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Jewel

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Jewel
Also referred to as:
    Jewels in the player's stash

    Jewels are items that can be placed into jewel sockets in the passive skill tree, and can be removed or replaced at no cost. They grant certain buffs and abilities. Like most other items, jewels can be modified by orbs and are available in the four rarities. A rare jewel can have only four affixes instead of six.

    It is possible to have a jewel in an unallocated slot. Jewels in unallocated slots have no effect [1].

    Some unique jewels affect other passive nodes within a certain radius.

    Base Jewels

    There are three base jewel types. They don't differ in implicit modifiers or level requirement, but rather in the pool of modifiers that can spawn on them. Jewels can be found starting at item level 20, and used at any level.

    • Cobalt JewelCobalt JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    • Crimson JewelCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    • Viridian JewelViridian JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.

    Only magic, rare, and unique jewels can be found in loot. Normal jewels can be obtained by using an Orb of ScouringOrb of ScouringStack Size: 30Removes all properties from an itemRight click this item then left click on a magic or rare item to apply it.
    Shift click to unstack.
    .

    There is a fourth base type, Prismatic JewelPrismatic JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket., which can't be found. See its page for more information.

    Unique Jewels

    There are several unique jewels. Some are given as quest rewards, some are dropped and others can be only be gained through corrupting jewels.
    A jewel with a large radius

    Radius

    Some unique jewels may come with a radius in which a specific effect occurs. The radius modifier represents the following internal values:

    Size Value
    Small 800
    Medium 1200
    Large 1500

    NOTE: The passive skill nodes within the effective radius of a Threshold jewel do not have to be allocated to be counted as a stat required for the jewel. The stat requirement simply limits which jewel sockets can be used effectively.

    Corrupted

    The corrupted property can have the following effects on a jewel:

    • Turn into a rare jewel
    • Turn into a Vaal-exclusive unique jewel with the same base item (see: list of unique jewels received by corruption)
    • Add an implicit modifier to the jewel
    • No effect (other than adding the corrupted property)

    Implicits mods

    List of corrupted modifiers that can spawn on Jewels.

    NameStatsSpawn Weighting
    V2CorruptedBloodImmunityCorruptedCorrupted Blood cannot be inflicted on youjewel 1000
    default 0
    V2HinderImmunityCorruptedYou cannot be Hinderedjewel 1000
    default 0
    V2IncreasedAilmentEffectOnEnemiesCorrupted(5-7)% increased Effect of non-Damaging Ailments on Enemiesjewel 1000
    default 0
    V2IncreasedAreaOfEffectCorrupted(4-5)% increased Area of Effectjewel 1000
    default 0
    V2IncreasedCriticalStrikeChanceCorrupted_(8-10)% increased Global Critical Strike Chancejewel 1000
    default 0
    V2IncreasedDamageJewelCorrupted___(4-5)% increased Damagejewel 1000
    default 0
    V2MaimImmunityCorruptedYou cannot be Maimedjewel 1000
    default 0
    V2MinionDamageCorruptedMinions deal (4-5)% increased Damagejewel 1000
    default 0
    V2ReducedManaReservationCorrupted1% reduced Mana Reservedjewel 1000
    default 0
    V2SilenceImmunityJewelCorruptedYou cannot be Cursed with Silencejewel 1000
    default 0

    Affixes

    Affixes for jewels follow some special rules:

    • No item level requirement
    • No tiered affixes
    • Rare items can only roll 4 affixes, 2 prefixes and 2 suffixes each

    Prefixes

    List of prefix modifiers that can spawn on Jewels. Modifiers from the same group can not spawn together.

