing_rod 0
weapon 0
ring 0
default 1000
FecundItemPrefix64+(90-99) to maximum Lifefishing_rod 0
boots 0
gloves 0
weapon 0
ring 0
amulet 0
default 1000
Oyster'sItemPrefix30+(14-20) to Armour
+(18-23) to maximum Life
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 333
default 0
Urchin'sItemPrefix46+(21-42) to Armour
+(24-28) to maximum Life
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 333
default 0
Nautilus'sItemPrefix62+(43-95) to Armour
+(29-33) to maximum Life
boots 0
gloves 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 333
default 0
Crocodile'sItemPrefix78+(96-120) to Armour
+(34-38) to maximum Life
shield 0
boots 0
gloves 0
helmet 0
str_armour 500
str_dex_armour 250
str_int_armour 250
str_dex_int_armour 166
default 0
Monk'sItemPrefix30+(8-10) to maximum Energy Shield
+(18-23) to maximum Life
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 333
default 0
Prior'sItemPrefix46+(11-15) to maximum Energy Shield
+(24-28) to maximum Life
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 333
default 0
Abbot'sItemPrefix62+(16-25) to maximum Energy Shield
+(29-33) to maximum Life
boots 0
gloves 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 333
default 0
Exarch'sItemPrefix78+(26-30) to maximum Energy Shield
+(34-38) to maximum Life
shield 0
boots 0
gloves 0
helmet 0
int_armour 500
str_int_armour 250
dex_int_armour 250
str_dex_int_armour 166
default 0
Flea'sItemPrefix30+(14-20) to Evasion Rating
+(18-23) to maximum Life
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 333
default 0
Fawn'sItemPrefix46+(21-42) to Evasion Rating
+(24-28) to maximum Life
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 333
default 0
Ram'sItemPrefix62+(43-95) to Evasion Rating
+(29-33) to maximum Life
boots 0
gloves 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 333
default 0
Ibex'sItemPrefix78+(96-120) to Evasion Rating
+(34-38) to maximum Life
shield 0
boots 0
gloves 0
helmet 0
dex_armour 500
str_dex_armour 250
dex_int_armour 250
str_dex_int_armour 166
default 0
HaleAbyss JewelPrefix1+(25-30) to maximum Lifedefault 3000
HealthyAbyss JewelPrefix35+(31-35) to maximum Lifedefault 3000
SanguineAbyss JewelPrefix74+(36-45) to maximum Lifedefault 1000
StalwartAbyss JewelPrefix82+(46-50) to maximum Lifedefault 1000

Percentage maximum life

Regular
NameDomainGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
VividJewelPrefix1(5-7)% increased maximum Lifenot_str 350
default 500
Shaper/Elder
NameDomainGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
EldritchItemPrefix68(4-7)% increased maximum Lifebelt_elder 400
default 0
EldritchItemPrefix75(8-10)% increased maximum Lifebelt_elder 400
default 0
EldritchItemPrefix68(3-6)% increased maximum Lifeshield_elder 800
default 0
EldritchItemPrefix84(7-10)% increased maximum Lifeshield_elder 800
default 0
EldritchItemPrefix68(5-8)% increased maximum Lifebody_armour_elder 400
default 0
EldritchItemPrefix85(9-12)% increased maximum Lifebody_armour_elder 400
default 0

