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Jewel

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Jewel
Also referred to as:
    Jewels in the player's stash

    Jewels are items that can be placed into jewel sockets in the passive skill tree, and can be removed or replaced at no cost. They grant certain buffs and abilities. Like most other items, jewels can be modified by orbs and are available in the four rarities. A rare jewel can have only four affixes instead of six.

    It is possible to have a jewel in an unallocated slot. Jewels in unallocated slots have no effect [1].

    Some unique jewels affect other passive nodes within a certain radius.

    Base Jewels

    There are three base jewel types. They don't differ in implicit modifiers or level requirement, but rather in the pool of modifiers that can spawn on them. Jewels can be found starting at item level 20, and used at any level.

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    Only magic, rare, and unique jewels can be found in loot. Normal jewels can be obtained by using an Lua error: callParserFunction: function "#ask" was not found..

    There is a fourth base type, Lua error: callParserFunction: function "#ask" was not found., which can't be found. See its page for more information.

    Unique Jewels

    There are several unique jewels. Some are given as quest rewards, some are dropped and others can be only be gained through corrupting jewels.
    A jewel with a large radius

    Radius

    Some unique jewels may come with a radius in which a specific effect occurs. The radius modifier represents the following internal values:

    Size Value
    Small 800
    Medium 1200
    Large 1500

    NOTE: The passive skill nodes within the effective radius of a Threshold jewel do not have to be assigned a skill point to be counted as a stat required for the jewel.

    Corrupted

    The corrupted property can have the following effects on a jewel:

    • Turn into a rare jewel
    • Turn into a unique corrupted jewel with the same base item (see: list of unique jewels received by corruption)
    • Add an implicit modifier to the jewel
    • No effect (other than adding the corrupted property)

    Implicits mods

    List of corrupted modifiers that can spawn on Jewels.

    {{#ask:

    Concept:Spawnable corrupted mods
    Has mod domain::11
    |?Is mod
    |?Has stat text
    |limit=100
    |userparam=extra_rows=1, show_tags=false
    |default=
    |link=none
    |format=template
    |introtemplate=SMW mod table/shared/intro_without_weight
    |template=SMW mod table
    |outrotemplate=SMW mod table/outro
    

    }}

    Affixes

    Affixes for jewels follow some special rules:

    • No item level requirement
    • No tiered affixes
    • Rare items can only roll 4 affixes, 2 prefixes and 2 suffixes each

    Prefixes

    List of prefix modifiers that can spawn on Jewels.

    {{#ask:

    Concept:Spawnable named prefix mods
    Has mod domain::11
    |?Has name=
    |?Has stat text
    |?Has mod group
    |?Has tag
    |limit=100
    |userparam=extra_rows=3, type=jewel
    |default=
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    |link=none
    |format=template
    |introtemplate=SMW mod table/jewel/intro
    |template=SMW mod table
    |outrotemplate=SMW mod table/outro
    

    }}

    Suffixes

    List of suffix modifiers that can spawn on Jewels.

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    Concept:Spawnable named suffix mods
    Has mod domain::11
    |?Has name=
    |?Has stat text
    |?Has mod group
    |?Has tag
    |limit=100
    |userparam=extra_rows=3, type=jewel
    |default=
    |sort=Has name
    |link=none
    |format=template
    |introtemplate=SMW mod table/jewel/intro
    |template=SMW mod table
    |outrotemplate=SMW mod table/outro
    

    }}

    1. Using the full respec granted by update, I removed all skills, leaving jewels in slots. Those supposed to increase attributes (easy to verify) didn't do so.