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Kill

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The term kill refers to causing death of a creature.

When kills are made by summoned minions, totems, traps or mines, player characters are credited for kills for the purposes of increased item quantity and rarity, flasks, and achievement-related stats, but generally not combat-related stats, where the non-player entity would get the credit for the kill instead. This can be demonstrated with enemies cursed with Warlord's MarkWarlord's MarkCurse, Spell, AoE, Duration
Radius: 22
Mana Cost: (24 to 50)
Cast Time: 0.50 sec
Requires Level 24Curses all targets in an area, making them more vulnerable to stuns. Hitting the cursed targets will leech life and mana, and killing them will result in a chance to gain an endurance charge.Per 1% Quality:
Cursed enemies have a 0.5% chance to grant an Endurance Charge when slain
Base duration is (6-9.8) seconds
Cursed enemies have (21-30)% reduced Stun and Block Recovery
Cursed enemies have an additional 10% chance to be Stunned
Cursed enemies grant 2% Life Leech when Hit
Cursed enemies grant 2% Mana Leech when Hit
Cursed enemies have a (21-30)% chance to grant an Endurance Charge when slain
+(0-10) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Warlord's Mark skill icon.png
granting endurance charges to those non-player entities making the kills.

However, there is currently a bug [citation needed] that causes any damage over time kills to always grant credit to the player character even if they are caused by a minion, totem, trap, or mine. For example, monsters cursed with Poacher's MarkPoacher's MarkCurse, Spell, AoE, Duration
Radius: 22
Mana Cost: (24 to 50)
Cast Time: 0.50 sec
Requires Level 24Curses all targets in an area, making them less evasive. Hitting the cursed targets will grant life and mana, and killing them will result in more flask charges and a chance to gain a frenzy charge.Per 1% Quality:
Cursed enemies have a 0.5% chance to grant a Frenzy Charge when slain
Base duration is (6-9.8) seconds
Cursed enemies have (30-49)% less Evasion
Cursed enemies grant 100% increased Flask Charges
Cursed enemies grant (5-24) Life when Hit by Attacks
Cursed enemies grant (5-12) Mana when Hit by Attacks
Cursed enemies have a (21-30)% chance to grant a Frenzy Charge when slain
+(0-10) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Poacher's Mark skill icon.png
will grant the player frenzy charges if they are killed by poison caused by minions or killed by Scorching RayScorching RaySpell, Fire, Duration, Channelling
Mana Cost: (4 to 10)
Cast Time: 0.50 sec
Requires Level 12Unleash a beam of fire that burns enemies it touches, and decreases their fire resistance. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Per 1% Quality:
0.5% increased beam length
Deals (8.2-388.4) Base Fire Damage per second
Base duration is 1.5 seconds
Additional Debuff stages add 60% of Damage
Burning Debuff can have a maximum of 8 stages
Debuff applies -3% Fire Resistance per stage
Total Fire Resistance penalty from all Beams cannot exceed -24%
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Scorching Ray skill icon.png
linked Spell Totem SupportSpell Totem SupportSupport, Totem, Duration
Icon: T
Mana Multiplier: 200%
Requires Level 8Supports spell skills that do not reserve mana. Instead of using that skill, you will summon a totem that uses the skill for you.Per 1% Quality:
1% increased Totem Placement speed
Summons a Totem which uses the Supported Skill
Totem lasts 8 seconds
Supported Skills deal (35-26)% less Damage
Spells Cast by Totem have 30% less Cast Speed
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
. This may or may not be an intended effect.

Totems and minions that have despawned, either through their duration expiring, being killed, or spawning more than the maximum amount, all count as having died. For instance, despawning minions will trigger the caustic cloud effect from the Necromancer's Beacon of Corruption ascendancy passive. Likewise, players wearing a Soul MantleSoul Mantle
Spidersilk Robe
Quality: +20%
Energy Shield: (211 to 230)
Requires Level 49, 134 Int3% reduced Movement Speed (Hidden)Socketed Gems are Supported by Level 20 Spell Totem
(20-25)% increased Spell Damage
(100-120)% increased Energy Shield
50% increased Totem Life
Can have up to 1 additional Totem summoned at a time
Inflicts a random Level 20 Curse on you when your Totems die
The greatest mistakes cause suffering
long after they have been made
will be cursed when their totems despawn.

Corpses

Most creatures leave corpses on death. Totems and non-unique monsters killed when frozen or under certain effects (e.g. PyrePyre
Sapphire Ring
Requires Level 11+(20-30)% to Cold Resistance+(25-35)% to Fire Resistance
(60-80)% increased Burning Damage
40% of Cold Damage Converted to Fire Damage
10% increased Light Radius
Ignited Enemies you hit are destroyed on Kill
Let winter come. It will only make my fire burn brighter.
) don't leave corpses.