Base Items

Shields

ItemLvl.Life
Corroded Tower ShieldCorroded Tower ShieldChance to Block: 23%
Armour: 46
Requires Level 5, 20 Str3% reduced Movement Speed (Hidden)
+(10-20) to maximum Life
5(10 to 20)
Rawhide Tower ShieldRawhide Tower ShieldChance to Block: 26%
Armour: 53
Requires Level 11, 33 Str3% reduced Movement Speed (Hidden)
+(10-20) to maximum Life
11(10 to 20)
Cedar Tower ShieldCedar Tower ShieldChance to Block: 25%
Armour: 108
Requires Level 17, 46 Str3% reduced Movement Speed (Hidden)
+(20-30) to maximum Life
17(20 to 30)
Copper Tower ShieldCopper Tower ShieldChance to Block: 24%
Armour: 191
Requires Level 24, 62 Str3% reduced Movement Speed (Hidden)
+(30-40) to maximum Life
24(30 to 40)
Reinforced Tower ShieldReinforced Tower ShieldChance to Block: 23%
Armour: 287
Requires Level 30, 76 Str3% reduced Movement Speed (Hidden)
+(10-20) to maximum Life
30(10 to 20)
Painted Tower ShieldPainted Tower ShieldChance to Block: 25%
Armour: 217
Requires Level 35, 87 Str3% reduced Movement Speed (Hidden)
+(20-30) to maximum Life
35(20 to 30)
Buckskin Tower ShieldBuckskin Tower ShieldChance to Block: 26%
Armour: 177
Requires Level 39, 96 Str3% reduced Movement Speed (Hidden)
+(10-20) to maximum Life
39(10 to 20)
Mahogany Tower ShieldMahogany Tower ShieldChance to Block: 25%
Armour: 265
Requires Level 43, 105 Str3% reduced Movement Speed (Hidden)
+(20-30) to maximum Life
43(20 to 30)
Bronze Tower ShieldBronze Tower ShieldChance to Block: 24%
Armour: 367
Requires Level 47, 114 Str3% reduced Movement Speed (Hidden)
+(30-40) to maximum Life
47(30 to 40)
Girded Tower ShieldGirded Tower ShieldChance to Block: 23%
Armour: 481
Requires Level 51, 123 Str3% reduced Movement Speed (Hidden)
+(10-20) to maximum Life
51(10 to 20)
Crested Tower ShieldCrested Tower ShieldChance to Block: 25%
Armour: 338
Requires Level 55, 132 Str3% reduced Movement Speed (Hidden)
+(20-30) to maximum Life
55(20 to 30)
Shagreen Tower ShieldShagreen Tower ShieldChance to Block: 26%
Armour: 261
Requires Level 58, 139 Str3% reduced Movement Speed (Hidden)
+(10-20) to maximum Life
58(10 to 20)
Ebony Tower ShieldEbony Tower ShieldChance to Block: 25%
Armour: 412
Requires Level 61, 159 Str3% reduced Movement Speed (Hidden)
+(20-30) to maximum Life
61(20 to 30)
Ezomyte Tower ShieldEzomyte Tower ShieldChance to Block: 24%
Armour: 522
Requires Level 64, 159 Str3% reduced Movement Speed (Hidden)
+(30-40) to maximum Life
64(30 to 40)
Colossal Tower ShieldColossal Tower ShieldChance to Block: 23%
Armour: 632
Requires Level 67, 159 Str3% reduced Movement Speed (Hidden)
+(10-20) to maximum Life
67(10 to 20)
Pinnacle Tower ShieldPinnacle Tower ShieldChance to Block: 25%
Armour: 467
Requires Level 70, 159 Str3% reduced Movement Speed (Hidden)
+(20-30) to maximum Life
70(20 to 30)

Other items

ItemLvl.Life
Coral RingCoral Ring+(20-30) to maximum Life1(20 to 30)
Leather BeltLeather BeltRequires Level 8+(25-40) to maximum Life8(25 to 40)

Unique Items

While the +X to maximum Life modifier is quite common on unique items, the X% increased maximum Life modifier is less common and can only appear on unique items. Certain unique items also grant +X to maximum Life in exceptional quantities or on weapons.

Unique items with flat maximum life

Unique Items that increase or reduce life

Life on equipment for minions

Modifiers

Regular

NameDomainGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Master'sJewelPrefix1Minions have (8-12)% increased maximum Lifenot_int 0
default 350
of FortitudeAbyss JewelSuffix1Minions have (8-12)% increased maximum Lifeabyss_jewel_summoner 800
default 0

Shaper/Elder

NameDomainGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
EldritchItemPrefix68Minions have (15-18)% increased maximum Life
Socketed Gems are Supported by Level 16 Minion Life
helmet_elder 800
default 0
EldritchItemPrefix75Minions have (19-22)% increased maximum Life
Socketed Gems are Supported by Level 18 Minion Life
helmet_elder 800
default 0
EldritchItemPrefix80Minions have (23-25)% increased maximum Life
Socketed Gems are Supported by Level 20 Minion Life
helmet_elder 800
default 0

Other modifiers

Catarina has a craftable prefix for gloves that grants 10 to 15% increased Minion maximum Life

In addition, essences of Fear grant X% increased Minion maximum Life to the following base items up to a certain value:

