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Hyperboreus is a unique Lua error: Cannot access the database: php_network_getaddresses: getaddrinfo failed: Name or service not known (geo-db-i-master.query.consul.).. The belt has a random veiled suffix modifier that can be unveiled by Jun, Veiled Master.

Note that the Cooldown Recovery Rate veiled (non-hybrid) mod is in the same mod group as another mod of the item, Lua error: Cannot access the database: php_network_getaddresses: getaddrinfo failed: Name or service not known (geo-db-i-master.query.consul.)., so that the veiled modifier may not able to spawn.


Skills[ | ]

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Legacy variants[ | ]

Hyperboreus has legacy variants.

Version Discontinued Modifiers
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3.14.0


+(25-40) to maximum Life
  • +(30–40)% to Cold Resistance
  • Chill nearby Enemies when you Focus, causing 30% reduced Action Speed
  • Focus has (30–50)% increased Cooldown Recovery Speed
  • (50–70)% increased Damage with Hits and Ailments against Chilled Enemies
  • <One Unveiled Crafted Suffix Mod>
3.11.0


+(25-40) to maximum Life
  • +(30–40)% to Cold Resistance
  • Chill nearby Enemies when you Focus, causing 30% reduced Action Speed
  • Focus has (15–25)% increased Cooldown Recovery Speed
  • (50–70)% increased Damage with Hits and Ailments against Chilled Enemies
  • <One Unveiled Crafted Suffix Mod>
3.6.0


+(25-40) to maximum Life
  • +(30–40)% to Cold Resistance
  • Chill nearby Enemies when you Focus, causing 30% reduced Action Speed
  • Focus has (15–25)% increased Cooldown Recovery Speed
  • (50–70)% increased Damage with Hits and Ailments against Chilled Enemies
  • <One Unveiled Legacy Crafted Suffix Mod>

The unveiled modifier on the legacy variants are crafted modifier. Crafted modifier can be removed from the unique item by using the crafting bench. However, player CANNOT craft any modifier back to the unique item, effectively brick it.

The crafted modifier unveiled during Betrayal league have more tier than the current variant, as well as mod that no longer exist in the current version of the veiled modifiers.

The current non-crafted version of veiled modifier, has the mod value range similar or better to the pre-3.14 version of top tier crafted unveiled modifier. Instead, the top tier crafted unveiled mod has numeric change (mostly nerf and some buff). Using Lua error: Cannot access the database: php_network_getaddresses: getaddrinfo failed: Name or service not known (geo-db-i-master.query.consul.). on legacy variants, may reduce (or sometimes increase) the mod value to the current range. For Hyperboreus, the hybrid Strength/ Dexterity /Intelligence mod as well as Regenerate # Energy Shield per second while a Rare or Unique Enemy is Nearby all received an upwards adjustment , while other mod unchanged.

pre-3.14 veiled modifier[ | ]

Note that the mod value range is an indication only, player should consider to check the legacy range in the page history of the datacard, and check the mod value range in-game by using advanced mod description by pressing Alt button in PC (other game versions may have different keybinding)

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pre-3.6 veiled modifier[ | ]

Note that the mod value range is an indication only, player should consider to check the legacy range in the page history of the datacard, and check the mod value range in-game by using advanced mod description by pressing Alt button in PC (other game versions may have different keybinding)

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Version history[ | ]

Version Changes
3.14.0
  • Modifiers that are unveiled through Jun are now more powerful than before. Previously, when an item was unveiled, the veiled modifier added to the item would be equal to the highest tier modifier available on the Crafting Bench. Now, the modifier being unveiled no longer counts as a crafted modifier and will be stronger than any craftable veiled modifier.
  • The following craftable veiled modifiers have been adjusted. Please note that only the highest tier of craftable modifiers have been listed - lower tiers of these modifiers have also been adjusted in similar ways. (Full list omitted : please read Version 3.14.0#Crafted Veiled Modifier Balance)
    • +(21-25) to Strength and Dexterity (previously +15-17)
    • +(21-25) to Dexterity and Intelligence (previously +15-17)
    • +(21-25) to Strength and Intelligence (previously +15-17)
    • Regenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearby (previously 120)
3.11.0
  • Now causes Focus to have 30-50% increased Cooldown Recovery Speed (from 15-25%).
3.6.0
  • Several veiled modifiers now have fewer tiers. Low tiers contribute more towards unlocking higher tiers, however it will, on average, take more unveils to unlock the highest tier.
3.5.0
  • Introduced to the game.
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