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Jun, Veiled Master

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Jun Ortoi
Veiled Master
Jun Ortoi Veiled Master
Areas: Highgate (Act 9), The Oasis, Oriath
Functions: Offers betrayal missions, unveils Veiled items, vendor
Quest:

Jun Ortoi is a master. She gives missions involving tracking down members of the Immortal Syndicate.

Mission

The zones where Jun can be found will contain Immortal Syndicate activity. There will be up to three different locations of Syndicate activity in the zone. Jun will assist you in combat while encountering the Syndicate. There are four possible tasks depending on which division you are encountering.

  • Fortification: A Syndicate fort can be found. Destroy the gate and kill the Syndicate member defending it. The fort contains invulnerable sentries, healing totems that provide very large life regeneration to the Syndicate member, and continuously spawns enemies.
  • Transportation: The Syndicate will transport a cargo to another location. They will start moving once you get close to them. The mission fails if the cargo makes it to its destination.
  • Research: A sub-zone to the Syndicate Laboratory will appear. Once entered, you must kill the Syndicate member before a specified number of evidence is destroyed.
  • Intervention: The Syndicate will ambush you at an unknown location. The mission fails if you are killed or if you move very far from the spawn point.

Zones do not repeat the same type of encounter. Maps will always have a Research, Intervention, and either Fortification or Transportation as encounters.

Other Syndicate members may spawn in the middle of an encounter. They will retreat shortly after the primary Syndicate member is defeated. Once all Syndicate members are defeated (or have retreated), decide what to do with each Syndicate member.

Note: Entering a zone which spawns the Syndicate will despawn the Syndicate from the previous zone.

Decorations

To level up Jun, defeat Immortal Syndicate members.

ItemMaster levelFavour
Cost
Variations
Bamboo Pile12803
Charred Wood Pile128022
Maple Tree123001
Primeval Debris128013
Primeval Rubble12809
Primeval Tree Planter1230010
Sanctum Pillar123001
Sandy Grave123004
Scattered Coins12802
Shrine Table123001
Spore Pods128012
Syndicate Cabinet123005
Syndicate Desk123001
Syndicate Table123004
Toxic Fungus12802
Toxic Pods12805
Altar Burner257603
Bamboo Divider27209
Bare Branches27205
Maraketh Banner257602
Maraketh Rug257604
Oriath Ground272010
Petrified Primevals257604
Pirate Remains257602
Planter Box27205
Primeval Table257605
Primeval Vase27204
Rising Smoke27204
Sword Display Case257604
Syndicate Cage256701
Syndicate Cart256701
Syndicate Drawers256703
Toxic Growths27204
Toxic Pustules27209
Bamboo Fence317407
Bamboo Floor317404
Bare Tree317406
Blue Light Beam313809
Karui Weapon Rack31380010
Oriath Curb317407
Oriathan Child31380016
Primeval Floor Crystal3138005
Primeval Support3138005
Primeval Tablet317402
Primeval Throne3138001
Primeval Trough317406
Raging Fire3138005
Sand Pile317408
Syndicate Flag3138004
Syndicate Ladder3138002
Syndicate Shelf3138009
Tasuni's Shrine3138001
Tree Roots3138003
Warped Skull317401
Beast Trophy4253003
Blacksmith's Barrel432002
Karui Weapon Holder4253009
Maraketh Brazier432203
Maraketh Gong4253001
Oriath Barrier432202
Oriath Doorway4253003
Primeval Container432203
Primeval Marker432202
Primeval Planter4253005
Primeval Shrine4253001
Primeval Stand432204
Snowy Rock432205
Syndicate Armour Rack42530017
Syndicate Display432202
Syndicate Helm Stand42530012
Syndicate Mannequin4253008
Syndicate Statue4253001
Thick Smoke4253006
Triumph Fountain4253002
Blacksmith's Rack575002
Karui Weapon Display5600009
Large Snowy Rock5750011
Manifesto Altar5600001
Manifesto Stand5600001
Overgrown Boulder5750027
Oyun's Throne5600001
Primeval Chair575002
Primeval Column Arc5600001
Primeval Way Marker575001
Prisoners' Monument5600002
Rhex Statue5600001
Syndicate Shield Stand5600003
Weapon Display Table5600003
Classical Painting61270016
Corpse Sculpture61020006
Geomancer's Bench61020003
Petrified Stump61270011
Primeval Bench6127003
Primeval Column6127005
Primeval Pillar61020002
Syndicate Fortification61020004
Theurgic Precipitate Machine62440001
Artifact Cage7190008
Assassin's Daggers71500001
Oriath Square Fountain73600002
Petrified Tree71900012
Primeval Carving7190007

Dialogue

Introduction

I am Jun Ortoi, of the sun-scorched plains of Vastiri. I am investigating the disappearance of several prominent exiles. I have surreptitiously been observing your movements since you washed ashore. The way you handled the blacksmith showed me you are suitable for the task I must ask of you.

