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Leaguestone

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Leaguestones
Also referred to as:

    Leaguestones are a class of items that were available in the Legacy leagues. While the old leaguestones were retained after the leagues ended, their functionality has been removed. As a consequence, leaguestones can no longer be activated.

    Overview

    Leaguestones were placed in dedicated slots in the Leaguestones tab in the Challenges window

    Leaguestones could be equipped in the leaguestone interface to activate a previous league's mechanic in the next zone entered by the character. Additionally any unique items restricted to that league can be dropped by monsters or created with a Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
    Shift click to unstack.
    while the leaguestone is active in that area. However it is not possible to activate leaguestones in corrupted areas or areas created by forsaken masters.

    Each leaguestone has a number of charges which will be consumed upon activation. Once all charges are used, the leaguestone will disappear.

    There are three leaguestone slots in the interface. The first slot is unlocked by default, the second one unlocks when the character reaches level 10 and the third unlocks at level 30. Eventually, up to three different leaguestones can be equipped at the same time. It is not possible to equip multiple of the same leaguestone type.

    Leaguestones always drop corrupted and may drop in normal, magic or unique rarities; whether there are any unique leaguestones is currently unknown. Magic leaguestones will spawn with their own set modifiers depending on the type of the leaguestone.

    Vendoring any three normal leaguestones yields one random normal leaguestone with item level equal to the lowest item level of vendored leaguestones. Vendoring magic leaguestones with normal leaguestones has a chance to yield a magic stone.

    List of leaguestones

    ItemDrop
    Level
    Stats
    Ambush Leaguestone
    Ambush LeaguestoneNext Area will contain a Strongbox
    Ambush (Hidden)
    CorruptedRight-click to open your Legacy Panel and place a Leaguestone in an empty slot. It will apply to the next new area you enter.
    1Next Area will contain a Strongbox
    Ambush (Hidden)Corrupted
    Anarchy Leaguestone
    Anarchy LeaguestoneNext Area will contain a Rogue Exile
    Anarchy (Hidden)
    CorruptedRight-click to open your Legacy Panel and place a Leaguestone in an empty slot. It will apply to the next new area you enter.
    11Next Area will contain a Rogue Exile
    Anarchy (Hidden)Corrupted
    Beyond Leaguestone
    Beyond LeaguestoneSlaying Enemies close together in next Area will attract monsters from Beyond this realm
    Beyond (Hidden)
    CorruptedRight-click to open your Legacy Panel and place a Leaguestone in an empty slot. It will apply to the next new area you enter.
    5Slaying Enemies close together in next Area will attract monsters from Beyond this realm
    Beyond (Hidden)Corrupted
    Bloodlines Leaguestone
    Bloodlines LeaguestoneMagic Monster Packs in next Area will each have a Bloodline Mod
    Next Area will contain additional Magic Monsters
    Bloodlines (Hidden)
    CorruptedRight-click to open your Legacy Panel and place a Leaguestone in an empty slot. It will apply to the next new area you enter.
    10Magic Monster Packs in next Area will each have a Bloodline Mod
    Next Area will contain additional Magic Monsters
    Bloodlines (Hidden)Corrupted
    Breach Leaguestone
    Breach LeaguestoneNext Area will contain a Breach
    Breach (Hidden)
    CorruptedRight-click to open your Legacy Panel and place a Leaguestone in an empty slot. It will apply to the next new area you enter.
    1Next Area will contain a Breach
    Breach (Hidden)Corrupted
    Domination Leaguestone
    Domination LeaguestoneNext Area will contain up to 1 Shrine
    Domination (Hidden)
    CorruptedRight-click to open your Legacy Panel and place a Leaguestone in an empty slot. It will apply to the next new area you enter.
    1Next Area will contain up to 1 Shrine
    Domination (Hidden)Corrupted
    Essence Leaguestone
    Essence LeaguestoneNext Area will contain up to 1 Monster imprisoned by Essences
    Essence (Hidden)
    CorruptedRight-click to open your Legacy Panel and place a Leaguestone in an empty slot. It will apply to the next new area you enter.
    1Next Area will contain up to 1 Monster imprisoned by Essences
    Essence (Hidden)Corrupted
    Invasion Leaguestone
    Invasion LeaguestoneArea contains an Invasion Boss
    Invasion (Hidden)
    CorruptedRight-click to open your Legacy Panel and place a Leaguestone in an empty slot. It will apply to the next new area you enter.
    11Area contains an Invasion Boss
    Invasion (Hidden)Corrupted
    Nemesis Leaguestone
    Nemesis LeaguestoneRare Monsters in next Area will each have a Nemesis Mod
    Next Area will contain additional Rare Monsters
    Nemesis (Hidden)
    CorruptedRight-click to open your Legacy Panel and place a Leaguestone in an empty slot. It will apply to the next new area you enter.
    11Rare Monsters in next Area will each have a Nemesis Mod
    Next Area will contain additional Rare Monsters
    Nemesis (Hidden)Corrupted
    Onslaught Leaguestone
    Onslaught LeaguestoneItem Quantity: +20%Monsters in next Area will have Onslaught
    20% increased Quantity of Items found in next Area
    Onslaught (Hidden)
    CorruptedRight-click to open your Legacy Panel and place a Leaguestone in an empty slot. It will apply to the next new area you enter.
    25Monsters in next Area will have Onslaught
    20% increased Quantity of Items found in next Area
    Onslaught (Hidden)Corrupted
    Perandus Leaguestone
    Perandus LeaguestoneNext Area will contain a Perandus Chest
    Next Area will have a 20% chance to contain Cadiro Perandus
    Perandus (Hidden)
    CorruptedRight-click to open your Legacy Panel and place a Leaguestone in an empty slot. It will apply to the next new area you enter.
    5Next Area will contain a Perandus Chest
    Next Area will have a 20% chance to contain Cadiro Perandus
    Perandus (Hidden)Corrupted
    Prophecy Leaguestone
    Prophecy LeaguestoneNext Area will contain a Silver Coin
    Prophecy (Hidden)
    CorruptedRight-click to open your Legacy Panel and place a Leaguestone in an empty slot. It will apply to the next new area you enter.
    11Next Area will contain a Silver Coin
    Prophecy (Hidden)Corrupted
    Rampage Leaguestone
    Rampage LeaguestoneSlaying Enemies in a kill streak in next Area will grant Rampage bonuses
    Rampage (Hidden)
    CorruptedRight-click to open your Legacy Panel and place a Leaguestone in an empty slot. It will apply to the next new area you enter.
    1Slaying Enemies in a kill streak in next Area will grant Rampage bonuses
    Rampage (Hidden)Corrupted
    Talisman Leaguestone
    Talisman LeaguestoneNext Area will contain a Monster possessed by an Ancient Talisman
    Next Outdoor Area has 25% chance to contain a Stone Circle
    Talisman (Hidden)
    CorruptedRight-click to open your Legacy Panel and place a Leaguestone in an empty slot. It will apply to the next new area you enter.
    5Next Area will contain a Monster possessed by an Ancient Talisman
    Next Outdoor Area has 25% chance to contain a Stone Circle
    Talisman (Hidden)Corrupted
    Tempest Leaguestone
    Tempest LeaguestoneNext Area will have a random Tempest, affecting both Monsters and Players
    Tempest (Hidden)
    CorruptedRight-click to open your Legacy Panel and place a Leaguestone in an empty slot. It will apply to the next new area you enter.
    25Next Area will have a random Tempest, affecting both Monsters and Players
    Tempest (Hidden)Corrupted
    Torment Leaguestone
    Torment LeaguestoneNext Area will contain a Tormented Spirit
    Torment (Hidden)
    CorruptedRight-click to open your Legacy Panel and place a Leaguestone in an empty slot. It will apply to the next new area you enter.
    1Next Area will contain a Tormented Spirit
    Torment (Hidden)Corrupted
    Warbands Leaguestone
    Warbands LeaguestoneNext Area will contain at least 1 Warband Pack
    Warbands (Hidden)
    CorruptedRight-click to open your Legacy Panel and place a Leaguestone in an empty slot. It will apply to the next new area you enter.
    1Next Area will contain at least 1 Warband Pack
    Warbands (Hidden)Corrupted

