A system has been added that will automatically add divination cards and other items to the item acquisition sections where appropriate. Entries added by this system will be shown as automatic in the item acquisition section.

Some pages will need to be updated to include upgraded_from_disabled=true if they are not eligible for the system.

Some further details on what needs to be done can be found on Path of Exile Wiki:To-do list/Automatic upgraded from and issues can be posted on the talk page.

Jagged Fossil

From Path of Exile Wiki
Jump to: navigation, search

Jagged FossilMore Physical modifiers
No Chaos modifiers
Place in a Resonator to influence item crafting.
Jagged Fossil inventory icon.png
Acquisition
Level: 1
League(s): Delve
Can only drop in the Azurite Mine.
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Stackable Currency
Metadata ID: Metadata/Items/Currency/CurrencyDelveCraftingPhysical
Jagged Fossil is a fossil type.

Item acquisition
Questionmark.png

This item is restricted to areas with the league flag for Delve active. There are additional ways to acquire league-restricted items, see League-specific unique items for more details. Can only drop in the Azurite Mine.

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
Type
5Emperor's LuckEmperor's Luck55x CurrencyThe house always wins.random Currency (5x)Automatic

Can be acquired in one of two ways:

Spawn Weight Multipliers

Using this fossil multiplies the spawn weights of all modifiers with chaos tags by 0, poison tags by 0, bleed tags by 5, and physical tags by 10.

Added Mods

The following mods are added to the crafting pool when using this fossil:

NameGeneration TypeGroupFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of the UndergroundSuffixChanceToIntimidateOnHit115% chance to Intimidate Enemies for 4 seconds on Hitabyss_jewel 0
jewel 0
weapon 2000
default 0
SubterraneanPrefixReducedPhysicalDamageTaken1(3-5)% additional Physical Damage Reductionabyss_jewel 0
jewel 0
shield 2000
quiver 2000
default 0
of the UndergroundSuffixAdditionalPhysicalDamageReductionWhileMoving1(3-5)% additional Physical Damage Reduction while movingabyss_jewel 0
jewel 0
boots 2000
default 0
SubterraneanPrefixAddedPhysicalDamage1Adds (6-8) to (9-11) Physical Damageabyss_jewel 0
jewel 0
gloves 2000
default 0
SubterraneanPrefixPhysicalDamageLifeLeech10.2% of Physical Damage Leeched as Lifeabyss_jewel 0
jewel 0
ring 600
default 0
of the UndergroundSuffixLocalDisplayNearbyEnemyPhysicalDamageTaken1Nearby Enemies take 9% increased Physical Damage
9% increased Physical Damage taken
abyss_jewel 0
jewel 0
helmet 2000
default 0
SubterraneanPrefixPhysicalDamagePercent1(20-30)% increased Global Physical Damageabyss_jewel 0
jewel 0
amulet 2000
belt 2000
default 0
SubterraneanPrefixPhysicalDamageOverTimeTaken1(2-1)% reduced Physical Damage taken over timejewel 1000
abyss_jewel 1000
default 0
of the UndergroundSuffixFlatPhysicalDamageTaken1-(34-20) Physical Damage takenabyss_jewel 0
jewel 0
body_armour 2000
default 0
of the UndergroundSuffixFlatPhysicalDamageTaken30-(49-35) Physical Damage takenabyss_jewel 0
jewel 0
body_armour 2000
default 0
of the UndergroundSuffixFlatPhysicalDamageTaken60-(75-50) Physical Damage takenabyss_jewel 0
jewel 0
body_armour 2000
default 0


Version history

Version Changes
3.4.0
  • Introduced to the game.