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Immortal Call

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Immortal CallSpell, Duration, Guard
Mana Cost: (21-36)
Can Store 1 Use(s)
Cooldown Time: 3.00 sec
Requires Level 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.Per 1% Quality:
1% increased Skill Effect Duration
Base duration is 1 seconds
(25-34)% less Elemental Damage taken
(25-35)% less Physical Damage taken
15% less Physical Damage taken per Endurance Charge removed
20% increased Buff Duration per Endurance Charge removed
This Skill's Cooldown does not recover during its effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Immortal Call skill icon.pngImmortal Call inventory icon.png
Acquisition
Level: 34
Purchase Costs
Normal1x Orb of Chance
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Active Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemImmortalCall

Immortal Call skill screenshot.jpg

Immortal Call is a guard spell that expends all endurance charges when used to apply a buff that lessens the physical damage and elemental damage the player receives for a short duration. The duration and physical damage reduction increases with the number of endurance charges used.

Skill functions and interactions

  • Guard: Immortal Call shares cooldown with other Guard skills (SteelskinSteelskinSpell, Duration, Guard
    Mana Cost: (4-16)
    Can Store 1 Use(s)
    Cooldown Time: 3.00 sec
    Requires Level 4Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.Per 1% Quality:
    0.5% increased Cooldown Recovery Speed
    Base duration is 1.5 seconds
    70% of Damage from Hits is taken from the Buff before Life or Energy Shield
    Buff can take (54-2209) Damage
    This Skill's Cooldown does not recover during its effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Steelskin skill icon.png
    , Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard
    Radius: 15
    Mana Cost: (8-12)
    Can Store 1 Use(s)
    Cooldown Time: 4.00 sec
    Requires Level 4Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Per 1% Quality:
    1% increased Skill Effect Duration
    Base duration is 3 seconds
    (50-858) additional Armour
    75% of Damage from Hits is taken from the Buff before your Life or Energy Shield
    Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000
    Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted
    This Skill's Cooldown does not recover during its effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Molten Shell skill icon.png
    , Vaal Molten ShellVaal Molten ShellVaal, Spell, AoE, Duration, Fire, Physical, Guard
    Souls Per Use: 50 (N) /
    Can Store 1 Use(s)
    Can Store 1 Use(s)
    Soul Gain Prevention: 14.000 sec
    Cooldown Time: 0.50 sec
    Requires Level 4Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken from the buff in that second. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff.Per 1% Quality:
    1% increased Skill Effect Duration
    Base duration is 9 seconds
    (60-1030) additional Armour
    80% of Damage from Hits is taken from the Buff before your Life or Energy Shield
    Buff can take Damage equal to 60% of your Armour, up to a maximum of 30000
    Reflects (100-3000)% of Damage taken from Buff as Fire Damage each second,
    or when Buff expires or is depleted
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Molten Shell skill icon.png
    , Bone Armour skill icon.png Bone Armour).
  • Duration: Modifiers to Skill Duration will increase the duration of the invulnerability, as will buff/debuff duration modifiers. Gaining and expending more endurance charges will also drastically increase duration.
  • Increased buff duration per endurance charge: Any other buffs that are applied when casting Immortal Call will gain increased duration per endurance charge, including support gems that grant buffs. This mainly applies to Arcane Surge SupportArcane Surge SupportSupport, Spell, Duration
    Icon: N
    Mana Multiplier: 130%
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, or mines.Per 1% Quality:
    Supported Skills deal 0.5% increased Spell Damage
    Arcane Surge grants (10-20)% more Spell Damage
    Arcane Surge grants (10-19)% increased Cast Speed
    Arcane Surge grants (0.5-1)% of Mana Regenerated per second
    Arcane Surge lasts 4 seconds
    Gain Arcane Surge after Spending a total of (15-400) Mana with Supported Skills
    Supported Skills deal (10-19)% more Spell Damage while you have Arcane Surge
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    .
  • When socketed in the weapon slots, on weapon swap the effect will end.
  • The Less damage taken modifiers are not additive, so the physical damage reduction per endurance charge will apply over Immortal Call's base reduction. For example, Level 1 Immortal Call with 5 endurance charges will give you a total of 81.75% less physical damage taken, not 100%.