    List of leaguestone modifiers

    Prefixes

    Prefixes
    Name For generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value. Effect(s) Mod Group Spawn Weighting
    AbundantNext Area will contain (4-5) additional Warband PacksMapAreaContainsAdditionalWarbandPackswarbands_leaguestone 140
    default 0
    AbundantMonsters from Beyond in next Area will have (30-40)% more Quantity and Rarity of Dropped ItemsMapBeyondMonsterIncreasedItemQuantityAndRaritybeyond_leaguestone 250
    default 0
    AbundantNext Area will contain 3 additional Rogue ExilesMapLeaguestoneAdditionalRogueExileanarchy_leaguestone 200
    default 0
    AbundantNext Area will contain 3 additional Perandus ChestsMapAreaContainsAdditionalPerandusChestsperandus_leaguestone 100
    default 0
    AbundantNext Area will contain 3 additional Silver CoinsMapLeaguestoneAdditionalSilverCoinMonstersprophecy_leaguestone 50
    default 0
    AbundantNext Area will contain additional Magic MonstersMapAreaContainsAdditionalMagicPacksbloodlines_leaguestone 200
    default 0
    AbundantNext Area will contain 3 additional Tormented SpiritsMapAdditionalTormentedSpiritstorment_leaguestone 250
    default 0
    AbundantNext Area will contain up to 3 additional Monsters imprisoned by EssencesLeaguestoneAreaContainsAdditionalMonolithsessence_leaguestone 200
    default 0
    AbundantNext Area will contain 3 additional Monsters possessed by Ancient TalismansLeaguestoneAreaContainsAdditionalTalismanstalisman_leaguestone 50
    default 0
    AbundantNext Area will contain 3 additional StrongboxesMapLeaguestoneAdditionalStrongboxambush_leaguestone 250
    default 0
    AggressiveNext Area will contain 3 additional Magic Packs which
    have 40% increased Attack, Cast and Movement Speed, and drop (130-160)% more Items
    MapMonsterPackHasTurboonslaught_leaguestone 250
    default 0
    AmpleMonsters from Beyond in next Area will have (10-19)% more Quantity and Rarity of Dropped ItemsMapBeyondMonsterIncreasedItemQuantityAndRaritybeyond_leaguestone 1,500
    default 0
    AmpleNext Area will contain an additional Rogue ExileMapLeaguestoneAdditionalRogueExileanarchy_leaguestone 2,000
    default 0
    AmpleNext Area will contain an additional Perandus ChestMapAreaContainsAdditionalPerandusChestsperandus_leaguestone 1,000
    default 0
    AmpleNext Area will contain an additional Silver CoinMapLeaguestoneAdditionalSilverCoinMonstersprophecy_leaguestone 1,000
    default 0
    AmpleNext Area will contain additional Magic MonstersMapAreaContainsAdditionalMagicPacksbloodlines_leaguestone 1,500
    default 0
    AmpleNext Area will contain an additional Tormented SpiritMapAdditionalTormentedSpiritstorment_leaguestone 1,200
    default 0
    AmpleNext Area will contain up to 1 additional Monster imprisoned by EssencesLeaguestoneAreaContainsAdditionalMonolithsessence_leaguestone 2,000
    default 0
    AmpleNext Area will contain an additional Monster possessed by an Ancient TalismanLeaguestoneAreaContainsAdditionalTalismanstalisman_leaguestone 1,500
    default 0
    AmpleNext Area will contain an additional StrongboxMapLeaguestoneAdditionalStrongboxambush_leaguestone 2,000
    default 0
    AmpleNext Area will contain an additional BreachLeaguestoneAreaContainsAdditionalBreachesbreach_leaguestone 2,000
    default 0
    AmpleNext Area will contain 2 additional Warband PacksMapAreaContainsAdditionalWarbandPackswarbands_leaguestone 1,400
    default 0
    AncientStrongboxes in next Area will have (30-70)% chance to contain an additional Vaal OrbMapLeaguestoneVaalOrbFromStrongboxChanceambush_leaguestone 1,000
    default 0
    Arcanist'sNext Area will contain an Arcanist's Strongbox
    -2 to Maximum Charges
    MapLeaguestoneAreaContainsArcanistsStrongboxambush_leaguestone 250
    default 0
    BlessedMonsters Possessed by Tormented Spirits in next Area will take (15-20)% increased DamageMapPossessedMonstersTakeIncreasedDamagetorment_leaguestone 500
    default 0
    BoomingEssences found in the next Area will be a higher level
    -2 to Maximum Charges
    MapEssenceMonstersContainHigherTierEssencesessence_leaguestone 400
    default 0
    Cartographer'sNext Area will contain a Cartographer's Strongbox
    -4 to Maximum Charges
    MapLeaguestoneAreaContainsCartographersStrongboxambush_leaguestone 20
    default 0
    Cartographer'sNext Area will contain an additional Perandus Archive
    -4 to Maximum Charges
    MapAreaContainsPerandusMapChestperandus_leaguestone 30
    default 0
    DeliriousNext Area will contain an Essence of Delirium
    -4 to Maximum Charges
    MapLeaguestoneAreaContainsSpecificEssenceessence_leaguestone 5
    default 0
    DreamingNext Area will contain a Chayula BreachMapLeaguestoneAreaContainsChayulaBreachbreach_leaguestone 400
    default 0
    EncrustedNext Area will contain an additional Perandus Jewellery BoxMapAreaContainsPerandusJewelleryChestperandus_leaguestone 500
    default 0
    EncrustedRogue Exiles in next Area will drop (1-2) additional JewelsMapRogueExileDropsAdditionalJewelsanarchy_leaguestone 1,000
    default 0
    EncrustedRogue Exiles in next Area will drop (3-4) additional JewelsMapRogueExileDropsAdditionalJewelsanarchy_leaguestone 250
    default 0
    EncrustedRogue Exiles in next Area will drop (5-6) additional JewelsMapRogueExileDropsAdditionalJewelsanarchy_leaguestone 50
    default 0
    EndbringingA Monster in next Area will summon Abaxoth, the End of All That Is when Slain
    -4 to Maximum Charges
    MapMonsterWillSummonAbaxothbeyond_leaguestone 20
    default 0
    Enduring+(2-3) to Maximum ChargesClassicAdditionalAreasdefault 750
    ExceptionalTalismans found in the next Area will be RareMapTalismansDropAsRaretalisman_leaguestone 2,500
    default 0
    ExceptionalWhen a Bloodline Pack in next Area is Slain, it will drop 2 Rare ItemsMapBloodlinePackDropsRareItemOnDeathbloodlines_leaguestone 600
    default 0
    ExceptionalWhen a Bloodline Pack in next Area is Slain, it will drop 3 Rare ItemsMapBloodlinePackDropsRareItemOnDeathbloodlines_leaguestone 100
    default 0
    ExceptionalSome Monsters guarding Shrines in next Area will be RareMapShrinesAreGuardedByMonsterOfRaritydomination_leaguestone 1,200
    default 0
    ExceptionalPlayers in next Area will have 1% increased Rarity of Items Found per 15 Rampage KillsMapItemRarityPerRampageStackrampage_leaguestone 800
    default 0
    ExceptionalRare Monsters in next Area will drop 2 additional Rare ItemsMapRareMonstersDropAdditionalRareItemsnemesis_leaguestone 500
