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Jewel

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Jewel
Also referred to as:
    Jewels in the player's stash

    Jewels are items that can be placed into jewel sockets in the passive skill tree, and can be removed or replaced at no cost. They grant certain buffs and abilities. Like most other items, jewels can be modified by orbs and are available in the four rarities. A rare jewel can have only four affixes instead of six.

    It is possible to have a jewel in an unallocated slot. Jewels in unallocated slots have no effect [1].

    Some unique jewels affect other passive nodes within a certain radius.

    Abyss jewels are special types of jewels that can be socketed into jewel sockets as well as abyssal socket in items.

    Base Jewels

    There are three base jewel types. They don't differ in implicit modifiers or level requirement, but rather in the pool of modifiers that can spawn on them. Jewels can be found starting at item level 20, and used at any level.

    • Cobalt JewelCobalt JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    • Crimson JewelCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    • Viridian JewelViridian JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.

    Only magic, rare, and unique jewels can be found in loot. Normal jewels can be obtained by using an Orb of ScouringOrb of ScouringStack Size: 30Removes all modifiers from an itemRight click this item then left click on a magic or rare item to apply it.
    Shift click to unstack.
    .

    There is a fourth base type, Prismatic JewelPrismatic JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket., which can't be found. See its page for more information.

    Abyss Jewels

    Abyss jewels can be found as drops from an Abyss. They behave mostly like jewels, except that they can also be socketed into equipment with abyssal sockets. Abyss jewels have different modifiers it can roll from regular jewels.

    • Ghastly Eye JewelGhastly Eye JewelPlace into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    • Hypnotic Eye JewelHypnotic Eye JewelPlace into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    • Murderous Eye JewelMurderous Eye JewelPlace into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    • Searching Eye JewelSearching Eye JewelPlace into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.

    Unlike regular jewels, abyss jewel mods are item level dependent.

    Unique Jewels

    There are several unique jewels. Some are given as quest rewards, some are dropped and others can be only be gained through corrupting jewels.

    A jewel with a large radius

    Radius

    Some unique jewels may come with a radius in which a specific effect occurs. The radius modifier represents the following internal values:

    Size Value
    Small 800
    Medium 1200
    Large 1500

    NOTE: The passive skill nodes within the effective radius of a Threshold jewel do not have to be allocated to be counted as a stat required for the jewel. The stat requirement simply limits which jewel sockets can be used effectively.

    Corrupted

    The corrupted property can have the following effects on a jewel:

    • Turn into a rare jewel
    • Turn into a Vaal-exclusive unique jewel with the same base item (see: list of unique jewels received by corruption)
    • Add an implicit modifier to the jewel
    • No effect (other than adding the corrupted property)

    Implicits mods

    List of corrupted modifiers that can spawn on Jewels.

    NameStatsSpawn Weighting
    V2CorruptedBloodImmunityCorruptedCorrupted Blood cannot be inflicted on youjewel 1000
    default 0
    V2HinderImmunityCorruptedYou cannot be Hinderedjewel 1000
    default 0
    V2IncreasedAilmentEffectOnEnemiesCorrupted(5-7)% increased Effect of non-Damaging Ailments on Enemiesjewel 1000
    default 0
    V2IncreasedAreaOfEffectCorrupted(4-5)% increased Area of Effectjewel 1000
    default 0
    V2IncreasedCriticalStrikeChanceCorrupted_(8-10)% increased Global Critical Strike Chancejewel 1000
    default 0
    V2IncreasedDamageJewelCorrupted___(4-5)% increased Damagejewel 1000
    default 0
    V2MaimImmunityCorruptedYou cannot be Maimedjewel 1000
    default 0
    V2MinionDamageCorruptedMinions deal (4-5)% increased Damagejewel 1000
    default 0
    V2ReducedManaReservationCorrupted1% reduced Mana Reservedjewel 1000
    default 0
    V2SilenceImmunityJewelCorruptedYou cannot be Cursed with Silencejewel 1000
    default 0

    Affixes

    Affixes for jewels follow some special rules:

    • No item level requirement
    • No tiered affixes
    • Rare items can only roll 4 affixes, 2 prefixes and 2 suffixes each

    Prefixes

    List of prefix modifiers that can spawn on Jewels. Modifiers from the same group can not spawn together.

