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Lava Lake Map

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Lava Lake MapMap Level: 81
Map Tier: 14
Guild Character: µ
At the heart of a peaceful, secluded valley, an island of burning, consuming fury.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lava Lake Map (Blight) inventory icon.png
Acquisition
Level: 80
Purchase Costs
Normal11x Chaos Orb
Magic11x Chaos Orb
1x Orb of Chance
Rare11x Chaos Orb
1x Orb of Alchemy
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Lava Lake
Map area
No Waypoint
IdMapWorldsLavaLake
Act11
Area level82
Area type tagsforest
Tagsmap, area_with_water, cannot_be_twinned, einharmaps, fire_area
The Shaper: At the heart of a peaceful, secluded valley, an island of burning, consuming fury.
At the heart of a peaceful, secluded valley, an island of burning, consuming fury.
Maps loading screen.png

Lava Lake Map is a map area.

Layout

The Tileset is based on The Karui Fortress in Act 6. The map is donut-shaped, with a giant lava lake in the middle. The boss arena is found from a jut of land that leads to a bridge over the lake.


Encounters

Boss

Kitava, the Destroyer

Kitava, the Destroyer, based on Kitava, the Insatiable from The Feeding Trough in Act 10. Kitava has a wide variety of attacks:

X Blast

  • Deals X to Y Physical Damage
  • 70% less damage to Minions

Swipe

  • Deals 10% of Damage
  • 70% less damage to Minions

Beam Sweep

  • Deals X to Y Physical Damage
  • 50% of Physical Damage Converted to Fire Damage
  • 30% less damage to Minions

X Nuke

  • Deals X to Y Physical Damage
  • 90% less damage to Minions

Death Breath

  • Deals X to Y Fire Damage
  • 50% less damage to Minions

Devouring Darkness

  • Deals X Physical Damage per second
  • Base duration is 12 seconds
  • Base secondary duration is 4 seconds
  • 70% less damage to Minions

Beam Orb 1

  • Deals X to Y Physical Damage
  • 50% of Physical Damage Converted to Fire Damage
  • Base duration is 15 seconds
  • 60% less damage to Minions

Ultimate Death Breath

  • Deals X to Y Fire Damage
  • 95% less damage to Minions

Beam Orb 2

  • Deals X to Y Physical Damage
  • 50% of Physical Damage Converted to Fire Damage
  • Base duration is 20 seconds
  • 60% less damage to Minions

Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The WrathThe Wrath810x Chaos Orb"Daughter of catastrophe, mother of pain. Amongst the filth of Wraeclast, she wanders, and her wrath follows." - Quintoon the Returned1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
Pride Before the FallPride Before the Fall8Kaom's Heart
Corrupted
As Kaom slew the last of his kin,
something deep inside him broke.
And through the cracks, corruption,
pure and black, spread forth.
1
Gripped GlovesGripped GlovesEvasion: 220Requires Level 70, 95 Dex(14-18)% increased Projectile Attack Damage70
Two-Toned BootsTwo-Toned BootsEvasion: 126
Energy Shield: 24
Requires Level 70, 62 Dex, 62 Int+(8-12)% to Cold and Lightning Resistances
70
Bone HelmetBone HelmetArmour: 197
Energy Shield: 38
Requires Level 73, 76 Str, 76 IntMinions deal (15-20)% increased Damage
73
Steel RingSteel RingRequires Level 80Adds (3-4) to (10-14) Physical Damage to Attacks80
Opal RingOpal RingRequires Level 80(15-25)% increased Elemental Damage80
Lingering RemnantsLingering Remnants16Vaal Temple Map
Item Level: 83
Corrupted
Never dying, yet not living,
Endlessly they wander
beneath the harvest moon.
1

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
Type
3Crimson Temple MapCrimson Temple MapMap Level: 80
Map Tier: 13
Guild Character: ©
A sanguine supplication to death and depravity.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.Automatic
4The SurveyorThe Surveyor4Map
Map Tier: 14
Exploring lands made of flesh and sorrow, we'll reap and plunder like there's no tomorrow.
random tier 14 mapAutomatic
4Boundless RealmsBoundless Realms4MapBoundless is the distance between where we start and where we start again.random MapAutomatic
6The ExplorerThe Explorer6Map
Corrupted
A map is only useful if you know where you stand.
random corrupted MapAutomatic

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredientGeneral
Notes
Type
Canyon MapCanyon MapMap Level: 82
Map Tier: 15
Guild Character: j
A deep wound in the land. One that will never heal.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Lava Lake MapLava Lake MapMap Level: 81
Map Tier: 14
Guild Character: µ
At the heart of a peaceful, secluded valley, an island of burning, consuming fury.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.Automatic

Unique versions

There are currently no unique items for this base item type.

Version history

Version Changes
3.8.2
  • Fixed a bug where some buildings in the Lava Lake Map did not fade their roofs correctly when you were inside of them.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
  • (Not in patch notes) The Atlas will now be shuffled every league.
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.