Unique items

Generic minion life

ItemLife
Fortified LegionFortified Legion
Cobalt Jewel
Limited to: 1Minions have (5-15)% increased maximum Life
Minions Recover 2% of their Maximum Life when they Block
When you throw iron weapons against an iron wall
you only make the wall grow thicker.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
(5 to 15)%
SidhebreathSidhebreath
Paua Amulet
(20-30)% increased Mana Regeneration Rate+25% to Cold Resistance
0.2% of Physical Attack Damage Leeched as Mana
Minions have (10-15)% increased maximum Life
Minions have (10-15)% increased Movement Speed
(15-10)% reduced Mana Cost of Minion Skills
Minions deal (10-15)% increased Damage
The breath of life is yours to give.
(10 to 15)%
Heartbound LoopHeartbound Loop
Moonstone Ring
Requires Level 20+(15-25) to maximum Energy Shield(10-15) Life Regenerated per second
(20-40)% increased Mana Regeneration Rate
Minions have 15% increased maximum Life
Minions have 10% increased Area of Effect
350 Physical Damage taken on Minion Death
When the axe finally fell, Seryl shared his pain,
and the last thought that flickered through his
fading mind was her broken, shattered scream.
15%
The BaronThe Baron
Close Helmet
Quality: +20%
Armour: 156
Requires Level 26, 58 Str+(20-40) to Strength
+2 to Level of Socketed Minion Gems
Minions have 20% increased maximum Life
Half of your Strength is added to your Minions
+1 to maximum number of Zombies per 300 Strength
With at least 1000 Strength, 2% of Damage dealt by your Zombies is Leeched to you as Life
"The Emperor's trusted surgeons are not the only ones who practice the dark arts. Some of us are just more discreet."
20%
Queen's DecreeQueen's Decree
Ornate Sword
Two Hand Swords
Quality: +20%
Physical Damage: 31.251.6
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 11
Requires Level 27, 56 Str, 54 Dex+185 to Accuracy RatingMinions have (10-15)% increased maximum Life
(150-200)% increased Skeleton Duration
Minions deal (10-15)% increased Damage
+1 to maximum number of Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
25% increased Strength Requirement
The nobles wanted to take her throne.
She let the peasants take their wealth.
The peasants wanted to take her wealth.
She let the soldiers take their heads.
The soldiers wanted to take her head.
She sat on her throne and wept.
(10 to 15)%
BloodbondBloodbond
Bone Armour
Quality: +20%
Evasion: (426 to 465)
Energy Shield: (85 to 93)
Requires Level 35, 53 Dex, 53 Int3% reduced Movement Speed (Hidden)Grants Level 15 Blood Offering Skill
(100-120)% increased Evasion and Energy Shield
(15-25)% increased maximum Life
Minions have (20-30)% increased maximum Life
1% of Life Regenerated per second
Minions have (6-10)% chance to Dodge Attacks
What mother wouldn't give her life for that of her children?
(20 to 30)%
Queen's EscapeQueen's Escape
Ornate Sword
Two Hand Swords
Quality: +20%
Physical Damage: 31.251.6
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 11
Requires Level 38, 56 Str, 54 Dex+185 to Accuracy RatingMinions have (10-15)% increased maximum Life
Minions have (80-100)% increased Movement Speed
(150-200)% increased Skeleton Duration
Minions deal (10-15)% increased Damage
+1 to maximum number of Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
25% increased Strength Requirement
The soldiers stormed her throne room.
The guards held them at bay.
The peasants overwhelmed the guards.
The nobles paid for their lives.
The nobles took her throne,
and so she fled to the woods.
(10 to 15)%
Chober ChaberChober Chaber
Great Mallet
Two Hand Maces
Quality: +20%
Physical Damage: (118.4 to 125.8)(243.2 to 258.4)
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 40, 104 Str30% increased Stun Duration on Enemies+1 to Level of Socketed Melee Gems
+1 to Level of Socketed Minion Gems
(200-220)% increased Physical Damage
25% increased maximum Mana
Minions have (20-40)% increased maximum Life
15% increased Skill Effect Duration
20% reduced Strength Requirement
The faithful may continue to serve, even after death.
(20 to 40)%
ClayshaperClayshaper
Rock Breaker
One Hand Maces
Quality: +20%
Physical Damage: (73.2 to 80.4)(123.6 to 130.8)
Critical Strike Chance: 5.00%
Attacks per Second: (1.24 to 1.26)
Weapon Range: 9
Requires Level 41, 134 Str15% reduced Enemy Stun ThresholdAdds (24-30) to (34-40) Physical Damage
(8-10)% increased Attack Speed
Minions have (20-30)% increased maximum Life
Minions' Attacks deal (5-8) to (12-16) additional Physical Damage
Can Summon up to 1 additional Golem at a time
Grants Level 12 Summon Stone Golem
There is nothing, flesh, spirit, or stone
Free from our hunger for dominion.
(20 to 30)%
Vis MortisVis Mortis
Necromancer Silks
Quality: +20%
Energy Shield: (374 to 397)
Requires Level 59, 160 Int3% reduced Movement Speed (Hidden)+(20-30) to maximum Mana
(200-220)% increased Energy Shield
Minions have 20% reduced maximum Life
Minions deal 15% increased Damage
+1 to maximum number of Spectres
Minions gain Unholy Might for 10 seconds on Kill
Reap what others have sown
Muster them from their graves
Parade them for your pleasure
Zealots in mortis enslaved
-20%