Gem level progression

LevelLvl.strengthMana
Cost
Less Elemental Damage TakenLess Physical Damage TakenExp.Total Exp.
134792125%25%00
236832225%26%252,595252,595
338882326%26%314,394566,989
440922426%27%388,734955,723
542962527%27%477,4371,433,160
6441002527%28%583,7862,016,946
7461042628%28%710,3592,727,305
8481092728%29%1,355,5114,082,816
9501132829%29%1,138,8775,221,693
10521172929%30%1,368,2336,589,926
11541213030%30%1,638,3388,228,264
12561253130%31%1,956,64810,184,912
13581303131%31%3,655,18413,840,096
14601343231%32%3,017,32716,857,423
15621383332%32%3,576,23220,433,655
16641423432%33%9,164,73129,598,386
17661463533%33%17,861,42847,459,814
18681513633%34%46,032,38693,492,200
19691533634%34%87,248,039180,740,239
20701553634%35%157,972,052338,712,291
21721593735%35%N/AN/A
2274N/A3835%36%N/AN/A
2376N/A3936%36%N/AN/A
2478N/A4036%37%N/AN/A
2580N/A4137%37%N/AN/A
2682N/A4137%38%N/AN/A
2784N/A4238%38%N/AN/A
2886N/A4338%39%N/AN/A
2988N/A4439%39%N/AN/A
3090N/A4539%40%N/AN/A
3191N/A4539%40%N/AN/A
3292N/A4640%40%N/AN/A
3393N/A4640%40%N/AN/A
3494N/A4640%41%N/AN/A
3595N/A4640%41%N/AN/A
3696N/A4741%41%N/AN/A
3797N/A4741%41%N/AN/A
3898N/A4841%42%N/AN/A
3999N/A4841%42%N/AN/A
40100N/A4942%42%N/AN/A

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
Type
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
random level 20 gemAutomatic
13The CataclysmThe Cataclysm13Level 21 Spell Gem
Corrupted
The mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
random corrupted level 21 Spell gemAutomatic
3Gemcutter's PromiseGemcutter's Promise3Superior Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
random superior gem (Q20)Automatic

Vendor reward

This item can be bought at the listed npc vendors after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Breaking the Seal
Act 4
Petarus and Vanja
Fallen from Grace
Act 6
Lilly Roth

Lore

The symbol that appears above the character's head when Immortal Call is used is a Descry.

Related helmet enchantments

The following helmet enchantments affect Immortal Call.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Enchantment Immortal Call Duration 16634% increased Immortal Call Durationhelmet 100
default 0
Enchantment Immortal Call Duration 27536% increased Immortal Call Durationhelmet 100
default 0

Microtransactions

The list below shows microtransactions for Immortal Call.

ItemEffect(s)
Dark Immortal CallDark Immortal CallImmortal Call SkinYour Immortal Call gains a dark effect.Your Immortal Call gains a dark effect.
Huntsman Immortal Call EffectHuntsman Immortal Call EffectImmortal Call SkinYour Immortal Call becomes a Huntsman Effect.Your Immortal Call becomes a Huntsman Effect.

