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Intelligence

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The intelligence attribute is a measure of a character's knowledge and mental acuity. Intelligence is required to use intelligence-based equipment and skills.

Intelligence also provides certain inherent bonuses:

  • Every 10 intelligence grants an additional 5 mana.
  • Every 10 intelligence grants 2% increased maximum energy shield.

Additional Intelligence Scaling

Certain unique items can impart additional scaling to intelligence:

  • Lua error: callParserFunction: function "#ask" was not found. grants +2 Accuracy Rating per 2 Intelligence
  • Lua error: callParserFunction: function "#ask" was not found. also grants 1% increased Evasion Rating per 10 Intelligence
  • Lua error: callParserFunction: function "#ask" was not found. grants 1% increased Lightning Damage per 10 Intelligence
  • Lua error: callParserFunction: function "#ask" was not found. grants 1% increased Bleed Duration per 12 Intelligence
  • Lua error: callParserFunction: function "#ask" was not found. grants 1% increased Area of Effect Radius per 20 Intelligence
  • Lua error: callParserFunction: function "#ask" was not found. grants 1% increased Spell Damage per 10 Intelligence
  • Lua error: callParserFunction: function "#ask" was not found. grants 1-3 Lightning Damage to Attacks per 10 Intelligence
  • Lua error: callParserFunction: function "#ask" was not found. grants 1-6 Lightning Damage to Attacks per 10 Intelligence

In a special case, the Icestorm skill granted by Lua error: callParserFunction: function "#ask" was not found. has additional intelligence scaling:

Icestorm gains:

  • 1-3 base Cold Damage per 10 Intelligence
  • 0.15 second base skill effect duration per 100 Intelligence

Intelligence Threshold Unique Jewels provide additional benefits to specific skills when 50 Intelligence is allocated within the jewel's medium radius on the passive tree.

  • Lua error: callParserFunction: function "#ask" was not found. grants Lua error: callParserFunction: function "#ask" was not found. the ability to summon up to 3 Skeleton Mages
  • Lua error: callParserFunction: function "#ask" was not found. causes Lua error: callParserFunction: function "#ask" was not found. Projectiles to gain Area of Effect Radius as they travel further, up to 50% increased Radius
  • Lua error: callParserFunction: function "#ask" was not found. causes 10% of Damage taken to be gained as Mana when Hit during Lua error: callParserFunction: function "#ask" was not found. for you and Allies
  • Lua error: callParserFunction: function "#ask" was not found. gives a 20% chance for Lua error: callParserFunction: function "#ask" was not found. to gain Soul Eater on Kill for 30 seconds
  • Lua error: callParserFunction: function "#ask" was not found. gives Lua error: callParserFunction: function "#ask" was not found. a 25% chance to grant a Power Charge on Kill

These other unique jewels provide additional scaling based off of nearby allocated Intelligence on the passive tree:

  • Lua error: callParserFunction: function "#ask" was not found. causes Dexterity and Intelligence from passives in a Medium Radius to count towards the Strength Melee Damage bonus, which can provide further benefits when used with Iron Will and Iron Grip
  • Lua error: callParserFunction: function "#ask" was not found. adds 1 to Maximum Life per 3 Intelligence allocated in a Large Radius
  • Lua error: callParserFunction: function "#ask" was not found. grants 5% increased Chaos Damage per 10 Intelligence from Allocated Passives in a Medium Radius

Base Intelligence

The Witch starts with 32 base Intelligence, the highest of any class.

The Shadow and Templar start with 23 Intelligence, the Scion with 20, and the Marauder, Duelist, and Ranger with 14.

Modifying Intelligence

Intelligence can be increased by stacking base Intelligence and/or All Attributes and X% increased Intelligence and/or Attributes modifiers.

Implicit Intelligence on Items

Many implicit modifiers provide base intelligence on items:

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Intelligence on Equipment

Intelligence affixes can appear on the following base item categories. Weapons and armour must have intelligence as an attribute requirement in order for intelligence to appear as an affix, with the exception of helmets, which are unrestricted and can have intelligence regardless of base type.

The intelligence affixes range from +8 to 55 and are bracketed by item level. Intelligence as an affix is always a suffix. The highest intelligence suffix is of the Genius. The item level required for this affix is 82.

Jewels have their own suffixes which grant intelligence. Keep in mind that jewels can only have 4 affixes: 2 prefixes and 2 suffixes.

