Ignite

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Ignite
Status Ailment
Ignite status icon.png
An Ignited Stygian Ape

Ignite is an elemental ailment associated with fire that causes the affected target to take burning damage (fire damage over time).

Mechanics

A hit of damage that has a chance to ignite is capable of inflicting ignite. Critical strikes inherently have a 100% chance to ignite. By default, only fire damage is able to inflict ignite, but certain equipment such as The Three DragonsThe Three Dragons
Golden Mask
Quality: +20%
Evasion: 115
Energy Shield: 22
Requires Level 35, 40 Dex, 40 Int+(26-30)% to all Elemental Resistances
Your Fire Damage can Shock but not Ignite
Your Cold Damage can Ignite but not Freeze or Chill
Your Lightning Damage can Freeze but not Shock
"The ice seared his naked feet
As the lightning stilled his heart,
But it was the flames upon his lover's face
That roused him to vengeance."
- From 'The Three Dragons' by Victario of Sarn
, HrimburnHrimburn
Goathide Gloves
Quality: +20%
Evasion: (86 to 98)
Requires Level 24, 17 Dex+(20-30) to Strength
Adds (5-7) to (13-15) Cold Damage to Spells and Attacks
+(40-50) to Evasion Rating
+(20-30)% to Cold Resistance
50% of Physical Damage Converted to Cold Damage
Reflects 10 Cold Damage to Melee Attackers
Your Cold Damage can Ignite
Giant's blood you cannot tame,
as wild as an unwatched flame.
or the Elemental Conflux buff can change which damage types are able to inflict ignite. Damage over time effects, such as Searing BondSearing BondTotem, Spell, Duration, Fire
Mana Cost: (18 to 51)
Cast Time: 1.00 sec
Requires Level 12Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.Per 1% Quality:
1% increased totem life
Totem lasts 8 seconds
Deals (23.6-1755.6) Base Fire Damage per second
Can have up to 1 additional Totem summoned at a time
Summons a Totem which uses this Skill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Searing Bond skill icon.png
, do not hit and therefore cannot inflict ignite.

Resistance modifiers like penetration does not affect the chance to ignite.

The base duration of ignite is 4 seconds. The burning damage over time is 40% of the base damage of the hit of fire damage, per second[1]. Therefore, over the base duration the target will take 160% of the base damage dealt[1]. Increasing the duration of the Ignite, either via Temporal ChainsTemporal ChainsCurse, Spell, AoE, Duration
Radius: 22
Mana Cost: (24 to 50)
Cast Time: 0.50 sec
Requires Level 24Curses all targets in an area, Slowing them, and making effects on them expire more slowly.Per 1% Quality:
Cursed enemies are 0.5% slower
Base duration is (5-5.95) seconds
Cursed enemies are (20-29)% slower
Other effects on Cursed enemies expire 40% slower
40% reduced Effect of Curse against Players
+(0-7) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Temporal Chains skill icon.png
or the % increased Ignite duration modifier, causes the ignite to deal the same damage per second for a greater period of time. Linking a skill that applies an ignite with Increased Duration SupportIncreased Duration SupportSupport, Duration
Icon: D
Mana Multiplier: 140%
Requires Level 31Supports any skill with a duration.Per 1% Quality:
Supported Skills have 0.5% increased Skill Effect Duration
Supported Skills have (45-64)% increased Skill Effect DurationThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
will not increase the duration of the ignite[2].

Separate applications of ignite do not stack cumulatively. Each ignite effect remains present on the target until it runs its course, but only the one with the highest damage per second will cause damage at any given moment.[3] For example, assume an enemy is inflicted with ignite for 100 damage per second, then after 2 seconds it is inflicted with ignite for 50 damage per second. The outcome will be 400 damage over 4 seconds followed by 100 damage over 2 seconds.

An exception to ignite stacking, does, however exist. If Sudden IgnitionSudden Ignition
Viridian Jewel
Limited to: 1
Radius: Medium (1200)
(10-15)% increased Fire Damage
With at least 40 Dexterity in Radius, Burning
Arrow can inflict an additional Ignite on an Enemy
After years of subterfuge, sabotage, and sacrifice,
Sarn had become a powder keg just waiting to explode.
Finally, Victario lit the match.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
is used in conjunction with Burning ArrowBurning ArrowAttack, Fire, Bow
Mana Cost: (5 to 8)
Cast Time: 1.00 sec
Damage Effectiveness: (150% to 184%)
Projectile Speed: 3260
Fires an arrow that deals fire damage to its target and has an increased chance of igniting it.Per 1% Quality:
3% increased Ignite Duration on enemies
Deals (150-184.2)% of Base Damage
20% chance to Ignite enemies
(10-29)% increased Burning Damage
50% of Physical Damage Converted to Fire Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Burning Arrow skill icon.png
it is possible to apply an additional ignite. EmberwakeEmberwake
Ruby Ring
Requires Level 16+(20-30)% to Fire Resistance(30-40)% increased Fire Damage
(5-10)% increased Cast Speed
10% chance to Ignite
You can inflict an additional Ignite on an Enemy
Ignited Enemies Burn 65% slower
Leave the world in flames behind you.
also grants an additional ignite, equipping it in addition would result in three ignite stacks.

As an ailment, modifiers to attack, spell, melee, and ranged damage will not apply to ignite, nor will damage modifiers that are only applicable to the skill itself.

The following modifiers will directly affect the damage of ignite:

  • Damage
  • Damage over Time
  • Elemental Damage
  • Fire Damage
  • Burning Damage
  • Ignite Damage

Active skill gems

Related base stats

The following active skill gems have stats related to Ignite:

Skill gemStr.Dex.Int.Lvl.
Burning ArrowBurning ArrowAttack, Fire, Bow
Mana Cost: (5 to 8)
Cast Time: 1.00 sec
Damage Effectiveness: (150% to 184%)
Projectile Speed: 3260
Fires an arrow that deals fire damage to its target and has an increased chance of igniting it.Per 1% Quality:
3% increased Ignite Duration on enemies
Deals (150-184.2)% of Base Damage
20% chance to Ignite enemies
(10-29)% increased Burning Damage
50% of Physical Damage Converted to Fire Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Burning Arrow skill icon.png
N/AyesN/A1
Elemental HitElemental HitAttack, Melee, Fire, Cold, Lightning, Bow
Mana Cost: (6 to 12)
Cast Time: 1.00 sec
A standard attack (with any weapon) that adds damage of a random element.Per 1% Quality:
1% increased Elemental Damage
Can deal (4-169) to (8-314) base Fire Damage
Can deal (3-138) to (6-257) base Cold Damage
Can deal (1-27) to (13-516) base Lightning Damage
10% chance to Freeze, Shock and Ignite
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Elemental Hit skill icon.png
N/AyesN/A1
Vaal Burning ArrowVaal Burning ArrowVaal, Attack, AoE, Fire, Bow
Souls per use: 12 (N) / 18 (C) / 24 (M)
Can store 3 use(s)
Cast Time: 1.00 sec
Damage Effectiveness: (160% to 198%)
Projectile Speed: 3260
Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.Per 1% Quality:
3% increased Ignite Duration on enemies
Deals (160-198)% of Base Damage
20% chance to Ignite enemies
(10-29)% increased Burning Damage
50% of Physical Damage Converted to Fire Damage
Can't be Evaded
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Burning Arrow skill icon.png
N/AyesN/A1
FireballFireballProjectile, Spell, AoE, Fire
Radius: 9
Mana Cost: (6 to 26)
Cast Time: 0.85 sec
Critical Strike Chance: 6.00%
Projectile Speed: 1040
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Per 1% Quality:
0.5% chance to Ignite enemies
Deals (7-739) to (10-1109) Fire Damage
(20-39)% chance to Ignite enemies
+(0-3) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Fireball skill icon.png
N/AN/Ayes1
Flame SurgeFlame SurgeSpell, AoE, Fire
Radius: 30
Mana Cost: (5 to 15)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Requires Level 12Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage.Per 1% Quality:
0.5% increased Cast Speed
Deals (21-514) to (31-771) Fire Damage
50% more Damage with Hits against Burning enemies
Cannot Ignite
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flame Surge skill icon.png
N/AN/Ayes12
FlammabilityFlammabilityCurse, Spell, AoE, Duration, Fire
Radius: 22
Mana Cost: (24 to 50)
Cast Time: 0.50 sec
Requires Level 24Curses all targets in an area, making them less resistant to fire damage and giving them a chance to be ignited by fire damage.Per 1% Quality:
Ignite on Cursed enemies has 0.5% increased Duration
Base duration is (9-10.9) seconds
Cursed enemies have -(25-44)% to Fire Resistance
Cursed enemies have +(10-14)% chance to be Ignited by Fire Damage
+(0-10) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flammability skill icon.png
yesN/Ayes24