    NameGroupStatsTagsSpawn Weighting
    BrutalSpecificWeaponDamage(14-16)% increased Physical Damage with Macesmace, specific_weapon, melee_modmace 500
    specific_weapon 0
    not_str 0
    default 500
    SinisterSpecificWeaponDamage(14-16)% increased Physical Damage with Axesaxe, specific_weapon, melee_modaxe 500
    specific_weapon 0
    not_int 500
    default 0
    ViciousSpecificWeaponDamage(14-16)% increased Physical Damage with Swordssword, specific_weapon, melee_modsword 500
    specific_weapon 0
    not_int 500
    default 0
    FierceSpecificWeaponDamage(14-16)% increased Physical Damage with Bowsbow, specific_weapon, two_handed_modone_handed_mod 0
    melee_mod 0
    dual_wielding_mod 0
    shield_mod 0
    bow 500
    specific_weapon 0
    not_dex 0
    default 500
    SavageSpecificWeaponDamage(14-16)% increased Physical Damage with Clawsclaw, specific_weapon, one_handed_mod, melee_modtwo_handed_mod 0
    claw 500
    specific_weapon 0
    not_dex 0
    default 500
    LethalSpecificWeaponDamage(14-16)% increased Physical Damage with Daggersdagger, specific_weapon, one_handed_mod, melee_modtwo_handed_mod 0
    dagger 500
    specific_weapon 0
    not_dex 0
    default 500
    CruelSpecificWeaponDamage(14-16)% increased Physical Damage with Wandswand, specific_weapon, one_handed_modmelee_mod 0
    two_handed_mod 0
    wand 500
    specific_weapon 0
    not_int 0
    default 500
    JudgingSpecificWeaponDamage(14-16)% increased Physical Damage with Stavesstaff, specific_weapon, two_handed_mod, melee_modone_handed_mod 0
    dual_wielding_mod 0
    shield_mod 0
    staff 500
    specific_weapon 0
    not_str 0
    default 500
    Soldier'sMeleeTypeDamage(12-14)% increased Physical Damage with One Handed Melee Weaponsone_handed_mod, melee_modtwo_handed_mod 0
    wand 0
    not_int 500
    default 0
    Champion'sMeleeTypeDamage(12-14)% increased Physical Damage with Two Handed Melee Weaponstwo_handed_mod, melee_modbow 0
    wand 0
    one_handed_mod 0
    dual_wielding_mod 0
    shield_mod 0
    not_int 500
    default 0
    Gladiator'sMeleeTypeDamage(12-14)% increased Physical Weapon Damage while Dual Wieldingdual_wielding_modshield_mod 0
    two_handed_mod 0
    not_int 500
    default 0
    Wizard'sSpellTypeDamage(14-16)% increased Spell Damage while wielding a Staffstaff, specific_weapon, two_handed_modone_handed_mod 0
    staff 500
    specific_weapon 0
    shield_mod 0
    dual_wielding_mod 0
    not_int 0
    default 500
    Sorcerer'sSpellTypeDamage(14-16)% increased Spell Damage while Dual Wieldingdual_wielding_modshield_mod 0
    two_handed_mod 0
    not_int 0
    default 500
    Battlemage'sSpellTypeDamage(14-16)% increased Spell Damage while holding a Shieldshield_modtwo_handed_mod 0
    dual_wielding_mod 0
    bow 0
    staff 0
    not_int 0
    default 500
    TrappingDamageForm(14-16)% increased Trap DamageN/Anot_str 500
    default 0
    SabotageDamageForm(14-16)% increased Mine DamageN/Anot_str 500
    default 0
    LeadershipDamageFormMinions deal (14-16)% increased DamageN/Anot_int 0
    default 500
    FlamingFireDamagePercentage(14-16)% increased Fire DamageN/Anot_str 400
    default 500
    ChillingColdDamagePercentage(14-16)% increased Cold DamageN/Anot_dex 400
    default 500
    HummingLightningDamagePercentage(14-16)% increased Lightning DamageN/Anot_int 400
    default 500
    SharpenedPhysicalDamagePercent(14-16)% increased Global Physical DamageN/Adefault 500
    ChaoticChaosDamage(9-13)% increased Chaos DamageN/Adefault 200
    BeatingSpecificWeaponSpeed(6-8)% increased Attack Speed with Macesmace, specific_weapon, melee_modmace 500
    specific_weapon 0
    not_str 0
    default 500
    CleavingSpecificWeaponSpeed(6-8)% increased Attack Speed with Axesaxe, specific_weapon, melee_modaxe 500
