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Immortal Call

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Immortal CallSpell, Duration
Mana Cost: (21 to 36)
Can store 1 use(s)
Cooldown Time: 3.00 sec
Cast Time: 0.85 sec
Requires Level 34Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.Per 1% Quality:
2% increased Cast Speed
Base duration is 0.4 seconds
(100-157)% increased Buff Duration per Endurance Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Immortal Call skill icon.pngImmortal Call inventory icon.png
Acquisition
Level: 34
Purchase Costs
Normal1x Orb of Chance
Sell Price
1x Scroll Fragment

Immortal Call skill screenshot.jpg

Even with the added toughness granted from Endurance Charges, a combatant sometimes finds themselves facing impossible odds. This rare event makes flight a good option and sometimes it even merits the power of the Immortal Call. The legendary war cry channels all current Endurance into an invisible shield that shelters the player from all physical harm for a brief duration. Consuming more charges will extend the duration of the Immortal shield, giving plenty of time for escape or victory.

Description on the official Path of Exile website [1]

Immortal Call expends all endurance charges, making the player invulnerable to physical damage for a short duration.

Skill functions and interactions

  • Duration: Modifiers to Skill Duration will increase the duration of the invulnerability, as will buff/debuff duration modifiers. Gaining and expending more endurance charges will also drastically increase duration.
  • Increased buff duration per endurance charge: Any other buffs that are applied when casting Immortal Call will gain increased duration per endurance charge, including support gems that grant buffs. This mainly applies to Arcane Surge SupportArcane Surge SupportSupport, Spell, Duration
    Icon: N
    Mana Multiplier: 110%
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, or mines.Per 1% Quality:
    Supported Skills deal 0.5% increased Spell Damage
    Arcane Surge grants (10-20)% more Spell Damage
    Arcane Surge grants (10-19)% increased Cast Speed
    Arcane Surge grants (0.5-1)% of maximum Mana Regenerated per second
    Arcane Surge lasts 4 seconds
    Gain Arcane Surge when you spend (15-400) Mana with Supported Skills
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    .
  • Immortal Call will not protect against elemental or chaos damage.
  • Over the duration, your physical damage reduction (armor) rating will jump to 100%. As such, this will apply to reflected damage as well as the absorption threshold calculation for Molten ShellMolten ShellSpell, AoE, Duration, Fire
    Radius: 15
    Mana Cost: (8 to 28)
    Cast Time: 0.50 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 200%
    Requires Level 4Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.Per 1% Quality:
    1% chance to Ignite enemies
    Deals (14-1962) to (20-2943) Fire Damage
    Shields break after (26-1508) total Damage is prevented
    (17-943) additional Armour
    Base duration is 10 seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Molten Shell skill icon.png
    .
  • Multiple Immortal Calls share the same cooldown.
  • When socketed in the weapon slots, on weapon swap the effect will end.

Gem level progression

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Quest reward

This skill is not given as quest reward.

Vendor reward

This skill can be bought at the listed npc vendors after completing the following quests:
ClassMarauderTemplarWitchShadowRangerDuelistScion
Quest
Breaking the Seal
Act 4
Petarus and Vanja
yes
yes
no
no
no
yes
yes
Fallen from Grace
Act 6
Lilly Roth
yes

Related helmet enchantments

The following helmet enchantments affect Immortal Call

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.Stats
EnchantmentImmortalCallDuration1_6634% increased Immortal Call Duration
EnchantmentImmortalCallDuration27536% increased Immortal Call Duration
EnchantmentImmortalCallPercentChanceToNotConsumeEnduranceCharges16620% chance for Immortal Call to not consume Endurance Charges
EnchantmentImmortalCallPercentChanceToNotConsumeEnduranceCharges27530% chance for Immortal Call to not consume Endurance Charges

Version history

Version Changes
2.0.0
  • Consuming endurance charges now grants increased duration, instead of upping the base duration. The Base Duration has been increased from 250ms to 400ms. The Cooldown has been increased from 500ms to 3 seconds. The Quality now grants 2% increased cast speed per Quality.
1.0.6
  • Immortal CallImmortal CallSpell, Duration
    Mana Cost: (21 to 36)
    Can store 1 use(s)
    Cooldown Time: 3.00 sec
    Cast Time: 0.85 sec
    Requires Level 34Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.Per 1% Quality:
    2% increased Cast Speed
    Base duration is 0.4 seconds
    (100-157)% increased Buff Duration per Endurance Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Immortal Call skill icon.png
    , Blood RageBlood RageSpell, Duration
    Mana Cost: (17 to 21)
    Can store 1 use(s)
    Cooldown Time: 1.00 sec
    Cast Time: 0.25 sec
    Requires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Per 1% Quality:
    0.25% increased Attack Speed
    (5-15)% increased Attack Speed
    1.2% of Attack Physical Damage Leeched as Life
    You take 4% of your Maximum Life per second as Physical Damage
    You take 4% of your Maximum Energy Shield per second as Physical Damage
    25% chance to gain a Frenzy Charge on Kill
    Base duration is (7-10.8) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blood Rage skill icon.png
    , Conversion TrapConversion TrapTrap, Spell, Duration
    Mana Cost: (16 to 37)
    Can store 3 use(s)
    Cooldown Time: 8.00 sec
    Cast Time: 1.00 sec
    Requires Level 4Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players.Per 1% Quality:
    1% increased Skill Effect Duration
    Throws a Trap which uses this Skill when Triggered
    Trap lasts 16 seconds
    Base duration is (5.3-10) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Conversion Trap skill icon.png
    , Animate WeaponAnimate WeaponDuration, Minion, Spell
    Mana Cost: (9 to 36)
    Cast Time: 0.80 sec
    Requires Level 4Animates a melee weapon to fight by your side. You cannot animate unidentified weapons.Per 1% Quality:
    Minions have 2% increased Movement Speed
    Can use Items requiring up to Level (9-100)
    Base duration is 37.5 seconds
    Minions' Attacks deal (4-38) to (6-56) additional Physical Damage
    Can summon up to 50 Animated Weapons at a time
    Deals (100-252)% of Damage
    Minions have (0-38)% increased Attack Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Animate Weapon skill icon.png
    and Frost WallFrost WallSpell, Duration, Cold
    Mana Cost: (14 to 37)
    Can store 3 use(s)
    Cooldown Time: 3.00 sec
    Cast Time: 0.50 sec
    Requires Level 4Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.Per 1% Quality:
    1% increased Skill Effect Duration
    Base duration is (3-4.9) seconds
    0.15 seconds between appearance of Wall sections
    Wall will be (28-56) units long
    Deals (8-462) to (12-693) Cold Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Frost Wall skill icon.png
    have had their base duration increased by 25%.
1.0.5
  • Physical percentage based damage reduction and Immortal Call now correctly mitigate damage from physical degeneration damage.
0.9.4
  • Reduced the duration of Immortal Call granted per Endurance Charge but added a 0.2 second base duration.
0.9.3h
  • Fixed a bug where Physical Damage Reflection would still hurt you when you had Immortal Call on.
0.9.3g
  • Changed Immortal Call to have no up-front invulnerability time (it now requires Endurance Charges to have any effect).
  • Immortal Call now only prevents Physical damage.
0.9.3
  • Immortal Call has been added to the game.

Lore

The symbol that appears above the character's head when Immortal Call is used is a Descry.

References

  1. "Strength skills". Official Path of Exile website.