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The Lord's Labyrinth

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Having proved your mettle in the Trials of Ascendancy, you earn the right to enter Izaro's Labyrinth. Centuries have passed, but its traps are as dangerous as the day its doors were first opened.

Description on the official Path of Exile website [1]
The Statue of the Goddess closed entrance
The Statue of the Goddess opened entrance

The Labyrinth is a randomly generated dungeon filled with traps, puzzles and monsters. Completing the Labyrinth unlocks a character’s Ascendancy class and points for the powerful Ascendancy skill tree. It also offers equipment enchantments, several unique items, and competitive leaderboards.

Overview

After having completed the required Trials of Ascendancy for a specific Labyrinth, the player can enter the Aspirant's Plaza through the Statue of the Goddess in the Sarn Encampment. From there, the player can summon a portal to the Labyrinth of choice.

The Labyrinth must be completed in one run without dying.

  • The Labyrinth can be attempted as many times as desired.
  • There are no waypoints or checkpoints. Upon death, players must resurrect in town and the current Labyrinth ends. Disconnecting, logging out, or exiting the game also ends the current Labyrinth.
  • Players may not use town portals, except to leave. When using a portal, a warning message will confirm the choice to abandon the current Labyrinth.
  • Any keys found must be used in the current Labyrinth. Like quest items, keys cannot be traded or moved to a stash. Unused keys will be dropped (destroyed) when leaving the Labyrinth.
  • The stash is accessible before each encounter with Izaro, and in the Ascendancy Chamber.

Variations

The Labyrinth is split into four different difficulty levels: normal, Cruel, Merciless, and Eternal.

Name Level Number of trials
The Labyrinth 33 6
The Cruel Labyrinth 55 3
The Merciless Labyrinth 68 3
The Eternal Labyrinth 75 6

The more difficult Labyrinths have longer Labyrinth layouts, more traps and monsters, and some new threats.

The first Labyrinth can be accessed by completing all six trials. To access the next Labyrinth, the player must complete the previous Labyrinth, as well as complete the prerequisite trials and meet the minimum requirement level.

  • To access the Cruel Labyrinth, players must complete the normal Labyrinth and 3 prerequisite trials, and be at least level 40.
  • To access the Merciless Labyrinth, players must complete the Cruel Labyrinth and another 3 prerequisite trials, and be at least level 50.
  • Access to the Eternal Labyrinth requires that players complete the Merciless Labyrinth and the 6 map trials, and be at least level 60. An Offering to the GoddessOffering to the GoddessIt is time for the Goddess to give her final verdict.
    Your fate rests in her even hands.
    Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth. You must have completed the six different Trials of Ascendancy found in Maps in order to access this area.
    is required per attempt at the Labyrinth.

Layout

Every day, the Labyrinth has a completely new layout. Unlike other instances which are randomly generated when a player enters, all players will find the same Labyrinth layout that day. It is changed daily at midnight (00:00) UTC. When the Labyrinth is generated, keys to locked doors are placed behind traps, hidden passages are created that connect areas, and secret rooms are placed. Three times, the player encounters Izaro, and the fight will evolve depending on the player's actions in previous encounters. The first two fights end when Izaro's hitpoints are reduced to 2/3 and 1/3 respectively; the last one ends when Izaro is defeated. The last fight takes place in an arena containing many traps from the Labyrinth (traps are not present on Normal).

Rewards

After defeating Izaro, players enter the final room of the Labyrinth, the Ascendancy Chamber. This room contains the Altar of Ascendancy, a Divine Font, and ten chests of Izaro's Treasure.

Completing the Labyrinth on normal difficulty grants the player the ability to choose an Ascendancy class on top of receiving two points to spend on the Ascendancy skill tree. On completing the cruel, merciless and endgame Labyrinth the player again receives two points each. Players must interact with the Altar of Ascendancy to choose their class and receive their points.

