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Gardens Map

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Gardens MapMap Level: 78
Map Tier: 11
Guild Character: J
Vibrant colours dash across the grey, consuming Man's work.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Gardens Map (Legion) inventory icon.png
Acquisition
Level: 77
Purchase Costs
Normal1x Orb of Alchemy
Magic1x Orb of Alchemy
1x Orb of Chance
Rare2x Orb of Alchemy
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Gardens
Map area
No Waypoint
IdMapWorldsGardens
Act11
Area level74
Area type tagsforest, swamp
Tagsmap, area_with_water, einharmaps, garden_area
The Shaper: Vibrant colours dash across the grey, consuming Man's work.
Vibrant colours dash across the grey, consuming Man's work.
Maps loading screen.png

Gardens Map is a map area.

Layout


Encounters

Boss

Sallazzang

Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
The TrialThe Trial7Map
Map Tier: 15
Corrupted
You cannot journey to new lands until you have the courage to leave the safety of home.
1
Two-Toned BootsTwo-Toned BootsEvasion: 126
Energy Shield: 24
Requires Level 70, 62 Dex, 62 Int+(8-12)% to Cold and Lightning Resistances
70
Bone HelmetBone HelmetArmour: 197
Energy Shield: 38
Requires Level 73, 76 Str, 76 IntMinions deal (15-20)% increased Damage
73
Blue Pearl AmuletBlue Pearl AmuletRequires Level 77(48-56)% increased Mana Regeneration Rate77
The PorcupineThe Porcupine6Six-Link Short Bow
Item Level: 50
The first quill separates the quick learners from the dead.
1

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
3Bog MapBog MapMap Level: 77
Map Tier: 10
Guild Character: y
Layer upon layer of death and rot. Disgusting.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredientGeneral
Notes
Park MapPark MapMap Level: 79
Map Tier: 12
Guild Character: ÷
A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Gardens MapGardens MapMap Level: 78
Map Tier: 11
Guild Character: J
Vibrant colours dash across the grey, consuming Man's work.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.

Unique versions

There are currently no unique items for this base item type.

Version history

Version Changes
3.7.3
  • Fixed a bug where the Gardens Map boss would not transition correctly if healed as a result of a Shaper event.
  • Fixed a bug where the Gardens Map boss did not drop items.
3.7.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • The boss fight in the Gardens Map has been completely reworked. Monsters spawned during phase transitions will grant items and experience when slain.
3.6.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Introduced a new series of maps
  • Most existing maps have been revamped to have more balanced monster composition, layouts, boss fights and rewards.
2.1.0
  • The Terrace and Mine maps now generate with better pathing and more consistent layouts.
  • Sallazzang (the Terrace Map boss) no longer performs its "machine gun ethereal knives" skill, as it was unfair to players. Sallazang instead spawns more devourers.
2.0.3
  • The Labyrinth end-game map has been renamed to Terrace.
2.0.0
  • We have introduced a new series of maps. You can recognise these by their volcanic KaruiStone art rather than the old grey tablets.
1.0.4
  • Sallazzang in the Labyrinth now correctly spawns with a magic monster pack in addition to the normal Devourers that spawn in his arena every few seconds.
1.0.2
  • Removed Devourers as the signature monster in the Labyrinth Map.
?
  • Introduced to the game