    default 0
    FearsomeNext Area will contain 2 additional Invasion BossesMapLeaguestoneAdditionalInvasionBossinvasion_leaguestone 1,000
    default 0
    FearsomeBreaches in the next Area will each contain a Breachlord
    -3 to Maximum Charges
    MapBreachContainsBossbreach_leaguestone 100
    default 0
    Gemcutter'sNext Area will contain a Gemcutter's StrongboxMapLeaguestoneAreaContainsGemcuttersStrongboxambush_leaguestone 1,000
    default 0
    GiganticTempest Effects in next Area will have 30% increased Area of EffectMapTempestAreaOfEffecttempest_leaguestone 200
    default 0
    GildedNext Area will contain an additional Perandus Treasury
    -2 to Maximum Charges
    MapAreaContainsPerandusCurrencyChestperandus_leaguestone 200
    default 0
    GrowlingNext Area will contain an additional Fangjaw Talisman
    -1 to Maximum Charges
    MapAreaContainsFangjawTalismantalisman_leaguestone 250
    default 0
    HarrowingIf the next Area contains any Unique Monsters, one will be PossessedMapBossIsPossessedtorment_leaguestone 800
    default 0
    HauntingTormented Spirits in next Area will have (30-50)% increased DurationMapLeaguestoneTormentSpiritDurationtorment_leaguestone 1,200
    default 0
    HeavyNext Area will be affected by an Enlarging TempestMapAreaContainsSpecificTempesttempest_leaguestone 250
    default 0
    Hero'sPlayers in next Area gain Onslaught for 10 seconds when they Kill a Rare Monster
    Players in next Area will have 20% increased Attack, Cast and Movement Speed while they have Onslaught
    MapGainOnslaughtOnRareKillonslaught_leaguestone 500
    default 0
    Highwayman'sPerandus Monsters in the next Area will have a (30-40)% chance to drop Perandus CoinsMapPerandusMonsterChanceToDropCoinsperandus_leaguestone 100
    default 0
    Highwayman'sPerandus Monsters in the next Area will have a (15-20)% chance to drop Perandus CoinsMapPerandusMonsterChanceToDropCoinsperandus_leaguestone 1,000
    default 0
    HoldingNext Area will contain an additional Clutching Talisman
    -1 to Maximum Charges
    MapAreaContainsClutchingTalismantalisman_leaguestone 250
    default 0
    HorrifyingNext Area will contain an Essence of Horror
    -4 to Maximum Charges
    MapLeaguestoneAreaContainsSpecificEssenceessence_leaguestone 5
    default 0
    HungeringNext Area will be affected by a Consuming TempestMapAreaContainsSpecificTempesttempest_leaguestone 250
    default 0
    HystericNext Area will contain an Essence of Hysteria
    -4 to Maximum Charges
    MapLeaguestoneAreaContainsSpecificEssenceessence_leaguestone 5
    default 0
    ImpureInvasion Bosses in next Area will drop an additional Vaal Orb
    -2 to Maximum Charges
    MapInvasionBossDropsAdditionalVaalOrbinvasion_leaguestone 100
    default 0
    InsaneNext Area will contain an Essence of Insanity
    -4 to Maximum Charges
    MapLeaguestoneAreaContainsSpecificEssenceessence_leaguestone 5
    default 0
    LibationaryPlayers in next Area will have Onslaught while using FlasksMapLeaguestoneOnslaughtDuringFlaskEffectonslaught_leaguestone 1,000
    default 0
    Lieutenant'sWarbands in the next Area will have an additional Elite MemberMapLeaguestoneWarbandsExtraEliteschaos_warbandwarbands_leaguestone 200
    default 0
    LucrativeRogue Exiles in next Area will drop (4-6) additional Currency ItemsMapRogueExileDropsAdditionalCurrencyanarchy_leaguestone 250
    default 0
    LucrativeMonsters with Silver Coins in next Area drop 4 additional Currency ItemsMapSilverCoinMonstersDropAdditionalCurrencyItemsprophecy_leaguestone 100
    default 0
    LucrativeShrines in the next Area will drop (10-15) Currency Items when usedMapLeaguestoneShrinesDropCurrencyOnActivationdomination_leaguestone 50
    default 0
    LucrativeWhen a Bloodline Pack in next Area is Slain, it will drop 2 Currency ItemsMapBloodlinePackDropsCurrencyOnDeathbloodlines_leaguestone 150
    default 0
    LucrativeRogue Exiles in next Area will drop (7-10) additional Currency ItemsMapRogueExileDropsAdditionalCurrencyanarchy_leaguestone 50
    default 0
    LucrativeMonsters with Silver Coins in next Area drop 5 additional Currency ItemsMapSilverCoinMonstersDropAdditionalCurrencyItemsprophecy_leaguestone 50
    default 0
    LucrativeThe first time a Player reaches 150 Rampage Kills in next Area, 6 Currency Items will dropMapGainCurrencyOnRampageStackNumberrampage_leaguestone 200
    default 0
    LucrativeShrines in the next Area will drop (3-5) Currency Items when usedMapLeaguestoneShrinesDropCurrencyOnActivationdomination_leaguestone 1,000
    default 0
    LucrativeRogue Exiles in next Area will drop (2-3) additional Currency ItemsMapRogueExileDropsAdditionalCurrencyanarchy_leaguestone 1,000
    default 0
    LucrativeMonsters with Silver Coins in next Area drop (2-3) additional Currency ItemsMapSilverCoinMonstersDropAdditionalCurrencyItemsprophecy_leaguestone 400
    default 0
    LucrativeShrines in the next Area will drop (6-9) Currency Items when usedMapLeaguestoneShrinesDropCurrencyOnActivationdomination_leaguestone 250
    default 0
    LucrativeWhen a Bloodline Pack in next Area is Slain, it will drop a Currency ItemMapBloodlinePackDropsCurrencyOnDeathbloodlines_leaguestone 1,000
    default 0
    LuringThe first time a Player reaches 80 Rampage Kills in next Area, they will encounter a Powerful MonsterMapSummonMonsterOnRampageStackNumberrampage_leaguestone 500
    default 0
    NightNext Area will contain an additional Unique Talisman
    -4 to Maximum Charges
    MapAreaContainsUniqueTalismantalisman_leaguestone 25
    default 0
    PallidNext Area will contain Yama the WhiteMapAreaContainsYamaTheWhiteprophecy_leaguestone 600
    default 0
    PlentifulMonsters from Beyond in next Area will have (20-29)% more Quantity and Rarity of Dropped ItemsMapBeyondMonsterIncreasedItemQuantityAndRaritybeyond_leaguestone 500
    default 0
    PlentifulNext Area will contain 2 additional Rogue ExilesMapLeaguestoneAdditionalRogueExileanarchy_leaguestone 500
    default 0
    PlentifulNext Area will contain 2 additional Perandus ChestsMapAreaContainsAdditionalPerandusChestsperandus_leaguestone 250
    default 0
    PlentifulNext Area will contain 2 additional Silver CoinsMapLeaguestoneAdditionalSilverCoinMonstersprophecy_leaguestone 250
    default 0
    PlentifulNext Area will contain additional Magic MonstersMapAreaContainsAdditionalMagicPacksbloodlines_leaguestone 500
    default 0