    NameGroupStatsTagsSpawn Weighting
    BrutalSpecificWeaponDamage(14-16)% increased Physical Damage with Macesphysical, attack, mace, specific_weapon, melee_modmace 500
    specific_weapon 0
    not_str 0
    default 500
    SinisterSpecificWeaponDamage(14-16)% increased Physical Damage with Axesphysical, attack, axe, specific_weapon, melee_modaxe 500
    specific_weapon 0
    not_int 500
    default 0
    ViciousSpecificWeaponDamage(14-16)% increased Physical Damage with Swordsphysical, attack, sword, specific_weapon, melee_modsword 500
    specific_weapon 0
    not_int 500
    default 0
    FierceSpecificWeaponDamage(14-16)% increased Physical Damage with Bowsphysical, attack, bow, specific_weapon, two_handed_modone_handed_mod 0
    melee_mod 0
    dual_wielding_mod 0
    shield_mod 0
    bow 500
    specific_weapon 0
    not_dex 0
    default 500
    SavageSpecificWeaponDamage(14-16)% increased Physical Damage with Clawsphysical, attack, claw, specific_weapon, one_handed_mod, melee_modtwo_handed_mod 0
    claw 500
    specific_weapon 0
    not_dex 0
    default 500
    LethalSpecificWeaponDamage(14-16)% increased Physical Damage with Daggersphysical, attack, dagger, specific_weapon, one_handed_mod, melee_modtwo_handed_mod 0
    dagger 500
    specific_weapon 0
    not_dex 0
    default 500
    CruelSpecificWeaponDamage(14-16)% increased Physical Damage with Wandsphysical, attack, wand, specific_weapon, one_handed_modmelee_mod 0
    two_handed_mod 0
    wand 500
    specific_weapon 0
    not_int 0
    default 500
    JudgingSpecificWeaponDamage(14-16)% increased Physical Damage with Stavesphysical, attack, staff, specific_weapon, two_handed_mod, melee_modone_handed_mod 0
    dual_wielding_mod 0
    shield_mod 0
    staff 500
    specific_weapon 0
    not_str 0
    default 500
    Soldier'sMeleeTypeDamage(12-14)% increased Physical Damage with One Handed Melee Weaponsphysical, attack, one_handed_mod, melee_modtwo_handed_mod 0
    wand 0
    not_int 500
    default 0
    Champion'sMeleeTypeDamage(12-14)% increased Physical Damage with Two Handed Melee Weaponsphysical, attack, two_handed_mod, melee_modbow 0
    wand 0
    one_handed_mod 0
    dual_wielding_mod 0
    shield_mod 0
    not_int 500
    default 0
    Gladiator'sMeleeTypeDamage(12-14)% increased Physical Weapon Damage while Dual Wieldingphysical, attack, dual_wielding_modshield_mod 0
    two_handed_mod 0
    not_int 500
    default 0
    Wizard'sSpellTypeDamage(14-16)% increased Spell Damage while wielding a Staffcaster, staff, specific_weapon, two_handed_modone_handed_mod 0
    staff 500
    specific_weapon 0
    shield_mod 0
    dual_wielding_mod 0
    not_int 0
    default 500
    Sorcerer'sSpellTypeDamage(14-16)% increased Spell Damage while Dual Wieldingcaster, dual_wielding_modshield_mod 0
    two_handed_mod 0
    not_int 0
    default 500
    Battlemage'sSpellTypeDamage(14-16)% increased Spell Damage while holding a Shieldcaster, shield_modtwo_handed_mod 0
    dual_wielding_mod 0
    bow 0
    staff 0
    not_int 0
    default 500
    TrappingDamageForm(14-16)% increased Trap DamageN/Anot_str 500
    default 0
    SabotageDamageForm(14-16)% increased Mine DamageN/Anot_str 500
    default 0
    LeadershipDamageFormMinions deal (14-16)% increased Damageminionnot_int 0
    default 500
    FlamingFireDamagePercentage(14-16)% increased Fire Damagefirenot_str 400
    default 500
    ChillingColdDamagePercentage(14-16)% increased Cold Damagecoldnot_dex 400
    default 500
    HummingLightningDamagePercentage(14-16)% increased Lightning Damagelightningnot_int 400
    default 500
    SharpenedPhysicalDamagePercent(14-16)% increased Global Physical Damagephysicaldefault 500
    ChaoticChaosDamage(9-13)% increased Chaos Damagechaosdefault 200
    BeatingSpecificWeaponSpeed(6-8)% increased Attack Speed with Macesattack, speed, mace, specific_weapon, melee_modmace 500
    specific_weapon 0
    not_str 0
    default 500