Minion-type specific life

Item
Primordial MightPrimordial Might
Crimson Jewel
(25-30)% increased Damage if you Summoned a Golem in the past 8 seconds
Golems Summoned in the past 8 seconds deal (35-45)% increased Damage
Golems have (18-22)% increased Maximum Life
Your Golems are aggressive
Primordial
"Do not cause the land to stir,
It holds secrets better unknown."
- Azmerian proverb
Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
WraithlordWraithlord
Bone Circlet
Quality: +20%
Energy Shield: (81 to 91)
Requires Level 34, 73 Int+2 to Level of Socketed Minion Gems
(120-150)% increased Energy Shield
Minions Regenerate 1% Life per second
+1000 to Spectre maximum Life
Countless men proclaimed themselves the masters of death,
and each one succumbed to it.
Mon'tregul's GraspMon'tregul's Grasp
Void Sceptre
Sceptres
Quality: +20%
Physical Damage: 6091.2
Critical Strike Chance: 6.20%
Attacks per Second: 1.25
Weapon Range: 9
Requires Level 68, 104 Str, 122 Int40% increased Elemental Damage50% reduced number of Zombies allowed
+5000 to Zombie maximum Life
(25-30)% increased Zombie Resistances
25% increased Zombie Size
Enemies killed by Zombies explode dealing Fire Damage
Zombies deal (80-100)% more Physical Damage
With death as my ally, all the world is within my grasp.

Life on equipment for totems

Modifiers

NameDomainGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
CarvedJewelPrefix1(8-12)% increased Totem Lifenot_str 250
default 350
EnchantmentDecoyTotemLife1ItemEnchantment6640% increased Decoy Totem Lifehelmet 100
default 0
EnchantmentDecoyTotemLife2ItemEnchantment7560% increased Decoy Totem Lifehelmet 100
default 0

Unique itemse

ItemLife
Spire of StoneSpire of Stone
Crimson Jewel
Limited to: 1
Radius: Large (1500)
3% increased Totem Life per 10 Strength Allocated in Radius
Totems cannot be Stunned
The strongest Karui tribes left the longest impressions on the land.
Their symbols served as guidance many generations
after their creators had been buried deep beneath the earth.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
N/A
Iron CommanderIron Commander
Death Bow
Bows
Quality: +20%
Physical Damage: (33.6 to 38.4)(82.8 to 92.4)
Critical Strike Chance: (6.50% to 7.50%)
Attacks per Second: (1.37 to 1.44)
Weapon Range: 120
Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage
(14-20)% increased Attack Speed
(14-20)% increased Totem Life
(14-20)% increased Totem Placement speed
Can have 1 additional Siege Ballista Totem per 200 Dexterity
Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity
The Eternals commanded an army that need not eat, sleep, or breathe
without the usual depravities of necromancy.
(14 to 20)%
Soul MantleSoul Mantle
Spidersilk Robe
Quality: +20%
Energy Shield: (211 to 230)
Requires Level 49, 134 Int3% reduced Movement Speed (Hidden)Socketed Gems are Supported by Level 20 Spell Totem
(20-25)% increased Spell Damage
(100-120)% increased Energy Shield
50% increased Totem Life
Can have up to 1 additional Totem summoned at a time
Inflicts a random Level 20 Curse on you when your Totems die
The greatest mistakes cause suffering
long after they have been made
50%

Passive skills

There are passive skills that grant life bonuses. There is a total of 559% increased maximum life on the passive tree as well as 179 total base life from passives. 35% increased maximum life is gated behind the Blood Magic keystone.

By siding with Oak during Normal Deal with the Bandits, 40 additional base life may be gained.

Life

These passive skills grant increased maximum life or additional base maximum life.

