Juggernaut
This page is about the Ascendancy class. For the passive skill, see Juggernaut (passive skill). For the Ascendant passive skill, see Juggernaut (Ascendant passive).
The Juggernaut is an Ascendancy class for Marauders.
Overview
The Juggernaut is the premier tank class, possessing endurance charge generation and bonuses, healthy boosts to armour and damage mitigation, and protection against slows and stuns. The tree also offers some offensive bonuses like accuracy and stun bonuses.
Passive skills
Minor skills
This class has the following minor passive skills:
Name | Stats |
---|---|
Armour, Attack Speed | 15% increased Armour 6% increased Attack Speed [1] |
Armour, Endurance Charge Duration | 15% increased Armour 18% increased Endurance Charge Duration [1] [2] |
Armour, Movement Speed | 15% increased Armour 4% increased Movement Speed [1] |
Armour, Stun Duration | 15% increased Armour 20% increased Stun Duration on Enemies [1] [2] |
Notable skills
The class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passive |
---|---|---|---|
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Action Speed cannot be modified to below base value Movement Speed cannot be modified to below base value 10% increased Movement Speed Cannot be Stunned |
Armour, Movement Speed | |
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+1000 to Accuracy Rating 1% increased Attack Speed per 200 Accuracy Rating Gain Accuracy Rating equal to your Strength 30% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds 30% increased Damage if you've dealt a Critical Strike in the past 8 seconds |
Armour, Attack Speed | |
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Armour received from Body Armour is doubled 5% reduced Damage taken Regenerate 2% of Life per second 1.5% of Total Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second |
Armour, Stun Duration | |
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30% chance to gain an Endurance Charge when you are Hit +1 to Maximum Endurance Charges 25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges Gain 1 Endurance Charge every second if you've been Hit Recently |
Armour, Endurance Charge Duration | |
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8% increased Damage per Endurance Charge 25% chance to gain an Endurance Charge when you Stun an Enemy 10% increased Stun Duration on Enemies per Endurance Charge 6% increased Area of Effect per Endurance Charge |
Unflinching | Armour, Stun Duration |
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8% reduced Elemental Damage taken while at Maximum Endurance Charges 1% additional Physical Damage Reduction per Endurance Charge +4% to Chaos Resistance per Endurance Charge |
Unflinching | Armour, Endurance Charge Duration |
Version history
Version | Changes |
---|---|
3.7.0 |
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3.2.0 |
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