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Jewel

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Jewel
Also referred to as:
    Jewels in the player's stash

    Jewels are items that can be placed into jewel sockets in the passive skill tree, and can be removed or replaced at no cost. They grant certain buffs and abilities. Like most other items, jewels can be modified by orbs and are available in the four rarities. A rare jewel can have only four affixes instead of six.

    It is possible to have a jewel in an unallocated slot. Jewels in unallocated slots have no effect [1].

    Some unique jewels affect other passive nodes within a certain radius.

    Base Jewels

    There are three base jewel types. They don't differ in implicit modifiers or level requirement, but rather in the pool of modifiers that can spawn on them. Jewels can be found starting at item level 20, and used at any level.

    • Cobalt JewelCobalt JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    • Crimson JewelCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    • Viridian JewelViridian JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.

    Only magic, rare, and unique jewels can be found in loot. Normal jewels can be obtained by using an Orb of ScouringOrb of ScouringStack Size: 30Removes all properties from an itemRight click this item then left click on a magic or rare item to apply it.
    Shift click to unstack.
    .

    There is a fourth base type, Prismatic JewelPrismatic JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket., which can't be found. See its page for more information.

    Unique Jewels

    There are several unique jewels. Some are given as quest rewards, some are dropped and others can be only be gained through corrupting jewels.
    A jewel with a large radius

    Radius

    Some unique jewels may come with a radius in which a specific effect occurs. The radius modifier represents the following internal values:

    Size Value
    Small 800
    Medium 1200
    Large 1500

    NOTE: The passive skill nodes within the effective radius of a Threshold jewel do not have to be allocated to be counted as a stat required for the jewel. The stat requirement simply limits which jewel sockets can be used effectively.

    Corrupted

    The corrupted property can have the following effects on a jewel:

    • Turn into a rare jewel
    • Turn into a unique corrupted jewel with the same base item (see: list of unique jewels received by corruption)
    • Add an implicit modifier to the jewel
    • No effect (other than adding the corrupted property)

    Implicits mods

    List of corrupted modifiers that can spawn on Jewels.

    NameStatsSpawn Weighting
    AddedChaosDamageAbyssJewelCorruptedAdds 1 to (2-3) Chaos Damage to Attacksdefault 1000
    AddedChaosDamageJewelCorruptedAdds 1 to (2-3) Chaos Damage to Attacksjewel 1000
    default 0
    ChanceToBeCritAbyssJewelCorrupted_(3-5)% additional Chance to receive a Critical Strikedefault 1000
    ChanceToBeCritJewelCorrupted(3-5)% additional Chance to receive a Critical Strikejewel 1000
    default 0
    ChaosDamagePerCorruptedItemAbyssJewelCorrupted1% increased Chaos Damage for each Equipped Corrupted Itemdefault 1000
    ChaosDamagePerCorruptedItemJewelCorrupted1% increased Chaos Damage for each Equipped Corrupted Itemjewel 1000
    default 0
    ChaosResistAbyssJewelCorrupted+(1-3)% to Chaos Resistancedefault 1000
    ChaosResistJewelCorrupted+(1-3)% to Chaos Resistancejewel 1000
    default 0
    DamageWhileDeadAbyssJewelCorrupted(20-30)% increased Damage while Deaddefault 1000
    DamageWhileDeadJewelCorrupted(20-30)% increased Damage while Deadjewel 1000
    default 0
    IncreasedChargeDurationAbyssJewelCorrupted(3-7)% increased Endurance, Frenzy and Power Charge Durationdefault 1000
    IncreasedChargeDurationJewelCorrupted_(3-7)% increased Endurance, Frenzy and Power Charge Durationjewel 1000
    default 0
    LifeLeechRatePerCorruptedItemAbyssJewelCorrupted1% increased Life Leeched per second for each Equipped Corrupted Itemdefault 1000
    LifeLeechRatePerCorruptedItemJewelCorrupted1% increased Life Leeched per second for each Equipped Corrupted Itemjewel 1000
    default 0
    ManaLeechRatePerCorruptedItemAbyssJewelCorrupted1% increased Mana Leeched per second for each Equipped Corrupted Itemdefault 1000
    ManaLeechRatePerCorruptedItemJewelCorrupted1% increased Mana Leeched per second for each Equipped Corrupted Itemjewel 1000
    default 0
    ReducedCharacterSizeAbyssJewelCorrupted1% reduced Character Sizedefault 1000
    ReducedCharacterSizeJewelCorrupted1% reduced Character Sizejewel 1000
    default 0
    ReducedChillDurationAbyssJewelCorrupted(3-5)% reduced Chill Duration on Youdefault 1000
    ReducedChillDurationJewelCorrupted(3-5)% reduced Chill Duration on Youjewel 1000
    default 0
    ReducedFreezeDurationAbyssJewelCorrupted_(3-5)% reduced Freeze Duration on Youdefault 1000
    ReducedFreezeDurationJewelCorrupted(3-5)% reduced Freeze Duration on Youjewel 1000
    default 0
    ReducedIgniteDurationAbyssJewelCorrupted(3-5)% reduced Ignite Duration on Youdefault 1000
    ReducedIgniteDurationJewelCorrupted(3-5)% reduced Ignite Duration on Youjewel 1000
    default 0
    ReducedShockDurationAbyssJewelCorrupted(3-5)% reduced Shock Duration on Youdefault 1000
    ReducedShockDurationJewelCorrupted(3-5)% reduced Shock Duration on Youjewel 1000
    default 0
    SilenceImmunityAbyssJewelCorruptedYou cannot be Cursed with Silencedefault 1000
    SilenceImmunityJewelCorruptedYou cannot be Cursed with Silencejewel 1000
    default 0
    VaalSkillDamageAbyssJewelCorrupted(5-10)% increased Vaal Skill Damagedefault 1000
    VaalSkillDamageJewelCorrupted(5-10)% increased Vaal Skill Damagejewel 1000
    default 0