Name Bonuses
Axe Damage and Life
    • 8% increased Physical Damage with Axes
    • 3% increased maximum Life
    • 10% increased Physical Damage with Axes
    • 2% increased maximum Life
Evasion and Life
    • 8% increased Evasion Rating
    • 4% increased maximum Life
    • 10% increased Evasion Rating
    • 4% increased maximum Life
    • 14% increased Evasion Rating
    • 5% increased maximum Life
    • 18% increased Evasion Rating
    • +12 to maximum Life
Life
    • 4% increased maximum Life
    • 5% increased maximum Life
    • 6% increased maximum Life
    • 10% increased maximum Life
Life and Armour
    • 6% increased Armour
    • 4% increased maximum Life
    • 6% increased Armour
    • 5% increased maximum Life
    • 8% increased Armour
    • 4% increased maximum Life
    • 12% increased Armour
    • 4% increased maximum Life
    • 16% increased Armour
    • +16 to maximum Life
Life and Chaos Resistance
  • 4% increased maximum Life
  • +4% to Chaos Resistance
Life and Energy Shield
    • 3% increased maximum Life
    • 5% increased maximum Energy Shield
    • 4% increased maximum Life
    • 5% increased maximum Energy Shield
Life and Flasks
  • 3% increased maximum Life
  • 10% increased Life Recovery from Flasks
Life and Life on Kill
  • +5 Life gained on Kill
  • 4% increased maximum Life
Mana and Life
    • 4% increased maximum Life
    • 6% increased maximum Mana
    • 5% increased maximum Life
    • 5% increased maximum Mana
Life and Mana Regeneration
  • 4% increased maximum Life
  • 10% increased Mana Regeneration Rate
Melee Damage and Life
  • +16 to maximum Life
  • 16% increased Melee Physical Damage
Physical and Chaos Damage and Life
  • 14% increased Physical Damage
  • 14% increased Chaos Damage
  • +12 to maximum Life
Sword Damage and Life
    • 8% increased Physical Damage with Swords
    • 3% increased maximum Life
    • 10% increased Physical Damage with Swords
    • 2% increased maximum Life
Aspect of the Eagle
  • 20% increased Damage with Bows
  • 20% increased Accuracy Rating
  • +10 to maximum Life
  • 4% increased Movement Speed
Aspect of the Panther
  • 2% additional Block Chance while Dual Wielding
  • 6% increased Attack Speed while Dual Wielding
  • +10 to maximum Life
  • 16% increased Physical Weapon Damage while Dual Wielding
Devotion
  • 8% increased maximum Life
  • +20 to Strength
  • 3% increased effect of Non-Curse Auras you Cast
Barbarism
  • 6% increased maximum Life
  • +8% to Fire Resistance
  • +1% to maximum Fire Resistance
Blade of Renown
  • 20% increased Physical Damage with Swords
  • 4% increased maximum Life
  • +20 to Strength
Blood Drinker
  • 8% increased maximum Life
  • 0.4% of Attack Damage Leeched as Life
Bloodless
  • Enemies Cannot Leech Life From You
  • 8% increased maximum Life
Blood Siphon
  • +5 Life gained on Kill
  • 10% increased maximum Life
  • +20 to Strength
Blunt Instrument
  • 28% increased Physical Damage with Staves
  • 28% increased Physical Damage with Maces
  • 30% increased Armour
Combat Stamina
  • 20% increased Armour
  • 5% increased maximum Life
  • 1% of Life Regenerated per second
Constitution
  • +20 to maximum Life
  • 14% increased maximum Life
Cruel Preparation
  • 10% increased maximum Life
  • +5% to all Elemental Resistances
Discipline and Training
  • +30 to maximum Life
  • 10% increased maximum Life
Fell the Weak
  • 24% increased Physical Damage with Axes
  • 20% increased Accuracy Rating with Axes
  • 4% increased maximum Life
Golem's Blood
  • 10% increased maximum Life
  • 1.6% of Life Regenerated per second
Heart and Soul
  • 8% increased maximum Life
  • 10% increased maximum Mana
Heart of Oak
  • 8% increased maximum Life
  • 20% chance to Avoid being Stunned
  • 20% increased Stun and Block Recovery
  • 1% of Life Regenerated per second
Heart of the Warrior
  • +20 to maximum Life
  • 10% increased maximum Life
  • +10 to Strength
Herbalism
  • 10% increased maximum Life
  • 20% increased Life Recovery from Flasks
  • 20% increased Flask Recovery Speed
Hired Killer
  • +10 Life gained on Kill
  • 6% increased maximum Life
Melding
  • 6% increased maximum Life
  • 10% increased maximum Energy Shield
Profane Chemistry
  • 6% increased maximum Life
  • 30% increased Life Recovery from Flasks
Purity of Flesh
  • 8% increased maximum Life
  • +8% to Chaos Resistance
  • +10 to Strength
Quick Recovery
  • 6% increased maximum Life
  • 20% increased Mana Regeneration Rate
  • 0.8% of Life Regenerated per second
Razor's Edge
  • 30% increased Physical Damage with Swords
  • Melee Attacks have 15% chance to cause Bleeding
  • +1 to Melee Weapon and Unarmed range
Revenge of the Hunted
  • 12% increased Physical Damage
  • 18% increased Evasion Rating
  • 8% increased maximum Life
Splitting Strikes
  • 26% increased Physical Damage with Axes
  • 6% increased Attack Speed with Axes
  • 10% increased Life Leeched per second
  • 0.2% of Physical Attack Damage Leeched as Life
Thick Skin
  • 10% increased maximum Life
  • 8% chance to Avoid Elemental Status Ailments
Written in Blood
  • 8% increased maximum Life
  • 10% increased maximum Energy Shield
  • +10 to Strength
Mortal Conviction
  • 15% increased maximum Life
  • 50% less Mana Reserved

