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Impale

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Impaled
Debuff
Impale status icon.png
You're impaled by a hit, and will take a portion of that reflected hit damage when you are hit again.

Impale (displayed as Impaled in the status icon) is a debuff that deals additional physical damage to the affected target each time it is hit.

Mechanics

When a hit applies impale to a target, 10% of that hit's physical damage is recorded before any damage mitigation is applied. Impale deals the recorded damage to that target each time it is hit. Impale remains in effect for 8 seconds[1] or until the maximum number of hits is reached. By default, impale lasts for five hits. A target may have multiple impale effects on it at once, all of which deal damage to that target each time it is hit.[2]

The damage dealt by impale is considered reflected damage. The source of the reflected damage is the impale debuff; there is no interaction with effects that pertain to damage you reflect, as seen on Crown of the Pale KingCrown of the Pale King
Regicide Mask
Quality: +20%
Evasion: (380-451)
Energy Shield: (75-89)
Requires Level 52, 58 Dex, 58 Int(150-200)% increased Evasion and Energy Shield
+(60-80) to maximum Life
(0.4-0.8)% of Physical Attack Damage Leeched as Life
Reflects 100 to 150 Physical Damage to Melee Attackers
30% of Damage you Reflect to Enemies when Hit is gained as Life
A lightless world
a silent reign
two sightless eyes
feed on your pain.
.[3]

Sources

Active skill gems

Skill gemStr.Dex.Int.Lvl.
Lancing SteelLancing SteelAttack, Projectile, Physical
Mana Cost: (8-10)
Cast Time: 1.00 sec
Attack Speed: 85% of Base
Effectiveness of Added Damage: (135%-180%)
Requires Level 28Thrust an Axe or Sword forward, releasing a primary projectile that impales all enemies it hits. Additional projectiles appear nearby as smaller metal shards that fly forward after a short delay. Each enemy can only be hit by one projectile from this skill.Per 1% Quality:
1% increased Impale Effect
Deals (135-180)% of Base Attack Damage
Fires 4 additional Projectiles
Primary Projectile Impales Enemies on Hit
30% chance to Impale Enemies on Hit
(20-113) to (30-169) Added Attack Physical Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lancing Steel skill icon.png
yesyesN/A28
Shattering SteelShattering SteelAttack, Projectile, AoE, Physical
Mana Cost: (7-9)
Cast Time: 1.00 sec
Attack Speed: 85% of Base
Effectiveness of Added Damage: (48%-55%)
Requires Level 12Swing an Axe or Sword, releasing projectiles in sequence. The projectiles shatter when colliding with an enemy or travelling a short distance. The shattered pieces deal damage in an area in front of the impact location.Per 1% Quality:
1% increased Impale Effect
Deals (48-55)% of Base Attack Damage
40% chance to Impale Enemies on Hit
Fires 2 additional Projectiles
Projectiles gain Damage as they travel farther, dealing up to 100% more Damage with Hits
(8-113) to (12-169) Added Attack Physical Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shattering Steel skill icon.png
yesyesN/A12
Dread BannerDread BannerAoE, Spell, Duration, Aura, Physical
Mana Reserved: 10%
Can Store 1 Use(s)
Cooldown Time: 1.00 sec
Requires Level 24Casting once reserves mana to carry a banner which makes nearby allies inflict impale with attacks, and lessens the accuracy of nearby enemies. Gain stages by impaling enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.Per 1% Quality:
0.5% increased effect of Aura
Base Duration of 10 seconds after being Placed
Nearby Enemies have (15-21)% less Accuracy Rating
You and nearby Allies have 20% chance to Impale Enemies on Hit with Attacks
When placed, 8% increased Area of Effect per Stage
When placed, 1% increased Aura effect per Stage
+1 second to Base Placed Banner Duration per Stage
Gain Fortify for 0.05 seconds per Stage on Placing the Banner
2% increased Fortify effect per Stage
Gain 1 Stage when you Impale an Enemy while carrying the Banner, up to 5 per second
You and nearby Allies have (0-19)% increased Impale Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Dread Banner skill icon.png
yesN/AN/A24