Related quality stats

The following active skill gems have quality stats related to Ignite:

Skill gemStr.Dex.Int.Lvl.
Burning ArrowBurning ArrowAttack, Fire, Bow
Mana Cost: (5 to 8)
Cast Time: 1.00 sec
Damage Effectiveness: (150% to 184%)
Projectile Speed: 3260
Fires an arrow that deals fire damage to its target and has an increased chance of igniting it.Per 1% Quality:
3% increased Ignite Duration on enemies
Deals (150-184.2)% of Base Damage
20% chance to Ignite enemies
(10-29)% increased Burning Damage
50% of Physical Damage Converted to Fire Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Burning Arrow skill icon.png
N/AyesN/A1
Explosive ArrowExplosive ArrowFire, Attack, AoE, Duration, Bow
Radius: 15
Mana Cost: (18 to 27)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Projectile Speed: 3260
Requires Level 28Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.Per 1% Quality:
1% chance to Ignite enemies
Base duration is 1 seconds
Explosion deals (44-586) to (66-879) Base Fire Damage per Fuse Charge
+2 to Explosion Radius per Fuse Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Explosive Arrow skill icon.png
N/AyesN/A28
Vaal Burning ArrowVaal Burning ArrowVaal, Attack, AoE, Fire, Bow
Souls per use: 12 (N) / 18 (C) / 24 (M)
Can store 3 use(s)
Cast Time: 1.00 sec
Damage Effectiveness: (160% to 198%)
Projectile Speed: 3260
Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.Per 1% Quality:
3% increased Ignite Duration on enemies
Deals (160-198)% of Base Damage
20% chance to Ignite enemies
(10-29)% increased Burning Damage
50% of Physical Damage Converted to Fire Damage
Can't be Evaded
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Burning Arrow skill icon.png
N/AyesN/A1
FireballFireballProjectile, Spell, AoE, Fire
Radius: 9
Mana Cost: (6 to 26)
Cast Time: 0.85 sec
Critical Strike Chance: 6.00%
Projectile Speed: 1040
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Per 1% Quality:
0.5% chance to Ignite enemies
Deals (7-739) to (10-1109) Fire Damage
(20-39)% chance to Ignite enemies
+(0-3) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Fireball skill icon.png
N/AN/Ayes1
FlammabilityFlammabilityCurse, Spell, AoE, Duration, Fire
Radius: 22
Mana Cost: (24 to 50)
Cast Time: 0.50 sec
Requires Level 24Curses all targets in an area, making them less resistant to fire damage and giving them a chance to be ignited by fire damage.Per 1% Quality:
Ignite on Cursed enemies has 0.5% increased Duration
Base duration is (9-10.9) seconds
Cursed enemies have -(25-44)% to Fire Resistance
Cursed enemies have +(10-14)% chance to be Ignited by Fire Damage
+(0-10) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flammability skill icon.png
yesN/Ayes24
Vaal FireballVaal FireballProjectile, Vaal, Spell, AoE, Fire
Souls per use: 32 (N) / 48 (C) / 64 (M)
Can store 1 use(s)
Cast Time: 0.85 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 125%
Launches a series of fireballs in all directions around the caster.Per 1% Quality:
1.5% chance to Ignite enemies
Deals (8-560) to (11-841) Fire Damage
Fires Projectiles at all nearby Enemies
50% increased Area of Effect
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Fireball skill icon.png
N/AN/Ayes1
Molten ShellMolten ShellSpell, AoE, Duration, Fire
Radius: 15
Mana Cost: (8 to 28)
Cast Time: 0.50 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 200%
Requires Level 4Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.Per 1% Quality:
1% chance to Ignite enemies
Deals (14-1962) to (20-2943) Fire Damage
Shields break after (26-1508) total Damage is prevented
(17-943) additional Armour
Base duration is 10 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Molten Shell skill icon.png
yesN/AN/A4
Vaal Molten ShellVaal Molten ShellVaal, Spell, AoE, Duration, Fire
Souls per use: 48 (N) / 72 (C) / 96 (M)
Can store 1 use(s)
Cast Time: 0.50 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 200%
Requires Level 4Summons fiery elemental shields providing additional armour for a short duration. Whenever you prevent any amount of physical damage from a hit, the shields cause a burst of flame, dealing fire damage to surrounding enemies.Per 1% Quality:
1% chance to Ignite enemies
Deals (9-696) to (14-1043) Fire Damage
(17-943) additional Armour
Base duration is 5 seconds
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Molten Shell skill icon.png
yesN/AN/A4

Support skill gems

Related base stats

The following support skill gems have stats related to Ignite:

Skill gemStr.Dex.Int.Lvl.
Chance to Ignite SupportChance to Ignite SupportFire, Support
Icon: i
Mana Multiplier: 120%
Requires Level 8Supports any skill that hits enemies.Per 1% Quality:
Supported Skills deal 0.5% increased Fire Damage
Supported Skills have (30-49)% chance to Ignite
Supported Skills deal (10-29)% more Fire Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AN/Ayes8
Elemental Proliferation SupportElemental Proliferation SupportCold, Fire, Lightning, Support, AoE
Icon: S
Mana Multiplier: 110%
Supports any skill that hits enemies, or could otherwise apply elemental ailments.Per 1% Quality:
0.5% increased Duration of Elemental Ailments on Enemies
Elemental Ailments caused by Supported Skills spread to other enemies in a Radius of 10
20% chance to Freeze, Shock and Ignite
(0-19)% increased Duration of Elemental Ailments on Enemies
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
N/AN/Ayes1
Ignite Proliferation SupportIgnite Proliferation SupportFire, Support, AoE
Icon: I
Mana Multiplier: 130%
Requires Level 38Supports any skill that hits enemies.Per 1% Quality:
Supported Skills deal 0.5% increased Fire Damage
Ignites caused by Supported Skills spread to other Enemies within a Radius of (14-16)
Supported Skills deal (0-19)% more Damage with Ignite
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
yesN/Ayes38

Related quality stats

The following support skill gems have quality stats related to Ignite:

Currently, there are no support skill gems that have quality stats related to Ignite.