    Affixes

    Affixes for jewels follow some special rules:

    • No item level requirement
    • No tiered affixes
    • Rare items can only roll 4 affixes, 2 prefixes and 2 suffixes each

    Prefixes

    List of prefix modifiers that can spawn on Jewels. Modifiers from the same group can not spawn together.

    NameGroupStats
    BrutalSpecificWeaponDamage(14-16)% increased Physical Damage with Maces
    SinisterSpecificWeaponDamage(14-16)% increased Physical Damage with Axes
    ViciousSpecificWeaponDamage(14-16)% increased Physical Damage with Swords
    FierceSpecificWeaponDamage(14-16)% increased Physical Damage with Bows
    SavageSpecificWeaponDamage(14-16)% increased Physical Damage with Claws
    LethalSpecificWeaponDamage(14-16)% increased Physical Damage with Daggers
    CruelSpecificWeaponDamage(14-16)% increased Physical Damage with Wands
    JudgingSpecificWeaponDamage(14-16)% increased Physical Damage with Staves
    Soldier'sMeleeTypeDamage(12-14)% increased Physical Damage with One Handed Melee Weapons
    Champion'sMeleeTypeDamage(12-14)% increased Physical Damage with Two Handed Melee Weapons
    Gladiator'sMeleeTypeDamage(12-14)% increased Physical Weapon Damage while Dual Wielding
    Wizard'sSpellTypeDamage(14-16)% increased Spell Damage while wielding a Staff
    Sorcerer'sSpellTypeDamage(14-16)% increased Spell Damage while Dual Wielding
    Battlemage'sSpellTypeDamage(14-16)% increased Spell Damage while holding a Shield
    TrappingDamageForm(14-16)% increased Trap Damage
    SabotageDamageForm(14-16)% increased Mine Damage
    LeadershipDamageFormMinions deal (14-16)% increased Damage
    FlamingFireDamagePercentage(14-16)% increased Fire Damage
    ChillingColdDamagePercentage(14-16)% increased Cold Damage
    HummingLightningDamagePercentage(14-16)% increased Lightning Damage
    SharpenedPhysicalDamagePercent(14-16)% increased Physical Damage
    ChaoticChaosDamage(9-13)% increased Chaos Damage
    BeatingSpecificWeaponSpeed(6-8)% increased Attack Speed with Maces
    CleavingSpecificWeaponSpeed(6-8)% increased Attack Speed with Axes
    FencingSpecificWeaponSpeed(6-8)% increased Attack Speed with Swords
    VolleyingSpecificWeaponSpeed(6-8)% increased Attack Speed with Bows
    RippingSpecificWeaponSpeed(6-8)% increased Attack Speed with Claws
    SlicingSpecificWeaponSpeed(6-8)% increased Attack Speed with Daggers
    BluntSpecificWeaponSpeed(6-8)% increased Attack Speed with Staves
    JinxingSpecificWeaponSpeed(6-8)% increased Attack Speed with Wands
    Warrior'sMeleeTypeSpeed(4-6)% increased Attack Speed with Two Handed Melee Weapons
    HarmonicMeleeTypeSpeed(4-6)% increased Attack Speed while Dual Wielding
    ResonantMeleeTypeSpeed(3-5)% increased Cast Speed while Dual Wielding
    ChargingMeleeTypeSpeed(4-6)% increased Attack Speed while holding a Shield
    WardingMeleeTypeSpeed(3-5)% increased Cast Speed while holding a Shield
    Wright'sMeleeTypeSpeed(3-5)% increased Cast Speed while wielding a Staff
    HonedTrapThrowSpeed(6-8)% increased Trap Throwing Speed
    ArmingMineLaySpeed(6-8)% increased Mine Laying Speed
    FlankingMeleeTypeDamage(12-14)% increased Melee Physical Damage while holding a Shield
    PyromanticFireCastSpeed(3-5)% increased Cast Speed with Fire Skills
    Bandit'sMeleeTypeSpeed(4-6)% increased Attack Speed with One Handed Melee Weapons
    CryomanticColdCastSpeed(3-5)% increased Cast Speed with Cold Skills
    ElectromanticLightningCastSpeed(3-5)% increased Cast Speed with Lightning Skills
    VividMaximumLifeIncreasePercent(5-7)% increased maximum Life
    EnlightenedMaximumManaIncreasePercent(6-8)% increased maximum Mana
    EnergeticManaRegeneration(12-15)% increased Mana Regeneration Rate
    ShimmeringEnergyShieldPercent(6-8)% increased maximum Energy Shield
    HungeringLifeLeech(0.2-0.4)% of Physical Attack Damage Leeched as Life
    ThirstingManaLeech(0.2-0.4)% of Physical Attack Damage Leeched as Mana
    ArmouredIncreasedPhysicalDamageReductionRatingPercent(14-18)% increased Armour
    EvasiveEvasionRatingPercent(14-18)% increased Evasion Rating
    HarmingMeleeTypeCritChance(14-18)% increased Critical Strike Chance with One Handed Melee Weapons
    SunderingMeleeTypeCritChance(14-18)% increased Critical Strike Chance with Two Handed Melee Weapons
    TechnicalMeleeTypeCritChance(14-18)% increased Weapon Critical Strike Chance while Dual Wielding
    IncineratingFireCritChance(14-18)% increased Critical Strike Chance with Fire Skills
    AvalanchingColdCritChance(14-18)% increased Critical Strike Chance with Cold Skills
    ThunderingLightningCritChance(14-18)% increased Critical Strike Chance with Lightning Skills
    PiercingMeleeTypeCritMultiplier+(15-18)% to Critical Strike Multiplier with One Handed Melee Weapons
    RupturingMeleeTypeCritMultiplier+(15-18)% to Critical Strike Multiplier with Two Handed Melee Weapons
    PuncturingMeleeTypeCritMultiplier+(15-18)% to Critical Strike Multiplier while Dual Wielding
    InfernalFireCritMultiplier+(15-18)% to Critical Strike Multiplier with Fire Skills
    ArcticColdCritMultiplier+(15-18)% to Critical Strike Multiplier with Cold Skills
    SurgingLightningCritMultiplier+(15-18)% to Critical Strike Multiplier with Lightning Skills
    ParryingFormBlock1% additional Block Chance while Dual Wielding
    ShieldingFormBlock+1% Chance to Block with Shields
    DeflectingFormBlock1% additional Chance to Block with Staves
    DissipatingFormSpellBlock1% additional Chance to Block Spells while Dual Wielding
    ThwartingFormSpellBlock1% additional Chance to Block Spells with Shields
    HaltingFormSpellBlock1% additional Chance to Block Spells with Staves
    SereneEnergyShieldDelay(4-6)% faster start of Energy Shield Recharge
    FeveredEnergyShieldRegeneration(6-8)% increased Energy Shield Recharge Rate
    Master'sMinionLifeMinions have (8-12)% increased maximum Life
    Shaman'sTotemDamage(12-16)% increased Totem Damage
    CarvedIncreasedTotemLife(8-12)% increased Totem Life

    Suffixes

    List of suffix modifiers that can spawn on Jewels. Modifiers from the same group can not spawn together.