Support skill gems

Skill gemStr.Dex.Int.Lvl.
Impale SupportImpale SupportAttack, Physical, Support
Icon: I
Mana Multiplier: 130%
Requires Level 31Supports attack skills.Per 1% Quality:
Supported Attacks have 0.5% increased Impale Effect
Supported Attacks have 40% chance to Impale Enemies on Hit
Supported Attacks have (20-49)% increased Impale Effect
Supported Skills deal (5-15)% more Physical Damage
Impale Damage dealt to Enemies Impaled by Supported Skills Overwhelms 30% Physical Damage Reduction
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
yesyesN/A31

Related unique items

The following unique items are related to Impale:

ItemBase ItemLvl.Stats
Skin of the LordsSkin of the Lords
Simple Robe
Quality: +20%
Movement Speed: -3%
Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Item has 6 Sockets and is fully linked (Hidden)
<Random Keystone>
Corrupted
The Lords are chosen so carefully.
Only they may grace His flesh.
Simple Robe1Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Item has 6 Sockets and is fully linked (Hidden)
<Random Keystone>
Acrobatics
Ancestral Bond
Arrow Dancing
Avatar of Fire
Blood Magic
Call to Arms
Call to Arms
Conduit
Crimson Dance
Eldritch Battery
Elemental Equilibrium
Elemental Overload
Eternal Youth
Ghost Reaver
Glancing Blows
Iron Grip
Iron Reflexes
Mind Over Matter
Minion Instability
Mortal Conviction
Pain Attunement
Perfect Agony
Phase Acrobatics
Point Blank
Resolute Technique
Runebinder
Sacred Bastion
Immortal Ambition
Supreme Ego
The Agnostic
The Impaler
Unwavering Stance
Vaal Pact
Wicked Ward
Wind Dancer
Zealot's Oath

