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{{Ascendancy Class |
{{Ascendancy Class |
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+ | |name = Inquisitor |
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− | | base_class = Templar |
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− | | class_id = 1 |
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}} |
}} |
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+ | {{about|the Ascendancy class|the Ascendant passive|Inquisitor (Ascendant passive)}} |
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− | [[File:Inquisitor (Templar).png|right|thumbnail]] |
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− | The '''Inquisitor''' is an [[Ascendancy class]] for [[Templar]] |
+ | The '''Inquisitor''' is an [[Ascendancy class]] for [[Templar]]s. |
==Overview== |
==Overview== |
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− | + | The '''Inquisitor''' focuses mostly on [[elemental damage]]. He can, among other things, specialize in [[Critical strike|critical strikes]] and elemental [[Resistance penetration|penetration]] with [[Inevitable Judgement]], or buff himself with [[consecrated ground]] for high amounts of recovery, elemental [[ailment]] immunity and offensive capabilities via [[Pious Path]]. All of his skills are compatible with [[Attack|attacks]] or [[Spell|spells]], or even a combination of both with [[Instruments of Virtue]]. |
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− | == |
+ | ==Passive skills== |
+ | ===Minor skills=== |
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+ | This class has the following minor passive skills: |
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+ | {{Query ascendancy passive skills |
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− | {| class = "wikitable" |
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+ | |ascendancy=0 |
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+ | |where= |
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+ | passive_skills.ascendancy_class = "{{PAGENAME}}" |
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+ | AND passive_skills.is_notable=0 |
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+ | |||
+ | ===Notable skills=== |
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+ | |||
+ | {| class="wikitable sortable" style="text-align: center;" |
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+ | {{psl|id=AscendancyInquisitor10|format=tablerow}} |
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− | | Instrument of Virtue || |
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− | * 20% increased Spell Damage if you've Cast a Spell in the past 4 seconds |
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− | * 40% increased Attack Damage if you've Cast a Spell in the past 4 seconds |
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− | * 10% increased Attack Speed if you've Attacked in the past 4 seconds |
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− | * 20% increased Cast Speed if you've Attacked in the past 4 seconds |
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+ | |[[Elemental Damage, Attack and Cast Speed (Inquisitor passive)|Elemental Damage, Attack and Cast Speed]] |
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+ | {{psl|q_where=int_id=39790|format=tablerow}} |
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− | | Sanctify || |
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− | *25% chance to create Consecrated Ground when Hit, lasting 3 seconds |
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+ | |[[Elemental Damage, Life Regeneration]] |
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− | *25% chance to create Consecrated Ground on Kill, lasting 3 seconds |
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+ | {{psl|id=AscendancyInquisitor12|format=tablerow}} |
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− | | Pious Path || |
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+ | | [[Sanctuary]] |
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− | *40% increased Damage while on Consecrated Ground |
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+ | |[[Elemental Damage, Life Regeneration]] |
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− | *50% reduced Mana Cost while on Consecrated Ground |
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− | *Immune to Elemental Status Ailments while on Consecrated Ground |
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− | | Sanctify |
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+ | {{psl|id=AscendancyInquisitor9|format=tablerow}} |
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− | | Augury of Penitence || |
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− | * Nearby Enemies deal 5% less Elemental Damage |
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− | * Nearby Enemies take 10% increased Elemental Damage |
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+ | |[[Elemental Damage and Resistances (Inquisitor passive)|Elemental Damage and Resistances]] |
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+ | {{psl|id=AscendancyInquisitor7|format=tablerow}} |
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− | *100% increased Critical Strike Chance against Enemies that are affected by no Elemental Status Ailments |
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− | *+45% to Critical Strike Multiplier against Enemies that are affected by Elemental Status Ailments |
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+ | |[[Elemental Damage, Critical Strike Multiplier]] |
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+ | {{psl|id=AscendancyInquisitor8|format=tablerow}} |
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− | | Inevitable Judgement || |
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− | *Critical Strikes ignore Enemy Elemental Resistances |
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+ | |[[Elemental Damage, Critical Strike Multiplier]] |
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− | *Non-Critical Strikes penetrates 10% of Enemy Elemental Resistances |
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− | | Righteous Providence |
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+ | {{Navbox Characters}} |
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− | Inquisitor's {{c|mod|Critical Strikes ignore Enemy Elemental Resistances}} modifier also ignores all forms of [[resistance]] [[penetration]].<ref name="Penetrator" /> The game ignores the concept of resistances for that hit. Resistances and anything based on them can't do anything to that hit because they're ignored, the hit is processed exactly as if the game had no concept of "resistance". |
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+ | [[ru:Инквизитор]] |
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− | ==References== |
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− | {{reflist|refs= |
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− | <ref name="Penetrator">{{cite web|author=Mark_GGG|date=February 17, 2015|title=How will ignore elemental resist and ele penetration stack?|url=https://www.pathofexile.com/forum/view-thread/1588367/page/2|publisher=Path of Exile|accessdate=February 17, 2015}}</ref> |
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+ | [[de:Inquisitor]] |
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⚫ |
Revision as of 22:34, 5 March 2020
The Inquisitor is an Ascendancy class for Templars.
Overview
The Inquisitor focuses mostly on elemental damage. He can, among other things, specialize in critical strikes and elemental penetration with Inevitable Judgement, or buff himself with consecrated ground for high amounts of recovery, elemental ailment immunity and offensive capabilities via Pious Path. All of his skills are compatible with attacks or spells, or even a combination of both with Instruments of Virtue.
Passive skills
Minor skills
This class has the following minor passive skills:
Name | Stats |
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Elemental Damage and Resistances | +6% to all Elemental Resistances 10% increased Elemental Damage [1] |
Elemental Damage, Attack and Cast Speed | 10% increased Elemental Damage 4% increased Attack and Cast Speed [1] [2] |
Elemental Damage, Critical Strike Multiplier | 10% increased Elemental Damage +10% to Critical Strike Multiplier [1] [2] |
Elemental Damage, Life Regeneration | Regenerate 0.5% of Life per second 10% increased Elemental Damage [1] [2] |
Notable skills
This class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passive |
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Instruments of Virtue | 10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30% Spells you Cast have Added Spell Damage equal to 100% of the Damage of your Main Hand Weapon |
Elemental Damage, Attack and Cast Speed | |
Sanctuary | Consecrated Ground you create applies 15% increased Damage taken to Enemies You have Consecrated Ground around you while stationary |
Elemental Damage, Life Regeneration | |
Pious Path | Consecrated Ground you create causes Life Regeneration to also Recover Energy Shield for you and Allies Effects of Consecrated Ground you create Linger for 4 seconds |
Sanctuary | Elemental Damage, Life Regeneration |
Augury of Penitence | Nearby Enemies take 16% increased Elemental Damage Nearby Enemies deal 8% less Elemental Damage |
Elemental Damage and Resistances | |
Righteous Providence | 1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower +50 to Strength and Intelligence |
Elemental Damage, Critical Strike Multiplier | |
Inevitable Judgement | Critical Strikes ignore Enemy Monster Elemental Resistances Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances |
Righteous Providence | Elemental Damage, Critical Strike Multiplier |