Unique items

ItemLvl.Stats
Hotfooted
Hotfooted
Viridian Jewel
Limited to: 1(10-15)% increased Movement Speed while IgnitedIt's hard to stay still when you're engulfed in flames.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(10-15)% increased Movement Speed while Ignited
Izaro's Turmoil
Izaro's Turmoil
Crimson Jewel
(18-25)% increased Fire Damage
(18-25)% increased Cold Damage
2% chance to Freeze
2% chance to Ignite
The once-glorious emperor spent his final days
imprisoned in his greatest creation;
a tool to filter out the unworthy
that pushed a monster to power.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(18-25)% increased Fire Damage
(18-25)% increased Cold Damage
2% chance to Freeze
2% chance to Ignite
Pitch Darkness
Pitch Darkness
Viridian Jewel
Radius: Medium (1200)(10-15)% increased Fire Damage
With at least 40 Dexterity in Radius, Burning Arrow has a 10% chance to spread Tar if it does not Ignite an Enemy
With at least 40 Dexterity in Radius, Burning Arrow has a 10% chance to spread Burning Ground if it Ignites an Enemy
With a fire burning brash in his golden eye,
Marceus fired his arrow into the pitch-dark sky,
And seared the hope of surprise,
From Kaom's skulking horde.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(10-15)% increased Fire Damage
With at least 40 Dexterity in Radius, Burning Arrow has a 10% chance to spread Tar if it does not Ignite an Enemy
With at least 40 Dexterity in Radius, Burning Arrow has a 10% chance to spread Burning Ground if it Ignites an Enemy
Sudden Ignition
Sudden Ignition
Viridian Jewel
Limited to: 1
Radius: Medium (1200)
(10-15)% increased Fire Damage
With at least 40 Dexterity in Radius, Burning
Arrow can inflict an additional Ignite on an Enemy
After years of subterfuge, sabotage, and sacrifice,
Sarn had become a powder keg just waiting to explode.
Finally, Victario lit the match.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(10-15)% increased Fire Damage
With at least 40 Dexterity in Radius, Burning
Arrow can inflict an additional Ignite on an Enemy
Oni-Goroshi
Oni-Goroshi
Charan's Sword
One Hand Swords
Quality: +20%
Physical Damage: 613.2
Critical Strike Chance: (8.50% to 9.50%)
Attacks per Second: 1.45
Weapon Range: 9
Requires Level 2, 9 Str, 9 Dex40% increased Accuracy RatingUses both hand slots
(70-90)% increased Critical Strike Chance
Adds 2 to 3 Physical Damage to Attacks per Level
Gain Her Embrace for 3 seconds when you Ignite an Enemy
While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level
Item has 6 Sockets and is fully linked (Hidden)
"Your name is Demon Slayer? Really? Good name for rotgut, that."
She said: I prefer "The Goddess Of Swords". Much more dignified. And accurate.
"Demon Slayer The Cheap And Nasty it is then. Burns going down, burns coming up?"
She said: Every single time, Charan. And still...you'll bathe me, and you'll drink my love. Until you can't.
240% increased Accuracy RatingUses both hand slots
(70-90)% increased Critical Strike Chance
Adds 2 to 3 Physical Damage to Attacks per Level
Gain Her Embrace for 3 seconds when you Ignite an Enemy
While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level
Item has 6 Sockets and is fully linked (Hidden)
Abberath's Horn
Abberath's Horn
Goat's Horn
Wands
Quality: +20%
Physical Damage: 8.415.6
Critical Strike Chance: 7.00%
Attacks per Second: 1.20
Weapon Range: 120
Requires Level 6, 29 Int(10-14)% increased Spell Damage(20-30)% increased Fire Damage
Adds (4-6) to (8-12) Fire Damage to Spells
(40-60)% increased Global Critical Strike Chance
+10 Life gained on Killing Ignited Enemies
25% reduced Ignite Duration on Enemies
The Goat King drank the smoke and ate the flames
as his ruin spread across the land.
6(10-14)% increased Spell Damage(20-30)% increased Fire Damage
Adds (4-6) to (8-12) Fire Damage to Spells
(40-60)% increased Global Critical Strike Chance
+10 Life gained on Killing Ignited Enemies
25% reduced Ignite Duration on Enemies
Shackles of the Wretched
Shackles of the Wretched
Chain Gloves
Quality: +20%
Armour: 16
Energy Shield: 3
Requires Level 7, 8 Str, 8 Int(40-60)% increased Stun and Block Recovery
Curses in this item are reflected back to you
You cannot be Chilled for 3 seconds after being Chilled
You cannot be Frozen for 3 seconds after being Frozen
You cannot be Ignited for 3 seconds after being Ignited
You cannot be Shocked for 3 seconds after being Shocked
You grant (4-6) Frenzy Charges to allies on Death
Captivity breeds creativity.
7(40-60)% increased Stun and Block Recovery
Curses in this item are reflected back to you
You cannot be Chilled for 3 seconds after being Chilled
You cannot be Frozen for 3 seconds after being Frozen
You cannot be Ignited for 3 seconds after being Ignited
You cannot be Shocked for 3 seconds after being Shocked
You grant (4-6) Frenzy Charges to allies on Death
Pyre
Pyre
Sapphire Ring
Requires Level 11+(20-30)% to Cold Resistance+(25-35)% to Fire Resistance
(60-80)% increased Burning Damage
40% of Cold Damage Converted to Fire Damage
10% increased Light Radius
Ignited Enemies you hit are destroyed on Kill
Let winter come. It will only make my fire burn brighter.
11+(20-30)% to Cold Resistance+(25-35)% to Fire Resistance
(60-80)% increased Burning Damage
40% of Cold Damage Converted to Fire Damage
10% increased Light Radius
Ignited Enemies you hit are destroyed on Kill
Abberath's Hooves
Abberath's Hooves
Goathide Boots
Quality: +20%
Evasion: 50
Requires Level 12, 26 Dex+(20-30) to Strength
15% increased Movement Speed
(6-10)% chance to Ignite
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
Triggers Level 7 Abberath's Fury when Equipped
1% increased Fire Damage per 20 Strength
Burning Hoofprints
The goat king knew not of war,
