The bonus granted by this passive skill causes the character to take reduced extra damage from critical strikes. This is a modifier on the percentage of damage over 100% that an enemy inflicts with a critical strike on the character.
Let m be the enemy's critical strike multiplier and let R be the sum of the r's in You take r% reduced Extra Damage from Critical Strikes modifiers being applied to the character. The enemy's effective critical strike multiplier E is given by
- E = 100 + (m - 100) * (1 - R/100)
If m = 150% and R = 20%, then
- E = 100 + (150 - 100) * (1 - 20/100) = 140%
The enemy's effective critical strike multiplier is 140%, thus the extra critical strike damage is reduced by 20%, but the total damage of the critical strike has only been reduced by 6.67%.
The You take 20% reduced Extra Damage from Critical Strikes modifier on Indomitable stacks with the You take 30% reduced Extra Damage from Critical Strikes modifier on Belt of the DeceiverBelt of the Deceiver
Heavy BeltRequires Level 20+(25-35) to Strength(15-25)% increased Physical Damage
You take 30% reduced Extra Damage from Critical Strikes
+(30-40) to maximum Life
+(10-15)% to all Elemental Resistances
Nearby Enemies are IntimidatedIn battle, virtue matters not.
The unique modifier Take no Extra Damage from Critical Strikes on The Brass DomeThe Brass Dome
Gladiator PlateQuality: +20%
Armour: (5313 to 5682)Requires Level 65, 177 Str5% reduced Movement Speed (Hidden)30% reduced Chance to Block Attacks and Spells
(600-650)% increased Armour
10% reduced Movement Speed
50% increased Shock Duration on You
Take no Extra Damage from Critical StrikesThe turtle's shell one day becomes its tomb. renders Indomitable redundant.