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Jungle Valley Map (War for the Atlas)

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Jungle Valley MapMap Level: 73
Map Tier: 6
Guild Character: 5
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Jungle Valley Map (War for the Atlas) inventory icon.png
Acquisition
Level: 73
Purchase Costs
Normal4x Orb of Chance
Magic5x Orb of Chance
Rare6x Orb of Chance
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsJungleValley
Jungle Valley
Map area
No Waypoint
IdMapWorldsJungleValley
Act11
Area level73
Area type tagsforest
Tagsmap
The Shaper: Verdant canopies shroud the world in darkness.
Verdant canopies shroud the world in darkness.
Maps loading screen.png

Jungle Valley Map (War for the Atlas) is a map area.

Layout

Linear map composed of a wide, rectangular corridor. May narrow significantly roughly midway along its length, monsters can sometimes be found hidden in corners near the entrance.

Encounters

Boss

Queen of the Great Tangle (based on The Weaver)

Does not have invulnerability phase unlike her Act 2 counterpart.

Boss video

Items found in this area

ItemLvl.
The WindThe Wind7WindripperWeaving through the cracks, searching for weaknesses, silent, indiscriminate, leaving sorrow in its wake.1
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
The Flora's GiftThe Flora's Gift5Five-Link Staff
Item Level: 66
Sturdy and strong,
grown from the stream.
The Flora that live here,
A combatant's dream.
1
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
1
Two-Toned BootsTwo-Toned BootsArmour: 126
Evasion: 126
Requires Level 70, 62 Str, 62 Dex+(15-20)% to Fire and Cold Resistances
70

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:
AmountIngredient
3Spider Lair MapSpider Lair MapMap Level: 72
Map Tier: 5
Guild Character: M
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:
OutcomeAmountIngredient
Coral Ruins MapCoral Ruins MapMap Level: 74
Map Tier: 7
Guild Character: Á
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Jungle Valley MapJungle Valley MapMap Level: 73
Map Tier: 6
Guild Character: 5
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Jungle Valley MapJungle Valley MapMap Level: 68
    Map Tier: 1
    Guild Character: 3
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Shaped Jungle Valley MapShaped Jungle Valley MapMap Level: 73
    Map Tier: 6
    Guild Character: 3
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Jungle Valley MapJungle Valley MapMap Level: 74
    Map Tier: 7
    Guild Character: 3
    Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.
  • Jungle Valley MapJungle Valley MapMap Level: 72
    Map Tier: 7
    Guild Character: 3
    Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
    , the original variant.

Version history

Version Changes
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.