    PlentifulNext Area will contain 2 additional Tormented SpiritsMapAdditionalTormentedSpiritstorment_leaguestone 500
    default 0
    PlentifulNext Area will contain up to 2 additional Monsters imprisoned by EssencesLeaguestoneAreaContainsAdditionalMonolithsessence_leaguestone 750
    default 0
    PlentifulNext Area will contain 2 additional Monsters possessed by Ancient TalismansLeaguestoneAreaContainsAdditionalTalismanstalisman_leaguestone 500
    default 0
    PlentifulNext Area will contain 2 additional StrongboxesMapLeaguestoneAdditionalStrongboxambush_leaguestone 750
    default 0
    PlentifulNext Area will contain 2 additional BreachesLeaguestoneAreaContainsAdditionalBreachesbreach_leaguestone 750
    default 0
    PlentifulNext Area will contain 3 additional Warband PacksMapAreaContainsAdditionalWarbandPackswarbands_leaguestone 750
    default 0
    PotentMonsters in next Area will have 10% increased Attack, Cast and Movement Speed
    Monsters in next Area will grant (8-10)% increased Experience
    MapMonsterOnslaughtEffectAndExperienceonslaught_leaguestone 100
    default 0
    PowerfulMonsters guarding Shrines in next Area will be MagicMapShrinesAreGuardedByMonsterOfRaritydomination_leaguestone 700
    default 0
    Refined(20-39)% more Rarity of Items Dropped by Imprisoned Monsters in next AreaMapLeaguestoneEssenceMonsterItemRarityessence_leaguestone 500
    default 0
    Refined(40-50)% more Rarity of Items Dropped by Imprisoned Monsters in next AreaMapLeaguestoneEssenceMonsterItemRarityessence_leaguestone 100
    default 0
    RegenerativePlayers in next Area will Regenerate 1% of Maximum Life per second per 25 Rampage KillsMapLifeRegenerationPer10RampageStacksrampage_leaguestone 300
    default 0
    RemnantNext Area will contain a Remnant of Corruption
    -2 to Maximum Charges
    MapLeaguestoneAreaContainsSpecificEssenceessence_leaguestone 150
    default 0
    Scout'sWarbands in the next Area will have 2 additional Support MembersMapLeaguestoneWarbandsExtraSupportschaos_warbandwarbands_leaguestone 400
    default 0
    ShiftingPlayers in next Area will gain (6-10)% Dodge Chance while under the Effect of a ShrineMapLeaguestoneChanceToDodgeDuringShrineEffectdomination_leaguestone 500
    default 0
    ShimmeringNext Area will be affected by a Shining TempestMapAreaContainsSpecificTempesttempest_leaguestone 250
    default 0
    ShiningNext Area will be affected by a Radiating TempestMapAreaContainsSpecificTempesttempest_leaguestone 500
    default 0
    SingularNext Area will contain a Rare Monster with Inner Treasure
    -3 to Maximum Charges
    MapAreaContainsInnerTreasureRareMonsternemesis_leaguestone 50
    default 0
    SingularNext Area will contain a Unique Strongbox
    -3 to Maximum Charges
    MapLeaguestoneAreaContainsUniqueStrongboxambush_leaguestone 50
    default 0
    SingularA Beyond Unique will drop when the first Unique Monster from Beyond is slain in next Area
    -3 to Maximum Charges
    MapFirstSlainBeyondBossDropsAUniqueItembeyond_leaguestone 50
    default 0
    SingularNext Area will contain an additional Perandus Locker
    -3 to Maximum Charges
    MapAreaContainsPerandusUniqueItemChestperandus_leaguestone 20
    default 0
    Soldier'sWarbands in the next Area will have 2 additional MembersMapLeaguestoneWarbandsExtraGruntschaos_warbandwarbands_leaguestone 800
    default 0
    Soldier'sWarbands in the next Area will have 3 additional MembersMapLeaguestoneWarbandsExtraGruntschaos_warbandwarbands_leaguestone 400
    default 0
    SqueakingNext Area will contain an additional Three Rat Talisman
    -4 to Maximum Charges
    MapAreaContainsThreeRatTalismantalisman_leaguestone 100
    default 0
    TerrifyingNext Area will contain 3 additional Invasion BossesMapLeaguestoneAdditionalInvasionBossinvasion_leaguestone 100
    default 0
    Thief'sWhen Players in next Area Kill a Rare Monster they will gain 1 of its mods for 20 secondsMapStealModOnRareKillChancenemesis_leaguestone 1,500
    default 0
    Traitor'sNext Area will be inhabited by Renegade WarbandsMapAreaContainsWarbandOfTypeOverridewarbands_leaguestone 75
    default 0
    TwistedA Strongbox in next Area will be CorruptedMapAreaContainsCorruptedStrongboxambush_leaguestone 500
    default 0
    TwistedItems dropped by Rogue Exiles in next Area will be CorruptedMapRogueExileDropsAreCorruptedanarchy_leaguestone 200
    default 0
    TwistedNext Area will be affected by a Corrupting Tempest
    -3 to Maximum Charges
    MapAreaContainsSpecificTempesttempest_leaguestone 10
    default 0
    UnburdenedNext Area will contain an Uul-Netol BreachMapLeaguestoneAreaContainsUulNetolBreachbreach_leaguestone 1,000
    default 0
    ValuablePerandus Chests in the next Area will have (30-40)% more Rarity of Items Dropped
    Perandus Chests in the next Area will have (30-40)% more Quantity of Items Dropped
    MapPerandusChestQuantityAndRarityperandus_leaguestone 1,500
    default 0
    WardingMagic Monsters in next Area will be Maimed
    Magic Monsters in next Area will take (5-10)% increased Damage
    MapLeaguestoneMagicMonsterDamageDealtAndTakenbloodlines_leaguestone 500
    default 0
    WardingPlayers in next Area with at least 50 Rampage Kills will take 10% reduced DamageMapReducedDamageTakenWhileOnRampagerampage_leaguestone 1,000
    default 0
    WardingPlayers will take 10% reduced Damage from Monsters from Beyond in next AreaMapDamageTakenFromBeyondMonstersbeyond_leaguestone 1,000
    default 0
    Warlord'sNext Area will be controlled by a Warband Boss
    -2 to Maximum Charges
    MapAreaContainsWarbandLeaderwarbands_leaguestone 300
    default 0
    Wealthy2 additional Currency Items will drop when the first Invasion Boss is slain in next AreaMapFirstInvasionBossSlainDropsCurrencyinvasion_leaguestone 1,000
    default 0
    Wealthy3 additional Currency Items will drop when the first Invasion Boss is slain in next AreaMapFirstInvasionBossSlainDropsCurrencyinvasion_leaguestone 250
    default 0
    Wealthy(4-5) additional Currency Items will drop when the first Invasion Boss is slain in next AreaMapFirstInvasionBossSlainDropsCurrencyinvasion_leaguestone 50
    default 0
    WondrousShrines in next Area will grant a random additional Shrine EffectMapLeaguestoneShrinesGrantAnAdditionalShrineEffectdomination_leaguestone 1,000
    default 0
    Yama'sNext Area will contain Yama the Generous
    -4 to Maximum Charges
    MapAreaContainsYamaTheWhiteprophecy_leaguestone 10
    default 0

