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The term kill refers to causing death of a creature.
When kills are made by summoned minions, totems, traps or mines, player characters are credited for kills for the purposes of increased item quantity and rarity, flasks, and achievement-related stats, but generally not combat-related stats, where the non-player entity would get the credit for the kill instead. However, there is currently a bug that causes any damage over time kills to always grant credit to the player character even if they are caused by a minion, totem, trap, or mine.
Most creatures leave corpses on death. Totems and non-unique monsters killed when frozen or under certain effects (e.g. PyrePyre
Sapphire RingRequires Level 11+(20-30)% to Cold Resistance+(25-35)% to Fire Resistance
(60-80)% increased Burning Damage
40% of Cold Damage Converted to Fire Damage
10% increased Light Radius
Ignited Enemies you hit are destroyed on KillLet winter come. It will only make my fire burn brighter.) don't leave corpses.
Corpses can be:
- raised (Raise SpectreRaise SpectreSpell, Minion
Mana Cost: (21 to 42)
Cast Time: 0.85 secRequires Level 28Raises a spectral version of a defeated foe as a minion to fight for you in battle.Per 1% Quality:
1% increased Minion Movement SpeedCan raise up to 1 Spectre at a time
Minions deal (-30-10)% more Damage
Minions have (20-0)% less Life
Minions have (20-0)% less Energy Shield
55% more Minion Movement Speed
Minion Movement Speed is Capped
Minions have +30% to all Elemental ResistancesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Necromancer monsters)
- exploded (Detonate DeadDetonate DeadCast, AoE, Fire
Mana Cost: (7 to 30)
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%Requires Level 4Explodes an unused corpse, dealing fire damage to nearby enemies.Per 1% Quality:
1% increased Cast SpeedExplosion deals base Fire Damage equal to 6% of the corpse's maximum Life
Deals (4-276) to (5-414) Fire Damage
Damage cannot be ReflectedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., strongboxes with the Putrifying [?] prefix)
On/when kill effects
Similarly to on-hit effects, there are effects that trigger when creature has been killed:
- gain temporary buffs (e.g. charges)
- gain life, mana or energy shield
- skill-specific effects (e.g. Infernal BlowInfernal BlowAttack, AoE, Melee, Fire
Mana Cost: 6
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: (130% to 160%)Hits the enemy, converting some of your physical damage to fire damage. If the enemy dies soon after being hit, they will explode, dealing fire damage to nearby enemies. The damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Staff or Unarmed.Per 1% Quality:
0.5% increased Area of EffectDeals (130-160.4)% of Base Damage
50% of Physical Damage Converted to Fire Damage
Base duration is 0.5 seconds
Explosion deals base Fire Damage equal to 10% of the corpse's maximum LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s explosion)