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{{passive table
 
{{passive table
|Elemental Damage, Attack and Cast Speed
+
|Elemental Damage, Attack and Cast Speed (Inquisitor passive)
 
|Elemental Damage, Critical Strike Multiplier
 
|Elemental Damage, Critical Strike Multiplier
 
|Elemental Damage and Resistances (Inquisitor passive)
 
|Elemental Damage and Resistances (Inquisitor passive)

Revision as of 21:43, 4 April 2016

Inquisitor
IntStr
Inquisitor ascendancy class
Truth is illusive, yet God has provided us with all the tools necessary to find it.
File:Inquisitor (Templar).png
This page is about the Ascendancy class. For the Ascendant passive, see Inquisitor (Ascendant passive).

The Inquisitor is an Ascendancy class for Templars.

Overview

Inquisitors focus on elemental damage. They can, among other things, specialize in critical strikes, elemental penetration or buffing themselves with consecrated ground. Most of their skills are compatible with both attacks and spells.

Passive skills

Minor skills

This class has the following minor passive skills:

Template:Passive table

Notable skills

This class has the following notable passive skills:

Instruments of Virtue
Ascendancy Notable Passive Skill
InstrumentsOfVirtue (Inquistitor) passive skill icon
10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30%
Battlemage [1]

Instruments of Virtue is a notable Ascendancy passive skill for the Inquisitor that grants more attack damage for each non-instant spell you've cast in the past 8 seconds. It also grants Battlemage, which causes you to gain added spell damage equal to the damage of your main hand weapon.

Triggered spells, for example through Cast when Damage Taken Support inventory iconCast when Damage Taken SupportCast when Damage Taken SupportSupport, Spell, Trigger
Icon: !
Level: (1-20)
Cost & Reservation Multiplier: 250%
Cooldown Time: 0.25 sec
Can Store 1 Use(s)
Requires Level 38Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased DamageSupported Skills have 1% increased Skill Effect DurationSupported Skills require 1% reduced amount of Damage taken to TriggerTrigger Supported Spells when you take a total of (528-3272) Damage
Supported Skills deal (-70-6)% more Damage
This Gem can only Support Skill Gems requiring Level (38-70) or lower
You cannot Cast Supported Triggerable Spells directly
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Cast when Damage Taken Support inventory icon
, Cast On Critical Strike Support inventory iconCast On Critical Strike SupportCast On Critical Strike SupportTrigger, Support, Spell
Icon: &
Level: (1-20)
Requires Level 38Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1% increased Attack Critical Strike Chance
Supported Skills have 1% increased Spell Critical Strike Chance
Supported Skills deal 1% more Attack DamageSupported Skills have 0.5% increased Attack Speed
Supported Attacks will Trigger a Supported Spell when you Crit an Enemy
Supported Skills deal (20-29)% more Spell Damage
You cannot Cast Supported Triggerable Spells directly
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Cast On Critical Strike Support inventory icon
, Mjölner inventory iconMjölnerMjölner
Gavel
One Handed Mace
Quality: +20%
Physical Damage: (108-129.6) to (202-242.4)
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 11
Requires Level 60, 412 Str, 300 Int15% reduced Enemy Stun ThresholdTrigger a Socketed Lightning Spell on Hit, with a 0.15 second Cooldown
Socketed Lightning Spells have no Cost if Triggered
+300 Intelligence Requirement
+200 Strength Requirement
(80-120)% increased Physical Damage
Skills Chain +1 times
(30-40)% increased Lightning Damage with Attack Skills
Look the storm in the eye and you will have its respect.
Mjölner inventory icon
or similar mechanics, do not count as your character "using" or "casting" a spell and therefore do not activate their respective effect.[1] Also, using totems, traps, or mines do not.

Version history

Skill Modifiers Prerequisite Preceding Passive
Version Changes
3.13.0
  • No longer grants 30% increased Spell Damage if you've Cast a Spell Recently, 50% increased Attack Damage if you've Cast a Spell Recently, 20% increased Attack Speed if you've Attacked Recently and 30% increased Cast Speed if you've Attacked Recently.
  • Now grants 10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30% and Battlemage.
2.3.0
  • Increased spell damage from recent spell cast increased from 20% to 30%.
  • Increased attack damage from recent spell cast increased from 40% to 50%.
  • Increased attack speed from recent attack increased from 10% to 20%.
  • Increased cast speed from recent attack increased from 20% to 30%.
2.2.0
  • Added to the game.

References

Elemental Damage, Attack and Cast Speed

For the passive skill, see Sanctuary (passive skill).
Sanctuary
Ascendancy Notable Passive Skill
Sanctify (Inquistitor) passive skill icon
Consecrated Ground you create applies 15% increased Damage taken to Enemies
You have Consecrated Ground around you while stationary [1]

Sanctuary is a notable Ascendancy passive skill for the Inquisitor that applies the effect of consecrated ground on them while not moving. It also causes enemies to take increased damage while affected by consecrated ground you created.

Version history

Version Changes
3.13.0
  • No longer grants Regenerate 15 Mana per Second while on Consecrated Ground.
  • Now grants Consecrated Ground you create applies 10% increased Damage taken to Enemies (from 15%).
3.6.0
  • Renamed from Sanctify and reworked.
    • Old: 30% chance to create Consecrated Ground when Hit, lasting 8 seconds, 30% chance to create Consecrated Ground on Kill, lasting 8 seconds, 10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds, Consecrated Ground you create grants 40% increased Damage to you and your Allies
3.2.0
  • Added 10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds.
3.0.0
  • Now grants a 30% chance to create Consecrated Ground when hit, as well as a 30% chance to create Consecrated Ground on kill (both up from 25%).
2.3.0
  • Consecrated Ground duration increased from 3 seconds to 8 seconds.
  • Added Consecrated Ground you create grants 40% increased Damage to you and Allies.
2.2.0
  • Added to the game.