of the lands and laws he trampled.
The goat king knew only joy
at turning life into ash.
12+(20-30) to Strength
15% increased Movement Speed
(6-10)% chance to Ignite
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
Triggers Level 7 Abberath's Fury when Equipped
1% increased Fire Damage per 20 Strength
Burning Hoofprints
Sin's Rebirth
Sin's Rebirth
Stibnite Flask
Lasts 5.00 Seconds
Consumes 10 of 30 Charges on use
100% increased Evasion Rating
Requires Level 14Creates a Smoke Cloud on UseGain Unholy Might during Flask Effect
Immunity to Ignite during Flask effect
Removes Burning on use
And from the ashes he rose, like a black cloud.
The Sin of one became the Sin of many.
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
14Creates a Smoke Cloud on UseGain Unholy Might during Flask Effect
Immunity to Ignite during Flask effect
Removes Burning on use
Emberwake
Emberwake
Ruby Ring
Requires Level 16+(20-30)% to Fire Resistance(30-40)% increased Fire Damage
(5-10)% increased Cast Speed
10% chance to Ignite
You can inflict an additional Ignite on an Enemy
Ignited Enemies Burn 65% slower
Leave the world in flames behind you.
16+(20-30)% to Fire Resistance(30-40)% increased Fire Damage
(5-10)% increased Cast Speed
10% chance to Ignite
You can inflict an additional Ignite on an Enemy
Ignited Enemies Burn 65% slower
Mokou's Embrace
Mokou's Embrace
Ruby Ring
Requires Level 16+(20-30)% to Fire Resistance(15-25)% increased Fire Damage
+(25-40)% to Cold Resistance
(5-10)% chance to Ignite
20% increased Attack Speed while Ignited
20% increased Cast Speed while Ignited
+25% chance to be Ignited
Fire makes the perfect blossom in the endless night.
16+(20-30)% to Fire Resistance(15-25)% increased Fire Damage
+(25-40)% to Cold Resistance
(5-10)% chance to Ignite
20% increased Attack Speed while Ignited
20% increased Cast Speed while Ignited
+25% chance to be Ignited
Ashrend
Ashrend
Buckskin Tunic
Quality: +20%
Evasion: (352 to 387)
Requires Level 17, 53 Dex3% reduced Movement Speed (Hidden)Socketed Gems are Supported by Level 10 Added Fire Damage
(80-100)% increased Evasion Rating
+(30-50) to maximum Life
+(40-50)% to Fire Resistance
Cannot be Ignited
(10-15)% increased Physical Damage with Ranged Weapons
-(7-5) Physical Damage taken from Attacks
The blasted oak stands forever.
173% reduced Movement Speed (Hidden)Socketed Gems are Supported by Level 10 Added Fire Damage
(80-100)% increased Evasion Rating
+(30-50) to maximum Life
+(40-50)% to Fire Resistance
Cannot be Ignited
(10-15)% increased Physical Damage with Ranged Weapons
-(7-5) Physical Damage taken from Attacks
Ashcaller
Ashcaller
Quartz Wand
Wands
Quality: +20%
Physical Damage: 14.426.4
Elemental Damage: (10 to 14)–(18 to 22)
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Weapon Range: 120
Requires Level 18, 65 Int(18-22)% increased Spell DamageAdds (10-14) to (18-22) Fire Damage
Adds (4-6) to (7-9) Fire Damage to Spells
(40-50)% increased Burning Damage
(16-22)% chance to Ignite
10% chance to Trigger Level 8 Summon Raging Spirit on Kill
"We do not command fire.
Ngamahu lends it, and Hinekora returns it."
- Lavianga, advisor to Kaom
18(18-22)% increased Spell DamageAdds (10-14) to (18-22) Fire Damage
Adds (4-6) to (7-9) Fire Damage to Spells
(40-50)% increased Burning Damage
(16-22)% chance to Ignite
10% chance to Trigger Level 8 Summon Raging Spirit on Kill
Cloak of Flame
Cloak of Flame
Scholar's Robe
Quality: +20%
Energy Shield: 46
Requires Level 18, 55 Int3% reduced Movement Speed (Hidden)+(30-50)% to Fire Resistance
(30-50)% increased Ignite Duration on Enemies
10% chance to Ignite
Reflects 15 Fire Damage to Melee Attackers
20% of Physical Damage from Hits taken as Fire Damage
He who sows an ember shall reap an inferno.
183% reduced Movement Speed (Hidden)+(30-50)% to Fire Resistance
(30-50)% increased Ignite Duration on Enemies
10% chance to Ignite
Reflects 15 Fire Damage to Melee Attackers
20% of Physical Damage from Hits taken as Fire Damage
Berek's Pass
Berek's Pass
Two-Stone Ring
Requires Level 20+(12-16)% to Fire and Cold Resistances(25-30)% increased Fire Damage
Adds (20-25) to (30-50) Cold Damage to Spells and Attacks
+(30-40) to maximum Energy Shield
30% increased Damage while Ignited
+5000 to Armour while Frozen
"From Frost's ice-bound pass
Berek taunted and jeered
Until furious Flame scaled the mountain
Berek escaped through the thaw
And Frost's tortured moans."
- Berek and the Untamed
20+(12-16)% to Fire and Cold Resistances(25-30)% increased Fire Damage
Adds (20-25) to (30-50) Cold Damage to Spells and Attacks
+(30-40) to maximum Energy Shield
30% increased Damage while Ignited
+5000 to Armour while Frozen
Berek's Respite
Berek's Respite
Two-Stone Ring
Requires Level 20+(12-16)% to Fire and Lightning Resistances(25-30)% increased Lightning Damage
+(30-40) to maximum Mana
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
Adds (20-25) to (30-50) Fire Damage to Spells and Attacks
"With Flame licking at his heels
Berek berated the clouds
Until vengeful Storm spewed forth his rains
And Berek held on tight
As Fire screamed and steamed
And fled."
- Berek and the Untamed
20+(12-16)% to Fire and Lightning Resistances(25-30)% increased Lightning Damage
+(30-40) to maximum Mana
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
Adds (20-25) to (30-50) Fire Damage to Spells and Attacks
Xoph's Inception
Xoph's Inception
Bone Bow
Bows
Quality: +20%
Physical Damage: (22.8 to 25.2)(68.4 to 75.6)
Critical Strike Chance: 6.00%
Attacks per Second: 1.35
Weapon Range: 120
Requires Level 23, 80 Dex(70-90)% increased Physical Damage
+(20-30) Life gained on Killing Ignited Enemies
Gain 20% of Physical Damage as Extra Fire Damage
10% chance to Ignite
Upon the red pyre we are born.

