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Ivory Temple Map (War for the Atlas)

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Ivory Temple MapMap Level: 72
Map Tier: 5
Guild Character: m
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Ivory Temple Map (War for the Atlas) inventory icon.png
Acquisition
Level: 72
DROP DISABLED
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsIvoryTemple

Ivory Temple
Map area
No Waypoint
IdMapWorldsIvoryTemple
Act11
Area level72
BossesPlatinia
Auriot
Rhodion
Pallias
Argient
Rheniot
Area type tagstemple, forestdark
Tagsindoors_area, map, einharmaps, wealthy_area, solaris_area
The Shaper: Man and nature intertwined, but only for the chosen few.
Vaal AreasSacred Chambers (MapSideArea3_5)
Inner Grounds (MapSideArea3_10)
Man and nature intertwined, but only for the chosen few.
Maps loading screen.png

Ivory Temple Map (War for the Atlas) is a map area.

Layout

Roughly linear and predictable with several side paths. Usually one indoor temple area with a few offshoots that connects to the square garden area, which then leads to the boss room and final room. Has a rare variant with a substantial amount of chests and trunks distributed across the interior sections of the map.

Encounters

Contains a few packs of Perandus monsters, which have a chance to drop Perandus items. The boss chest also has a chance to drop Perandus items. This cannot drop Perandus Coins.

Boss

One randomly chosen The Perandus ManorThe Perandus Manor
Chateau Map
Map Level: 78
Map Tier: 8
Guild Character:
Item Quantity: (+60%-+100%)
Item Rarity: (+200%-+300%)
(100-150)% increased Experience gain
Monster Level: 78
(200-300)% more Rare Monsters
(30-40)% more Monster Life
(16-24)% increased Monster Damage
Area contains Cadiro Perandus
Forget kings and emperors;
He who holds the coin holds all the power.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
 boss, excluding Osmea:

  • Platinia
  • Auriot
  • Rhodion
  • Pallias
  • Argient
  • Rheniot

These bosses are named after noble metal elements: platinum, gold, rhodium, palladium, silver, and rhenium.

Boss video

Items found in this area

ItemLvl.
The SunThe Sun7Rise of the PhoenixEach night, the light dies, and each morning she is born anew, embracing the land in her golden wings.1
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
1
Boundless RealmsBoundless Realms4MapBoundless is the distance between where we start and where we start again.1
Dialla's SubjugationDialla's Subjugation7Superior Support Gem
Quality: +23%
Corrupted
A symbol of beauty and innocence
The gems corrupted her mind
Malachai corrupted her gems
All but a glimmer of
greatness lost in madness
1
Blue Pearl AmuletBlue Pearl AmuletRequires Level 77(48-56)% increased Mana Regeneration Rate77
Lingering RemnantsLingering Remnants16Module Error: Item link: Too many results for search parameter "Vaal Temple Map". Consider using page parameter instead.
Item Level: 83
Corrupted
Never dying, yet not living,
Endlessly they wander
beneath the harvest moon.
1
The OpulentThe Opulent5Ring
Item Level: 100
Wealth can, in fact, buy happiness.
1
The MayorThe Mayor5The Perandus Manor
Watchstone Count: 4
A ruler is only as powerful as he is wealthy.
Control the coin, control the empire.
1
The TwinsThe Twins8Gemini Claw of Celebration
Item Level: 83
Two sides of a coin;
Heads for a friend,
tails a foe;
Gemini toss up
1
The Golden EraThe Golden Era7Flaring Eclipse Staff
Item Level: 100
Before gemlings, before thaumaturgy, a simple court magician could enthrall the masses.
1
Vermillion RingVermillion RingRequires Level 80(5-7)% increased maximum Life80

Item acquisition
Questionmark.png

This item is drop disabled.

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientType
3Lighthouse MapLighthouse MapMap Level: 71
Map Tier: 4
Guild Character: F
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Manual

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredientType
Thicket MapThicket MapMap Level: 73
Map Tier: 6
Guild Character: B
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Ivory Temple MapIvory Temple MapMap Level: 72
Map Tier: 5
Guild Character: m
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Manual

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Ivory Temple MapIvory Temple MapMap Level: 81
    Map Tier: 14
    Guild Character: m
    Man and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Metamorph.
  • Ivory Temple MapIvory Temple MapMap Level: 70
    Map Tier: 3
    Guild Character: m
    Man and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Blight.
  • Ivory Temple MapIvory Temple MapMap Level: 68
    Map Tier: 1
    Guild Character: m
    Man and nature intertwined, but only for the chosen few.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Legion.
  • Ivory Temple MapIvory Temple MapMap Level: 81
    Map Tier: 14
    Guild Character: m
    Man and nature intertwined, but only for the chosen few.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Synthesis.
  • Ivory Temple MapIvory Temple MapMap Level: 79
    Map Tier: 12
    Guild Character: m
    Man and nature intertwined, but only for the chosen few.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.
  • Ivory Temple MapIvory Temple MapMap Level: 71
    Map Tier: 4
    Guild Character: m
    Man and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Heist.
  • Ivory Temple MapIvory Temple MapMap Level: 69
    Map Tier: 2
    Guild Character: m
    Man and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Harvest.
  • Ivory Temple MapIvory Temple MapMap Level: 81
    Map Tier: 14
    Guild Character: m
    Man and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Delirium.
  • Ivory Temple MapIvory Temple MapMap Level: 79
    Map Tier: 12
    Guild Character: t
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.


Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.