    CleavingSpecificWeaponSpeed(6-8)% increased Attack Speed with Axesattack, speed, axe, specific_weapon, melee_modaxe 500
    specific_weapon 0
    not_int 500
    default 0
    FencingSpecificWeaponSpeed(6-8)% increased Attack Speed with Swordsattack, speed, sword, specific_weapon, melee_modsword 500
    specific_weapon 0
    not_int 500
    default 0
    VolleyingSpecificWeaponSpeed(6-8)% increased Attack Speed with Bowsattack, speed, bow, specific_weapon, two_handed_modone_handed_mod 0
    melee_mod 0
    dual_wielding_mod 0
    shield_mod 0
    bow 500
    specific_weapon 0
    not_dex 0
    default 500
    RippingSpecificWeaponSpeed(6-8)% increased Attack Speed with Clawsattack, speed, claw, specific_weapon, one_handed_mod, melee_modtwo_handed_mod 0
    claw 500
    specific_weapon 0
    not_dex 0
    default 500
    SlicingSpecificWeaponSpeed(6-8)% increased Attack Speed with Daggersattack, speed, dagger, specific_weapon, one_handed_mod, melee_modtwo_handed_mod 0
    dagger 500
    specific_weapon 0
    not_dex 0
    default 500
    BluntSpecificWeaponSpeed(6-8)% increased Attack Speed with Stavesattack, speed, staff, specific_weapon, two_handed_mod, melee_modone_handed_mod 0
    dual_wielding_mod 0
    shield_mod 0
    staff 500
    specific_weapon 0
    not_str 0
    default 500
    JinxingSpecificWeaponSpeed(6-8)% increased Attack Speed with Wandsattack, speed, wand, specific_weapon, one_handed_modmelee_mod 0
    two_handed_mod 0
    wand 500
    specific_weapon 0
    not_int 0
    default 500
    Warrior'sMeleeTypeSpeed(4-6)% increased Attack Speed with Two Handed Melee Weaponsattack, speed, two_handed_mod, melee_modone_handed_mod 0
    dual_wielding_mod 0
    shield_mod 0
    bow 0
    not_int 500
    default 0
    HarmonicMeleeTypeSpeed(4-6)% increased Attack Speed while Dual Wieldingattack, speed, dual_wielding_modshield_mod 0
    two_handed_mod 0
    default 500
    ResonantMeleeTypeSpeed(3-5)% increased Cast Speed while Dual Wieldingcaster, speed, dual_wielding_modshield_mod 0
    two_handed_mod 0
    not_int 0
    default 500
    ChargingMeleeTypeSpeed(4-6)% increased Attack Speed while holding a Shieldattack, speed, shield_modtwo_handed_mod 0
    dual_wielding_mod 0
    not_int 500
    default 400
    WardingMeleeTypeSpeed(3-5)% increased Cast Speed while holding a Shieldcaster, speed, shield_modtwo_handed_mod 0
    dual_wielding_mod 0
    not_int 0
    default 500
    Wright'sMeleeTypeSpeed(3-5)% increased Cast Speed while wielding a Staffcaster, speed, staff, specific_weapon, two_handed_modone_handed_mod 0
    dual_wielding_mod 0
    shield_mod 0
    staff 500
    specific_weapon 0
    not_int 0
    default 500
    HonedTrapThrowSpeed(6-8)% increased Trap Throwing Speedspeednot_str 250
    default 0
    ArmingMineLaySpeed(6-8)% increased Mine Laying Speedspeednot_str 250
    default 0
    FlankingMeleeTypeDamage(12-14)% increased Melee Physical Damage while holding a Shieldphysical, attack, shield_mod, melee_modbow 0
    wand 0
    dual_wielding_mod 0
    two_handed_mod 0
    not_int 500
    default 0
    PyromanticFireCastSpeed(3-5)% increased Cast Speed with Fire Skillscaster, fire, speednot_int 0
    default 500
    Bandit'sMeleeTypeSpeed(4-6)% increased Attack Speed with One Handed Melee Weaponsattack, speed, one_handed_mod, melee_modtwo_handed_mod 0
    wand 0
    not_int 500
    default 0
    CryomanticColdCastSpeed(3-5)% increased Cast Speed with Cold Skillscaster, cold, speednot_int 0
    default 500
    ElectromanticLightningCastSpeed(3-5)% increased Cast Speed with Lightning Skillscaster, lightning, speednot_int 0
    default 500
    VividMaximumLifeIncreasePercent(5-7)% increased maximum Lifelifenot_str 350
    default 500
    EnlightenedMaximumManaIncreasePercent(6-8)% increased maximum Manamananot_str 500
    default 250
    EnergeticManaRegeneration(12-15)% increased Mana Regeneration Ratemananot_int 250
    default 500
    ShimmeringEnergyShieldPercent(6-8)% increased maximum Energy Shielddefencesnot_int 0
    default 500