    specific_weapon 0
    not_int 500
    default 0
    FencingSpecificWeaponSpeed(6-8)% increased Attack Speed with Swordssword, specific_weapon, melee_modsword 500
    specific_weapon 0
    not_int 500
    default 0
    VolleyingSpecificWeaponSpeed(6-8)% increased Attack Speed with Bowsbow, specific_weapon, two_handed_modone_handed_mod 0
    melee_mod 0
    dual_wielding_mod 0
    shield_mod 0
    bow 500
    specific_weapon 0
    not_dex 0
    default 500
    RippingSpecificWeaponSpeed(6-8)% increased Attack Speed with Clawsclaw, specific_weapon, one_handed_mod, melee_modtwo_handed_mod 0
    claw 500
    specific_weapon 0
    not_dex 0
    default 500
    SlicingSpecificWeaponSpeed(6-8)% increased Attack Speed with Daggersdagger, specific_weapon, one_handed_mod, melee_modtwo_handed_mod 0
    dagger 500
    specific_weapon 0
    not_dex 0
    default 500
    BluntSpecificWeaponSpeed(6-8)% increased Attack Speed with Stavesstaff, specific_weapon, two_handed_mod, melee_modone_handed_mod 0
    dual_wielding_mod 0
    shield_mod 0
    staff 500
    specific_weapon 0
    not_str 0
    default 500
    JinxingSpecificWeaponSpeed(6-8)% increased Attack Speed with Wandswand, specific_weapon, one_handed_modmelee_mod 0
    two_handed_mod 0
    wand 500
    specific_weapon 0
    not_int 0
    default 500
    Warrior'sMeleeTypeSpeed(4-6)% increased Attack Speed with Two Handed Melee Weaponstwo_handed_mod, melee_modone_handed_mod 0
    dual_wielding_mod 0
    shield_mod 0
    bow 0
    not_int 500
    default 0
    HarmonicMeleeTypeSpeed(4-6)% increased Attack Speed while Dual Wieldingdual_wielding_modshield_mod 0
    two_handed_mod 0
    default 500
    ResonantMeleeTypeSpeed(3-5)% increased Cast Speed while Dual Wieldingdual_wielding_modshield_mod 0
    two_handed_mod 0
    not_int 0
    default 500
    ChargingMeleeTypeSpeed(4-6)% increased Attack Speed while holding a Shieldshield_modtwo_handed_mod 0
    dual_wielding_mod 0
    not_int 500
    default 400
    WardingMeleeTypeSpeed(3-5)% increased Cast Speed while holding a Shieldshield_modtwo_handed_mod 0
    dual_wielding_mod 0
    not_int 0
    default 500
    Wright'sMeleeTypeSpeed(3-5)% increased Cast Speed while wielding a Staffstaff, specific_weapon, two_handed_modone_handed_mod 0
    dual_wielding_mod 0
    shield_mod 0
    staff 500
    specific_weapon 0
    not_int 0
    default 500
    HonedTrapThrowSpeed(6-8)% increased Trap Throwing SpeedN/Anot_str 250
    default 0
    ArmingMineLaySpeed(6-8)% increased Mine Laying SpeedN/Anot_str 250
    default 0
    FlankingMeleeTypeDamage(12-14)% increased Melee Physical Damage while holding a Shieldshield_mod, melee_modbow 0
    wand 0
    dual_wielding_mod 0
    two_handed_mod 0
    not_int 500
    default 0
    PyromanticFireCastSpeed(3-5)% increased Cast Speed with Fire SkillsN/Anot_int 0
    default 500
    Bandit'sMeleeTypeSpeed(4-6)% increased Attack Speed with One Handed Melee Weaponsone_handed_mod, melee_modtwo_handed_mod 0
    wand 0
    not_int 500
    default 0
    CryomanticColdCastSpeed(3-5)% increased Cast Speed with Cold SkillsN/Anot_int 0
    default 500
    ElectromanticLightningCastSpeed(3-5)% increased Cast Speed with Lightning SkillsN/Anot_int 0
    default 500
    VividMaximumLifeIncreasePercent(5-7)% increased maximum LifeN/Anot_str 350
    default 500
    EnlightenedMaximumManaIncreasePercent(6-8)% increased maximum ManaN/Anot_str 500
    default 250
    EnergeticManaRegeneration(12-15)% increased Mana Regeneration RateN/Anot_int 250
    default 500
    ShimmeringEnergyShieldPercent(6-8)% increased maximum Energy ShieldN/Anot_int 0
    default 500
    HungeringLifeLeech(0.2-0.4)% of Physical Attack Damage Leeched as LifeN/Anot_str 0
