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Keystone

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An overview of keystones

Keystones are unique and powerful passive skill nodes that significantly impact the way a character is played.

Interactions

Interactions with unique items

Some unique items grant a keystone status without needing to have the keystone allocated in the passive tree. In these cases the status only applies once. If you allocate the keystone and use the unique it will be the same as if you had only done one.

Some unique items have stats which are similar to keystones. These effects are separate from the keystone and will be treated as two different modifiers. Uniques which add a keystone effect will have the exact name of the keystone in their effect list.

Examples:

  • Malachai's SimulaMalachai's Simula
    Iron Mask
    Quality: +20%
    Evasion: 57
    Energy Shield: 12
    Requires Level 17, 21 Dex, 21 Int(15-30)% increased Spell Damage
    +20 to Strength
    (20-30)% increased Lightning Damage
    +10% to Lightning Resistance
    Blood Magic
    It was a sliver of Malachai's soul
    that animated the first Eternal Guardian.
    adds the keystone effect.
  • Prism GuardianPrism Guardian
    Archon Kite Shield
    Quality: +20%
    Chance to Block: 22%
    Armour: 187
    Energy Shield: 36
    Requires Level 68, 85 Str, 85 Int3% reduced Movement Speed (Hidden)
    +12% to all Elemental Resistances
    +2 to Level of Socketed Aura Gems
    Socketed Gems have Blood Magic
    Socketed Gems have 25% reduced Mana Reservation
    +(20-30) to Dexterity
    +25% to all Elemental Resistances
    When blood is paid, the weak think twice.
    adds the keystone effect for specific skills.
  • Chin SolChin Sol
    Assassin Bow
    Bow
    Quality: +20%
    Physical Damage: (81-90)(240.3-267)
    Elemental Damage: 25–50
    Critical Strike Chance: 6.50%
    Attacks per Second: (1.38-1.43)
    Weapon Range: 120
    Requires Level 62, 212 Dex(150-180)% increased Physical Damage
    +(10-20) to Dexterity
    Adds 25 to 50 Fire Damage
    (10-14)% increased Attack Speed
    100% More Damage with Arrow Hits at Close Range
    Bow Knockback at Close Range
    As a soldier you want to get close to enemy archers.
    That is not the case when fighting the Maraketh.
    does not add a keystone effect.

Stat removal

  • Stat: The stat in question.
  • Removed: The stat is removed by this keystone. Keystones that source or require this stat cease to function.
  • Targeted: The stat relies on or is improved by this keystone. If this stat is removed or sourced by another keystone, this keystone ceases to give its benefit.

In short, keystones in the Removed and Sourced columns block the benefits of other keystones in the Sourced and Targeted columns for that stat. Only stats for which there is a potential conflict have been listed.

Stat Removed Targeted
Armour Acrobatics Iron Reflexes
Energy Shield Acrobatics Ghost Reaver, Zealot's Oath
Evade Chance Unwavering Stance Arrow Dancing
Life Chaos Inoculation Blood Magic, Pain Attunement, Vaal Pact
Life Regeneration Vaal Pact Zealot's Oath
Mana Blood Magic Mind Over Matter
Critical Strike Multiplier Elemental Overload Perfect Agony

Notes:

  • Iron Reflexes is based on evasion, which is not the same as evade chance. Thus it is compatible with Unwavering Stance.
  • Vaal Pact + Zealot's Oath: Life regeneration will not apply to energy shields, but energy shield regeneration will still function.
  • Vaal Pact + Ghost Reaver: Negates the benefits of Vaal Pact.