In addition, every time the player completes the Labyrinth, he may use the Divine Font to imbue one piece of equipment with an enchantment.

Each of Izaro's Treasure chests is equivalent to a random strongbox-- for example, one may be filled with random loot, while another may contain only jewelry or currency. One Treasure KeyTreasure KeyThis item is required to open one of Izaro's Treasure Chests located in the Labyrinth. This item will drop on the ground when leaving the Labyrinth. is required to open each chest. Keys are found throughout the Labyrinth and from Izaro himself. During the first two Izaro encounters, players may choose to focus on Izaro without disabling his extra buff/damage mechanics. If not disabled these mechanics then carry over to the next phase of the fight making it more dangerous, but also more rewarding. Izaro will drop an additional key for each mechanic in place at the end of the fight.

There are daily leaderboards where players can compete to solve the Labyrinth the quickest. Players with the best results are rewarded in each difficulty.

Rooms

The Labyrinth is a series of connected areas. There are pedestals at each entrance/exit of the area that show areas that have been already visited and what rooms they have in them, as well as all connections to neighbouring areas.

Each area can have none, one, or multiple special rooms. Most of them are indicated at the map located on a pedestal adjacent to each entrance/exit from any one section of the labyrinth to another.

List of pedestal indicators
Name Sign Notes
Blank Blankzone.png
  • This area doesn't have any special rooms or features.
Aspirant's Trial AspirantTrialBefore.pngAspirantTrial.png
  • This room is where you fight Izaro.
  • It consists of two parts: the 'buffer' zone with a stash, and the arena.
  • After entering the arena, backtracking to the room containing the stash is impossible until Izaro flees
Forgotten Reliquary Forgottenreliquary.png
  • Area contains one decorative chest with a trinket inside the chest.
  • Trinkets are intended to make the next encounter with Izaro easier by nullifying or instantly killing or removing one (of three) mechanic mobs/spawns of that fight.
  • Can only spawn before the 1st or the 2nd battle with Izaro.
  • In the normal and cruel labyrinth, the first room is always a Reliquary
Gold Door Golddoor.png
  • Area contains a gold door, which has to be opened in order to proceed to the next area.
  • A Golden KeyGolden KeyThis item is required to open a Golden Door located in the Labyrinth. This item will drop on the ground when leaving the Labyrinth. is required to open this door.
  • There are sometimes two golden doors next to each other, that is basically a crossroad, but only one can be opened since there is only one golden key.
Golden Key Goldkey.png
  • Area contains one Golden KeyGolden KeyThis item is required to open a Golden Door located in the Labyrinth. This item will drop on the ground when leaving the Labyrinth. needed to open a gold door.
  • These rooms are always attached to the areas with a gold door but can also be reached through a secret passage.
  • They usually have only one entrance.
Silver Cache Silvercache.png
  • This area contains a locked room with one of special chests or a Mysterious Darkshrine that grants a random effect.
  • A Silver KeySilver KeyThis item is required to open a Silver Door located in the Labyrinth. This item will drop on the ground when leaving the Labyrinth. is required to open this door.
Silver Key Silverkeyzone.png
  • Area contains a Silver KeySilver KeyThis item is required to open a Silver Door located in the Labyrinth. This item will drop on the ground when leaving the Labyrinth..

Traps

There are many different traps in the labyrinth. The traps from the Trials of Ascendancy and few others are combined in gauntlets throughout the area. They can be deadly, usually dealing a percentage of the player's life or energy shield pool as physical damage. They deal damage that scales with the player's life and energy shield pool. Traps can also damage monsters, but they deal less damage to minions. The most common ones are introduced to the player in the Trials of Ascendancy.

Spike traps

Spike traps

Spike traps shoot out of the ground in a square area, either via a timer or when its pressure plate is stepped on, taking 1/4 of the player's effective hitpoints (including life pool and energy shield pool), apply bleeding, and locking them in place. Spike traps are impassable and block movement while they are out.