    NameGroupStats
    of CombatDamageForm(10-12)% increased Melee Damage
    of ArcheryDamageForm(10-12)% increased Projectile Damage
    of MysticismDamageForm(10-12)% increased Spell Damage
    of WoundingDamageForm(8-10)% increased Damage
    of EntropyDegenerationDamage(10-12)% increased Damage over Time
    of BlastingAreaDamage(10-12)% increased Area Damage
    of BerserkingIncreasedAttackSpeed(3-5)% increased Attack Speed
    of EnchantingIncreasedCastSpeed(2-4)% increased Cast Speed
    of SoaringProjectileSpeed(6-8)% increased Projectile Speed
    of ZealAttackCastSpeed(2-4)% increased Attack and Cast Speed
    of DexterityDexterity+(12-16) to Dexterity
    of StrengthStrength+(12-16) to Strength
    of IntelligenceIntelligence+(12-16) to Intelligence
    of AthleticsStrengthDexterity+(8-10) to Strength and Dexterity
    of SpiritStrengthIntelligence+(8-10) to Strength and Intelligence
    of CunningDexterityIntelligence+(8-10) to Dexterity and Intelligence
    of AdaptionAllAttributes+(6-8) to all Attributes
    of RejuvenationLifeGainPerTarget+(2-3) Life gained for each Enemy hit by your Attacks
    of AbsorptionManaGainPerTarget+(1-2) Mana gained for each Enemy hit by your Attacks
    of FocusEnergyShieldGainPerTarget+(2-3) Energy Shield gained for each Enemy hit by your Attacks
    of RaidingItemFoundRarityIncrease(4-6)% increased Rarity of Items found
    of PrecisionIncreasedAccuracyPercent(10-14)% increased Accuracy Rating
    of DeadlinessAccuracyAndCrits(6-10)% increased Accuracy Rating
    (6-10)% increased Global Critical Strike Chance
    of MenaceCriticalStrikeChanceIncrease(8-12)% increased Global Critical Strike Chance
    of PotencyCriticalStrikeMultiplier+(9-12)% to Global Critical Strike Multiplier
    of WeightFormCritChance(10-14)% increased Melee Critical Strike Chance
    of AnnihilationFormCritChance(10-14)% increased Critical Strike Chance for Spells
    of the ApocalypseElementalCritChance(10-14)% increased Critical Strike Chance with Elemental Skills
    of DemolishingFormCritMultiplier+(12-15)% to Melee Critical Strike Multiplier
    of UnmakingFormCritMultiplier+(12-15)% to Critical Strike Multiplier for Spells
    of the ElementsElementalCritMultiplier+(12-15)% to Critical Strike Multiplier with Elemental Skills
    of the DragonFireResistance+(12-15)% to Fire Resistance
    of the BeastColdResistance+(12-15)% to Cold Resistance
    of GroundingLightningResistance+(12-15)% to Lightning Resistance
    of the HearthFireAndColdResistance+(10-12)% to Fire and Cold Resistances
    of InsulationFireAndLightningResistance+(10-12)% to Fire and Lightning Resistances
    of ShelterColdAndLightningResistance+(10-12)% to Cold and Lightning Resistances
    of ResistanceAllResistances+(8-10)% to all Elemental Resistances
    of OrderChaosResistance+(7-13)% to Chaos Resistance
    of StunningStunDurationIncreasePercent(10-14)% increased Stun Duration on Enemies
    of EfficiencyManaCostReduction(3-5)% reduced Mana Cost of Skills
    of RecoveryStunRecovery(10-14)% increased Stun and Block Recovery
    of FendingKnockback(4-6)% chance to Knock Enemies Back on hit
    of FreezingAilmentChanceAndDuration(3-5)% chance to Freeze
    (12-16)% increased Freeze Duration on Enemies
    of ShockingAilmentChanceAndDuration(3-5)% chance to Shock
    (12-16)% increased Shock Duration on Enemies
    of BurningAilmentChanceAndDuration(3-5)% chance to Ignite
    (6-8)% increased Ignite Duration on Enemies
    of the WallMinionBlockChanceMinions have (2-4)% Chance to Block
    of ResilienceMinionElementalResistancesMinions have +(6-10)% to all Elemental Resistances
    of RunesTotemElementalResistancesTotems gain +(6-10)% to all Elemental Resistances
    of PoisoningAilmentChanceAndDuration(3-5)% chance to Poison on Hit
    (6-8)% increased Poison Duration
    of BleedingAilmentChanceAndDurationAttacks have (3-5)% chance to cause Bleeding
    (12-16)% increased Bleeding Duration
    of VenomPoisonDamage(16-20)% increased Damage with Poison
    of HaemophiliaBleedingDamage(16-20)% increased Damage with Bleeding
    of CombustingBurnDamage(16-20)% increased Burning Damage
    1. Using the full respec granted by update, I removed all skills, leaving jewels in slots. Those supposed to increase attributes (easy to verify) didn't do so.