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|Elemental Damage and Resistances (Inquisitor passive) |
|Elemental Damage and Resistances (Inquisitor passive) |
Revision as of 21:43, 4 April 2016
The Inquisitor is an Ascendancy class for Templars.
Overview
Inquisitors focus on elemental damage. They can, among other things, specialize in critical strikes, elemental penetration or buffing themselves with consecrated ground. Most of their skills are compatible with both attacks and spells.
Passive skills
Minor skills
This class has the following minor passive skills:
Template:Passive table
Notable skills
This class has the following notable passive skills:
Battlemage [1]
Instruments of Virtue is a notable Ascendancy passive skill for the Inquisitor that grants more attack damage for each non-instant spell you've cast in the past 8 seconds. It also grants Battlemage, which causes you to gain added spell damage equal to the damage of your main hand weapon.
Triggered spells, for example through Cast when Damage Taken SupportCast when Damage Taken SupportSupport, Spell, Trigger
Icon: !
Level: (1-20)
Cost & Reservation Multiplier: 250%
Cooldown Time: 0.25 sec
Can Store 1 Use(s)Requires Level 38Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased DamageSupported Skills have 1% increased Skill Effect DurationSupported Skills require 1% reduced amount of Damage taken to TriggerTrigger Supported Spells when you take a total of (528-3272) Damage
Supported Skills deal (-70-6)% more Damage
This Gem can only Support Skill Gems requiring Level (38-70) or lower
You cannot Cast Supported Triggerable Spells directlyThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket., Cast On Critical Strike SupportCast On Critical Strike SupportTrigger, Support, Spell
Icon: &
Level: (1-20)Requires Level 38Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1% increased Attack Critical Strike Chance
Supported Skills have 1% increased Spell Critical Strike ChanceSupported Skills deal 1% more Attack DamageSupported Skills have 0.5% increased Attack SpeedSupported Attacks will Trigger a Supported Spell when you Crit an Enemy
Supported Skills deal (20-29)% more Spell Damage
You cannot Cast Supported Triggerable Spells directlyThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket., MjölnerMjölner
GavelOne Handed Mace
Quality: +20%
Physical Damage: (108-129.6) to (202-242.4)
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 11Requires Level 60, 412 Str, 300 Int15% reduced Enemy Stun ThresholdTrigger a Socketed Lightning Spell on Hit, with a 0.15 second Cooldown
Socketed Lightning Spells have no Cost if Triggered
+300 Intelligence Requirement
+200 Strength Requirement
(80-120)% increased Physical Damage
Skills Chain +1 times
(30-40)% increased Lightning Damage with Attack SkillsLook the storm in the eye and you will have its respect. or similar mechanics, do not count as your character "using" or "casting" a spell and therefore do not activate their respective effect.[1] Also, using totems, traps, or mines do not.
Version history
Skill | Modifiers | Prerequisite | Preceding Passive |
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Version | Changes |
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3.13.0 |
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2.3.0 |
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2.2.0 |
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References
- ↑ Mark_GGG (March 3, 2016). "Do trigger gems (CoC, CWDT, etc..) work with the elementalist subclass penetration?".
Elemental Damage, Attack and Cast Speed
You have Consecrated Ground around you while stationary [1]
Sanctuary is a notable Ascendancy passive skill for the Inquisitor that applies the effect of consecrated ground on them while not moving. It also causes enemies to take increased damage while affected by consecrated ground you created.
Version history
Version | Changes |
---|---|
3.13.0 |
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3.6.0 |
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3.2.0 |
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3.0.0 |
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2.3.0 |
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2.2.0 |
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Elemental Damage, Life Regeneration
Effects of Consecrated Ground you create Linger for 4 seconds [1]
Pious Path is a notable Ascendancy passive skill for the Inquisitor that grants additional effects to consecrated ground the player creates. The player's consecrated ground will cause all sources of life regeneration to also recover energy shield. In addition, effects from the player's consecrated ground will linger for 4 seconds, even after leaving the affected area.
Version history
Version | Changes |
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3.15.0 |
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3.13.0 |
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3.6.0 |
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3.2.0 |
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3.0.0 |
|
2.3.0 |
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2.2.0 |
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Sanctify Elemental Damage, Life Regeneration
Nearby Enemies deal 8% less Elemental Damage [1]
Augury of Penitence is a notable Ascendancy passive skill for the Inquisitor that grants an aura that causes enemies to deal less elemental damage and take increased elemental damage. The radius of the aura is 60.[1]
Version history
Version | Changes |
---|---|
2.3.0 |
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2.2.0 |
|
References
- ↑ Mark_GGG (December 13, 2016). "Mechanical Questions Thread". Path of Exile Forums. Retrieved December 18, 2016.
Elemental Damage and Resistances
+50 to Strength and Intelligence [1]
Righteous Providence is a notable Ascendancy passive skill for the Inquisitor that grants 1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower. It also grants 50 points to strength and intelligence.
Version history
Version | Changes |
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3.13.0 |
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3.0.0 |
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2.2.0 |
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Elemental Damage, Critical Strike Multiplier
Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances [1]
Inevitable Judgement is a notable Ascendancy passive skill for the Inquisitor that grants elemental damage penetration on a non-critical strike or causes hits to ignore the enemy's elemental resistances on critical strike.
Mechanics
With Inevitable Judgment, a critical strike ignores the concept of elemental resistance altogether.[1] In practice, it is equal to overriding an enemy's elemental resistance to 0%. As a result, any elemental resistance reduction and penetration modifiers are ignored,[2] even if an enemy's resistance would be less than 0% otherwise.
Inevitable Judgement does not penetrate or ignore player's resistances on reflect.[3]
Version history
Version | Changes |
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2.4.0 |
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2.2.0 |
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References
- ↑ Mark_GGG (February 17, 2016). "How will ignore elemental resist and ele penetration stack?". Official Path of Exile Forum. Retrieved April 5, 2016.
- ↑ https://www.reddit.com/r/pathofexile/comments/80iarv/why_do_some_ascendancies_now_have_7_main_nodes/duwaa99/
- ↑ Mark_GGG (March 14, 2016). "Inevitable Judgment penetrates your own resistance on reflect". Official Path of Exile Forum. Retrieved June 18, 2016.
Righteous Providence Elemental Damage, Critical Strike Multiplier