    HungeringLifeLeech(0.2-0.4)% of Physical Attack Damage Leeched as Lifelife, physical, attacknot_str 0
    default 500
    ThirstingManaLeech(0.2-0.4)% of Physical Attack Damage Leeched as Manaphysical, attack, mananot_dex 0
    default 500
    ArmouredIncreasedPhysicalDamageReductionRatingPercent(14-18)% increased Armourdefencesnot_str 0
    default 500
    EvasiveEvasionRatingPercent(14-18)% increased Evasion Ratingdefencesnot_dex 0
    default 500
    HarmingMeleeTypeCritChance(14-18)% increased Critical Strike Chance with One Handed Melee Weaponsattack, one_handed_mod, melee_modwand 0
    two_handed_mod 0
    not_int 250
    default 0
    SunderingMeleeTypeCritChance(14-18)% increased Critical Strike Chance with Two Handed Melee Weaponsattack, two_handed_mod, melee_modbow 0
    one_handed_mod 0
    shield_mod 0
    dual_wielding_mod 0
    not_int 250
    default 0
    TechnicalMeleeTypeCritChance(14-18)% increased Weapon Critical Strike Chance while Dual Wieldingattack, dual_wielding_modshield_mod 0
    two_handed_mod 0
    not_int 250
    default 0
    IncineratingFireCritChance(14-18)% increased Critical Strike Chance with Fire Skillsfirenot_str 200
    default 250
    AvalanchingColdCritChance(14-18)% increased Critical Strike Chance with Cold Skillscoldnot_dex 200
    default 250
    ThunderingLightningCritChance(14-18)% increased Critical Strike Chance with Lightning Skillslightningnot_int 200
    default 250
    PiercingMeleeTypeCritMultiplier+(15-18)% to Critical Strike Multiplier with One Handed Melee Weaponsattack, melee_mod, one_handed_modwand 0
    two_handed_mod 0
    not_int 250
    default 0
    RupturingMeleeTypeCritMultiplier+(15-18)% to Critical Strike Multiplier with Two Handed Melee Weaponsattack, two_handed_mod, melee_modbow 0
    one_handed_mod 0
    shield_mod 0
    dual_wielding_mod 0
    not_int 250
    default 0
    PuncturingMeleeTypeCritMultiplier+(15-18)% to Critical Strike Multiplier while Dual Wieldingattack, dual_wielding_modshield_mod 0
    two_handed_mod 0
    not_int 250
    default 0
    InfernalFireCritMultiplier+(15-18)% to Critical Strike Multiplier with Fire Skillsfirenot_str 200
    default 250
    ArcticColdCritMultiplier+(15-18)% to Critical Strike Multiplier with Cold Skillscoldnot_dex 200
    default 250
    SurgingLightningCritMultiplier+(15-18)% to Critical Strike Multiplier with Lightning Skillslightningnot_int 200
    default 250
    ParryingFormBlock+1% Chance to Block Attack Damage while Dual Wieldingdual_wielding_modstaff 0
    two_handed_mod 0
    shield_mod 0
    default 350
    ShieldingFormBlock+1% Chance to Block Attack Damage while holding a Shieldshield_modtwo_handed_mod 0
    dual_wielding_mod 0
    default 350
    DeflectingFormBlock+1% Chance to Block Attack Damage while wielding a Staffstaff, specific_weapon, two_handed_modone_handed_mod 0
    staff 350
    specific_weapon 0
    shield_mod 0
    dual_wielding_mod 0
    not_dex 350
    default 0
    DissipatingFormSpellBlock+1% Chance to Block Spell Damage while Dual Wieldingdual_wielding_modtwo_handed_mod 0
    shield_mod 0
    default 350
    ThwartingFormSpellBlock+1% Chance to Block Spell Damage while holding a Shieldshield_modtwo_handed_mod 0
    dual_wielding_mod 0
    default 350
    HaltingFormSpellBlock+1% Chance to Block Spell Damage while wielding a Staffstaff, specific_weapon, two_handed_modone_handed_mod 0
    staff 350
    specific_weapon 0
    shield_mod 0
    dual_wielding_mod 0
    not_dex 350
    default 0
    SereneEnergyShieldDelay(4-6)% faster start of Energy Shield Rechargedefencesnot_int 0
    default 500
    FeveredEnergyShieldRegeneration(6-8)% increased Energy Shield Recharge Ratedefencesnot_int 0
    default 500
    Master'sMinionLifeMinions have (8-12)% increased maximum Lifeminionnot_int 0
    default 350
    Shaman'sTotemDamage(12-16)% increased Totem DamageN/Anot_str 250
    default 350
    CarvedIncreasedTotemLife(8-12)% increased Totem Lifelifenot_str 250
    default 350