Corrupted
Watcher's EyeWatcher's Eye
Prismatic Jewel
Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Prismatic Jewel1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
(1-1.5)% of Fire Damage Leeched as Life while affected by Anger
Damage Penetrates (10-15)% Fire Resistance while affected by Anger
+(30-50)% to Critical Strike Multiplier while affected by Anger
(40-60)% increased Fire Damage while affected by Anger
Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger
(25-40)% of Physical Damage Converted to Fire Damage while affected by Anger
(6-10)% of Damage taken from Mana before Life while affected by Clarity
(15-20)% of Damage taken gained as Mana over 4 seconds when Hit while affected by Clarity
Gain (12-18)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity
(20-30)% increased Mana Recovery Rate while affected by Clarity
(10-15)% chance to Recover 10% of Mana when you use a Skill while affected by Clarity
Non-Channelling Skills have -(10-5) to Total Mana Cost while affected by Clarity
+(600-1000) to Armour while affected by Determination
+(5-8)% Chance to Block Attack Damage while affected by Determination
(5-8)% additional Physical Damage Reduction while affected by Determination
You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination
(50-40)% reduced Reflected Physical Damage taken while affected by Determination
Unaffected by Vulnerability while affected by Determination
+(5-8)% Chance to Block Spell Damage while affected by Discipline
+(20-30) Energy Shield gained for each Enemy Hit while affected by Discipline
(20-30)% increased Energy Shield Recovery Rate while affected by Discipline
Regenerate (1.5-2.5)% of Energy Shield per Second while affected by Discipline
(30-40)% faster start of Energy Shield Recharge while affected by Discipline
+(5-8)% chance to Evade Attack Hits while affected by Grace
(30-50)% chance to Blind Enemies which Hit you while affected by Grace
(6-10)% chance to Dodge Attack Hits while affected by Grace
(10-15)% increased Movement Speed while affected by Grace
Unaffected by Enfeeble while affected by Grace
(5-8)% chance to Dodge Spell Hits while affected by Haste
(30-50)% increased cooldown recovery speed of Movement Skills used while affected by Haste
Debuffs on you expire (20-15)% faster while affected by Haste
You gain Onslaught for 4 seconds on Kill while affected by Haste
You have Phasing while affected by Haste
Unaffected by Temporal Chains while affected by Haste
Adds (58-70) to (88-104) Cold Damage while affected by Hatred
+(1.2-1.8)% to Critical Strike Chance while affected by Hatred
Damage Penetrates (10-15)% Cold Resistance while affected by Hatred
(40-60)% increased Cold Damage while affected by Hatred
(25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred
+(18-22)% to Damage over Time Multiplier while affected by Malevolence
(15-20)% increased Recovery rate of Life and Energy Shield while affected by Malevolence
Unaffected by Bleeding while affected by Malevolence
Unaffected by Poison while affected by Malevolence
Damaging Ailments you inflict deal Damage (10-15)% faster while affected by Malevolence
Cannot be Blinded while affected by Precision
Gain a Flask Charge when you deal a Critical Strike while affected by Precision
(40-60)% increased Attack Damage while affected by Precision
(10-15)% increased Attack Speed while affected by Precision
+(30-50)% to Critical Strike Multiplier while affected by Precision
(8-12)% chance to deal Double Damage while using Pride
25% chance to Impale Enemies on Hit with Attacks while using Pride
Impales you inflict last 2 additional Hits while using Pride
(40-60)% increased Attack Physical Damage while using Pride
Your Hits Intimidate Enemies for 4 seconds while you are using Pride
+(30-50)% to Chaos Resistance while affected by Purity of Elements
(50-40)% reduced Reflected Elemental Damage taken while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements
Unaffected by Elemental Weakness while affected by Purity of Elements
Immune to Ignite while affected by Purity of Fire
(6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire
Unaffected by Burning Ground while affected by Purity of Fire
Unaffected by Flammability while affected by Purity of Fire
Immune to Freeze while affected by Purity of Ice
(6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice
Unaffected by Chilled Ground while affected by Purity of Ice
Unaffected by Frostbite while affected by Purity of Ice
Immune to Shock while affected by Purity of Lightning
(6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning
Unaffected by Conductivity while affected by Purity of Lightning
Unaffected by Shocked Ground while affected by Purity of Lightning
(1-1.5)% of Damage leeched as Life while affected by Vitality
Regenerate (100-140) Life per Second while affected by Vitality
+(20-30) Life gained for each Enemy Hit while affected by Vitality
(50-70)% increased Life Recovery from Flasks while affected by Vitality
(20-30)% increased Life Recovery Rate while affected by Vitality
(70-100)% increased Critical Strike Chance while affected by Wrath
(40-60)% increased Lightning Damage while affected by Wrath
(1-1.5)% of Lightning Damage is Leeched as Energy Shield while affected by Wrath
Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath
Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath
(25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath
(10-15)% increased Cast Speed while affected by Zealotry
Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds
Consecrated Ground you create while affected by Zealotry causes enemies to take (8-10)% increased Damage
(100-120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry
Critical Strikes Penetrate (8-10)% of Enemy Elemental Resistances while affected by Zealotry
Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry
30% increased Maximum total Recovery per second from Energy Shield Leech while affected by Zealotry
Great Old One's TentaclesGreat Old One's Tentacles
Eelskin Gloves
Quality: +20%
Evasion: 150
Requires Level 38, 56 DexAdds (8-12) to (15-20) Physical Damage to Attacks
+(50-70) to maximum Life
(10-20)% chance to Impale Enemies on Hit with Attacks
50% chance for Impales on Enemies you Kill to Reflect Damage to surrounding Enemies
Under its influence, shards of metal take on a life of their own, wriggling into flesh, burrowing into organs, and exploding outwards in search of other victims.
Eelskin Gloves38Adds (8-12) to (15-20) Physical Damage to Attacks
+(50-70) to maximum Life
(10-20)% chance to Impale Enemies on Hit with Attacks
50% chance for Impales on Enemies you Kill to Reflect Damage to surrounding Enemies
The Hungry LoopThe Hungry Loop
Unset Ring
Requires Level 70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level
Can Consume 4 Uncorrupted Support Gems
Has not Consumed any Gems
<Consumed support gem modifier>
Be careful where you put your finger.
Unset Ring70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level
Can Consume 4 Uncorrupted Support Gems
Has not Consumed any Gems
<Consumed support gem modifier>
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Added Chaos Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Added Cold Damage
Socketed Gems are Supported by Level 20 Added Fire Damage
Has Consumed 1 Gem
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Added Lightning Damage
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Additional Accuracy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Arcane Surge
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Archmage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Arrow Nova
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Chaos Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Cold Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Fire Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Lightning Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Ancestral Call
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Arrow Nova
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Blasphemy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Brutality
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Burning Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Cast On Critical Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Cast While Channelling
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Chain
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Cold Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Controlled Destruction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Curse On Hit
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Deadly Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Elemental Focus
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Fire Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Fork
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Generosity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Greater Multiple Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Increased Area Of Effect
