Inquisitor
This page is about the Ascendancy class. For the Ascendant passive, see Inquisitor (Ascendant passive).
The Inquisitor is an Ascendancy class for Templars.
Overview
The Inquisitor generalized on enhancing elemental damage in very different ways. He can, among other things, specialize in critical strikes with Righteous Providence and Inevitable Judgement, consecrated ground with Sanctuary and Pious Path to make them more dangerous against enemies, give huge defensive bonuses to themselves and allies, and increases its uptime even outside of it, and Instruments of Virtue and Instruments of Zeal to gain powerful bonuses for utilizing both attack and spell skills.
Passive skills
Minor skills
This class has the following minor passive skills:
Name | Stats |
---|---|
Elemental Damage and Resistances | 10% increased Elemental Damage +6% to all Elemental Resistances [1] |
Elemental Damage, Attack and Cast Speed | 10% increased Elemental Damage 4% increased Attack and Cast Speed [1] |
Elemental Damage, Critical Strike Multiplier | 10% increased Elemental Damage +15% to Critical Strike Multiplier [1] [2] |
Elemental Damage, Life Regeneration | 10% increased Elemental Damage Regenerate 0.5% of Life per second [1] [2] |
Notable skills
This class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passive |
---|---|---|---|
![]() |
30% increased Spell Damage if you've Cast a Spell Recently 50% increased Attack Damage if you've Cast a Spell Recently 20% increased Attack Speed if you've Attacked Recently 30% increased Cast Speed if you've Attacked Recently |
Elemental Damage, Attack and Cast Speed | |
![]() |
You have Consecrated Ground around you while stationary Consecrated Ground you create applies 10% increased Damage taken to Enemies Regenerate 15 Mana per Second while on Consecrated Ground |
Elemental Damage, Life Regeneration | |
![]() |
Consecrated Ground you create grants Immunity to Elemental Ailments to you and Allies Effects of Consecrated Ground you create Linger for 4 seconds Regenerate 200 Energy Shield per Second while on Consecrated Ground 20% increased Attack and Cast Speed while on Consecrated Ground |
Sanctuary | Elemental Damage, Life Regeneration |
![]() |
Nearby Enemies take 16% increased Elemental Damage Nearby Enemies deal 8% less Elemental Damage |
Elemental Damage and Resistances | |
![]() |
1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower. It also grants 50 points to strength and intelligence. |
Elemental Damage, Critical Strike Multiplier | |
![]() |
Critical Strikes ignore Enemy Monster Elemental Resistances Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances |
Righteous Providence | Elemental Damage, Critical Strike Multiplier |