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Juggernaut

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Juggernaut
Juggernaut ascendancy class.png
What divides the conqueror to the conquered? Perseverance.

The Juggernaut is an Ascendancy class for Marauders.

Overview

The Juggernaut class revolves around defenses, providing physical damage reduction through armour and endurance charges, life regeneration, and protection against slows and stuns. The tree also offers some offensive bonuses like accuracy and stun bonuses.

Passive skills

Minor skills

This class has the following minor passive skills:

NameStats
Armour, Attack Speed
IncreasedArmourAttackSpeed (Juggernaut) passive skill icon.png
15% increased Armour
6% increased Attack Speed [1]
Armour, Endurance Charge Duration
IncreasedArmourAttackDamage (Juggernaut) passive skill icon.png
15% increased Armour
18% increased Endurance Charge Duration [1] [2]
Armour, Movement Speed
IncreasedArmourMovementSpeed (Juggernaut) passive skill icon.png
15% increased Armour
4% increased Movement Speed [1]
Armour, Stun Duration
IncreasedArmourLifeRegeneration (Juggernaut) passive skill icon.png
15% increased Armour
20% increased Stun Duration on Enemies [1] [2]

Notable skills

The class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
Unstoppable
Unstoppable (Juggernaut) passive skill icon.png
Action Speed cannot be modified to below base value
Movement Speed cannot be modified to below base value
10% increased Movement Speed
Cannot be Stunned
Armour, Movement Speed
Undeniable
Undeniable (Juggernaut) passive skill icon.png
+1000 to Accuracy Rating
1% increased Attack Speed per 200 Accuracy Rating
Gain Accuracy Rating equal to your Strength
30% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds
30% increased Damage if you've dealt a Critical Strike in the past 8 seconds
Armour, Attack Speed
Unbreakable
Unbreakable (Juggernaut) passive skill icon.png
Armour received from Body Armour is doubled
5% reduced Damage taken
2% of Life Regenerated per second
1.5% of Total Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second
Armour, Stun Duration
Unflinching
Unflinching (Juggernaut) passive skill icon.png
30% chance to gain an Endurance Charge when you are Hit
+1 to Maximum Endurance Charges
25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
Gain an Endurance Charge every second if you've been Hit Recently
Armour, Endurance Charge Duration
Unyielding
Unyielding (Juggernaut) passive skill icon.png
5% increased Damage per Endurance Charge
25% chance to gain an Endurance Charge when you Stun an Enemy
10% increased Stun Duration on Enemies per Endurance Charge
5% increased Area of Effect per Endurance Charge
Unflinching Armour, Stun Duration
Unrelenting
Unrelenting (Juggernaut) passive skill icon.png
8% reduced Elemental Damage taken while at Maximum Endurance Charges
1% additional Physical Damage Reduction per Endurance Charge
+4% to Chaos Resistance per Endurance Charge
Unflinching Armour, Endurance Charge Duration

Version history

Version Changes
3.2.0