Consider helping out in updating the wiki for 3.9.0 - see Path of Exile Wiki:To-do list/3.9.0.

Game data updates will go live when the patch is live.

Lava Lake Map (War for the Atlas)

From Path of Exile Wiki
Jump to: navigation, search

Lava Lake MapMap Level: 82
Map Tier: 15
Guild Character: µ
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lava Lake Map (War for the Atlas) inventory icon.png
Acquisition
Level: 82
DROP DISABLED
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsLavaLake

Lava Lake
Map area
No Waypoint
IdMapWorldsLavaLake
Act11
Area level82
Area type tagsforest
Tagsmap, area_with_water, cannot_be_twinned, einharmaps, fire_area
The Shaper: At the heart of a peaceful, secluded valley, an island of burning, consuming fury.
At the heart of a peaceful, secluded valley, an island of burning, consuming fury.
Maps loading screen.png

Lava Lake Map (War for the Atlas) is a map area and item. The item is a legacy variant of the current Lava Lake MapLava Lake MapMap Level: 82
Map Tier: 15
Guild Character: µ
At the heart of a peaceful, secluded valley, an island of burning, consuming fury.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
.


Layout

The Tileset is based on The Karui Fortress in Act 6. The map is donut-shaped, with a giant lava lake in the middle. The boss arena is found from a jut of land that leads to a bridge over the lake.


Encounters

Boss

Kitava, the Destroyer

Kitava, the Destroyer, based on Kitava, the Insatiable from The Feeding Trough in Act 10. Kitava has a wide variety of attacks:

X Blast

  • Deals X to Y Physical Damage
  • 70% less damage to Minions

Swipe

  • Deals 10% of Damage
  • 70% less damage to Minions

Beam Sweep

  • Deals X to Y Physical Damage
  • 50% of Physical Damage Converted to Fire Damage
  • 30% less damage to Minions

X Nuke

  • Deals X to Y Physical Damage
  • 90% less damage to Minions

Death Breath

  • Deals X to Y Fire Damage
  • 50% less damage to Minions

Devouring Darkness

  • Deals X Physical Damage per second
  • Base duration is 12 seconds
  • Base secondary duration is 4 seconds
  • 70% less damage to Minions

Beam Orb 1

  • Deals X to Y Physical Damage
  • 50% of Physical Damage Converted to Fire Damage
  • Base duration is 15 seconds
  • 60% less damage to Minions

Ultimate Death Breath

  • Deals X to Y Fire Damage
  • 95% less damage to Minions

Beam Orb 2

  • Deals X to Y Physical Damage
  • 50% of Physical Damage Converted to Fire Damage
  • Base duration is 20 seconds
  • 60% less damage to Minions

Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The WrathThe Wrath810x Chaos Orb"Daughter of catastrophe, mother of pain. Amongst the filth of Wraeclast, she wanders, and her wrath follows." - Quintoon the Returned1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
Pride Before the FallPride Before the Fall8Kaom's Heart
Corrupted
As Kaom slew the last of his kin,
something deep inside him broke.
And through the cracks, corruption,
pure and black, spread forth.
1
Gripped GlovesGripped GlovesEvasion: 220Requires Level 70, 95 Dex(14-18)% increased Projectile Attack Damage70
Two-Toned BootsTwo-Toned BootsEvasion: 126
Energy Shield: 24
Requires Level 70, 62 Dex, 62 Int+(8-12)% to Cold and Lightning Resistances
70
Bone HelmetBone HelmetArmour: 197
Energy Shield: 38
Requires Level 73, 76 Str, 76 IntMinions deal (15-20)% increased Damage
73
Steel RingSteel RingRequires Level 80Adds (3-4) to (10-14) Physical Damage to Attacks80
Opal RingOpal RingRequires Level 80(15-25)% increased Elemental Damage80
Lingering RemnantsLingering Remnants16Vaal Temple Map
Item Level: 83
Corrupted
Never dying, yet not living,
Endlessly they wander
beneath the harvest moon.
1
Convoking WandConvoking WandWand
Physical Damage: 2546
Critical Strike Chance: 7.00%
Attacks per Second: 1.40
Weapon Range: 120
Requires Level 72, 242 IntCan roll Minion Modifiers
72

Item acquisition
Questionmark.png

This item is drop disabled.

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientType
3Colosseum MapColosseum MapMap Level: 81
Map Tier: 14
Guild Character: ü
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Manual

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredientType
Pit of the Chimera MapPit of the Chimera MapMap Level: 83
Map Tier: 16
Guild Character: Â
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Lava Lake MapLava Lake MapMap Level: 82
Map Tier: 15
Guild Character: µ
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Manual
Vaal Temple MapVaal Temple MapMap Level: 83
Map Tier: 16
Guild Character: >
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1Vaal OrbVaal OrbStack Size: 10Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again.
Shift click to unstack.
Manual
1Lava Lake MapLava Lake MapMap Level: 82
Map Tier: 15
Guild Character: µ
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Lava Lake MapLava Lake MapMap Level: 82
    Map Tier: 15
    Guild Character: µ
    At the heart of a peaceful, secluded valley, an island of burning, consuming fury.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Metamorph.
  • Lava Lake MapLava Lake MapMap Level: 81
    Map Tier: 14
    Guild Character: µ
    At the heart of a peaceful, secluded valley, an island of burning, consuming fury.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Blight.
  • Lava Lake MapLava Lake MapMap Level: 79
    Map Tier: 12
    Guild Character: µ
    At the heart of a peaceful, secluded valley, an island of burning, consuming fury.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Legion.
  • Lava Lake MapLava Lake MapMap Level: 82
    Map Tier: 15
    Guild Character: µ
    At the heart of a peaceful, secluded valley, an island of burning, consuming fury.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Synthesis.
  • Lava Lake MapLava Lake MapMap Level: 82
    Map Tier: 15
    Guild Character: µ
    At the heart of a peaceful, secluded valley, an island of burning, consuming fury.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.


Version history

Version Changes
3.8.2
  • Fixed a bug where some buildings in the Lava Lake Map did not fade their roofs correctly when you were inside of them.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
  • (Not in patch notes) The Atlas will now be shuffled every league.
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.