Corpses can be utilized in several ways, for example:

  • raised (Raise SpectreRaise SpectreSpell, Minion
    Mana Cost: (21 to 42)
    Cast Time: 0.85 sec
    Requires Level 28Raises a spectral version of a defeated foe as a minion to fight for you in battle.Per 1% Quality:
    1% increased Minion Movement Speed
    Can raise up to 1 Spectre at a time
    Minions deal (-30-10)% more Damage
    Minions have (20-0)% less Life
    Minions have (20-0)% less Energy Shield
    55% more Minion Movement Speed
    Minion Movement Speed is Capped
    Raises Spectres up to Level (32-100)
    Minions have (142-824) additional Accuracy Rating
    Minions have +30% to all Elemental Resistances
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Raise Spectre skill icon.png
    , Necromancer monsters)
  • created (DesecrateDesecrateSpell, AoE, Duration, Chaos
    Mana Cost: (8 to 20)
    Can store 3 use(s)
    Cooldown Time: 3.00 sec
    Cast Time: 0.80 sec
    Requires Level 16Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.Per 1% Quality:
    1% increased Cast Speed
    Base duration is 5 seconds
    Deals (8.2-294) Base Chaos Damage per second
    Creates 5 Corpses
    Creates Corpses up to Level (20-100)
    Maximum of 15 Corpses allowed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Desecrate skill icon.png
    , UnearthUnearthProjectile, Spell
    Mana Cost: (8 to 23)
    Cast Time: 0.60 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 120%
    Requires Level 10Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.Per 1% Quality:
    0.5% increased Cast Speed
    Deals (13-540) to (19-810) Physical Damage
    Creates Corpses with Level (12-80)
    Maximum of 10 Corpses allowed
    Projectiles Pierce all Targets
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Unearth skill icon.png
    )
  • exploded (Detonate DeadDetonate DeadSpell, AoE, Fire
    Radius: 22
    Mana Cost: (7 to 30)
    Cast Time: 0.60 sec
    Critical Strike Chance: 6.00%
    Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.Per 1% Quality:
    0.5% increased Cast Speed
    Explosion deals base Fire Damage equal to 6% of the corpse's maximum Life
    Deals (10-823) to (14-1235) Fire Damage
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Detonate Dead skill icon.png
    , Volatile DeadVolatile DeadSpell, AoE, Fire
    Mana Cost: (10 to 31)
    Cast Time: 0.80 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 120%
    Requires Level 12Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (20-535) to (30-802) Fire Damage
    Destroys up to 3 Corpses
    Explosion deals base Fire Damage equal to 3% of the corpse's maximum Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Volatile Dead skill icon.png
    , strongboxes with the PutrifyingDetonates nearby Corpses
    Chest plays warning sound (Hidden)
    prefix, etc.)
  • consumed (Flesh OfferingFlesh OfferingMinion, Spell, Duration
    Mana Cost: (16 to 33)
    Cast Time: 1.00 sec
    Requires Level 12Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Per 1% Quality:
    0.5% increased Skill Effect Duration
    Base duration is 3 seconds
    Grants Minions (20-30)% increased Attack Speed
    Grants Minions (20-29)% increased Movement Speed
    Grants Minions (20-30)% increased Cast Speed
    Additional 0.5 seconds Base Duration per extra Corpse consumed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flesh Offering skill icon.png
    , Devouring TotemDevouring TotemTotem, Spell, Duration
    Mana Cost: (20 to 44)
    Cast Time: 1.00 sec
    Requires Level 4Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.Per 1% Quality:
    1% increased totem life
    Summons a Totem which uses this Skill
    Totem lasts 8 seconds
    Leeches (30-299) Life to you for each corpse consumed
    Leeches (9-59) Mana to you for each corpse consumed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Devouring Totem skill icon.png
    , monsters with the "Mark of Cannibalism" bloodline, etc.)

Corpses can be targeted by holding the 'A' key by default, but only if the player has a skill that can target corpses.

On/when kill effects

Similarly to on-hit effects, there are effects that trigger when creature has been killed:

  • gain temporary buffs (e.g. charges)
  • gain life, mana or energy shield
  • skill-specific effects (e.g. Infernal BlowInfernal BlowAttack, AoE, Melee, Fire
    Radius: 15
    Mana Cost: 6
    Cast Time: 1.00 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: (130% to 160%)
    Hits the enemy, converting some of your physical damage to fire damage. If the enemy dies soon after being hit, they will explode, dealing fire damage to nearby enemies. The damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Staff or Unarmed.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (130-160.4)% of Base Damage
    50% of Physical Damage Converted to Fire Damage
    Base duration is 0.5 seconds
    Explosion deals base Fire Damage equal to 10% of the corpse's maximum Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Infernal Blow skill icon.png
    's explosion)