Elemental Damage, Life Regeneration

Pious Path
Ascendancy Notable Passive Skill
GloryOfTheSavant (Inquistitor) passive skill icon
Consecrated Ground you create causes Life Regeneration to also Recover Energy Shield for you and Allies
Effects of Consecrated Ground you create Linger for 4 seconds [1]

Pious Path is a notable Ascendancy passive skill for the Inquisitor that grants additional effects to consecrated ground the player creates. The player's consecrated ground will cause all sources of life regeneration to also recover energy shield. In addition, effects from the player's consecrated ground will linger for 4 seconds, even after leaving the affected area.

Version history

Version Changes
3.15.0
3.13.0
  • No longer 20% increased Attack and Cast Speed while on Consecrated Ground and no longer causes you to Regenerate 200 Energy Shield per Second while on Consecrated Ground.
  • Now causes Consecrated Ground you create to grant Life Regeneration to also Recover Energy Shield for you and Allies.
3.6.0
  • Increased Attack and Cast Speed while on Consecrated Ground reduced from 25% to 20%.
  • No longer grants 6% Energy Shield and Mana Regeneration. Now grants 200 Energy Shield regeneration.
  • Consecrated Ground you create now grants Elemental Ailment immunity to you and your allies, instead of gaining Elemental Ailment immunity while standing on Consecrated Ground.
  • Now causes Consecrated Ground you create to have its effects linger for 4 seconds.
3.2.0
  • Now grants immunity to elemental ailments while on Consecrated Ground, instead of being unaffected by them.
3.0.0
  • Now grants 6% of Maximum Energy Shield and Mana regenerated per second while on Consecrated Ground (up from 4%).
2.3.0
  • Bonuses reworked:
    • Old: 40% increased Damage while on Consecrated Ground, 50% reduced Mana Cost while on Consecrated Ground
    • New: 4% of maximum Mana and Energy Shield Regenerated per second while on Consecrated Ground, 25% increased Attack and Cast Speed while on Consecrated Ground.
2.2.0
  • Added to the game.

Sanctify Elemental Damage, Life Regeneration

Augury of Penitence
Ascendancy Notable Passive Skill
ElementalDomination (Inquistitor) passive skill icon
Nearby Enemies take 16% increased Elemental Damage
Nearby Enemies deal 8% less Elemental Damage [1]

Augury of Penitence is a notable Ascendancy passive skill for the Inquisitor that grants an aura that causes enemies to deal less elemental damage and take increased elemental damage. The radius of the aura is 60.[1]

Version history

Version Changes
2.3.0
  • Elemental damage dealt by nearby enemies is now 8% less (from 5% less).
  • Increased elemental damage dealt increased from 10% to 16%.
2.2.0
  • Added to the game.

References

  1. Mark_GGG (December 13, 2016). "Mechanical Questions Thread". Path of Exile Forums. Retrieved December 18, 2016.

Elemental Damage and Resistances

Righteous Providence
Ascendancy Notable Passive Skill
ElementalMastery (Inquistitor) passive skill icon
1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower
+50 to Strength and Intelligence [1]

Righteous Providence is a notable Ascendancy passive skill for the Inquisitor that grants 1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower. It also grants 50 points to strength and intelligence.

Version history

Version Changes
3.13.0
  • Passive completely revamped.
  • Removed "100% increased Critical Strike Chance against Enemies that are affected by no Elemental Ailments. +45% to Critical Strike Multiplier against Enemies that are affected by Elemental Ailments. Grants 20% increased Effect of Non-Damaging Ailments."
  • Added "Grants 1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower. It also grants 50 points to strength and intelligence."
3.0.0
  • Now grants 20% increased Effect of Non-Damaging Ailments.
2.2.0
  • Added to the game.

Elemental Damage, Critical Strike Multiplier

Inevitable Judgement
Ascendancy Notable Passive Skill
ElementalForce (Inquistitor) passive skill icon
Critical Strikes ignore Enemy Monster Elemental Resistances
Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances [1]

Inevitable Judgement is a notable Ascendancy passive skill for the Inquisitor that grants elemental damage penetration on a non-critical strike or causes hits to ignore the enemy's elemental resistances on critical strike.

Mechanics

With Inevitable Judgment, a critical strike ignores the concept of elemental resistance altogether.[1] In practice, it is equal to overriding an enemy's elemental resistance to 0%. As a result, any elemental resistance reduction and penetration modifiers are ignored,[2] even if an enemy's resistance would be less than 0% otherwise.

Inevitable Judgement does not penetrate or ignore player's resistances on reflect.[3]

Version history

Version Changes
2.4.0
  • Inevitable Judgement no longer works against other players.
2.2.0
  • Added to the game.

References

  1. Mark_GGG (February 17, 2016). "How will ignore elemental resist and ele penetration stack?". Official Path of Exile Forum. Retrieved April 5, 2016.
  2. https://www.reddit.com/r/pathofexile/comments/80iarv/why_do_some_ascendancies_now_have_7_main_nodes/duwaa99/
  3. Mark_GGG (March 14, 2016). "Inevitable Judgment penetrates your own resistance on reflect". Official Path of Exile Forum. Retrieved June 18, 2016.

Righteous Providence Elemental Damage, Critical Strike Multiplier