Wraeclast is lawless, but it is not without justice, and some here are more deserving of death than others. The missing were good people. Capable fighters doing what they could to bring light to a situation mired in darkness. I believe they were taken by a group calling themselves the Immortal Syndicate, and I fear they will not be the last.

Veiled Items

I've spent some time around powerful magical objects. There are some whose magical properties are obscured and tangled, trapped and restricted by a curse placed upon it. I cannot restore such items to their original glory, but I can at least break the curse and release some of its power, if you bring it to me.

Janus Perandus

You have heard of the famed Perandus family, I have no doubt. Wealthy and powerful and responsible for putting Malachai in position to bring Wraeclast to ruin all those centuries ago. Though Emperor Chitus is the most famous of the Perandus family, some remnants of his vile bloodline linger even still.

Janus was one such remnant. He too was orphaned, but with the Perandus coffers dry and the Perandus name worth its weight in gold, no one took him in. No one except my akhara.

That he is the only other survivor, and is now a powerful member of the Immortal Syndicate leaves no doubt in my mind that it was he who sold us out.

If there is but one silver lining in all of this, it is that I may get to sink my blades into his flesh over, and over, and over again.

Syndicate Members

Some of the members we have come across... well... they have come back from the dead. I don't have any better way of putting it.

They are no mindless zombies. Somehow they are returning... whole. This must be why they call themselves the Immortal Syndicate. Immortality is dangerous, even in the hands of those with good intentions.

Oriath

I'd not believe you if I had not witnessed the boats lurching onto the shores of Wraeclast myself. So... The gods have returned, and Oriath has fallen. This complicates things, to say the least.

Exile, I believe the Syndicate has been planning to form a new government. The Templar were cruel, but at least they were mortal. If the Syndicate's power continues to grow, they will be able to rule Wraeclast and beyond without fear of reprisal, and we mere mortals will have no choice but to serve, or fuel their cycle of death and rebirth.


Kitava is slain, and you are the saviour of Oriath. In any other era, such an act would etch your name into the pages of history, but...

The Immortal Syndicate remains, positioned to wrest control of the few remaining survivors, and you are the only one with the might to tear them down. Please, for the sake of those that still live, we must push onwards. Oriath has seen too much horror as it is.

Einhar

Anyone who believes the world is coming to an end raises some red flags. He has that unusual accent, but he claims to be from Oriath. I think Einhar is hiding more than just his face.

But... who am I to talk?

Niko

Niko is... a strange one. I believe there is a good person buried within him somewhere, but he is lost within his own darkness, struggling to climb out.

Alva

Greed has spilled more blood than all the other vices combined, and Alva is one of the greediest people I have ever met. That you have aligned with her makes me question your own motives.

Zana

The rules of my akhara forbid women ever feeling the touch of a man. No families, no loose lips, no loose ends. But it makes no mention of two women... When our jobs are done at last, I believe I would like a stronger bond with her. Perhaps we could find some orphans of our own to take in.

Helena

Helena looked within herself and chose to turn her back on what she was made to believe, even under fear of death. She is a woman worthy of admiration.

Navali

Navali can see the future, yet she does nothing to prevent malicious acts. Am I just supposed to act like that is fine?

The Oasis

Jun's Secret

Exile, I fear I have not been entirely honest with you. This dusty pit was once the Forbidden Vault, and I its guardian. That you have not heard of it is not surprising; it was kept in absolute secrecy for countless generations, known only to my akhara, the--... the Order of the Djinn.

It feels so strange to tell someone. To speak so plainly would have been a sin of the highest order, punishable by death. It seems harsh to an outsider like yourself, but you do not know the importance of what we did...

The Forbidden Vault

My akhara, my people, were long ago tasked with protecting the people of Wraeclast from themselves. Many artifacts of great power exist -- you have come across some such in your travels. But there are some artifacts whose power is so great that to use them would put the world in jeopardy. Artifacts like the Horns of Kulemak. We, the Order of the Djinn, existed to keep such power sealed away and secret. Better that the world forget that it, and we, exist, than fight for control of a power they have no hope of controlling.

Order of the Djinn

You have not heard of us because you were never meant to hear of us. I say us... in truth, it is just me left. We came from all walks of life, but we were all orphans, taken in and raised by the Order, and taught never to speak of it under punishment of death. It sounds harsh, I understand, but such was the importance of our duty that a life of solitude and secrecy was necessary.

For hundreds, maybe thousands of years, we remained secret, until Janus Perandus... that... that imbecile... He sold us out. Reaching for the last vestiges of his ancestral glory. Just like his great grandfather Chitus, he may have doomed us all.

Horns of Kulemak

We were only taught what was passed down for generations. We believed the Horns to be the ultimate tool of life and death; capable of siphoning the very breath of life from any living thing. We do not know where it came from. Perhaps the remains of a powerful, long-dead animal. Perhaps a creation of the gods themselves.

Regardless of its provenance, I believe the Horns are what have given the Immortal Syndicate their miraculous ability to return from the dead unscathed.

Version history

Version Changes
3.6.0
  • Jun Ortoi is now a master. Jun now sells hideout decorations.
3.5.0
  • Introduced to the game.