Spike traps are showcased in the Trial of Piercing Truth, located in the Lower Prison.

Sawblades

Sawblades

Sawblades run along a straight path, dealing a very large amount of physical damage over time on contact, enough to kill the player after one second of full contact. Sawblades can often be switched on and off with nearby levers.

Sawblade traps are showcased in the Trial of Crippling Grief, located in the Chamber of Sins Level 2.

Spinning blades

Spinning blades

Spinning blades follow a set path along the ground and deals a very large amount of physical damage over time, enough to kill the player after one second of full contact. Unlike sawblades, their paths go diagonally or take a turn. They can sometimes be diverted from one track to another by using activating levers.

Spinning blades are showcased in the Trial of Swirling Fear, located in the Crypt Level 1.

Furnace traps

Furnace trap

Furnace traps periodically heat the floor with lava, dealing burning damage while standing over them, enough to kill the player after roughly four seconds (supposing the player has 75% fire resistance). Furnaces are often filled with cremators that spawn fire skeletons. These enemies do not take damage from the furnace.

Furnace traps are showcased in the Trial of Burning Rage, located in the Crematorium.

Blade sentries

Blade sentry

Blade sentries are very wide traps that move along set paths (either on the ground or flying above obstacles), dealing heavy physical damage over time, enough to kill the player after one second of full contact. They deal more damage the closer you are to the center.

Blade sentries are showcased in the Trial of Lingering Pain, located in the Catacombs.

Dart traps

Dart trap

Dart traps are fixed on a wall or pillar, firing projectile periodically or when a hidden pressure plate is stepped on. They deal physical damage and apply poison which greatly slows the player's movement speed.

Dart traps are showcased in the Trial of Stinging Doubt, located in the Hedge Maze.

Sentinel traps

Sentinel trap

Sentinel traps apply one of many effects to an area. Sentinel traps can be temporarily deactivated by dealing damage to them. They only appear in the endgame Labyrinth and in trials to endgame Labyrinth.

There are several variations of Sentinel Traps:

  • Endless Drought: removes flask charges.
  • Endless Hazard: casts multiple circles that deal physical damage equal to 20% of life + 12% of ES (if ES is protecting life) when a movement skill is used. The damage can be mitigated, but not avoided.[2]
  • Endless Pain: casts an aura that apply 50% increased damage taken.[3]
  • Endless Sting: causes bleeding.
  • Unending Fire: casts Fire Nova.
  • Unending Frost: casts Ice NovaIce NovaSpell, AoE, Cold
    Radius: 30
    Mana Cost: (10 to 31)
    Cast Time: 0.80 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 70%
    Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near one of their Frostbolt projectiles, it will expand from the projectile instead.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (15-486) to (21-715) Cold Damage
    40% more Damage when Cast on Frostbolt
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ice Nova skill icon.png
    .
  • Unending Lethargy: casts a Temporal ChainsTemporal ChainsCurse, Spell, AoE, Duration
    Radius: 22
    Mana Cost: (24 to 50)
    Cast Time: 0.50 sec
    Requires Level 24Curses all targets in an area, Slowing them, and making effects on them expire more slowly.Per 1% Quality:
    Cursed enemies are 0.5% slower
    Base duration is (5-5.95) seconds
    Cursed enemies are (20-29)% slower
    Other effects on Cursed enemies expire 40% slower
    40% reduced Effect of Curse against Players
    +(0-7) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Temporal Chains skill icon.png
    aura.
  • Unending Storm: casts Shock NovaShock NovaSpell, AoE, Lightning
    Radius: 26 / 14
    Mana Cost: (13 to 26)
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 60%
    Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Per 1% Quality:
    2% increased Shock Duration on enemies
    Deals (26-275) to (79-825) Lightning Damage
    Ring deals 80% less Damage
    20% chance to Shock enemies
    (20-39)% increased Effect of Shock
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Shock Nova skill icon.png
    .