    default 500
    ThirstingManaLeech(0.2-0.4)% of Physical Attack Damage Leeched as ManaN/Anot_dex 0
    default 500
    ArmouredIncreasedPhysicalDamageReductionRatingPercent(14-18)% increased ArmourN/Anot_str 0
    default 500
    EvasiveEvasionRatingPercent(14-18)% increased Evasion RatingN/Anot_dex 0
    default 500
    HarmingMeleeTypeCritChance(14-18)% increased Critical Strike Chance with One Handed Melee Weaponsone_handed_mod, melee_modwand 0
    two_handed_mod 0
    not_int 250
    default 0
    SunderingMeleeTypeCritChance(14-18)% increased Critical Strike Chance with Two Handed Melee Weaponstwo_handed_mod, melee_modbow 0
    one_handed_mod 0
    shield_mod 0
    dual_wielding_mod 0
    not_int 250
    default 0
    TechnicalMeleeTypeCritChance(14-18)% increased Weapon Critical Strike Chance while Dual Wieldingdual_wielding_modshield_mod 0
    two_handed_mod 0
    not_int 250
    default 0
    IncineratingFireCritChance(14-18)% increased Critical Strike Chance with Fire SkillsN/Anot_str 200
    default 250
    AvalanchingColdCritChance(14-18)% increased Critical Strike Chance with Cold SkillsN/Anot_dex 200
    default 250
    ThunderingLightningCritChance(14-18)% increased Critical Strike Chance with Lightning SkillsN/Anot_int 200
    default 250
    PiercingMeleeTypeCritMultiplier+(15-18)% to Critical Strike Multiplier with One Handed Melee Weaponsmelee_mod, one_handed_modwand 0
    two_handed_mod 0
    not_int 250
    default 0
    RupturingMeleeTypeCritMultiplier+(15-18)% to Critical Strike Multiplier with Two Handed Melee Weaponstwo_handed_mod, melee_modbow 0
    one_handed_mod 0
    shield_mod 0
    dual_wielding_mod 0
    not_int 250
    default 0
    PuncturingMeleeTypeCritMultiplier+(15-18)% to Critical Strike Multiplier while Dual Wieldingdual_wielding_modshield_mod 0
    two_handed_mod 0
    not_int 250
    default 0
    InfernalFireCritMultiplier+(15-18)% to Critical Strike Multiplier with Fire SkillsN/Anot_str 200
    default 250
    ArcticColdCritMultiplier+(15-18)% to Critical Strike Multiplier with Cold SkillsN/Anot_dex 200
    default 250
    SurgingLightningCritMultiplier+(15-18)% to Critical Strike Multiplier with Lightning SkillsN/Anot_int 200
    default 250
    ParryingFormBlock1% additional Block Chance while Dual Wieldingdual_wielding_modstaff 0
    two_handed_mod 0
    shield_mod 0
    default 350
    ShieldingFormBlock+1% Chance to Block with Shieldsshield_modtwo_handed_mod 0
    dual_wielding_mod 0
    default 350
    DeflectingFormBlock1% additional Chance to Block with Stavesstaff, specific_weapon, two_handed_modone_handed_mod 0
    staff 350
    specific_weapon 0
    shield_mod 0
    dual_wielding_mod 0
    not_dex 350
    default 0
    DissipatingFormSpellBlock1% additional Chance to Block Spells while Dual Wieldingdual_wielding_modtwo_handed_mod 0
    shield_mod 0
    default 350
    ThwartingFormSpellBlock1% additional Chance to Block Spells with Shieldsshield_modtwo_handed_mod 0
    dual_wielding_mod 0
    default 350
    HaltingFormSpellBlock1% additional Chance to Block Spells with Stavesstaff, specific_weapon, two_handed_modone_handed_mod 0
    staff 350
    specific_weapon 0
    shield_mod 0
    dual_wielding_mod 0
    not_dex 350
    default 0
    SereneEnergyShieldDelay(4-6)% faster start of Energy Shield RechargeN/Anot_int 0
    default 500
    FeveredEnergyShieldRegeneration(6-8)% increased Energy Shield Recharge RateN/Anot_int 0
    default 500
    Master'sMinionLifeMinions have (8-12)% increased maximum LifeN/Anot_int 0
    default 350
    Shaman'sTotemDamage(12-16)% increased Totem DamageN/Anot_str 250
    default 350
    CarvedIncreasedTotemLife(8-12)% increased Totem LifeN/Anot_str 250
    default 350

