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Leap Slam

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Leap SlamAttack, AoE, Movement, Travel, Melee
Radius: 15
Mana Cost: 10
Cast Time: 1.40 sec
Requires Level 10Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.Per 1% Quality:
1% increased Stun Duration on enemies
Deals (100-120)% of Base Damage
+0.55 seconds to Attack Time
(20-39)% increased Stun Duration against Enemies that are on Full Life
Damaging Hits always Stun Enemies that are on Full Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Leap Slam skill icon.pngLeap Slam inventory icon.png
Acquisition
Level: 10
Purchase Costs
Normal1x Orb of Transmutation
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Active Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemLeapSlam

Leap Slam skill screenshot.jpg

Leap Slam is an attack skill that performs a leap to a target area, damaging and knocking back enemies landed on. It is guaranteed to stun enemies at full life.

Skill functions and interactions

  • Leap Slam has an instant startup when not used continuously. The cooldown between regaining its instant startup time seems to be based on attack speed.
  • Accuracy: Accuracy is a factor despite the nature of the skill. Leap Slam can miss.
  • Attack speed: Leap Slam has an attack time of your weapon's base attack time plus .55 seconds. Local attack speed modifiers apply to the base attack time of your weapon before the addition of .55 seconds. Global modifiers to attack speed will modify the speed at which Leap Slam performs. Leap Slam may seem slow when jumping small distances, but in reality, Leap Slam is simply always performed at the same modified speed regardless of the distance jumped.

Attack speed can be calculated with this formula:  \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} (1 + G) \times {1 \over {1 \over B \times (1 + L)} + .55}
    , where B is the base attack speed of your weapon, L is the local attack speed modifier, and G is the total global attack speed modifier applicable to your weapon type. Since weapons already list the locally modified attack speed, you can use this formula instead:  \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} (1 + G) \times {1 \over {1 \over W} + .55}
    , where W is the weapon's attack speed after local modifiers have been taken into account.

  • Dual wielding: While dual wielding, hits are dealt with either the main or off-hand weapon. If one of your weapons is not compatible with leap slam, you will be unable to use leap slam.
  • Multistrike SupportMultistrike SupportAttack, Melee, Support
    Icon: 3
    Mana Multiplier: 160%
    Requires Level 38Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, totem skills, channelling skills, or triggered skills.Per 1% Quality:
    Supported Skills deal 0.5% increased Melee Physical Damage
    Supported Skills Repeat 2 additional times
    Supported Skills have (35-44)% more Melee Attack Speed
    First Repeat of Supported Skills deals 22% more Damage
    Second Repeat of Supported Skills deals 44% more Damage
    Supported Skills deal (20-10)% less Attack Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    : Leap Slam cannot be supported by Multistrike.
  • The maximum jumping distance of Leap Slam is confined by a square rectangle centered around the attacker. This means that the actual maximum distance will be √2 times as long, roughly 41% longer, jumping diagonally as it would be jumping straight up, down, left or right. Since the duration of the jump is the same regardless of distance, you will also end up travelling about 41% faster that way. Flame DashFlame DashSpell, Movement, Duration, Fire, Travel, Blink
    Mana Cost: (8-23)
    Can Store 3 Use(s)
    Cooldown Time: 3.00 sec
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Requires Level 10Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake. Shares a cooldown with other Blink skills.Per 1% Quality:
    1% increased Cooldown Recovery Speed
    Deals (7-479) to (11-718) Fire Damage
    Deals (18.9-1262.7) Base Fire Damage per second
    Base duration is 4 seconds
    (0-76)% increased Cooldown Recovery Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flame Dash skill icon.png
    and Leap Slam seem to be the only two skills that work this way, all other skills have their max-range defined by a circle as one would expect.