This item can be transformed with a Blessing of Xoph
23(70-90)% increased Physical Damage
+(20-30) Life gained on Killing Ignited Enemies
Gain 20% of Physical Damage as Extra Fire Damage
10% chance to Ignite
Bloodboil
Bloodboil
Coral Ring
Requires Level 24+(20-30) to maximum LifeAdds (12-15) to (25-30) Fire Damage to Attacks
+(20-40) to maximum Life
+(10-15)% to Cold Resistance
75% reduced Effect of Chill on You
10% increased Movement Speed while Ignited
Rage is a big part of courage.
24+(20-30) to maximum LifeAdds (12-15) to (25-30) Fire Damage to Attacks
+(20-40) to maximum Life
+(10-15)% to Cold Resistance
75% reduced Effect of Chill on You
10% increased Movement Speed while Ignited
Hrimburn
Hrimburn
Goathide Gloves
Quality: +20%
Evasion: (86 to 98)
Requires Level 24, 17 Dex+(20-30) to Strength
Adds (5-7) to (13-15) Cold Damage to Spells and Attacks
+(40-50) to Evasion Rating
+(20-30)% to Cold Resistance
50% of Physical Damage Converted to Cold Damage
Reflects 10 Cold Damage to Melee Attackers
Your Cold Damage can Ignite
Giant's blood you cannot tame,
as wild as an unwatched flame.
24+(20-30) to Strength
Adds (5-7) to (13-15) Cold Damage to Spells and Attacks
+(40-50) to Evasion Rating
+(20-30)% to Cold Resistance
50% of Physical Damage Converted to Cold Damage
Reflects 10 Cold Damage to Melee Attackers
Your Cold Damage can Ignite
Mark of the Red Covenant
Mark of the Red Covenant
Tribal Circlet
Quality: +20%
Energy Shield: (68 to 92)
Requires Level 26, 58 Int+(30-50) to maximum Energy Shield
Minions have (10-15)% increased Movement Speed
Raging Spirits have (130-150)% increased Damage
75% reduced Maximum number of Summoned Raging Spirits
Raging Spirits' Hits always Ignite
Raging Spirits refresh their Duration when they Kill an Ignited Enemy
Gleeful are the few
who bask in the blood of many.
26+(30-50) to maximum Energy Shield
Minions have (10-15)% increased Movement Speed
Raging Spirits have (130-150)% increased Damage
75% reduced Maximum number of Summoned Raging Spirits
Raging Spirits' Hits always Ignite
Raging Spirits refresh their Duration when they Kill an Ignited Enemy
Glitterdisc
Glitterdisc
Burnished Spiked Shield
Quality: +20%
Chance to Block: 26%
Evasion: (148 to 161)
Energy Shield: (79 to 111)
Requires Level 27, 37 Dex, 37 Int3% reduced Movement Speed (Hidden)
4% chance to Dodge Attacks
(120-140)% increased Evasion and Energy Shield
+(30-50) to maximum Life
+(20-30) to maximum Energy Shield
10% increased Rarity of Items found
25% chance to Avoid Fire Damage when Hit
You always Ignite while Burning
Izaro's insistence on using lava
resulted in some surprising material discoveries.
273% reduced Movement Speed (Hidden)
4% chance to Dodge Attacks(120-140)% increased Evasion and Energy Shield
+(30-50) to maximum Life
+(20-30) to maximum Energy Shield
10% increased Rarity of Items found
25% chance to Avoid Fire Damage when Hit
You always Ignite while Burning
Ngamahu's Sign
Ngamahu's Sign
Ruby Ring
Requires Level 28+(20-30)% to Fire Resistance+(15-25) to Strength
Adds (8-10) to (12-14) Fire Damage to Spells and Attacks
15% increased Ignite Duration on Enemies
10% chance to Ignite
Recover (20-30) Life when you Ignite an Enemy
A gift from Ngamahu,
a sign to the Karui to spread like fire.
Given to Akoya, but inherited by Kaom with the swing of his axe.
28+(20-30)% to Fire Resistance+(15-25) to Strength
Adds (8-10) to (12-14) Fire Damage to Spells and Attacks
15% increased Ignite Duration on Enemies
10% chance to Ignite
Recover (20-30) Life when you Ignite an Enemy
The Taming
The Taming
Prismatic Ring
Requires Level 30+(8-10)% to all Elemental Resistances20% increased Damage with Hits and Ailments per Freeze, Shock and Ignite on Enemy
30% increased Elemental Damage with Attack Skills
+(20-30)% to all Elemental Resistances
30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
"Moon after moon did Berek make fools
Of the great and Untamed Three
Until malice for a Brother
Slew the hatred of the Other
And Berek did hunt
Alone and free."
- Berek and the Untamed
30+(8-10)% to all Elemental Resistances20% increased Damage with Hits and Ailments per Freeze, Shock and Ignite on Enemy
30% increased Elemental Damage with Attack Skills
+(20-30)% to all Elemental Resistances
30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
The Three Dragons
The Three Dragons
Golden Mask
Quality: +20%
Evasion: 115
Energy Shield: 22
Requires Level 35, 40 Dex, 40 Int+(26-30)% to all Elemental Resistances
Your Fire Damage can Shock but not Ignite
Your Cold Damage can Ignite but not Freeze or Chill
Your Lightning Damage can Freeze but not Shock
"The ice seared his naked feet
As the lightning stilled his heart,
But it was the flames upon his lover's face
That roused him to vengeance."
- From 'The Three Dragons' by Victario of Sarn
35+(26-30)% to all Elemental Resistances
Your Fire Damage can Shock but not Ignite
Your Cold Damage can Ignite but not Freeze or Chill
Your Lightning Damage can Freeze but not Shock
Immortal Flesh
Immortal Flesh
Leather Belt
Requires Level 50+(25-40) to maximum Life+(75-100) to maximum Life
(66.7-75) Life Regenerated per second
(8-10) Mana Regenerated per second
-(25-15)% to all Elemental Resistances
-(50-40) Physical Damage taken from Attacks
40% increased Armour while not Ignited, Frozen or Shocked
"She begged the Earth to spare her Son;
Out of love the Earth agreed.
To the other Elements she did not speak
And out of spite They plotted."
- Berek and the Untamed
50+(25-40) to maximum Life+(75-100) to maximum Life
(66.7-75) Life Regenerated per second
(8-10) Mana Regenerated per second
-(25-15)% to all Elemental Resistances
-(50-40) Physical Damage taken from Attacks
40% increased Armour while not Ignited, Frozen or Shocked
Dyadian Dawn
Dyadian Dawn
Heavy Belt
Requires Level 52+(25-35) to Strength+(70-85) to maximum Life
+(20-40)% to Fire Resistance
+(20-40)% to Cold Resistance
1% of Attack Damage Leeched as Life against Chilled Enemies
Enemies Ignited by an Attack Burn 35% faster
Deal no Physical Damage
With her cold resolve
And burning sacrifice
The Eternal twins arose.
52+(25-35) to Strength+(70-85) to maximum Life
+(20-40)% to Fire Resistance
+(20-40)% to Cold Resistance
1% of Attack Damage Leeched as Life against Chilled Enemies
Enemies Ignited by an Attack Burn 35% faster
Deal no Physical Damage
Martyr of Innocence
Martyr of Innocence
Highborn Staff
Staves
Quality: +20%
Physical Damage: 50.4150
Elemental Damage: (350 to 400)–(500 to 600)
Critical Strike Chance: 6.50%
Attacks per Second: 1.15
Weapon Range: 11
Requires Level 52, 89 Str, 89 Int18% Chance to BlockGrants Level 15 Vengeance Skill
(12-16)% Chance to Block
Adds (350-400) to (500-600) Fire Damage
Adds (130-150) to (200-250) Fire Damage to Spells
100% increased Fire Damage if you have been Hit Recently