    Suffixes

    Suffixes
    Name For generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value. Effect(s) Mod Group Spawn Weighting
    of AbundanceInvasion Bosses in next Area will have (30-40)% more Quantity and Rarity of dropped ItemsMapInvasionBossItemQuantityAndRarityinvasion_leaguestone 1,000
    default 0
    of AbundanceInvasion Bosses in next Area will have (41-50)% more Quantity and Rarity of dropped ItemsMapInvasionBossItemQuantityAndRarityinvasion_leaguestone 500
    default 0
    of Abundance(20-30)% increased Quantity of Items found in next AreaMapTempestItemQuantitytempest_leaguestone 1,000
    default 0
    of AbundanceNext Area will contain additional Rare MonstersMapAreaContainsAdditionalRareMonstersnemesis_leaguestone 1,250
    default 0
    of AbundanceInvasion Bosses in next Area will have (51-60)% more Quantity and Rarity of dropped ItemsMapInvasionBossItemQuantityAndRarityinvasion_leaguestone 250
    default 0
    of AbundanceNext Area will contain additional Rare MonstersMapAreaContainsAdditionalRareMonstersnemesis_leaguestone 600
    default 0
    of AggressionRogue Exiles in the next Area will have (40-50)% more Rarity of Items Dropped
    Rogue Exiles in next Area will deal (21-25)% increased Damage
    Rogue Exiles in the next Area will have (15-18)% increased Attack, Cast and Movement Speed
    MapRogueExilesDealExtraDamageAndAreFasteranarchy_leaguestone 250
    default 0
    of AggressionRogue Exiles in the next Area will have (20-29)% more Rarity of Items Dropped
    Rogue Exiles in next Area will deal (10-15)% increased Damage
    Rogue Exiles in the next Area will have (8-10)% increased Attack, Cast and Movement Speed
    MapRogueExilesDealExtraDamageAndAreFasteranarchy_leaguestone 1,000
    default 0
    of AggressionRogue Exiles in the next Area will have (30-39)% more Rarity of Items Dropped
    Rogue Exiles in next Area will deal (16-20)% increased Damage
    Rogue Exiles in the next Area will have (11-14)% increased Attack, Cast and Movement Speed
    MapRogueExilesDealExtraDamageAndAreFasteranarchy_leaguestone 500
    default 0
    of AltarsNext Area will contain up to 1 additional ShrineMapLeaguestoneAdditionalShrinesdomination_leaguestone 2,000
    default 0
    of AltarsNext Area will contain up to 2 additional ShrinesMapLeaguestoneAdditionalShrinesdomination_leaguestone 750
    default 0
    of BargainsNext Area will contain Cadiro PerandusMapCadiroSpawnChanceperandus_leaguestone 1,000
    default 0
    of BrotherhoodRogue Exiles in next Area will each have a Rogue Exile allyMapRogueExilesAreTwinnedanarchy_leaguestone 1,000
    default 0
    of BurdenImprisoned Monsters in next Area will take (15-20)% increased Damage
    Imprisoned Monsters in next Area have 10% reduced Movement, Cast and Attack Speed
    MapLeaguestoneEssenceMonsterDamageDealtAndTakenessence_leaguestone 500
    default 0
    of CorruptionEssences found in the next Area will be CorruptedMapEssenceMonstersAreCorruptedessence_leaguestone 500
    default 0
    of EchoesImprisoned Monsters in the next Area will have an additional EssenceMapEssenceMonstersHaveAdditionalEssencesessence_leaguestone 1,000
    default 0
    of EchoesImprisoned Monsters in the next Area will have 2 additional EssencesMapEssenceMonstersHaveAdditionalEssencesessence_leaguestone 50
    default 0
    of EchoesImprisoned Monsters in the next Area will have (3-4) additional EssencesMapEssenceMonstersHaveAdditionalEssencesessence_leaguestone 20
    default 0
    of Efficiency25% chance for Kills in next Area to count twice for RampageLeaguestoneChanceToGainSecondRampageKillrampage_leaguestone 500
    default 0
    of EmbezzlingNext Area will contain a Tormented EmbezzlerMapAreaContainsTormentedEmbezzlertorment_leaguestone 300
    default 0
    of EmpowermentPlayers in next Area will deal (60-80)% increased Damage with Hits to Breach Monsters
    Players in next Area will take 10% reduced Damage from Breach Monsters
    MapLeaguestoneBreachMonsterDamageDealtAndTakenbreach_leaguestone 500
    default 0
    of ExcellenceStrongboxes in next Area will each contain (5-6) additional random Rare ItemsMapLeaguestoneAdditionalRareItemsFromStrongboxambush_leaguestone 250
    default 0
    of ExcellenceMonsters initially carrying a Talisman in the next Area will drop 4 additional Rare ItemsMapLeaguestoneTalismanMonstersDropAdditionalRareItemstalisman_leaguestone 200
    default 0
    of ExcellenceMonsters in next Area with Silver Coins drop (2-3) additional Rare ItemsMapSilverCoinMonstersDropAdditionalRareItemsprophecy_leaguestone 400
    default 0
    of ExcellenceMonsters in next Area with Silver Coins drop (4-5) additional Rare ItemsMapSilverCoinMonstersDropAdditionalRareItemsprophecy_leaguestone 100
    default 0
    of Excellence(30-40)% increased Rarity of Items found in next AreaMapTempestItemRaritytempest_leaguestone 800
    default 0
    of ExcellenceStrongboxes in next Area will each contain (1-2) additional random Rare ItemsMapLeaguestoneAdditionalRareItemsFromStrongboxambush_leaguestone 1,000
    default 0