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Lightning Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Melee Physical Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Melee Splash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Minion Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Multistrike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Spell Cascade
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Spell Echo
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Swift Affliction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Unbound Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Unleash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Vicious Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Void Manipulation
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Elemental Damage With Attacks
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Barrage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Blasphemy
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Blind
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Bloodlust
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Blood Magic
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Bonechill
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Brutality
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Cast On Critical Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cast when Damage Taken
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Cast on Death
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cast On Melee Kill
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Cast when Stunned
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cast While Channelling
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Chain
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Chance To Bleed
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Combustion
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Withering Touch
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Charged Mines
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Close Combat
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cluster Trap
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cold Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cold to Fire
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Concentrated Effect
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Controlled Destruction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Culling Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Curse On Hit
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Deadly Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Deathmark
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Decay
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Efficacy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Focus
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Proliferation
Has Consumed 1 Gem
Socketed Gems are Supported by Level 3 Empower
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Energy Leech
Has Consumed 1 Gem
Socketed Gems are Supported by Level 3 Enhance
Has Consumed 1 Gem
Socketed Gems are Supported by Level 3 Enlighten
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Faster Attacks
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Faster Casting
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Faster Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Feeding Frenzy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Fire Penetration
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Chance to Flee
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Fork
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Fortify
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Charged Traps
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Generosity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Greater Multiple Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Greater Volley
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Hypothermia
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ice Bite
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ignite Proliferation
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Immolate
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Impale
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Increased Area of Effect
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Burning Damage
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Increased Critical Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Increased Critical Strikes
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Increased Duration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minion Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minion Life
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minion Speed
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Infernal Legion
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Innervate
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Iron Grip
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Iron Will
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Item Quantity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Item Rarity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Knockback
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Lesser Multiple Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Lesser Poison
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Life Gain On Hit
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Life Leech
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Lightning Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Maim
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Mana Leech
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Meat Shield
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Damage On Full Life
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Melee Physical Damage
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Melee Splash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minefield
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Mirage Archer
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Spell Echo
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Multistrike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Multiple Totems
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Multiple Traps
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Nightblade
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Onslaught
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Volley
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Vicious Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Physical To Lightning
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Pierce
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Point Blank
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Poison
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Power Charge On Critical Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Pulverise
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Rage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ballista Totem
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Swift Affliction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Block Chance Reduction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Less Duration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Inspiration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Blastchain Mine
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 High-Impact Mine
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ruthless
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Second Wind
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Shockwave
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Slower Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Spell Cascade
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Intensify
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Spell Totem
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ancestral Call
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Infused Channelling
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Stun
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Army Support
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Summon Phantasm
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Swift Assembly
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Trap
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Trap And Mine Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Advanced Traps
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Unbound Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Unleash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Vile Toxins
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Void Manipulation
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Elemental Damage with Attacks