Sentinel traps are showcased in the endgame trials, which can randomly be found in maps.

Tile Puzzle

A tile puzzle room will be opened by stepping on three tiles in sequence in front of it. The sequence of the tiles outside will then need to be used to cross a grid of tiles to the reward. For example, if it has Fire, Lightning, Ice outside, then you must step in tiles in that order: Fire, Lightning, Ice, Fire, Lightning, Ice, etc. Crossing all the way will open the door to the reward. Stepping on an incorrect tile triggers a dart trap and resets the puzzle sequence.

Argus

Argus is a boss monster found in the Merciless and Eternal Labyrinth. His location will match the Labyrinth's daily layout. Argus drops a Treasure Key on death.

Other traps

Various other traps appear in the Labyrinth, such as vertically moving spinning blades (often guarding an entrance) and others.

Unique items

The following unique items can be only found in the Labyrinth:

  • Chitus' NeedleChitus' Needle
    Elegant Foil
    Thrusting One Hand Swords
    Quality: +20%
    Physical Damage: (46.8 to 50.4)(85.8 to 92.4)
    Critical Strike Chance: 5.50%
    Attacks per Second: 1.60
    Weapon Range: 14
    Requires Level 30, 101 Dex+25% to Global Critical Strike Multiplier(140-160)% increased Physical Damage
    +30 to Strength
    +30 to maximum Mana
    5% increased Movement Speed
    30% increased Elemental Damage
    +2 to Weapon range
    "With this, I will weave the threads of fate
    into a noose for our 'glorious' emperor."
    - Chitus Perandus
  • Death's DoorDeath's Door
    Crusader Boots
    Quality: +20%
    Armour: 387
    Energy Shield: 76
    Requires Level 64, 62 Str, 62 Int+(20-40) to Strength
    200% increased Armour and Energy Shield
    +(10-15)% to all Elemental Resistances
    25% increased Movement Speed
    +1 to Maximum Endurance Charges
    50% increased Elemental Ailment Duration on You
    Cannot be inflicted with Bleeding
    To extend your life as long as possible
    is to extend all the maladies that come with it.
  • GlitterdiscGlitterdisc
    Burnished Spiked Shield
    Quality: +20%
    Chance to Block: 26%
    Evasion: (148 to 161)
    Energy Shield: (79 to 111)
    Requires Level 27, 37 Dex, 37 Int3% reduced Movement Speed (Hidden)
    4% chance to Dodge Attacks
    (120-140)% increased Evasion and Energy Shield
    +(30-50) to maximum Life
    +(20-30) to maximum Energy Shield
    10% increased Rarity of Items found
    25% chance to Avoid Fire Damage when Hit
    Izaro's insistence on using lava
    resulted in some surprising material discoveries.
  • Izaro's DilemmaIzaro's Dilemma
    Imperial Claw
    Claws
    Quality: +20%
    Physical Damage: (72 to 81)(184 to 207)
    Critical Strike Chance: 6.00%
    Attacks per Second: (1.76 to 1.84)
    Weapon Range: 9
    Requires Level 68, 131 Dex, 95 Int+46 Life gained for each Enemy hit by Attacks(40-60)% increased Physical Damage
    Adds 20 to 50 Physical Damage
    (10-15)% increased Attack Speed
    +(250-350) to Accuracy Rating
    100% increased Physical Damage while Frozen
    Izaro saw himself not as a man,
    but as a divine saviour trapped in a man's body.
  • Izaro's TurmoilIzaro's Turmoil
    Crimson Jewel
    (18-25)% increased Fire Damage
    (18-25)% increased Cold Damage
    2% chance to Freeze
    2% chance to Ignite
    The once-glorious emperor spent his final days
    imprisoned in his greatest creation;
    a tool to filter out the unworthy
    that pushed a monster to power.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
  • Spine of the First ClaimantSpine of the First Claimant
    Iron Sceptre
    Sceptres
    Quality: +20%
    Physical Damage: (46.2 to 54.6)(70.4 to 83.2)
    Critical Strike Chance: 6.00%
    Attacks per Second: (1.31 to 1.38)
    Weapon Range: 9
    Requires Level 20, 38 Str, 38 Int14% increased Elemental Damage(100-140)% increased Physical Damage
    40% increased Damage with Hits against Frozen Enemies
    (30-50)% increased Cold Damage
    (5-10)% increased Attack Speed
    (4-8)% increased Cast Speed
    5% chance to Freeze
    Thousands gazed upon the doors of the great labyrinth,
    at an Eternal Champion in steel and gold,
    The first to challenge its treacherous traps.
    To mark the occasion, Izaro had the Champion's remains gilded.
  • Viper's ScalesViper's Scales
    Full Scale Armour
    Quality: +20%
    Armour: (312 to 343)
    Evasion: (312 to 343)
    Requires Level 28, 43 Str, 43 Dex3% reduced Movement Speed (Hidden)(80-100)% increased Armour and Evasion
    +(30-40) to maximum Life
    +(15-25)% to Cold Resistance
    5% increased Movement Speed
    20% chance to Poison on Hit with Attacks
    Cannot be Poisoned
    Swift and silent.
    One strike, one corpse.
  • Winds of ChangeWinds of Change
    Ancient Gauntlets
    Quality: +20%
    Armour: 184
    Requires Level 47, 68 Str+(30-60) to maximum Life
    30% increased Projectile Speed
    (10-5)% reduced Movement Speed
    10% chance to Knock Enemies Back on hit
    (30-50)% increased Projectile Damage
    Izaro was slow to see the treachery growing in his own court
    and powerless to stop it once he had;
    a captain sailing his own ship into rocks.
  • Xirgil's CrankXirgil's Crank
    Coiled Staff
    Staves
    Quality: +20%
    Physical Damage: 27.657.6
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.20
    Weapon Range: 11
    Requires Level 28, 43 Str, 43 Int20% Chance to Block+1 to Level of Socketed Gems
    15% Chance to Block
    (60-80)% increased Spell Damage
    +(70-100) to maximum Energy Shield
    Reflects 1 to 150 Lightning Damage to Melee Attackers
    20% chance for Energy Shield Recharge to start when you Block
    "Since one with knowledge of machines
    might be able to bring the labyrinth to a standstill,
    Izaro had us place many boobytrapped decoys.
    But I know which switch brings the monster down."
    - Xirgil, Trapbuilder's final words.