    of ExcellenceMonsters initially carrying a Talisman in the next Area will drop 2 additional Rare ItemsMapLeaguestoneTalismanMonstersDropAdditionalRareItemstalisman_leaguestone 800
    default 0
    of ExcellenceStrongboxes in next Area will each contain (3-4) additional random Rare ItemsMapLeaguestoneAdditionalRareItemsFromStrongboxambush_leaguestone 500
    default 0
    of ExcellenceMonsters initially carrying a Talisman in the next Area will drop 3 additional Rare ItemsMapLeaguestoneTalismanMonstersDropAdditionalRareItemstalisman_leaguestone 400
    default 0
    of FateNext Area will be modified by a random ProphecyMapAreaHasRandomProphecyprophecy_leaguestone 1,000
    default 0
    of FearNext Area will contain a Rare Monster carrying a Tier 2 TalismanMapAreaContainsATalismanBosstalisman_leaguestone 800
    default 0
    of GraspingBreaches in the next Area will contain a Breachlord's Clasped HandMapBreachContainsLargeChestbreach_leaguestone 100
    default 0
    of HollowsItems dropped by Invasion Bosses in next Area will have 2 additional SocketsMapInvasionBossDropsItemsWithAdditionalSocketinvasion_leaguestone 100
    default 0
    of KalandraItems dropped by Rogue Exiles in next Area will be MirroredMapRogueExileDropsAreMirroredanarchy_leaguestone 500
    default 0
    of ManyInvasion Bosses in next Area will be guarded by 2 Magic PacksMapInvasionBossGuardedByMagicPacksinvasion_leaguestone 1,500
    default 0
    of MiragesNext Area will contain 6 additional Animated Weapon PacksMapAreaContainsAdditionalAnimatedWeaponPacksrampage_leaguestone 250
    default 0
    of MiragesNext Area will contain 4 additional Animated Weapon PacksMapAreaContainsAdditionalAnimatedWeaponPacksrampage_leaguestone 1,000
    default 0
    of MiragesNext Area will contain 5 additional Animated Weapon PacksMapAreaContainsAdditionalAnimatedWeaponPacksrampage_leaguestone 325
    default 0
    of PromiseRare Monsters from Breaches in the next Area have a 50% chance to Drop a Breach RingMapLeaguestoneRareBreachMonsterDropsBreachRingChancebreach_leaguestone 1,000
    default 0
    of ProtectionPerandus Chests in the next Area will be guarded by additional Rare monstersMapPerandusGuardsAreRareperandus_leaguestone 800
    default 0
    of ProtectionMonsters Imprisoned around Essences in next Area are MagicMapLeaguestoneOtherEssenceMonstersAreMagicessence_leaguestone 1,250
    default 0
    of ProtectionThe first Strongbox Opened in next Area will be guarded by 3 additional Rare MonstersMapLeaguestoneAdditionalRareMonstersFromStrongboxambush_leaguestone 1,000
    default 0
    of Protraction75% increased Duration of Shrine Effects on Players in next AreaMapLeaguestoneIncreasedShrineEffectDurationdomination_leaguestone 500
    default 0
    of Protraction(10-19)% increased Rampage Streak Duration in next AreaMapIncreasedRampageDurationrampage_leaguestone 500
    default 0
    of Protraction(20-29)% increased Rampage Streak Duration in next AreaMapIncreasedRampageDurationrampage_leaguestone 250
    default 0
    of Protraction(30-39)% increased Rampage Streak Duration in next AreaMapIncreasedRampageDurationrampage_leaguestone 125
    default 0
    of RichesNumber of Perandus Coins dropped in next Area will be DoubledMapDoublePerandusCoinsFoundperandus_leaguestone 1,000
    default 0
    of RuinsNext Area will contain a Stone CircleMapAreaContainsAStoneCircletalisman_leaguestone 1,000
    default 0
    of RunesStrongboxes in next Area will be RareMapLeaguestoneStrongboxRarityambush_leaguestone 250
    default 0
    of SeditionNext Area will contain a Tormented SeditionistMapAreaContainsTormentedSeditionisttorment_leaguestone 300
    default 0
    of ShimmeringPlayers in next Area will have (12-16)% chance to Dodge Spell DamageMapLeaguestonePlayerSpellDodgeonslaught_leaguestone 1,000
    default 0
    of SilverMonsters with Silver Coins in next Area will drop 2 additional Silver CoinsMapMonstersDropAdditionalSilverCoinsprophecy_leaguestone 150
    default 0
    of SilverMonsters with Silver Coins in next Area will drop an additional Silver CoinMapMonstersDropAdditionalSilverCoinsprophecy_leaguestone 1,000
    default 0
    of SlayingPlayers in next Area will have a 20% chance to gain Onslaught on Kill For 4 seconds
    Players in next Area will have 20% increased Attack, Cast and Movement Speed while they have Onslaught
    MapGainOnslaughtFor4SecondsOnKillonslaught_leaguestone 1,000
    default 0
    of SplintersRare Breach Monsters in the next Area will drop 2 additional SplintersMapRareBreachMonsterDropsAdditionalShardsbreach_leaguestone 750
    default 0
    of SplintersRare Breach Monsters in the next Area will drop 3 additional SplintersMapRareBreachMonsterDropsAdditionalShardsbreach_leaguestone 250
    default 0
    of SwarmingBreaches in the next Area will have (15-25)% increased Monster densityMapIncreasedBreachMonsterQuantitybreach_leaguestone 1,000
    default 0
    of TerrorNext Area will contain a Unique Monster carrying a Tier 3 TalismanMapAreaContainsATalismanBosstalisman_leaguestone 50
    default 0
    of TethersItems dropped by Rogue Exiles in next Area will be fully LinkedMapRogueExileDropsAreFullyLinkedanarchy_leaguestone 500
