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Laboratory Map (War for the Atlas)

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Laboratory MapMap Level: 75
Map Tier: 8
Guild Character: Ä
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Laboratory Map (War for the Atlas) inventory icon.png
Acquisition
Level: 75
Purchase Costs
Normal2x Orb of Alchemy
Magic2x Orb of Alchemy
Rare3x Orb of Alchemy
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsLaboratory
Laboratory
Map area
No Waypoint
IdMapWorldsLaboratory
Act11
Area level75
Area type tagsurban, temple
Tagsindoors_area, map
The Shaper: My last waking moments looked very much like this place... I miss it. I miss her.
My last waking moments looked very much like this place... I miss it. I miss her.
Maps loading screen.png

Laboratory Map (War for the Atlas) is a map area based on the tileset from The Templar Laboratory.

Layout

The player starts in the middle of the map next to a lever. This lever remains locked until 4 other levers in each of the four corners of the map have been activated. Each of these 4 levers is guarded by a special pack of magic monster, called Void Remnant, that use a variation of Frostbolt and Vortex reskinned with the outer space astral effects also used by The Shaper. Once a lever located in a map corner is activated, a portal spawns and leads back to the center of the map.

Upon activating the main central lever, the player is assaulted by more packs of Void Remnant monsters, and upon killing them, the portal to the boss arena appears.

Encounters

Boss

Riftwalker

  • Uses Spectral Throw
  • Periodically raises hands to casts an omni-directional slam attack
  • Casts black-hole Frostbolt + Vortex combo
  • Casts Vortex with Increased Area of Effect (long cast time)
  • At 80/60/40/20% health opens a portal, goes to the other platform and forces players to follow (via portal similar to arena portal) with an ever-expanding Vortex

Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
The TrialThe Trial7Map
Map Tier: 15
Corrupted
You cannot journey to new lands until you have the courage to leave the safety of home.
1
Two-Toned BootsTwo-Toned BootsArmour: 126
Energy Shield: 24
Requires Level 70, 62 Str, 62 Int+(15-20)% to Fire and Lightning Resistances
70
The OpulentThe Opulent5Ring
Item Level: 100
Wealth can, in fact, buy happiness.
1
The ProfessorThe Professor4The Putrid CloisterThe academic route to knowledge is wide and well-trodden; but it is the untaught one who scales the mountain.1

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:
  • 3x Bazaar MapBazaar MapMap Level: 74
    Map Tier: 7
    Guild Character: Y
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:
  • Scriptorium MapScriptorium MapMap Level: 76
    Map Tier: 9
    Guild Character:
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    (3x Laboratory MapLaboratory MapMap Level: 75
    Map Tier: 8
    Guild Character: Ä
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    )

Unique versions

There are currently no unique items for this base item type.

Other versions

    Version history

    Version Changes
    3.1.0
    • Added 32 new maps including two new Unique maps.
    • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
    • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.