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(Expanded on the kill credit, moved the citation needed to the word "bug" as it may or may not be intended, converted the SMW template call to the new Cargo template)
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The term '''kill''' refers to causing death of a creature.
 
The term '''kill''' refers to causing death of a creature.
   
When kills are made by summoned [[minion]]s, [[totem]]s, [[trap]]s or [[mine]]s, player characters are credited for kills for the purposes of [[Rarity#Increased Item Rarity/Quantity|increased item quantity and rarity]], [[flask]]s, and achievement-related stats, but generally not combat-related stats, where the non-player entity would get the credit for the kill instead.{{citation needed}} However, there is currently a bug that causes any [[damage over time]] kills to always grant credit to the player character even if they are caused by a minion, totem, trap, or mine.{{citation needed}}
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When kills are made by summoned [[minion]]s, [[totem]]s, [[trap]]s or [[mine]]s, player characters are credited for kills for the purposes of [[Rarity#Increased Item Rarity/Quantity|increased item quantity and rarity]], [[flask]]s, and achievement-related stats, but generally not combat-related stats, where the non-player entity would get the credit for the kill instead. This can be demonstrated with enemies cursed with {{sl|Warlord's Mark}} granting [[Endurance charge|Endurance charges]] to those non-player entities making the kills.
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However, there is currently a "bug"{{citation needed}} that causes any [[damage over time]] kills to always grant credit to the player character even if they are caused by a minion, totem, trap, or mine. For example, monsters cursed with {{sl|Poacher's Mark}} will grant the player [[Frenzy charge|Frenzy charges]] if they are killed by [[poison]] caused by minions or killed by {{sl|Scorching Ray}} linked {{sl|Spell Totem Support}}. This may or may not be an intended effect.
   
 
Totems and minions that have despawned, either through their duration expiring, being killed, or spawning more than the maximum amount, all count as having died. For instance, despawning minions will trigger the [[caustic cloud]] effect from the [[Necromancer|Necromancer's]] [[Beacon of Corruption]] ascendancy passive. Likewise, players wearing a {{il|Soul Mantle}} will be cursed when their totems despawn.
 
Totems and minions that have despawned, either through their duration expiring, being killed, or spawning more than the maximum amount, all count as having died. For instance, despawning minions will trigger the [[caustic cloud]] effect from the [[Necromancer|Necromancer's]] [[Beacon of Corruption]] ascendancy passive. Likewise, players wearing a {{il|Soul Mantle}} will be cursed when their totems despawn.
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Most creatures leave corpses on death. [[Totem]]s and non-unique monsters killed when [[frozen]] or under certain effects (e.g. {{il|Pyre}}) don't leave corpses.
 
Most creatures leave corpses on death. [[Totem]]s and non-unique monsters killed when [[frozen]] or under certain effects (e.g. {{il|Pyre}}) don't leave corpses.
   
Corpses can be:
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Corpses can be used in several ways. For example, corpses can be:
 
* raised ({{sl|Raise Spectre}}, [[Necromancer (monster type)|Necromancer]] monsters)
 
* raised ({{sl|Raise Spectre}}, [[Necromancer (monster type)|Necromancer]] monsters)
 
* created ({{sl|Desecrate}}, {{sl|Unearth}})
 
* created ({{sl|Desecrate}}, {{sl|Unearth}})
* exploded ({{sl|Detonate Dead}}, {{sl|Volatile Dead}}, [[strongbox]]es with the {{SMW query mod|modid=ChestExplodeCorpses}} prefix, etc.)
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* exploded ({{sl|Detonate Dead}}, {{sl|Volatile Dead}}, [[strongbox]]es with the {{Query modifiers|modid=ChestExplodeCorpses}} prefix, etc.)
 
* consumed ({{sl|Flesh Offering}}, {{sl|Devouring Totem}}, monsters with the "Mark of Cannibalism" [[bloodline]], etc.)
 
* consumed ({{sl|Flesh Offering}}, {{sl|Devouring Totem}}, monsters with the "Mark of Cannibalism" [[bloodline]], etc.)
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Corpses can be targeted by holding the 'A' key by default, but only if the player has a skill that can target corpses.
   
 
==On/when kill effects==
 
==On/when kill effects==

Revision as of 03:59, 4 January 2018

The term kill refers to causing death of a creature.

When kills are made by summoned minions, totems, traps or mines, player characters are credited for kills for the purposes of increased item quantity and rarity, flasks, and achievement-related stats, but generally not combat-related stats, where the non-player entity would get the credit for the kill instead. This can be demonstrated with enemies cursed with Module Error: Too many skills found with q_where = skill.active_skill_name="Warlord's Mark". Please choose only one of the following ids:
WarlordsMark - Base duration is (6-9.8) seconds, Hits against Cursed Enemies have (40-59)% chance to double Stun Duration, Cursed Enemies grant 20 Rage Regenerated over 1 second when Stunned, Cursed enemies grant 2% Life Leech when Hit by Attacks, Cursed enemies grant 2% Mana Leech when Hit by Attacks, Cursed enemies have a 100% chance to grant an Endurance Charge when slain (page)
WarlordsMarkTriggered - Base duration is (7.4-8.2) seconds, Trigger this Skill when you Hit a Rare or Unique Enemy (page)
granting Endurance charges to those non-player entities making the kills.

