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Ivory Temple Map

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Ivory Temple MapMap Level: 69
Map Tier: 2
Guild Character: m
Man and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Ivory Temple Map (Harvest) inventory icon.png
Additional Information
Region Upgrades Chart
Upgrade Level01234
Tier2591114
Map Level6972767881
Connections
Desert Map (Harvest)
Infested Valley Map (Harvest)
Pit Map (Harvest)
Plaza Map (Harvest)
Strand Map (Harvest)
Vault Map (Harvest)
Acquisition
Level: 68
Purchase Costs
Normal7x Chaos Orb
Magic7x Chaos Orb
1x Orb of Chance
Rare7x Chaos Orb
1x Orb of Alchemy
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Ivory Temple
Map area
No Waypoint
IdMapWorldsIvoryTemple
Act11
Area level72
BossesPlatinia
Auriot
Rhodion
Pallias
Argient
Rheniot
Area type tagstemple, forestdark
Tagsindoors_area, map, einharmaps, wealthy_area, solaris_area
The Shaper: Man and nature intertwined, but only for the chosen few.
Vaal AreasSacred Chambers (MapSideArea3_5)
Inner Grounds (MapSideArea3_10)
Man and nature intertwined, but only for the chosen few.
Maps loading screen.png

Ivory Temple Map is a map area.

Layout


Encounters

Boss

Got 1, not 5 bosses like on Map_bosses page. (1 of 5, or 4 are not counted as map boss)

Boss video

Items found in this area

ItemLvl.
The SunThe Sun7Rise of the PhoenixEach night, the light dies, and each morning she is born anew, embracing the land in her golden wings.1
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
1
Boundless RealmsBoundless Realms4MapBoundless is the distance between where we start and where we start again.1
Dialla's SubjugationDialla's Subjugation7Superior Support Gem
Quality: +23%
Corrupted
A symbol of beauty and innocence
The gems corrupted her mind
Malachai corrupted her gems
All but a glimmer of
greatness lost in madness
1
Two-Toned BootsTwo-Toned BootsArmour: 126
Evasion: 126
Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold Resistances
70
Two-Toned BootsTwo-Toned BootsArmour: 126
Energy Shield: 24
Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning Resistances
70
Lingering RemnantsLingering Remnants16Vaal Temple Map
Item Level: 83
Corrupted
Never dying, yet not living,
Endlessly they wander
beneath the harvest moon.
1
The OpulentThe Opulent5Ring
Item Level: 100
Wealth can, in fact, buy happiness.
1
The MayorThe Mayor5The Perandus Manor
Watchstone Count: 4
A ruler is only as powerful as he is wealthy.
Control the coin, control the empire.
1
The TwinsThe Twins8Gemini Claw of Celebration
Item Level: 83
Two sides of a coin;
Heads for a friend,
tails a foe;
Gemini toss up
1
The Golden EraThe Golden Era7Flaring Eclipse Staff
Item Level: 100
Before gemlings, before thaumaturgy, a simple court magician could enthrall the masses.
1
Vermillion RingVermillion RingRequires Level 80(5-7)% increased maximum Life80

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
Type
4Boundless RealmsBoundless Realms4MapBoundless is the distance between where we start and where we start again.random MapAutomatic
6The ExplorerThe Explorer6Map
Corrupted
A map is only useful if you know where you stand.
random corrupted MapAutomatic

Unique versions

There are currently no unique items for this base item type.

Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.