Related modifiers

The following modifiers are related to Impale:

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
ChosenPrefix60(81-85)% increased Physical Damage
(13-15)% chance to Impale Enemies on Hit with Attacks
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
ChosenPrefix72(86-94)% increased Physical Damage
(16-17)% chance to Impale Enemies on Hit with Attacks
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
ChosenPrefix81(95-105)% increased Physical Damage
(18-20)% chance to Impale Enemies on Hit with Attacks
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Hunter'sPrefix68(8-11)% chance to Impale Enemies on Hit with Attacksno_attack_mods 0
gloves_basilisk 500
default 0
Hunter'sPrefix80(12-15)% chance to Impale Enemies on Hit with Attacksno_attack_mods 0
gloves_basilisk 500
default 0
of the CrusadeSuffix68(7-9)% increased Impale Effectno_physical_damage_mods 0
no_attack_mods 0
sword_crusader 500
axe_crusader 500
claw_crusader 500
dagger_crusader 500
rune_dagger_crusader 500
mace_crusader 500
default 0
of the CrusadeSuffix71(10-12)% increased Impale Effectno_physical_damage_mods 0
no_attack_mods 0
sword_crusader 500
axe_crusader 500
claw_crusader 500
dagger_crusader 500
rune_dagger_crusader 500
mace_crusader 500
default 0
of the CrusadeSuffix75(13-15)% increased Impale Effectno_physical_damage_mods 0
no_attack_mods 0
sword_crusader 500
axe_crusader 500
claw_crusader 500
dagger_crusader 500
rune_dagger_crusader 500
mace_crusader 500
default 0
of the CrusadeSuffix68(14-16)% increased Impale Effectno_physical_damage_mods 0
no_attack_mods 0
2h_sword_crusader 500
2h_axe_crusader 500
2h_mace_crusader 500
bow_crusader 500
default 0
of the CrusadeSuffix71(17-19)% increased Impale Effectno_physical_damage_mods 0
no_attack_mods 0
2h_sword_crusader 500
2h_axe_crusader 500
2h_mace_crusader 500
bow_crusader 500
default 0
of the CrusadeSuffix75(20-22)% increased Impale Effectno_physical_damage_mods 0
no_attack_mods 0
2h_sword_crusader 500
2h_axe_crusader 500
2h_mace_crusader 500
bow_crusader 500
default 0

Related helmet enchantments

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.Stats
Enchantment Lancing Steel Impale Chance 166Lancing Steel's additional Projectiles have +20% chance to Impale Enemies
Enchantment Lancing Steel Impale Chance 275Lancing Steel's additional Projectiles have +30% chance to Impale Enemies

Related passives skills

NameStats
Axe Damage and Accuracy, Impale Chance
Damageaxe passive skill icon.png
Axe Attacks deal 12% increased Damage with Hits and Ailments
8% increased Accuracy Rating with Axes
5% chance to Impale Enemies on Hit with Attacks [1] [2]
Impale Chance
ImpaleNode2 passive skill icon.png
10% chance to Impale Enemies on Hit with Attacks [1]
Impale Chance and Physical Attack Damage
ImpaleNode2 passive skill icon.png
5% chance to Impale Enemies on Hit with Attacks
10% increased Attack Physical Damage [1]

5% chance to Impale Enemies on Hit with Attacks
12% increased Attack Physical Damage [2]
Impale Duration and Chance with Two Handed Weapons
ImapleNode passive skill icon.png
10% chance to Impale Enemies on Hit with Two Handed Weapons
25% increased Impale Duration [1]
Impale Effect
ImapleNode passive skill icon.png
5% increased Impale Effect [1] [2]
Impale Effect and Attack Speed
ImapleNode passive skill icon.png
5% increased Impale Effect
3% increased Attack Speed
Impale Damage dealt to Enemies Impaled by you Overwhelms 5% Physical Damage Reduction [1]
Impale Effect with Two Handed Weapons
ImapleNode passive skill icon.png
10% increased Effect of Impales you inflict with Two Handed Weapons [1]
Forceful Skewering
ImpaleNotable2 passive skill icon.png
15% chance to Impale Enemies on Hit with Attacks
5% increased Impale Effect
+20 to Strength
Impale Damage dealt to Enemies Impaled by you Overwhelms 10% Physical Damage Reduction [1]
Harpooner20% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies
20% chance to Impale Enemies on Hit with Two Handed Weapons
25% increased Impale Duration [1]
Harvester of Foes
AxeNotable1 passive skill icon.png
Axe Attacks deal 20% increased Damage with Hits and Ailments
12% increased Accuracy Rating with Axes
10% increased Attack Speed with Axes
10% increased Impale Effect [1]
Swift Skewering
ImpaleNotable1 passive skill icon.png
15% chance to Impale Enemies on Hit with Attacks
15% increased Attack Physical Damage
5% increased Attack Speed
Impale Damage dealt to Enemies Impaled by you Overwhelms 10% Physical Damage Reduction [1]