It is currently unknown if they can be obtained using an Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.
while being outside of the Labyrinth.

Chests

Name Location Notes
Silver Chest Contains a Silver KeySilver KeyThis item is required to open a Silver Door located in the Labyrinth. This item will drop on the ground when leaving the Labyrinth.
Golden Chest Contains a Golden KeyGolden KeyThis item is required to open a Golden Door located in the Labyrinth. This item will drop on the ground when leaving the Labyrinth.
Curious Lockbox Silver Cache Contains a Treasure KeyTreasure KeyThis item is required to open one of Izaro's Treasure Chests located in the Labyrinth. This item will drop on the ground when leaving the Labyrinth., assorted items (higher rarity)
Izaro's Treasure The end of the labyrinth Can be opened with a Treasure Key
Decorative Chest Forgotten Reliquary Contains a Trinket
Intricate Locker Silver Cache Always contains a labyrinth unique item
Emperor's Charts Silver Cache Maps, only tier 1 and shaped tier 1
Emperor's Gifts Silver Cache Assorted items, higher rarity and quantity
Emperor's Trove Jewelry, jewels and currency
Emperor's Treasury Silver Cache Jewelry, jewels and currency
Emperor's Vault Silver Cache Jewelry, jewels and currency
Guard Vault Behind the locked door with puzzle Assorted items (probably higher rarity and quantity)
Guard Treasury Assorted items with some currency
Hidden Chest
Hidden Coffer Assorted items
Labyrinth Trove Assorted items (probably higher rarity and quantity)
Supply Cache Assorted items
Battle Supplies Assorted items
Ascendant's Treasure Assorted items
War Spoils Silver Cache Assorted items (probably higher quantity)
Warmonger's Cache Silver cache Weapons and currency