  • of Intelligence +12 to 16
  • of Spirit +8 to 10 (Intelligence and Strength)
  • of Cunning +8 to 10 (Intelligence and Dexterity)
  • of Adaption +6 to 8 (all Attributes)

In addition, Essences of Spite guarantee intelligence of +13 to 58 on any non-weapon equipment, potentially higher than without essences. This also has the added possibilities of intelligence on belts and non-intelligence armours.

All Attributes

All Attributes affixes can appear on the following base item categories. These modifiers are always suffixes.

Haku has a special All Attributes crafting suffix mod that can be crafted onto the following items:

Unique Items with Additional Intelligence

Certain unique items provide bonuses to base intelligence or all attributes.

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Increasing or Reducing Intelligence

A number of unique items provide percent (%) increases and reductions to intelligence. All intelligence from equipment and passives will be scaled by these modifiers.

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Other Ways to Modify Intelligence

Converting one attribute to another is called transforming. This can be done on the passive skill tree by socketing certain unique jewels. In a large radius, they will transform one attribute - granted by allocated skills in the area - to another attribute.

Attribute-transforming jewels
From/To Strength Dexterity Intelligence
Strength N/A Lua error: callParserFunction: function "#ask" was not found. Lua error: callParserFunction: function "#ask" was not found.
Dexterity Lua error: callParserFunction: function "#ask" was not found. N/A Lua error: callParserFunction: function "#ask" was not found.
Intelligence Lua error: callParserFunction: function "#ask" was not found. Lua error: callParserFunction: function "#ask" was not found. N/A

Passives

There are passive skill nodes that grant additional intelligence or a combination of bonuses including intelligence.

Name Bonuses
Intelligence
  • +10 to Intelligence
Spell Damage and Intelligence
  • 8% increased Spell Damage
  • +5 to Intelligence
Mana Regeneration and Intelligence
  • 20% increased Mana Regeneration Rate
  • +5 to Intelligence
Thief's Craft
  • +30 to Intelligence
Wisdom of the Glade
  • +30 to Intelligence
Hard Knocks
  • +30 to Intelligence
Ancestral Knowledge
  • +30 to Intelligence
Deep Wisdom
  • +20 to maximum Mana
  • +20 to maximum Energy Shield
  • +20 to Intelligence
Mana Flows
  • +10 to maximum Mana
  • 16% increased maximum Mana
  • 40% increased Mana Regeneration Rate
  • +20 to Intelligence
Deep Thoughts
  • 20% increased maximum Mana
  • 20% increased Mana Regeneration Rate
  • +20 to Intelligence
Light of Divinity
  • 15% increased Spell Damage
  • 4% increased Cast Speed
  • 20% increased Light Radius
  • +10 to Strength and Intelligence
Sanctity
  • 20% increased Armour
  • 10% increased maximum Energy Shield
  • 1% of Life Regenerated per second
  • +10 to Strength and Intelligence
Retribution
  • 14% increased Spell Damage
  • 14% increased Melee Damage
  • 5% increased Attack and Cast Speed
  • +10 to Strength and Intelligence
Aspect of the Lynx
  • 4% increased Movement Speed
  • 20% increased Critical Strike Chance
  • 16% increased Physical Damage with Attacks
  • +10 to Dexterity and Intelligence
Coldhearted Calculation
  • 12% increased Spell Damage
  • 20% increased Mana Regeneration Rate
  • +20 to Intelligence
  • 12% increased Attack Damage
Primal Spirit
  • 15% increased maximum Mana
  • 20% increased Mana Regeneration Rate
  • 20% increased Flask Charges gained
  • +20 to Strength and Intelligence
Trickery
  • 20% increased Elemental Damage
  • 20% increased Critical Strike Chance
  • +10 to Dexterity and Intelligence
Versatility
  • 4% increased Attack Speed
  • 20% increased Accuracy Rating
  • 4% reduced Mana Cost of Skills
  • +20 to Dexterity and Intelligence
Path of the Savant
  • 16% increased Spell Damage
  • +20 to maximum Mana
  • +20 to Intelligence

Ascendancy Passives

There are a few Ascendancy passives for the Scion's Ascendant subclass which grant intelligence.

Name Bonuses
Intelligence
  • +40 to Intelligence
Dexterity and Intelligence
  • +20 to Dexterity and Intelligence
Strength and Intelligence
  • +20 to Strength and Intelligence