    Suffixes

    List of suffix modifiers that can spawn on Jewels. Modifiers from the same group can not spawn together.

    NameGroupStatsTagsSpawn Weighting
    of CombatDamageForm(10-12)% increased Melee Damageattack, melee_modbow 0
    wand 0
    not_int 500
    default 0
    of ArcheryDamageForm(10-12)% increased Projectile DamageN/Anot_dex 400
    default 500
    of MysticismDamageForm(10-12)% increased Spell Damagecasternot_int 0
    default 500
    of WoundingDamageForm(8-10)% increased DamageN/Adefault 350
    of EntropyDegenerationDamage(10-12)% increased Damage over TimeN/Adefault 500
    of BlastingAreaDamage(10-12)% increased Area DamageN/Adefault 500
    of BerserkingIncreasedAttackSpeed(3-5)% increased Attack Speedattack, speeddefault 500
    of EnchantingIncreasedCastSpeed(2-4)% increased Cast Speedcaster, speednot_int 0
    default 500
    of SoaringProjectileSpeed(6-8)% increased Projectile Speedspeednot_dex 300
    default 500
    of ZealAttackCastSpeed(2-4)% increased Attack and Cast Speedattack, caster, speeddefault 350
    of DexterityDexterity+(12-16) to DexterityN/Anot_dex 300
    default 500
    of StrengthStrength+(12-16) to StrengthN/Anot_str 300
    default 500
    of IntelligenceIntelligence+(12-16) to IntelligenceN/Anot_int 300
    default 500
    of AthleticsStrengthDexterity+(8-10) to Strength and DexterityN/Anot_int 450
    default 250
    of SpiritStrengthIntelligence+(8-10) to Strength and IntelligenceN/Anot_dex 450
    default 250
    of CunningDexterityIntelligence+(8-10) to Dexterity and IntelligenceN/Anot_str 450
    default 250
    of AdaptionAllAttributes+(6-8) to all AttributesN/Adefault 300
    of RejuvenationLifeGainPerTarget+(2-3) Life gained for each Enemy hit by your Attackslife, attacknot_str 0
    default 500
    of AbsorptionManaGainPerTarget+(1-2) Mana gained for each Enemy hit by your Attacksattack, mananot_dex 0
    default 500
    of FocusEnergyShieldGainPerTarget+(2-3) Energy Shield gained for each Enemy hit by your Attacksdefencesnot_int 0
    default 500
    of RaidingItemFoundRarityIncrease(4-6)% increased Rarity of Items foundN/Adefault 150
    of PrecisionIncreasedAccuracyPercent(10-14)% increased Global Accuracy Ratingattacknot_dex 0
    default 500
    of DeadlinessAccuracyAndCrits(6-10)% increased Global Accuracy Rating
    (6-10)% increased Global Critical Strike Chance
    attacknot_dex 0
    default 150
    of MenaceCriticalStrikeChanceIncrease(8-12)% increased Global Critical Strike Chanceattackdefault 250
    of PotencyCriticalStrikeMultiplier+(9-12)% to Global Critical Strike MultiplierN/Adefault 250
    of WeightFormCritChance(10-14)% increased Melee Critical Strike Chanceattack, melee_modbow 0
    wand 0
    not_int 250
    default 0
    of AnnihilationFormCritChance(10-14)% increased Critical Strike Chance for Spellscasternot_int 0
    default 250
    of the ApocalypseElementalCritChance(10-14)% increased Critical Strike Chance with Elemental Skillselementaldefault 100
    of DemolishingFormCritMultiplier+(12-15)% to Melee Critical Strike Multiplierattack, melee_modbow 0
    wand 0
    not_int 250
    default 0
    of UnmakingFormCritMultiplier+(12-15)% to Critical Strike Multiplier for Spellscasternot_int 0