    Suffixes

    List of suffix modifiers that can spawn on Jewels. Modifiers from the same group can not spawn together.

    NameGroupStatsTagsSpawn Weighting
    of CombatDamageForm(10-12)% increased Melee Damagemelee_modbow 0
    wand 0
    not_int 500
    default 0
    of ArcheryDamageForm(10-12)% increased Projectile DamageN/Anot_dex 400
    default 500
    of MysticismDamageForm(10-12)% increased Spell DamageN/Anot_int 0
    default 500
    of WoundingDamageForm(8-10)% increased DamageN/Adefault 350
    of EntropyDegenerationDamage(10-12)% increased Damage over TimeN/Adefault 500
    of BlastingAreaDamage(10-12)% increased Area DamageN/Adefault 500
    of BerserkingIncreasedAttackSpeed(3-5)% increased Attack SpeedN/Adefault 500
    of EnchantingIncreasedCastSpeed(2-4)% increased Cast SpeedN/Anot_int 0
    default 500
    of SoaringProjectileSpeed(6-8)% increased Projectile SpeedN/Anot_dex 300
    default 500
    of ZealAttackCastSpeed(2-4)% increased Attack and Cast SpeedN/Adefault 350
    of DexterityDexterity+(12-16) to DexterityN/Anot_dex 300
    default 500
    of StrengthStrength+(12-16) to StrengthN/Anot_str 300
    default 500
    of IntelligenceIntelligence+(12-16) to IntelligenceN/Anot_int 300
    default 500
    of AthleticsStrengthDexterity+(8-10) to Strength and DexterityN/Anot_int 450
    default 250
    of SpiritStrengthIntelligence+(8-10) to Strength and IntelligenceN/Anot_dex 450
    default 250
    of CunningDexterityIntelligence+(8-10) to Dexterity and IntelligenceN/Anot_str 450
    default 250
    of AdaptionAllAttributes+(6-8) to all AttributesN/Adefault 300
    of RejuvenationLifeGainPerTarget+(2-3) Life gained for each Enemy hit by your AttacksN/Anot_str 0
    default 500
    of AbsorptionManaGainPerTarget+(1-2) Mana gained for each Enemy hit by your AttacksN/Anot_dex 0
    default 500
    of FocusEnergyShieldGainPerTarget+(2-3) Energy Shield gained for each Enemy hit by your AttacksN/Anot_int 0
    default 500
    of RaidingItemFoundRarityIncrease(4-6)% increased Rarity of Items foundN/Adefault 150
    of PrecisionIncreasedAccuracyPercent(10-14)% increased Global Accuracy RatingN/Anot_dex 0
    default 500
    of DeadlinessAccuracyAndCrits(6-10)% increased Global Accuracy Rating
    (6-10)% increased Global Critical Strike Chance
    N/Anot_dex 0
    default 150
    of MenaceCriticalStrikeChanceIncrease(8-12)% increased Global Critical Strike ChanceN/Adefault 250
    of PotencyCriticalStrikeMultiplier+(9-12)% to Global Critical Strike MultiplierN/Adefault 250
    of WeightFormCritChance(10-14)% increased Melee Critical Strike Chancemelee_modbow 0
    wand 0
    not_int 250
    default 0
    of AnnihilationFormCritChance(10-14)% increased Critical Strike Chance for SpellsN/Anot_int 0
    default 250
    of the ApocalypseElementalCritChance(10-14)% increased Critical Strike Chance with Elemental SkillsN/Adefault 100
    of DemolishingFormCritMultiplier+(12-15)% to Melee Critical Strike Multipliermelee_modbow 0
