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Juggernaut ascendancy class.png
What divides the conqueror to the conquered? Perseverance.

The Juggernaut is an Ascendancy class for Marauders.


The Juggernaut class revolves around defenses, providing physical damage reduction through armour and endurance charges, life regeneration, and protection against slows and stuns. The tree also offers some offensive bonuses like accuracy and stun bonuses.

Passive skills

Minor skills

This class has the following minor passive skills:

Name Bonuses
Armour, Movement Speed
  • 15% increased Armour
  • 4% increased Movement Speed
Armour, Attack Speed
  • 6% increased Attack Speed
  • 15% increased Armour
Armour, Stun Duration
  • 15% increased Armour
  • 20% increased Stun Duration on Enemies
Armour, Endurance Charge Duration
  • 15% increased Armour
  • 18% increased Endurance Charge Duration

Notable skills

The class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
  • 10% increased Movement Speed
  • Cannot be Stunned
  • You cannot be slowed to below base speed
  • Movement Speed cannot be modified to below base value
Armour, Movement Speed
  • +1000 to Accuracy Rating
  • 1% increased Attack Speed per 200 Accuracy Rating
  • 30% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds
  • 30% increased Damage if you've dealt a Critical Strike in the past 8 seconds
  • Gain Accuracy Rating equal to your Strength
Armour, Attack Speed
  • 2% of Life Regenerated per second
  • 5% reduced Damage taken
  • Armour received from Body Armour is doubled
  • 1.5% of Total Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second
Armour, Stun Duration
  • 30% chance to gain an Endurance Charge when you are Hit
  • 25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
  • Gain an Endurance Charge every second if you've been Hit Recently
  • +1 to Maximum Endurance Charges
Armour, Endurance Charge Duration
  • 5% increased Damage per Endurance Charge
  • 5% increased Area of Effect per Endurance Charge
  • 25% chance to gain an Endurance Charge when you Stun an Enemy
  • 10% increased Stun Duration on Enemies per Endurance Charge
Unflinching Armour, Stun Duration
  • 1% additional Physical Damage Reduction per Endurance Charge
  • 8% reduced Elemental Damage taken while at Maximum Endurance Charges
  • +4% to Chaos Resistance per Endurance Charge
Unflinching Armour, Endurance Charge Duration

Version history

Version Changes