The Eternal Labyrinth

The Eternal Labyrinth (also called the Uber Labyrinth) is accessed differently, through end-game maps. Completing the trials in maps reward players with an Offering to the GoddessOffering to the GoddessIt is time for the Goddess to give her final verdict.
Your fate rests in her even hands.
Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth. You must have completed the six different Trials of Ascendancy found in Maps in order to access this area.
. Each entry to the Eternal Labyrinth will consume an Offering to the Goddess.

The Eternal trials and Labyrinth include a new trap type: Sentinel traps. These traps apply one of many effects to an area and can be temporarily deactivated by dealing damage to them. Upon completing the Eternal labyrinth for the first time, players are rewarded with two additional ascendancy points and a new tier of possible enchantments.

The monster level for the Eternal Labyrinth is 75.

Leaderboards

Players are ranked based on how quickly they have completed the Labyrinth. To be eligible for the leaderboard, players must enter the Labyrinth alone. The Labyrinth must be completed before the daily changeover to the next Labyrinth layout. There are leaderboards for all four labyrinths in each league.

  • Players are timed from when they enter the portal in Sarn Encampment until they kill Izaro.[4]
  • To be eligible for the normal leaderboards, players must be level 40 or lower and must not have started cruel yet.[5]
  • To be eligible for the cruel leaderboards, players must be level 60 or lower and must not have started merciless yet.
  • There are no level restrictions for the merciless and endgame leaderboards.

At midnight UTC, the following prizes will be awarded to the players who finished the Labyrinth the quickest that day:

  • Emperor's CunningEmperor's Cunning
    Viridian Jewel
    Limited to: 120% increased Accuracy Rating
    3% increased Character Size
    (4-6)% increased Dexterity
    The greatest victories happen
    before the battle has begun.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    will be rewarded to the top player in normal Labyrinth
  • Emperor's WitEmperor's Wit
    Cobalt Jewel
    Limited to: 130% increased Global Critical Strike Chance
    3% increased Character Size
    (4-6)% increased Intelligence
    The greatest victories happen
    before the battle has begun.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    will be rewarded to the top player in Cruel Labyrinth
  • Emperor's MightEmperor's Might
    Crimson Jewel
    Limited to: 110% increased Damage
    3% increased Character Size
    (4-6)% increased Strength
    The greatest victories happen
    before the battle has begun.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    will be rewarded to the top player in Merciless Labyrinth
  • Emperor's MasteryEmperor's Mastery
    Prismatic Jewel
    Limited to: 14% increased maximum Life
    3% increased Character Size
    5% increased Global Defences
    (5-7)% increased Attributes
    Learn as much as you can,
    and surround yourself with people who know the rest.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    will be rewarded to the top player in the Eternal Labyrinth

Secrets

Achievements

There are 6 achievements available for completing the Labyrinth on the first three difficulties in each of a softcore league and a hardcore league:

Name Achievement
Challenger
Breaking Free achievement icon.jpg
Complete the Labyrinth in a non-Hardcore League.
Leader
Ascension achievement icon.jpg
Complete the Cruel Labyrinth in a non-Hardcore League.
Lord
Vengeance achievement icon.jpg
Complete the Merciless Labyrinth in a non-Hardcore League
Fearless
Fearless achievement icon.jpg
Complete the Labyrinth in a Hardcore League.
Dauntless
Dauntless achievement icon.jpg
Complete the Cruel Labyrinth in a Hardcore League.
Indomitable
Indomitable achievement icon.jpg
Complete the Merciless Labyrinth in a Hardcore League.