    default 0
    of TethersItems dropped by Invasion Bosses in next Area will be fully LinkedMapInvasionBossDropsFullyLinkedItemsinvasion_leaguestone 100
    default 0
    of ThaumaturgyRogue Exiles in the next Area will each drop a Skill Gem with QualityMapRogueExileDropsQualityGemanarchy_leaguestone 500
    default 0
    of WardingRare Monsters in next Area will be Hindered, with 40% reduced Movement SpeedMapLeaguestoneRareMonsterDamagenemesis_leaguestone 250
    default 0
    of WealthWarbands in the next Area will have (30-40)% more Rarity of Items Dropped
    Warbands in the next Area will have (61-70)% more Quantity of Items Dropped
    MapWarbandItemRarityQuantitywarbands_leaguestone 400
    default 0
    of WealthTormented Spirits in next Area will drop 2 additional Rare ItemsMapTormentedSpiritsDropAdditionalItemstorment_leaguestone 1,500
    default 0
    of Wealth(70-90)% more Quantity of Items Dropped by Imprisoned Monsters in next AreaMapLeaguestoneEssenceMonsterItemQuantityessence_leaguestone 500
    default 0
    of WealthTormented Spirits in next Area will drop 3 additional Rare ItemsMapTormentedSpiritsDropAdditionalItemstorment_leaguestone 750
    default 0
    of Wealth(91-110)% more Quantity of Items Dropped by Imprisoned Monsters in next AreaMapLeaguestoneEssenceMonsterItemQuantityessence_leaguestone 100
    default 0
    of WealthWarbands in the next Area will have (20-29)% more Rarity of Items Dropped
    Warbands in the next Area will have (50-60)% more Quantity of Items Dropped
    MapWarbandItemRarityQuantitywarbands_leaguestone 1,000
    default 0
    of WealthNext Area will contain an additional Magic Pack of WealthMapAreaContainsWealthyPackbloodlines_leaguestone 300
    default 0
    of WealthTormented Spirits in next Area will drop 4 additional Rare ItemsMapTormentedSpiritsDropAdditionalItemstorment_leaguestone 300
    default 0
    of WhispersStrongboxes in next Area will be MagicMapLeaguestoneStrongboxRarityambush_leaguestone 1,000
    default 0
    of WinterMonsters near Shrines in next Area will be ChilledMapLeaguestoneMonstersNearShrinesAreChilleddomination_leaguestone 500
    default 0
    of WorshipA Monster in next Area will summon a Unique Monster from Beyond when SlainMapMonsterWillSummonBeyondBossbeyond_leaguestone 1,000
    default 0
    of the BrinerotNext Area will be inhabited by Brinerot WarbandsMapAreaContainsWarbandOfTypeOverridewarbands_leaguestone 500
    default 0
    of the CallMonsters in next Area have 40% increased chance to spawn a Beyond PortalMapIncreasedBeyondPortalChancebeyond_leaguestone 1,000
    default 0
    of the CallMonsters in next Area have 60% increased chance to spawn a Beyond PortalMapIncreasedBeyondPortalChancebeyond_leaguestone 250
    default 0
    of the CallMonsters in next Area have 80% increased chance to spawn a Beyond PortalMapIncreasedBeyondPortalChancebeyond_leaguestone 50
    default 0
    of the CircleUnique Monsters from Beyond in next Area have a 20% chance to Summon another Unique Monster from Beyond when SlainMapSummonBeyondBossOnBeyondBossDeathChancebeyond_leaguestone 1,000
    default 0
    of the DynastyAt least one Perandus Chest in next Area will be guarded by a Unique MonsterMapAreaContainsPerandusUniqueMonsterperandus_leaguestone 250
    default 0
    of the First OnesTalismans found in the next Area will be 1 Tier higherMapTalismansDropAtHigherTierstalisman_leaguestone 1,250
    default 0
    of the GuardianNext Area will contain a Bearers of the Guardian Bloodline PackMapLeaguestoneAreaContainsBearersOfTheGuardianBloodlinebloodlines_leaguestone 750
    default 0
    of the MintNext Area will contain an additional Perandus CofferMapAreaContainsPerandusCoinChestperandus_leaguestone 1,250
    default 0
    of the Monsoon(30-50)% increased frequency of Tempest effects in next AreaMapIncreasedTempestFrequencytempest_leaguestone 200
    default 0
    of the MutewindNext Area will be inhabited by Mutewind WarbandsMapAreaContainsWarbandOfTypeOverridewarbands_leaguestone 500
    default 0
    of the PrismRare Monsters in next Area will have a 25% chance to drop a Rare Prismatic RingMapRareMonstersDropRarePrismaticRingChancenemesis_leaguestone 400
    default 0
    of the RedbladeNext Area will be inhabited by Redblade WarbandsMapAreaContainsWarbandOfTypeOverridewarbands_leaguestone 500
    default 0
    of the TroveNext Area will contain a Keepers of the Trove Bloodline PackMapAreaContainsKeepersOfTheTrovePackbloodlines_leaguestone 300
    default 0
    of the TwinsInvasion Bosses in next Area will be DuplicatedMapLeaguestoneInvasionBossesAreTwinnedinvasion_leaguestone 400
    default 0
    of the VaalNext Area will contain a Tormented Vaal CultistMapAreaContainsTormentedVaalCultisttorment_leaguestone 300
    default 0
    of the VoidNext Area will contain a Voidspawn of Abaxoth Bloodline PackMapLeaguestoneAreaContainsVoidspawnOfAbaxothBloodlinebloodlines_leaguestone 750
    default 0
    of the WindPlayers in the next Area will have (6-10)% increased Movement SpeedMapLeaguestonePlayerMovementSpeedonslaught_leaguestone 1,000
    default 0

