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Lava Lake Map

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Lava Lake MapMap Level: 82
Map Tier: 15
Guild Character: µ
At the heart of a peaceful, secluded valley, an island of burning, consuming fury.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lava Lake Map (Synthesis) inventory icon.png
Acquisition
Level: 81
Purchase Costs
Normal11x Chaos Orb
Magic11x Chaos Orb
Rare11x Chaos Orb
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Lava Lake
Map area
No Waypoint
IdMapWorldsLavaLake
Act11
Area level82
Area type tagsforest
Tagsmap, area_with_water, cannot_be_twinned, einharmaps, fire_area
The Shaper: At the heart of a peaceful, secluded valley, an island of burning, consuming fury.
At the heart of a peaceful, secluded valley, an island of burning, consuming fury.
Maps loading screen.png

Lava Lake Map is a map area.

Layout


Encounters

Boss

Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The WrathThe Wrath810x Chaos Orb"Daughter of catastrophe, mother of pain. Amongst the filth of Wraeclast, she wanders, and her wrath follows." - Quintoon the Returned1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
Pride Before the FallPride Before the Fall8Kaom's Heart
Corrupted
As Kaom slew the last of his kin,
something deep inside him broke.
And through the cracks, corruption,
pure and black, spread forth.
1
Gripped GlovesGripped GlovesEvasion: 220Requires Level 70, 95 Dex(14-18)% increased Projectile Attack Damage70
Opal RingOpal RingRequires Level 80(15-25)% increased Elemental Damage80
Lingering RemnantsLingering Remnants16Vaal Temple Map
Item Level: 83
Corrupted
Never dying, yet not living,
Endlessly they wander
beneath the harvest moon.
1

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
3Primordial Blocks MapPrimordial Blocks MapMap Level: 81
Map Tier: 14
Guild Character: â
Who is the true criminal, the one behind bars, or the one who tortures him?Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.
3Racecourse MapRacecourse MapMap Level: 81
Map Tier: 14
Guild Character: «
Rats chase their tails for the amusement of fools.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredientGeneral
Notes
Pit of the Chimera MapPit of the Chimera MapMap Level: 83
Map Tier: 16
Guild Character: Â
One of my captors hid a beast within his heart. Now his true self can be seen by all.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Lava Lake MapLava Lake MapMap Level: 82
Map Tier: 15
Guild Character: µ
At the heart of a peaceful, secluded valley, an island of burning, consuming fury.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.

Unique versions

There are currently no unique items for this base item type.

Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.