Version history

Version Changes
3.0.0
  • Access to The Lord's Labyrinth has been reworked. Once unlocked, each Labyrinth can be accessed from the Aspirants' Plaza. Each of the four Labyrinths are named after the old difficulties: The Normal Labyrinth, the Cruel Labyrinth, the Merciless Labyrinth and the Endgame Labyrinth. The Cruel and Merciless Labyrinths now each require the completion of three trials, as well as the earlier Labyrinths. Access to the Endgame Labyrinth now requires completion of the three earlier Labyrinths.
  • Access to the Labyrinth has been changed. To access the Labyrinth the first time, you must complete the ordinary 6 prerequisite trials.
  • To access the Cruel Labyrinth, you must complete the Normal Labyrinth and 3 prerequisite trials, and be at least level 40.
  • To access the Merciless Labyrinth, you must complete the Cruel Labyrinth and another 3 prerequisite trials, and be at least level 50.
  • Access to the Endgame Labyrinth requires that you complete the Merciless Labyrinth and the 6 Map trials, and be at least level 60.
  • All Labyrinths are now accessed via the Aspirants' Plaza. A new user interface allows you to select which Labyrinth you wish to enter. This UI shows which trials you have and have not completed.
  • Added a waypoint to the Aspirants' Plaza which can be used to access the Plaza from any other waypoint.
  • Simplified and shortened the layout of the Normal and Cruel Labyrinths.
  • Rewards throughout all versions of the Labyrinth have been reworked and should be more rewarding for the time invested.
  • Reading the Labyrinth Map will reveal what the next chamber accessed from the nearby door contains, as opposed to just the current chamber.
  • Killing Izaro now immediately disables the traps in his room.
  • Secret Passages and Argus can now only be found in the Merciless and Endgame Labyrinths.
  • Additional Treasure Keys can be found in special chests throughout the Labyrinth. There are two keys guaranteed to appear in every Labyrinth run.
  • Removed the traps from Izaro's final room during the Normal Labyrinth.
  • The Achievements Breaking Free, Ascension, Vengeance have been renamed to Challenger, Leader and Lord, and are no longer gained by completing the story on various difficulties. Instead, these achievements are obtained by completing the first three Labyrinths.
  • The Achievements Fearless, Dauntless and Indomitable are no longer gained by completing the story on various difficulties in Hardcore. Instead, these achievements are obtained by completing the first three Labyrinths on Hardcore.
2.3.1
  • The Endgame Labyrinth treasure chest that drops Offering to the Goddess now only drops one rather than two.
  • The payload-like gauntlet in the labyrinth now caps monsters spawns past a reasonable time for completing the gauntlet.
  • Fixed various potential dead ends and progress blocking layouts in the Endgame Labyrinth.
2.3.0
  • Endgame Labyrinth and new jewel added.
2.2.2
  • Many improvements have been made to Labyrinth layouts.
2.2.1d
  • Fixed a bug where all Strongboxes in the Labyrinth were unable to generate as magic, rare or unique.
  • Fixed a bug where Maps dropped in the Merciless Labyrinth were capable of being higher than Tier 1.
2.2.1
  • A "You are here" hover has been added to the Labyrinth progress map.
2.2.0
  • Introduced to the game.

References

  1. Path of Exile. "Ascendancy Classes". Official Path of Exile website.
  2. Mark_GGG (July 19, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved July 19, 2016.
  3. Mark_GGG (May 17, 2017). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved May 18, 2017.
  4. RhysGGG (April 15, 2016). "Labyrinth Ladder times are messed up". Official Path of Exile subreddit. Retrieved May 28, 2016.
  5. Bex_GGG (April 13, 2016). "Content Update 2.2.2 Announcement". Official Path of Exile website. Retrieved April 13, 2016.