    Version history

    Version Changes
    2.6.0k
    • Fixed a bug introduced in 2.6.0h where the Map and Zana mods for Beyond also included the benefit of a Beyond Leaguestone, even if there wasn't one active.
    2.6.0h
    • Fixed a bug where Beyond Leaguestones did not stack correctly with other modifiers that offered a chance to spawn Beyond portals.
    • Fixed a bug where the Flooded Depths could not have more than two room-based special features from Leaguestones.
    2.6.0f
    • Re-enabled the Singular prefix and the of Protection suffix for Ambush Leaguestones.
    2.6.0d
    • The Leaguestone progress bar now appears red when the leaguestone has not activated because it is underleveled for the area that the player is in.
    • Added minimum generation levels to some mods on Leaguestones where they could drop before that content could spawn.
    • Perandus Leaguestones that drop after this patch will now have a 20% chance to spawn Cadiro in the next area.
    • Onslaught Leaguestones that drop after this patch will now have 20% increased Quantity of Items found in the next area.
    • The Aspect of Ruination unique monster from the Luring Rampage Leaguestone mod now does 20% less damage.
    2.6.0c
    • Disabled the 'Singular' mod for Ambush Leaguestones that failed to generate unique Strongboxes.
    • Fixed a bug where specific Strongboxes added by Leaguestone mods would not be upgraded in rarity by other Leaguestone mods.
    2.6.0b
    • Fixed a terrain-out-of-sync instance crash that can happen in outdoor areas with a Talisman Leaguestone active.
    2.6.0
    • Introduced to the game