Version history

Version Changes
3.7.0
  • No longer makes you immune to physical damage for a duration. Base duration is now 1 second at all gem levels (from 0.4 seconds). Now has an instant cast time (from 0.85 seconds). Now causes you to take 25% less elemental damage and 25% less physical damage at gem level 1, with the values growing based on the gem level, up to 34% less elemental damage and 35% less physical damage at gem level 20. Now consumes endurance charges up to a maximum of 5, causing you to take 15% less physical damage per endurance charge consumed for the buff's duration. Increases the duration of the buff by 20% for each endurance charge consumed. Now has a 3 second cooldown, which does not recover during its effect. Shares its cooldown with other guard skills (SteelskinSteelskinSpell, Duration, Guard
    Mana Cost: (4-16)
    Can Store 1 Use(s)
    Cooldown Time: 3.00 sec
    Requires Level 4Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.Per 1% Quality:
    0.5% increased Cooldown Recovery Speed
    Base duration is 1.5 seconds
    70% of Damage from Hits is taken from the Buff before Life or Energy Shield
    Buff can take (54-2209) Damage
    This Skill's Cooldown does not recover during its effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Steelskin skill icon.png
    and Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard
    Radius: 15
    Mana Cost: (8-12)
    Can Store 1 Use(s)
    Cooldown Time: 4.00 sec
    Requires Level 4Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Per 1% Quality:
    1% increased Skill Effect Duration
    Base duration is 3 seconds
    (50-858) additional Armour
    75% of Damage from Hits is taken from the Buff before your Life or Energy Shield
    Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000
    Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted
    This Skill's Cooldown does not recover during its effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Molten Shell skill icon.png
    ).
  • The Immortal Call enchantment which previously granted a chance to not consume endurance charges now grants increased Immortal Call duration per endurance charge consumed. This affects items that had the previous enchantment.
2.0.0
  • Consuming endurance charges now grants increased duration, instead of upping the base duration. The Base Duration has been increased from 250ms to 400ms. The Cooldown has been increased from 500ms to 3 seconds. The Quality now grants 2% increased cast speed per Quality.
1.0.6
  • Immortal CallImmortal CallSpell, Duration, Guard
    Mana Cost: (21-36)
    Can Store 1 Use(s)
    Cooldown Time: 3.00 sec
    Requires Level 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.Per 1% Quality:
    1% increased Skill Effect Duration
    Base duration is 1 seconds
    (25-34)% less Elemental Damage taken
    (25-35)% less Physical Damage taken
    15% less Physical Damage taken per Endurance Charge removed
    20% increased Buff Duration per Endurance Charge removed
    This Skill's Cooldown does not recover during its effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Immortal Call skill icon.png
    , Blood RageBlood RageSpell, Duration, Physical
    Mana Cost: (7-16)
    Can Store 1 Use(s)
    Cooldown Time: 1.00 sec
    Requires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Per 1% Quality:
    0.25% increased Attack Speed
    (5-15)% increased Attack Speed
    1.2% of Attack Physical Damage Leeched as Life
    You take 4% of your Maximum Life per second as Physical Damage
    You take 4% of your Maximum Energy Shield per second as Physical Damage
    25% chance to gain a Frenzy Charge on Kill
    Base duration is (7-10.8) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blood Rage skill icon.png
    , Conversion TrapConversion TrapTrap, Spell, Duration
    Mana Cost: (6-23)
    Can Store 3 Use(s)
    Cooldown Time: 8.00 sec
    Cast Time: 1.00 sec
    Requires Level 4Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players.Per 1% Quality:
    1% increased Skill Effect Duration
    Trap lasts 4 seconds
    Base duration is (5.3-10) seconds
    Traps do not Trigger at the end of their Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Conversion Trap skill icon.png
    , Animate WeaponAnimate WeaponDuration, Minion, Spell
    Mana Cost: (7-26)
    Cast Time: 0.80 sec
    Requires Level 4Animates a melee weapon to fight by your side. You cannot animate unidentified weapons.Per 1% Quality:
    Minions have 2% increased Movement Speed
    Can use Items requiring up to Level (9-100)
    Base duration is 37.5 seconds
    Minions' Attacks deal (4-38) to (6-56) additional Physical Damage
    Maximum 50 Animated Weapons
    Deals (100-252)% of Damage
    Minions have (0-38)% increased Attack Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Animate Weapon skill icon.png
    and Frost WallFrost WallSpell, Duration, Cold
    Mana Cost: (9-33)
    Can Store 3 Use(s)
    Cooldown Time: 3.00 sec
    Cast Time: 0.50 sec
    Requires Level 4Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.Per 1% Quality:
    1% increased Skill Effect Duration
    Base duration is (3-4.9) seconds
    0.15 seconds between appearance of Wall sections
    Wall will be (28-56) units long
    Deals (8-462) to (12-693) Cold Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Frost Wall skill icon.png
    have had their base duration increased by 25%.
1.0.5
  • Physical percentage based damage reduction and Immortal Call now correctly mitigate damage from physical degeneration damage.
0.9.4
  • Reduced the duration of Immortal Call granted per Endurance Charge but added a 0.2 second base duration.
0.9.3h
  • Fixed a bug where Physical Damage Reflection would still hurt you when you had Immortal Call on.
0.9.3g
  • Changed Immortal Call to have no up-front invulnerability time (it now requires Endurance Charges to have any effect).
  • Immortal Call now only prevents Physical damage.
0.9.3
  • Immortal Call has been added to the game.