Every item in Path of Exile has an item level (also referred to as iLevel). This is not to be confused with the level requirement on a piece of equipment, or the level of a normal item, which are both separate statistics.
Finding an item's item level
To find the item level of an item, hold down the ALT key while hovering the cursor over the item or hold down the left stick (L3) on a XB1 or PS4. The item level will be shown above the level requirements in the item description.
There are two additional ways to find the item level:
- Lift the item onto the cursor, and type the /itemlevel command into the chat box, while the item is held on the cursor. The item level will be reported in chat.
- Hover with the mouse over an item linked in chat, and press CTRL+C. This will copy the complete item information to your clipboard, including item level.
- For items dropped by monsters, the level of the monster that dropped it. Normal monsters drop items with a level equal to the monster level of the area. Magic monsters drop items with monster level +1. Rare and Unique Monsters drop items with monster level +2.
- Maps are an exception to this rule. Rare and unique monsters only drop maps 1 level higher, unless dropped by a map boss which can drop 2 levels higher.
- For items dropped by chests, the monster level of the area that the chest is in
- For quest rewards and items purchased from vendors, these items have predetermined item levels depending on vendor or quest. For example items bought from vendors in Act 10 will have a higher item level than those bought in Act 1.
- For items created using a vendor recipe, the item level of the resulting item varies depending on the recipe. For example, there is a recipe that returns one new random magic item in exchange for five magic items of the same base item type. For this recipe, the created item has an item level equal to the lowest item level of the five magic items consumed by the recipe.
- For race reward items, the item level is always 100.
What item level affects
Item level restricts which random properties an item can receive.
- Magic and Rare items can only receive affixes whose level is less than or equal to the item's item level. This is true for almost all items that can receive affixes, such as weapons, armour, flasks, maps, etc. Jewels are the one exception, and follow different affix rules than most items.
- Vendor Recipes
- The Full set of Rare items Vendor Recipe uses item level to determine what reward to give
- The number of sockets that can appear on an item is determined by its item level. Items with a higher item level can receive more sockets. For instance with an item level of 1, an item can have no more than two sockets. Item level has no effect on the number of socket links that an item receives.
(NB: The max number of sockets an item can have are 4 for headgear/gloves/shoes, 3 for shields and one handed weapons such as swords/maces/shields/knives/wands and 6 for chest armour, bows and two handed melee weapons. Having a very high item level doesn't allow for a higher number of sockets than these limits.)
The minimum item level to obtain each number of sockets is as follows:
|Number of Sockets||Minimum Level|
Note that the Strongbox suffix "of Complexity" can override this limit and allow for a higher number of sockets. For example, an item with item level 35 can have 6 sockets instead of 5.
- An item base type can only drop if the item level is equal or greater than its minimum drop level. This means divination cards that reward items at a specific item level can limit which item types can be rewarded. For example Struck by LightningStruck by Lightning3ElectrocutingElectrocuting
Adds (3-7) to (68-72) Lightning Damage to Attacks Jewellery
Item Level: 76'Lightning never strikes the same place twice'
is really just wishful thinking. cannot reward Opal RingOpal RingRequires Level 80(15-25)% increased Elemental Damage, Steel RingSteel RingRequires Level 80Adds (3-4) to (10-14) Physical Damage to Attacks or Blue Pearl AmuletBlue Pearl AmuletRequires Level 77(48-56)% increased Mana Regeneration Rate and The Dark MageThe Dark Mage6Six-Link Staff
Item Level: 55With staff in hand
and wrath in heart,
your soul and corpse
shall surely part. cannot reward any high level staff type. Similarly, despite being currency, incubators each have an item level which determines the item level of the drop as well as what can drop.
- The item level does not affect the possible unique items that can spawn when using an Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack. on an item. For example: If you use an orb of chance on a Amethyst RingAmethyst RingRequires Level 30+(9-13)% to Chaos Resistance with an item level of 30, it is possible to get an Ming's HeartMing's Heart
Amethyst RingRequires Level 69+(9-13)% to Chaos Resistance(10-5)% reduced maximum Energy Shield
(10-5)% reduced maximum Life
+(40-50)% to Chaos Resistance
Gain 20% of Physical Damage as Extra Chaos DamageMing slew Tranquillity
Took Chaos for his wife
And on Her immortal finger
He placed his Heart unique ring, even though this ring only drops in maps with a monster level higher than 73.
Maximum item level
The highest item level a dropped item can have is 86, from a unique monster in a level 84 zone (Abyssal Depths from a level 83 zone, The Shaper's Realm, Absence of Value and Meaning, Eye of the Storm (Awakening Level 8)). A strongbox with +5 to Item Level in a level 83 map drops item level 88 items. Some divination card rewards give an item level 100 tem. All Event rewards have a set item level of 100. Note that currently having an item level of 100 doesn't give any benefits.
- Posted by Mark_GGG in Summon Spectre: A point to summoning Blue/Yellow mobs?