Strategy

Leap Slam is primarily used as a movement skill. It is one of three skills that allow you to cross cliffs, chasms, and obstacles without prior preparation, the others being Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning, Travel
Radius: 16
Mana Cost: (9-26)
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%
Requires Level 10Casts a delayed teleport to a target destination. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to.Per 1% Quality:
1% increased Cast Speed
Deals (1-37) to (19-707) Lightning Damage
(20-39)% reduced Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Warp skill icon.png
, Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee
Mana Cost: 4
Cast Time: 1.00 sec
Attack Speed: 160% of Base
Effectiveness of Added Damage: (95%-110%)
Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage.Per 1% Quality:
0.5% increased Attack Speed
Deals (95-110)% of Base Damage
50% of Physical Damage Converted to Lightning Damage
Final wave deals 75% of Damage per stage
Deals 150% more Damage while Channelling if Illusion has finished moving
Illusion moves at 130% of your Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Charged Dash skill icon.png
and Flame DashFlame DashSpell, Movement, Duration, Fire, Travel, Blink
Mana Cost: (8-23)
Can Store 3 Use(s)
Cooldown Time: 3.00 sec
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Requires Level 10Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake. Shares a cooldown with other Blink skills.Per 1% Quality:
1% increased Cooldown Recovery Speed
Deals (7-479) to (11-718) Fire Damage
Deals (18.9-1262.7) Base Fire Damage per second
Base duration is 4 seconds
(0-76)% increased Cooldown Recovery Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flame Dash skill icon.png
. Faster Attacks SupportFaster Attacks SupportAttack, Support
Icon: A
Mana Multiplier: 115%
Requires Level 18Supports attack skills.Per 1% Quality:
Supported Skills have 0.5% increased Attack Speed
Supported Skills have (25-44)% increased Attack SpeedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
is a good support for this purpose as it will increase the speed of travel.

Gem level progression

LevelLvl.strengthDamage
Effectiveness
Damage
Multiplier
Stun DurationExp.Total Exp.
11029100%100%20%00
21335101%101.1%21%9,5699,569
31743102%102.1%22%28,18937,758
42152103%103.2%23%59,14696,904
52560104%104.2%24%111,192208,096
62969105%105.3%25%193,800401,896
73377106%106.3%26%320,280722,176
83683107%107.4%27%359,0901,081,266
93990108%108.4%28%498,5081,579,774
104296109%109.5%29%682,0572,261,831
1145102111%110.5%30%921,7773,183,608
1248109112%111.6%31%1,727,8794,911,487
1351115113%112.6%32%1,791,7696,703,256
1454121114%113.7%33%2,353,6799,056,935
1557127115%114.7%34%3,070,91212,127,847
1660134116%115.8%35%9,095,46621,223,313
1763140117%116.8%36%16,039,89037,263,203
1866146118%117.9%37%29,817,11767,080,320
1968151119%118.9%38%62,895,056129,975,376
2070155120%120%39%212,051,599342,026,975
2172159121%121.1%40%N/AN/A
2274N/A122%122.1%41%N/AN/A
2376N/A123%123.2%42%N/AN/A
2478N/A124%124.2%43%N/AN/A
2580N/A125%125.3%44%N/AN/A
2682N/A126%126.3%45%N/AN/A
2784N/A127%127.4%46%N/AN/A
2886N/A128%128.4%47%N/AN/A
2988N/A129%129.5%48%N/AN/A
3090N/A131%130.5%49%N/AN/A
3191N/A131%131.1%50%N/AN/A
3292N/A132%131.6%50%N/AN/A
3393N/A132%132.1%51%N/AN/A
3494N/A133%132.6%51%N/AN/A
3595N/A133%133.2%52%N/AN/A
3696N/A134%133.7%52%N/AN/A
3797N/A134%134.2%53%N/AN/A
3898N/A135%134.7%53%N/AN/A
3999N/A135%135.3%54%N/AN/A
40100N/A136%135.8%54%N/AN/A


Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
Type
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
random level 20 gemAutomatic
3Gemcutter's PromiseGemcutter's Promise3Superior Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
random superior gem (Q20)Automatic

Quest reward

This item is given as quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
The Caged Brute
Act 1

Vendor reward

This item can be bought at the listed npc vendors after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
The Caged Brute
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Related helmet enchantments

The following helmet enchantments affect Leap Slam.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Enchantment Leap Slam Attack Speed 16610% increased Leap Slam Attack Speedhelmet 100
default 0
Enchantment Leap Slam Attack Speed 27515% increased Leap Slam Attack Speedhelmet 100
default 0
Enchantment Leap Slam Damage 16625% increased Leap Slam Damagehelmet 100
default 0
Enchantment Leap Slam Damage 27540% increased Leap Slam Damagehelmet 100
default 0
Enchantment Leap Slam Area Of Effect 1668% increased Leap Slam Area of Effecthelmet 100
default 0
Enchantment Leap Slam Area Of Effect 27512% increased Leap Slam Area of Effecthelmet 100
default 0

Microtransactions

The list below shows microtransactions for Leap Slam.

ItemEffect(s)
Celestial Leap Slam EffectCelestial Leap Slam EffectLeap Slam SkinYour Leap Slam becomes a Celestial effect.Your Leap Slam becomes a Celestial effect.
Demonic Leap Slam EffectDemonic Leap Slam EffectCultist Leap Slam SkinYour Leap Slam becomes a demonic effect.Your Leap Slam becomes a demonic effect.
Harlequin Leap Slam EffectHarlequin Leap Slam EffectLeap Slam SkinYour Leap Slam becomes a Harlequin effect.Your Leap Slam becomes a Harlequin effect.
Sin Leap Slam EffectSin Leap Slam EffectLeap Slam SkinYour Leap Slam becomes a sin effect.Your Leap Slam becomes a sin effect.

Version history

Version Changes
3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 100% at gem level 1 (unchanged), up to 120% at gem level 20 (from 123%).
  • Now always knocks enemies back on hit.
  • Now always causes your damaging hits to stun enemies that are on full life.
  • Now has 20% increased stun duration against enemies on full life at gem level 1, up to 39% at gem level 20.
  • Now costs 10 mana at all gem levels (from 15 mana).
  • Now gains 1% increased Stun Duration on enemies per 1% gem quality (previously gained 1% knockback chance per 2% quality).
3.5.0
  • Now uses weapon attack time +0.55 seconds, rather than overriding your base attack time. While base weapon speed will have some effect, this change is intended to reduce the travel speed difference between characters using weapons local attack speed modifiers and characters who are not.
2.2.2c
  • Fixed a bug with Leap Slam when used by Ranger wielding a staff.
2.2.2
  • Fixed a bug where Leap Slam did not correctly change speed based on attack speed bonuses.
2.1.0
  • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
2.0.0
  • Increased the mana cost from 15 to 18.
  • Standardised the knockback chance to 20% at all levels.
  • Maximum range has been reduced from 70 to 60
  • Can no longer be supported by Multistrike.
  • Now grants 0.5% increased knockback chance per 1% quality instead of increased stun duration.
0.10.0
  • Fixed a bug where you could not target chests with the Leap Slam skill.
0.9.12qq
  • Damage modifiers are now factored into Damage Effectiveness rather than being listed as separate stats.
0.9.12f
0.9.12d
  • Leap Slam has been slowed down a little. It is still a lot faster than it was in 0.9.11.
0.9.12
  • Reduced cast speed from 1.9 seconds to 1.2 seconds.
0.7.1
  • Leap Slam and Ground Slam now check your Accuracy Rating
0.6.7
  • New leap slam effects
0.5.13
  • Added leap slam sounds
0.5.12
  • Fixed crash using leap slam and fireball simultaneously
0.5.10
  • Enabled leap slams with strange weapons (daggers, claws, wands, unarmed)