Cluster Jewel passive skills

The following Cluster Jewel passives are related to Impale:

NameStats
Deep Cuts
IncreasedAttackDamageNotable passive skill icon.png
15% chance to Impale Enemies on Hit with Attacks
Impales you inflict last 1 additional Hit [1]
Readiness
EvasionNotable passive skill icon.png
30% increased Evasion Rating if you haven't been Hit Recently
30% chance to avoid Bleeding
30% chance to avoid being Impaled [1]
Rotten Claws
IncreasedMinionDamageNotable passive skill icon.png
Minions have a 20% chance to Impale on Hit with Attacks [1]
Run Through
AxeandSwordDamage passive skill icon.png
15% increased Physical Damage with Axes or Swords
10% chance to Impale Enemies on Hit with Axes or Swords
10% increased Impale Effect
Axe or Sword Attacks deal 15% increased Damage with Ailments [1]
Vicious Skewering
IncreasedAttackDamageNotable passive skill icon.png
15% increased Effect of Impales inflicted by Hits that also inflict Bleeding
10% chance to Impale Enemies on Hit with Attacks
Attacks have 10% chance to cause Bleeding [1]

Ascendancy passive skills

There are Ascendancy passive skills related to Impale:

Ascendancy
Class
NameStats
Ascendant
Ascendant avatar.png
Champion
Champion (Ascendants) passive skill icon.png
Your Hits permanently Intimidate Enemies that are on Full Life
25% chance to Taunt on Hit
Enemies Taunted by you take 10% increased Damage
10% chance to Fortify on Melee hit
20% chance to Impale Enemies on Hit with Attacks
You and nearby Allies have 8% increased Movement Speed [1]
Champion
Champion avatar.png
Armour and Evasion, Impale Effect
ImpalePassive (Champion) passive skill icon.png
15% increased Evasion Rating and Armour
8% increased Impale Effect [1]
Champion
Champion avatar.png
Master of Metal
ImpalePassiveNotable (Champion) passive skill icon.png
Impales you inflict last 2 additional Hits
20% chance to Impale Enemies on Hit with Attacks
If you've Impaled an Enemy Recently, you
and nearby Allies have +1000 to Armour
You and nearby Allies deal 6 to 12 added Physical Damage for
each Impale on Enemy [1]

Keystone passive skills

NameStats
The Impaler
ImpaleKeystone passive skill icon.png
When your Hits Impale Enemies, also Impale other Enemies near them
Inflict 4 additional Impales on Enemies you Impale
Enemies cannot be Impaled for 4 seconds after you Impale them [1]

Version history

Version Changes
3.5.0
  • Added a new Debuff - Impale: When a hit applies Impale, a portion of that Hit's Physical Damage is recorded before sources of damage mitigation are applied. The next 5 hits against that target apply that recorded damage as Reflected Physical Damage. You can have multiple Impales on a target.

References

  1. Mark_GGG (June 17, 2020). "All Notables and Keystones in Path of Exile: Harvest". Path of Exile Subreddit. Retrieved June 20, 2020.
  2. Natalia_GGG (November 19, 2018). "Skill Reveal: Lancing Steel and Shattering Steel". Official Path of Exile Forums. Retrieved December 6, 2018.
  3. Mark_GGG (November 18, 2018). "Skill Reveal: Lancing Steel and Shattering Steel". Path of Exile Subreddit. Retrieved December 6, 2018.