List of keystones

NameStats
Acrobatics
KeystoneAcrobatics passive skill icon.png
30% Chance to Dodge Attack Hits. 50% less Armour, 30% less Energy Shield, 30% less Chance to Block Spell and Attack Damage [1]
Ancestral Bond
Totemmax passive skill icon.png
You can't deal Damage with Skills yourself
Can have up to 1 additional Totem summoned at a time [1]
Arrow Dancing
KeystoneArrowDodging passive skill icon.png
40% more chance to Evade Projectile Attacks
20% less chance to Evade Melee Attacks [1]
Avatar of Fire
KeystoneAvatarOfFire passive skill icon.png
50% of Physical, Cold and Lightning Damage Converted to Fire Damage
Deal no Non-Fire Damage [1]
Blood Magic
KeystoneBloodMagic passive skill icon.png
Removes all mana. Spend Life instead of Mana for Skills [1]
Chaos Inoculation
KeystoneChaosInoculation passive skill icon.png
Maximum Life becomes 1, Immune to Chaos Damage [1]
Conduit
KeystoneConduit passive skill icon.png
Share Endurance, Frenzy and Power Charges with nearby party members [1]
Crimson Dance
CrimsonDance passive skill icon.png
You can inflict Bleeding on an Enemy up to 8 times
Your Bleeding does not deal extra Damage while the Enemy is moving
50% less Damage with Bleeding [1]
Eldritch Battery
KeystoneEldritchBattery passive skill icon.png
Spend Energy Shield before Mana for Skill Costs
Energy Shield protects Mana instead of Life [1]
Elemental Equilibrium
KeystoneElementalEquilibrium passive skill icon.png
Enemies you hit with Elemental Damage temporarily get +25% Resistance to those Elements and -50% Resistance to other Elements [1]
Elemental Overload
KeystoneElementalOverload passive skill icon.png
40% more Elemental Damage if you've Crit in the past 8 seconds
No Critical Strike Multiplier
No Damage Multiplier for Ailments from Critical Strikes [1]
Ghost Reaver
Ghostreaver passive skill icon.png
Life Leech is applied to Energy Shield instead
50% less Energy Shield Recharge Rate [1]
Iron Grip
KeystoneIronGrip passive skill icon.png
The increase to Physical Damage from Strength applies to Projectile Attacks as well as Melee Attacks [1]
Iron Reflexes
KeystoneIronReflexes passive skill icon.png
Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating [1]
Mind Over Matter
Heroicspirit passive skill icon.png
30% of Damage is taken from Mana before Life [1]
Minion Instability
KeystoneMinionInstability passive skill icon.png
Minions explode when reduced to Low Life, dealing 33% of their maximum Life as Fire Damage to surrounding Enemies [1]
Necromantic Aegis
KeystoneNecromanticAegis passive skill icon.png
All bonuses from an Equipped Shield apply to your Minions instead of you [1]
Pain Attunement
KeystonePainAttunement passive skill icon.png
30% more Spell Damage when on Low Life [1]
Perfect Agony
CritAilments passive skill icon.png
Modifiers to Critical Strike Multiplier also apply to Damage Multiplier for Ailments from Critical Strikes at 30% of their value
30% less Damage with Hits [1]
Phase Acrobatics
KeystonePhaseAcrobatics passive skill icon.png
30% Chance to Dodge Spell Hits [1]
Point Blank
KeystonePointBlankArcher passive skill icon.png
Projectile Attack Hits deal up to 50% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther [1]
Resolute Technique
KeystoneResoluteTechnique passive skill icon.png
Your hits can't be Evaded
Never deal Critical Strikes [1]
Unwavering Stance
KeystoneUnwaveringStance passive skill icon.png
Cannot Evade enemy Attacks
Cannot be Stunned [1]
Vaal Pact
Vaalpact passive skill icon.png
Life Leeched per Second is doubled.
Maximum Life Leech Rate is doubled.
Life Regeneration has no effect. [1]
Zealot's Oath
Liferegentoenergyshield passive skill icon.png
Life Regeneration is applied to Energy Shield instead [1]

Achievements

Name Description
Paradigm Shift
Paradigm Shift achievement icon.jpg
Allocate a Keystone passive skill.
Specialist
Specialist achievement icon.jpg
Allocate a character's fourth Keystone Passive.