    default 250
    of the ElementsElementalCritMultiplier+(12-15)% to Critical Strike Multiplier with Elemental Skillselementaldefault 100
    of the DragonFireResistance+(12-15)% to Fire Resistancefirenot_str 300
    default 500
    of the BeastColdResistance+(12-15)% to Cold Resistancecoldnot_dex 300
    default 500
    of GroundingLightningResistance+(12-15)% to Lightning Resistancelightningnot_int 300
    default 500
    of the HearthFireAndColdResistance+(10-12)% to Fire and Cold Resistancesfire, coldnot_int 450
    default 250
    of InsulationFireAndLightningResistance+(10-12)% to Fire and Lightning Resistancesfire, lightningnot_dex 450
    default 250
    of ShelterColdAndLightningResistance+(10-12)% to Cold and Lightning Resistancescold, lightningnot_str 450
    default 250
    of ResistanceAllResistances+(8-10)% to all Elemental Resistanceselementaldefault 300
    of OrderChaosResistance+(7-13)% to Chaos Resistancechaosdefault 100
    of StunningStunDurationIncreasePercent(10-14)% increased Stun Duration on EnemiesN/Anot_str 200
    default 400
    of EfficiencyManaCostReduction(3-5)% reduced Mana Cost of Skillsmanadefault 500
    of RecoveryStunRecovery(10-14)% increased Stun and Block RecoveryN/Anot_str 200
    default 400
    of FendingKnockback(4-6)% chance to Knock Enemies Back on hitN/Adefault 250
    of FreezingAilmentChanceAndDuration(3-5)% chance to Freeze
    (12-16)% increased Freeze Duration on Enemies
    coldnot_dex 250
    default 350
    of ShockingAilmentChanceAndDuration(3-5)% chance to Shock
    (12-16)% increased Shock Duration on Enemies
    lightningnot_int 250
    default 350
    of BurningAilmentChanceAndDuration(3-5)% chance to Ignite
    (6-8)% increased Ignite Duration on Enemies
    firenot_str 250
    default 350
    of the WallMinionBlockChanceMinions have +(2-4)% Chance to Block Attack Damageminionnot_int 0
    default 350
    of ResilienceMinionElementalResistancesMinions have +(6-10)% to all Elemental Resistancesminion, elementalnot_int 0
    default 350
    of RunesTotemElementalResistancesTotems gain +(6-10)% to all Elemental Resistanceselementalnot_str 250
    default 350
    of PoisoningAilmentChanceAndDuration(3-5)% chance to Poison on Hit
    (6-8)% increased Poison Duration
    poisonnot_dex 250
    default 350
    of BleedingAilmentChanceAndDurationAttacks have (3-5)% chance to cause Bleeding
    (12-16)% increased Bleeding Duration
    bleednot_str 250
    default 350
    of VenomPoisonDamage(16-20)% increased Damage with Poisonpoisonnot_dex 250
    default 500
    of HaemophiliaBleedingDamage(16-20)% increased Damage with Bleedingbleednot_str 250
    default 500
    of CombustingBurnDamage(16-20)% increased Burning Damagefiredefault 500
    JewelChaosNonAilmentDamageOverTimeMultiplier2DamageOverTimeMultiplier+(3-4)% to Non-Ailment Chaos Damage over Time MultiplierN/Anot_str 300
    default 0
    JewelColdDamageOverTimeMultiplier1DamageOverTimeMultiplier+(3-4)% to Cold Damage over Time MultiplierN/Anot_str 300
    default 0
    1. Using the full respec granted by update, I removed all skills, leaving jewels in slots. Those supposed to increase attributes (easy to verify) didn't do so.