Totem life

These passive skills grant increased maximum life for totems or additional scaling based off of totem life.

Name Bonuses
Totem Life
  • 32% increased Totem Life
Totem Life and Duration
  • 24% increased Totem Life
  • 15% increased Totem Duration
Totemic Mastery
  • 16% increased Totem Life
  • 16% increased Totem Duration
  • 16% increased Totem Placement speed
  • 16% increased Totem Damage
Tukohama, War's Herald
  • Totems have 50% of your Armour
  • Skills used by Totems have a 20% chance to Taunt on Hit
  • Totems are Immune to Fire Damage
  • Totems Reflect 15% of their maximum Life as Fire Damage to nearby Enemies when Hit

Minion life

These passive skills grant increased maximum life for minions or additional scaling for minion life.

Name Bonuses
Minion Life
  • Minions have 10% increased maximum Life
Minion Life and Chaos Resistance
  • Minions have 7% increased maximum Life
  • Minions have +5% to Chaos Resistance
Minion Life and Life Regeneration
  • Minions have 7% increased maximum Life
  • Minions Regenerate 1% Life per second
Puppet Master
  • Minions have 20% increased Movement Speed
  • 30% increased Minion Duration
  • Minions have 12% increased Attack and Cast Speed if you or your Minions have Killed Recently
  • 30% increased Minion Damage if you've used a Minion Skill Recently
Lord of the Dead
  • Minions have 10% increased maximum Life
  • +1 to Maximum number of Zombies
  • Minions deal 15% increased Damage
  • +1 to Maximum number of Skeletons
Minion Instability
  • Minions explode when reduced to low life, dealing 33% of their maximum life as fire damage to surrounding enemies
Minion Damage and Life
  • Minions have 10% increased maximum Life
  • Minions deal 15% increased Damage
Soul Weaver
  • Spectres have 100% increased maximum Life
  • Spectres have 100% increased Damage
Beacon of Corruption
  • 20% increased Chaos Damage
  • +15% to Chaos Resistance
  • Minions have +15% to Chaos Resistance
  • Your Minions spread Caustic Cloud on Death, dealing 10% of their maximum Life as Chaos Damage per second

Ascendancy Passives

There are a few Ascendancy passives that grant other bonuses based off of life.

Name Bonuses
First to Strike, Last to Fall
  • Your Hits permanently Intimidate Enemies that are on Full Life
  • Gain Adrenaline for 20 seconds when you reach Low Life if you do not have Adrenaline
  • Remove all Ailments and Burning when you gain Adrenaline
Radiant Faith
  • Grants maximum Energy Shield equal to 15% of your Reserved Mana to you and nearby Allies
  • Grants Armour equal to 160% of your Reserved Life to you and nearby Allies

Miscellany

These Keystone passive skills are related to life, but do not fit into any other category.

Name Bonuses
Blood Magic
  • Removes all mana.
  • Spend Life instead of Mana for Skills
Chaos Inoculation
  • Maximum Life becomes 1
  • Immune to Chaos Damage
Pain Attunement
  • 30% more Spell Damage when on Low Life

See also