Damage Penetrates 15% of Fire Resistance if you have Blocked Recently
Immune to Freeze and Chill while Ignited
You have been found guilty.
Let the fires cleanse you of your sins.
5218% Chance to BlockGrants Level 15 Vengeance Skill
(12-16)% Chance to Block
Adds (350-400) to (500-600) Fire Damage
Adds (130-150) to (200-250) Fire Damage to Spells
100% increased Fire Damage if you have been Hit Recently
Damage Penetrates 15% of Fire Resistance if you have Blocked Recently
Immune to Freeze and Chill while Ignited
Winterweave
Winterweave
Coral Ring
Requires Level 53+(20-30) to maximum LifeAdds (12-15) to (25-30) Fire Damage to Attacks
Adds (12-15) to (25-30) Cold Damage to Attacks
+(20-40) to maximum Life
+(25-30)% to Cold Resistance
10% increased Movement Speed while Ignited
The Effect of Chill on you is reversed
Fury fuels defiance.
53+(20-30) to maximum LifeAdds (12-15) to (25-30) Fire Damage to Attacks
Adds (12-15) to (25-30) Cold Damage to Attacks
+(20-40) to maximum Life
+(25-30)% to Cold Resistance
10% increased Movement Speed while Ignited
The Effect of Chill on you is reversed
Gang's Momentum
Gang's Momentum
Legion Boots
Quality: +20%
Armour: (291 to 312)
Energy Shield: (56 to 60)
Requires Level 58, 54 Str, 54 Int(160-180)% increased Armour and Energy Shield
+(50-60)% to Fire Resistance
25% increased Movement Speed
(10-15)% chance to Ignite
(25-40)% increased Damage against Ignited Enemies
Become one with the unstoppable flame.
58(160-180)% increased Armour and Energy Shield
+(50-60)% to Fire Resistance
25% increased Movement Speed
(10-15)% chance to Ignite
(25-40)% increased Damage against Ignited Enemies
Sunspite
Sunspite
Clasped Boots
Quality: +20%
Evasion: (190 to 210)
Energy Shield: (38 to 42)
Requires Level 59, 27 Dex, 27 Int10% increased Attack Speed
(260-300)% increased Evasion and Energy Shield
(20-30)% increased Rarity of Items found
+(30-40)% to Fire Resistance
20% increased Movement Speed
(10-20)% increased Movement Speed while Ignited
+25% chance to be Ignited
(75-125) Life Regenerated per second while Ignited
Blazing body, shining bold.
Dance beneath the orb of gold!
5910% increased Attack Speed
(260-300)% increased Evasion and Energy Shield
(20-30)% increased Rarity of Items found
+(30-40)% to Fire Resistance
20% increased Movement Speed
(10-20)% increased Movement Speed while Ignited
+25% chance to be Ignited
(75-125) Life Regenerated per second while Ignited
Dreadsurge
Dreadsurge
Cleaver
One Hand Axes
Quality: +20%
Physical Damage: (21.6 to 33.6)(70.8 to 76.8)
Elemental Damage: (223 to 250)–(264 to 280)
Critical Strike Chance: 5.00%
Attacks per Second: (1.28 to 1.32)
Weapon Range: 9
Requires Level 60, 48 Str, 14 DexAdds (5-15) to (20-25) Physical Damage
Adds (223-250) to (264-280) Fire Damage
5% increased Movement Speed
(7-10)% increased Attack Speed
+(15-25)% to Fire Resistance
Hits ignore Enemy Monster Fire Resistance while you are Ignited
The fastest way to a man's heart
is through his sternum.
60Adds (5-15) to (20-25) Physical Damage
Adds (223-250) to (264-280) Fire Damage
5% increased Movement Speed
(7-10)% increased Attack Speed
+(15-25)% to Fire Resistance
Hits ignore Enemy Monster Fire Resistance while you are Ignited
Rashkaldor's Patience
Rashkaldor's Patience
Jade Amulet
Requires Level 61+(20-30) to Dexterity+(40-80) to maximum Life
+(20-40) to maximum Mana
20% increased Duration of Elemental Ailments on Enemies
Items and Gems have 10% reduced Attribute Requirements
5% chance to Freeze, Shock and Ignite
Cannot gain Power Charges
Fate's smile, man's ruin.
61+(20-30) to Dexterity+(40-80) to maximum Life
+(20-40) to maximum Mana
20% increased Duration of Elemental Ailments on Enemies
Items and Gems have 10% reduced Attribute Requirements
5% chance to Freeze, Shock and Ignite
Cannot gain Power Charges
Speaker's Wreath
Speaker's Wreath
Prophet Crown
Quality: +20%
Armour: 268
Energy Shield: 36
Requires Level 63, 85 Str, 62 Int+(20-40) to Dexterity
(10-15)% increased Skill Effect Duration
2% increased Minion Attack Speed per 50 Dexterity
2% increased Minion Movement Speed per 50 Dexterity
Minions' Hits can only Kill Ignited Enemies
A strong pair of legs may carry you far,
but a silver tongue and a few brutes
can take you to the edge of the world.
63+(20-40) to Dexterity
(10-15)% increased Skill Effect Duration
2% increased Minion Attack Speed per 50 Dexterity
2% increased Minion Movement Speed per 50 Dexterity
Minions' Hits can only Kill Ignited Enemies
Xoph's Nurture
Xoph's Nurture
Citadel Bow
Bows
Quality: +20%
Physical Damage: (92.5 to 105)(373.7 to 424.2)
Critical Strike Chance: 6.00%
Attacks per Second: 1.25
Weapon Range: 120
Requires Level 64, 185 Dex(250-300)% increased Physical Damage
50% of Physical Damage Converted to Fire Damage
10% chance to Ignite
Ignites your Skills cause spread to other Enemies within a Radius of 12
Recover (40-60) Life when you Ignite an Enemy
Upon the grey winds his love spreads.
64(250-300)% increased Physical Damage
50% of Physical Damage Converted to Fire Damage
10% chance to Ignite
Ignites your Skills cause spread to other Enemies within a Radius of 12
Recover (40-60) Life when you Ignite an Enemy
Rise of the Phoenix
Rise of the Phoenix
Mosaic Kite Shield
Quality: +20%
Chance to Block: 24%
Armour: (294 to 323)
Energy Shield: (56 to 61)
Requires Level 65, 85 Str, 85 Int3% reduced Movement Speed (Hidden)
+8% to all Elemental Resistances
(80-100)% increased Armour and Energy Shield
+(40-60) to maximum Life
(15-20) Life Regenerated per second
+5% to maximum Fire Resistance
+(20-25)% to Fire Resistance
+25% to Fire Resistance while on Low Life
10% increased Movement Speed when on Low Life
Cannot be Ignited while on Low Life
My bearer shall be guarded by flame,
for I am the phoenix, forever radiant in glory.
653% reduced Movement Speed (Hidden)
+8% to all Elemental Resistances(80-100)% increased Armour and Energy Shield
+(40-60) to maximum Life
(15-20) Life Regenerated per second
+5% to maximum Fire Resistance
+(20-25)% to Fire Resistance
+25% to Fire Resistance while on Low Life
10% increased Movement Speed when on Low Life
Cannot be Ignited while on Low Life
Oro's Sacrifice
Oro's Sacrifice
Infernal Sword
Two Hand Swords
Quality: +20%
Elemental Damage: (425 to 475)–(550 to 600)
Critical Strike Chance: 5.00%
Attacks per Second: (1.49 to 1.55)
Weapon Range: 11
Requires Level 67, 113 Str, 113 Dex30% increased Accuracy RatingNo Physical Damage
Adds (425-475) to (550-600) Fire Damage
(10-15)% increased Attack Speed
20% chance to Ignite
10% increased Physical Damage taken
10% increased Fire Damage taken
Culling Strike against Burning Enemies
Gain a Frenzy Charge if an Attack Ignites an Enemy
Give yourself to the flames and your name
will burn in the minds of men forever.
6730% increased Accuracy RatingNo Physical Damage
Adds (425-475) to (550-600) Fire Damage
(10-15)% increased Attack Speed
20% chance to Ignite
10% increased Physical Damage taken
10% increased Fire Damage taken
Culling Strike against Burning Enemies
Gain a Frenzy Charge if an Attack Ignites an Enemy
Cyclopean Coil
Cyclopean Coil
Leather Belt
Requires Level 68+(25-40) to maximum Life+(60-80) to maximum Life
(5-15)% increased Attributes
Cannot be Frozen if Dexterity is higher than Intelligence
Cannot be Ignited if Strength is higher than Dexterity
Cannot be Shocked if Intelligence is higher than Strength
1% increased Damage per 5 of your lowest Attribute
With the patience of a prowling lion,
the Shade watched the Scholar.
68+(25-40) to maximum Life+(60-80) to maximum Life
(5-15)% increased Attributes
Cannot be Frozen if Dexterity is higher than Intelligence
Cannot be Ignited if Strength is higher than Dexterity
Cannot be Shocked if Intelligence is higher than Strength
1% increased Damage per 5 of your lowest Attribute
Doryani's Invitation
Doryani's Invitation
Heavy Belt
Requires Level 68+(25-35) to Strength(20-30)% increased Fire Damage
+(300-350) to Armour
+(30-35)% to Cold Resistance
+(30-35)% to Lightning Resistance
0.2% of Fire Damage Leeched as Life
10% chance to Ignite during any Flask Effect
"You can invite them but you can never be
sure who will come knocking."
- Doryani, Queen's Thaumaturgist
68+(25-35) to Strength(20-30)% increased Fire Damage
+(300-350) to Armour
+(30-35)% to Cold Resistance
+(30-35)% to Lightning Resistance
0.2% of Fire Damage Leeched as Life
10% chance to Ignite during any Flask Effect
Eye of Innocence
Eye of Innocence
Citrine Amulet
Requires Level 68+(16-24) to Strength and Dexterity10% chance to Ignite
(50-70)% increased Damage while Ignited
Take 100 Fire Damage when you Ignite an Enemy
2% of Fire Damage Leeched as Life while Ignited
"...and so He said: 'Let only the good meet my gaze'
and no eye met His. So He called down the cleansing flames
and let black smoke sweep the Sinners away."
- Book of Innocence
68+(16-24) to Strength and Dexterity10% chance to Ignite
(50-70)% increased Damage while Ignited
Take 100 Fire Damage when you Ignite an Enemy
2% of Fire Damage Leeched as Life while Ignited
Invictus Solaris
Invictus Solaris
Archon Kite Shield
Quality: +20%
Chance to Block: 22%
Armour: (499 to 577)
Energy Shield: (96 to 111)
Requires Level 68, 85 Str, 85 Int3% reduced Movement Speed (Hidden)
+12% to all Elemental Resistances
+2 to Level of Socketed Gems
Triggers Level 20 Fire Aegis when Equipped
(200-250)% increased Armour and Energy Shield
+(60-80) to maximum Life
Cannot be Ignited
Eternal soldiers fight for glory or death. Solaris vanguard know only glory.
683% reduced Movement Speed (Hidden)
+12% to all Elemental Resistances+2 to Level of Socketed Gems
Triggers Level 20 Fire Aegis when Equipped
(200-250)% increased Armour and Energy Shield
+(60-80) to maximum Life
Cannot be Ignited
Razor of the Seventh Sun
Razor of the Seventh Sun
Midnight Blade
One Hand Swords
Quality: +20%
Physical Damage: (120 to 132)(250.8 to 274.8)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 9
Requires Level 68, 113 Str, 113 Dex40% increased Accuracy RatingAdds (65-75) to (110-130) Physical Damage
100% increased Burning Damage if you've Ignited an Enemy Recently
Recover 1% of Maximum Life when you Ignite an Enemy
100% increased Melee Physical Damage against Ignited Enemies
Quickly cooled the steel,
but never could it forget
the heat of the forge.
6840% increased Accuracy RatingAdds (65-75) to (110-130) Physical Damage
100% increased Burning Damage if you've Ignited an Enemy Recently
Recover 1% of Maximum Life when you Ignite an Enemy
100% increased Melee Physical Damage against Ignited Enemies
Vulconus
Vulconus
Demon Dagger
Daggers
Quality: +20%
Physical Damage: 28.8116.4
Critical Strike Chance: 6.50%
Attacks per Second: 1.20
Weapon Range: 8
Requires Level 68, 76 Dex, 149 Int40% increased Global Critical Strike ChanceAttacks with this Weapon deal (80-100) to (160-200) added Fire Damage to Bleeding Enemies
Attacks with this Weapon deal (80-100) to (160-200) added Physical Damage to Ignited Enemies
Attacks with this Weapon have 25% chance to inflict Bleeding against Ignited Enemies
Every 8 seconds, gain Avatar of Fire for 4 seconds
(80-120)% increased Critical Strike Chance while you have Avatar of Fire
50% of Physical Damage Converted to Fire while you have Avatar of Fire
+1000 Armour while you do not have Avatar of Fire
Lava bled from the earth and,
after a time, cooled and hardened.
The world protecting its beating heart
with a thick, black scab.
6840% increased Global Critical Strike ChanceAttacks with this Weapon deal (80-100) to (160-200) added Fire Damage to Bleeding Enemies
Attacks with this Weapon deal (80-100) to (160-200) added Physical Damage to Ignited Enemies
Attacks with this Weapon have 25% chance to inflict Bleeding against Ignited Enemies
Every 8 seconds, gain Avatar of Fire for 4 seconds
(80-120)% increased Critical Strike Chance while you have Avatar of Fire
50% of Physical Damage Converted to Fire while you have Avatar of Fire
+1000 Armour while you do not have Avatar of Fire
Dyadus
Dyadus
Infernal Axe
One Hand Axes
Quality: +20%
Physical Damage: 61.2102
Critical Strike Chance: 5.00%
Attacks per Second: (1.43 to 1.49)
Weapon Range: 9
Requires Level 69, 158 Str, 76 DexAdds (255-285) to (300-330) Fire Damage in Main Hand
Adds (255-285) to (300-330) Cold Damage in Off Hand
(10-15)% increased Attack Speed
Enemies Chilled by you take 100% increased Burning Damage
25% chance to Ignite when in Main Hand
Chill Enemies for 1 second on Hit with this Weapon when in Off Hand
Born of love, forged in blood
He burned as a torch in the blackest night
She shone as ice in the winter sun
Proudly, fiercely
At their mother's side, forever.
69Adds (255-285) to (300-330) Fire Damage in Main Hand
Adds (255-285) to (300-330) Cold Damage in Off Hand
(10-15)% increased Attack Speed
Enemies Chilled by you take 100% increased Burning Damage
25% chance to Ignite when in Main Hand
Chill Enemies for 1 second on Hit with this Weapon when in Off Hand
Stormfire
Stormfire
Opal Ring
Requires Level 80(15-25)% increased Elemental Damage(40-45)% increased Mana Regeneration Rate
+(20-30)% to Fire and Lightning Resistances
(4-6)% increased Burning Damage for each Enemy you have Shocked Recently
Adds (1-3) to (62-70) Lightning Damage to Hits against Ignited Enemies
Your Lightning Damage can Ignite
When your skin sloughs, and your blood cooks,
you'll wish the lightning strike had killed you.
80(15-25)% increased Elemental Damage(40-45)% increased Mana Regeneration Rate
+(20-30)% to Fire and Lightning Resistances
(4-6)% increased Burning Damage for each Enemy you have Shocked Recently
Adds (1-3) to (62-70) Lightning Damage to Hits against Ignited Enemies
Your Lightning Damage can Ignite