    wand 0
    not_int 250
    default 0
    of UnmakingFormCritMultiplier+(12-15)% to Critical Strike Multiplier for SpellsN/Anot_int 0
    default 250
    of the ElementsElementalCritMultiplier+(12-15)% to Critical Strike Multiplier with Elemental SkillsN/Adefault 100
    of the DragonFireResistance+(12-15)% to Fire ResistanceN/Anot_str 300
    default 500
    of the BeastColdResistance+(12-15)% to Cold ResistanceN/Anot_dex 300
    default 500
    of GroundingLightningResistance+(12-15)% to Lightning ResistanceN/Anot_int 300
    default 500
    of the HearthFireAndColdResistance+(10-12)% to Fire and Cold ResistancesN/Anot_int 450
    default 250
    of InsulationFireAndLightningResistance+(10-12)% to Fire and Lightning ResistancesN/Anot_dex 450
    default 250
    of ShelterColdAndLightningResistance+(10-12)% to Cold and Lightning ResistancesN/Anot_str 450
    default 250
    of ResistanceAllResistances+(8-10)% to all Elemental ResistancesN/Adefault 300
    of OrderChaosResistance+(7-13)% to Chaos ResistanceN/Adefault 100
    of StunningStunDurationIncreasePercent(10-14)% increased Stun Duration on EnemiesN/Anot_str 200
    default 400
    of EfficiencyManaCostReduction(3-5)% reduced Mana Cost of SkillsN/Adefault 500
    of RecoveryStunRecovery(10-14)% increased Stun and Block RecoveryN/Anot_str 200
    default 400
    of FendingKnockback(4-6)% chance to Knock Enemies Back on hitN/Adefault 250
    of FreezingAilmentChanceAndDuration(3-5)% chance to Freeze
    (12-16)% increased Freeze Duration on Enemies
    N/Anot_dex 250
    default 350
    of ShockingAilmentChanceAndDuration(3-5)% chance to Shock
    (12-16)% increased Shock Duration on Enemies
    N/Anot_int 250
    default 350
    of BurningAilmentChanceAndDuration(3-5)% chance to Ignite
    (6-8)% increased Ignite Duration on Enemies
    N/Anot_str 250
    default 350
    of the WallMinionBlockChanceMinions have (2-4)% Chance to BlockN/Anot_int 0
    default 350
    of ResilienceMinionElementalResistancesMinions have +(6-10)% to all Elemental ResistancesN/Anot_int 0
    default 350
    of RunesTotemElementalResistancesTotems gain +(6-10)% to all Elemental ResistancesN/Anot_str 250
    default 350
    of PoisoningAilmentChanceAndDuration(3-5)% chance to Poison on Hit
    (6-8)% increased Poison Duration
    N/Anot_dex 250
    default 350
    of BleedingAilmentChanceAndDurationAttacks have (3-5)% chance to cause Bleeding
    (12-16)% increased Bleeding Duration
    N/Anot_str 250
    default 350
    of VenomPoisonDamage(16-20)% increased Damage with PoisonN/Anot_dex 250
    default 500
    of HaemophiliaBleedingDamage(16-20)% increased Damage with BleedingN/Anot_str 250
    default 500
    of CombustingBurnDamage(16-20)% increased Burning DamageN/Adefault 500
    1. Using the full respec granted by update, I removed all skills, leaving jewels in slots. Those supposed to increase attributes (easy to verify) didn't do so.