However, there is currently a "bug"[citation needed] that causes any damage over time kills to always grant credit to the player character even if they are caused by a minion, totem, trap, or mine. For example, monsters cursed with Module Error: Too many skills found with q_where = skill.active_skill_name="Poacher's Mark". Please choose only one of the following ids:
PoachersMark - Base duration is (6-9.8) seconds, Adds (6-30) to (9-45) Physical Damage to Hits against Cursed Enemies, Cursed enemies have -20% to Physical Damage Reduction, Cursed enemies grant (15-50) Life when Hit by Attacks, Cursed enemies grant (8-25) Mana when Hit by Attacks, Cursed enemies have a 100% chance to grant a Frenzy Charge when slain (page)
PoachersMarkTriggeredtest - Base duration is (7.4-11.8) seconds, -20% additional Physical Damage Reduction, Trigger this Skill when you Hit a Rare or Unique Enemy (page)
will grant the player Frenzy charges if they are killed by poison caused by minions or killed by Module Error: Too many skills found with q_where = skill.active_skill_name="Scorching Ray". Please choose only one of the following ids:
FireBeam - Deals (11.7-439.4) Base Fire Damage per second, Base duration is 1.5 seconds, Additional Debuff stages add 60% of Damage, Burning Debuff can have a maximum of 8 stages, Fire Exposure applies -25% to Fire Resistance, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect (page)
DivineFireBeamUnique - Deals 738.9 Base Fire Damage per second, Base duration is 1.5 seconds, Additional Debuff stages add 60% of Damage, Burning Debuff can have a maximum of 8 stages, Fire Exposure applies -25% to Fire Resistance, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect (page)
linked Module Error: No skills found with q_where = skill.active_skill_name="Spell Totem Support". This may or may not be an intended effect.

Totems and minions that have despawned, either through their duration expiring, being killed, or spawning more than the maximum amount, all count as having died. For instance, despawning minions will trigger the caustic cloud effect from the Necromancer's Beacon of Corruption ascendancy passive. Likewise, players wearing a Soul Mantle inventory iconSoul MantleSoul Mantle
Spidersilk Robe
Quality: +20%
Energy Shield: (211-230)
Movement Speed: -3%
Requires Level 49, 134 IntSocketed Gems are Supported by Level 20 Spell Totem
(20-25)% increased Spell Damage
(100-120)% increased Energy Shield
50% increased Totem Life
+1 to maximum number of Summoned Totems
Inflicts a random Hex on you when your Totems die, with 80% more Effect
The greatest mistakes cause suffering
long after they have been made
Soul Mantle inventory icon
will be cursed when their totems despawn.

Corpses

Most creatures leave corpses on death. Totems and non-unique monsters killed when frozen or under certain effects (e.g. Pyre inventory iconPyrePyre
Sapphire Ring
Requires Level 11+(20-30)% to Cold Resistance+(25-35)% to Fire Resistance
(60-80)% increased Burning Damage
40% of Cold Damage Converted to Fire Damage
10% increased Light Radius
Ignited Enemies Killed by your Hits are destroyed
Let winter come. It will only make my fire burn brighter.
Pyre inventory icon
) don't leave corpses.

Corpses can be used in several ways. For example, corpses can be:

  • raised (Raise Spectre skill iconRaise Spectre, Necromancer monsters)
  • created (Desecrate skill iconDesecrate, Unearth skill iconUnearth)
  • exploded (Detonate Dead skill iconDetonate Dead, Volatile Dead skill iconVolatile Dead, strongboxes with the Template:Query modifiers prefix, etc.)
  • consumed (Module Error: Too many skills found with q_where = skill.active_skill_name="Flesh Offering". Please choose only one of the following ids:
    FleshOffering - Base duration is 5 seconds, Grants Minions (20-30)% increased Attack Speed, Grants Minions (20-29)% increased Movement Speed, Grants Minions (20-30)% increased Cast Speed, Additional 1 seconds Base Duration per extra corpse Consumed (page)
    FleshOfferingTriggeredUnique - Base duration is 5 seconds, Grants Minions 30% increased Attack Speed, Grants Minions 29% increased Movement Speed, Grants Minions 30% increased Cast Speed, Additional 1 seconds Base Duration per extra corpse Consumed, Your Offering Skills also affect you, This Skill is Triggered by the Item granting it, You cannot Cast this Spell directly (page)
    , Devouring Totem skill iconDevouring Totem, monsters with the "Mark of Cannibalism" bloodline, etc.)

Corpses can be targeted by holding the 'A' key by default, but only if the player has a skill that can target corpses.

On/when kill effects

Similarly to on-hit effects, there are effects that trigger when creature has been killed: