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A system has been added that will automatically add divination cards and other items to the item acquisition sections where appropriate. Entries added by this system will be shown as automatic in the item acquisition section.

Some pages will need to be updated to include upgraded_from_disabled=true if they are not eligible for the system.

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Iceberg Map

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Iceberg MapMap Level: 77
Map Tier: 10
Guild Character: H
Icy fangs seek tender hulls to sink themselves into.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Iceberg Map (Blight) inventory icon.png
Acquisition
Level: 76
Purchase Costs
Normal2x Orb of Chance
Magic3x Orb of Chance
Rare4x Orb of Chance
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Iceberg
Map area
No Waypoint
IdMapWorldsIceberg
Act11
Area level70
Area type tagsmountain
Tagsmap, area_with_water, einharmaps, snow_area
The Shaper: Icy fangs seek tender hulls to sink themselves into.
Icy fangs seek tender hulls to sink themselves into.
Maps loading screen.png

Iceberg Map is a map area.

Layout


Encounters

Boss

Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
Two-Toned BootsTwo-Toned BootsEvasion: 126
Energy Shield: 24
Requires Level 70, 62 Dex, 62 Int+(8-12)% to Cold and Lightning Resistances
70
Two-Toned BootsTwo-Toned BootsArmour: 126
Energy Shield: 24
Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning Resistances
70
MittsMitts5GlovesThose whose hands are their livelihood know the importance of keeping them safe and warm.1
Convoking WandConvoking WandWand
Physical Damage: 2546
Critical Strike Chance: 7.00%
Attacks per Second: 1.40
Weapon Range: 120
Requires Level 72, 242 IntCan roll Minion Modifiers
72

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
Type
4Boundless RealmsBoundless Realms4MapBoundless is the distance between where we start and where we start again.random MapAutomatic
6The ExplorerThe Explorer6Map
Corrupted
A map is only useful if you know where you stand.
random corrupted MapAutomatic
4Boundless RealmsBoundless Realms4MapBoundless is the distance between where we start and where we start again.random MapAutomatic
6The ExplorerThe Explorer6Map
Corrupted
A map is only useful if you know where you stand.
random corrupted MapAutomatic

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredientGeneral
Notes
Type
Shrine MapShrine MapMap Level: 78
Map Tier: 11
Guild Character: è
Black tiles don't stain so easily.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Iceberg MapIceberg MapMap Level: 77
Map Tier: 10
Guild Character: H
Icy fangs seek tender hulls to sink themselves into.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.Automatic
Park MapPark MapMap Level: 78
Map Tier: 11
Guild Character: ÷
A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Iceberg MapIceberg MapMap Level: 77
Map Tier: 10
Guild Character: H
Icy fangs seek tender hulls to sink themselves into.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lower tier map upgrades randomly into a directly connected higher tier map.Automatic

Unique versions

There are currently no unique items for this base item type.

Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.