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"Elemental Golem" refers to the [[golem]]s summoned from {{sl|Summon Flame Golem}}, {{sl|Summon Ice Golem}}, and {{sl|Summon Lightning Golem}}. These golems will gain elemental damage immunity and grant increased bonuses for having them summoned. |
"Elemental Golem" refers to the [[golem]]s summoned from {{sl|Summon Flame Golem}}, {{sl|Summon Ice Golem}}, and {{sl|Summon Lightning Golem}}. These golems will gain elemental damage immunity and grant increased bonuses for having them summoned. |
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− | While {{sl|Summon Chaos Golem}} and {{sl|Summon Stone Golem}} won't gain elemental damage immunity or increased buff effect, players can still gain the increased damage bonus from these golems |
+ | While the golems from {{sl|Summon Chaos Golem}} and {{sl|Summon Stone Golem}} won't gain elemental damage immunity or increased buff effect, players can still gain the increased damage bonus from these golems. |
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+ | Having multiple golems (i.e. {{il|Clayshaper}}) does not allow stacking the damage bonus from multiple of the same type of golem, but will grant the player increased damage for multiple types for each unique type of golem summoned. |
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==Version history== |
==Version history== |
Revision as of 03:25, 5 April 2016
Template:Passive
Liege of the Primordial is a notable Ascendancy passive skill for the Elementalist that grants increased damage for the type corresponding to your active golem(s), grants the player's elemental golems immunity to elemental damage, and enhances the buffs gained from elemental golems.
Mechanics
"Elemental Golem" refers to the golems summoned from Summon Flame Golem, Summon Ice Golem, and Summon Lightning Golem. These golems will gain elemental damage immunity and grant increased bonuses for having them summoned.
While the golems from Summon Chaos Golem and Summon Stone Golem won't gain elemental damage immunity or increased buff effect, players can still gain the increased damage bonus from these golems.
Having multiple golems (i.e. ClayshaperClayshaper
Rock BreakerOne Handed Mace
Quality: +20%
Physical Damage: (73.2-80.4) to (123.6-130.8)
Critical Strike Chance: 5.00%
Attacks per Second: (1.24-1.26)
Weapon Range: 11Requires Level 41, 134 Str15% reduced Enemy Stun ThresholdGrants Level 12 Summon Stone Golem Skill
Adds (24-30) to (34-40) Physical Damage
(8-10)% increased Attack Speed
Minions have (20-30)% increased maximum Life
+1 to maximum number of Golems
Minions deal (5-8) to (12-16) Added Attack Physical DamageThere is nothing, flesh, spirit, or stone
Free from our hunger for dominion.) does not allow stacking the damage bonus from multiple of the same type of golem, but will grant the player increased damage for multiple types for each unique type of golem summoned.
Version history
Version | Changes |
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2.2.0 |
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