Related passive skills

These passive skills are related to Ignite.

Chance to Ignite

Name Bonuses
Ignite Chance
  • 5% chance to Ignite
Breath of Flames
  • 10% increased Ignite Duration on Enemies
  • 30% increased Burning Damage
  • 5% chance to Ignite
Celestial Punishment
  • 25% increased Damage with Hits against Frozen, Shocked or Ignited Enemies
  • 30% increased Burning Damage
  • 5% chance to Freeze, Shock and Ignite
  • 15% increased Effect of non-Damaging Ailments on Enemies
Elementalist
  • +12% to all Elemental Resistances
  • 10% increased Elemental Damage
  • 5% chance to Freeze, Shock and Ignite

Ascendancy Class Name Bonuses
Elementalist
Elementalist avatar.png
Elemental Damage, Status Ailment Chance
  • 10% increased Elemental Damage
  • 5% chance to Freeze, Shock and Ignite
Ascendant
Ascendant avatar.png
Chieftain
  • 2% of Life Regenerated per second
  • 10% increased Strength
  • 1% of Damage dealt by your Totems is Leeched to you as Life
  • 10% chance to Cover Rare or Unique Enemies in Ash for 10 seconds on Hit
Pathfinder
Pathfinder avatar.png
Master Alchemist
  • Immune to Elemental Status Ailments during Flask Effect
  • 40% increased Elemental Damage during Flask Effect
  • 20% chance to Freeze, Shock and Ignite during Flask Effect

Ignite duration

Name Bonuses
Breath of Flames
  • 10% increased Ignite Duration on Enemies
  • 30% increased Burning Damage
  • 5% chance to Ignite
Elemental Focus
  • 10% chance to Avoid Elemental Status Ailments
  • 10% increased Duration of Elemental Status Ailments on Enemies
  • 16% increased Elemental Damage
  • 10% increased Effect of non-Damaging Ailments on Enemies

Chance to avoid being Ignited

Name Bonuses
Avoid Ignite
  • 30% chance to Avoid being Ignited
Avoid Status Ailments
  • 5% chance to Avoid Elemental Status Ailments
Crystal Skin
  • 15% chance to Avoid Elemental Status Ailments
Elemental Focus
  • 10% chance to Avoid Elemental Status Ailments
  • 10% increased Duration of Elemental Status Ailments on Enemies
  • 16% increased Elemental Damage
  • 10% increased Effect of non-Damaging Ailments on Enemies
Thick Skin
  • 10% increased maximum Life
  • 8% chance to Avoid Elemental Status Ailments

Ascendancy Class Name Bonuses
Ascendant
Ascendant avatar.png
Pathfinder
  • 10% increased Movement Speed during any Flask Effect
  • 10% increased Attack Speed during any Flask Effect
  • Flasks gain 3 Charges every 3 Seconds
  • Damage Penetrates 6% of Enemy Elemental Resistances
  • 15% chance for your Flasks to not consume Charges
Ascendant
Ascendant avatar.png
Raider
  • 20% increased Attack Damage
  • 10% increased Movement Speed
  • 4% chance to Dodge Attacks
  • You have Onslaught while on full Frenzy Charges
  • 10% chance to gain a Frenzy Charge when you hit a Rare or Unique enemy

Ignite Immunity

Ascendancy Class Name Bonuses
Raider
Raider avatar.png
Avatar of the Veil
  • 40% increased Elemental Damage
  • 10% increased Movement Speed while Phasing
  • Immune to Elemental Status Ailments while Phasing
  • 10% chance to Dodge Spell Damage while Phasing
Elementalist
Elementalist avatar.png
Elemancer
  • 20% increased Golem Damage for each Golem you have Summoned
  • You cannot be Chilled or Frozen while you have an Ice Golem Summoned
  • You cannot be Ignited while you have a Flame Golem Summoned
  • You cannot be Shocked while you have a Lightning Golem Summoned
  • Can Summon up to 1 additional Golem at a time
Pathfinder
Pathfinder avatar.png
Master Alchemist
  • Immune to Elemental Status Ailments during Flask Effect
  • 40% increased Elemental Damage during Flask Effect
  • 20% chance to Freeze, Shock and Ignite during Flask Effect
Inquisitor
Inquisitor avatar.png
Pious Path
  • 6% of maximum Mana and Energy Shield Regenerated per second while on Consecrated Ground
  • 25% increased Attack and Cast Speed while on Consecrated Ground
  • Immune to Elemental Ailments while on Consecrated Ground
Chieftain
Chieftain avatar.png
Ramako, Sun's Light
  • +100% to Fire Resistance
  • 1% of Life Regenerated per second
  • 10% of Physical Damage taken from Hits taken as Fire Damage
  • 2% of Life Regenerated per second if you've taken Fire Damage from a Hit Recently
  • Unaffected by Ignite

Miscellaneous

Name Bonuses
Celestial Punishment
  • 25% increased Damage with Hits against Frozen, Shocked or Ignited Enemies
  • 30% increased Burning Damage
  • 5% chance to Freeze, Shock and Ignite
  • 15% increased Effect of non-Damaging Ailments on Enemies

Ascendancy Class Name Bonuses
Champion
Champion avatar.png
First to Strike, Last to Fall
  • Your Hits permanently Intimidate Enemies that are on Full Life
  • Gain Adrenaline for 20 seconds when you reach Low Life if you do not have Adrenaline
  • Remove all Ailments and Burning when you gain Adrenaline
Ascendant
Ascendant avatar.png
Guardian
  • 25% reduced Effect of Curses on You
  • Auras you Cast grant +1% additional Physical Damage Reduction to you and Allies
  • 10% increased effect of Non-Curse Auras you Cast
  • Every 5 seconds, 20% of Maximum Life Regenerated over one second
  • You and Nearby Party Members Share Power, Frenzy and Endurance Charges with each other
Ascendant
Ascendant avatar.png
Inquisitor
  • +30% to Critical Strike Multiplier against Enemies affected by Elemental Status Ailments
  • Damage Penetrates 6% of Enemy Elemental Resistances
  • 10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds
  • Immune to Elemental Ailments while on Consecrated Ground
  • Nearby Enemies Take 10% increased Elemental Damage
Inquisitor
Inquisitor avatar.png
Righteous Providence
  • 100% increased Critical Strike Chance against Enemies that are affected by no Elemental Ailments
  • +45% to Critical Strike Multiplier against Enemies that are affected by Elemental Ailments
  • 20% increased Effect of non-Damaging Ailments on Enemies
Guardian
Guardian avatar.png
Time of Need
  • 25% reduced Effect of Curses on You
  • Every 5 seconds, remove Curses and Elemental Ailments from you
  • Every 5 seconds, 30% of Maximum Life Regenerated over one second
Pathfinder
Pathfinder avatar.png
Veteran Bowyer
  • Damage Penetrates 10% Elemental Resistances
  • Gain 10% of Physical Damage as Extra Damage of a random Element
  • Enemies you Kill that are affected by Elemental Status Ailments

grant 100% increased Flask Charges

Version history

Version Changes
3.0.0
  • Skills calculate their Ignite, Poison or Bleed values as a separate damage value, taken straight from the base and added damage of the skill. This gives skills that deal fire damage a minimum and maximum Ignite Damage per Second value that is rolled on Ignites that the skill causes. Poison, Bleed and Ignite damage values are based on the base damage of the skill, and then affected by appropriate damage modifiers. Some damage modifiers affect both the hit and the Ignite, Poison or Bleed, while some only affect one.
1.0.2
  • Now deals only 20% of the original hit per second for 4 seconds.

References

  1. 1.0 1.1 Mark_GGG (August 4, 2017). "the damage of player Ignites, Poisons, and Bleeding has been greatly increased". Official Path of Exile Forums. Retrieved August 9, 2017.
  2. https://www.reddit.com/r/pathofexile/comments/5vsnt3/question_increased_skill_duration_applies_to/
  3. Malice (November 13, 2011). "Mechanics thread". Official Path of Exile Forums. Retrieved July 5, 2013.