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Hierophant

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Hierophant
Hierophant ascendancy class.png
Drink deeply from God's chalice, for the faithful will never find it empty

The Hierophant is an Ascendancy class for Templars.

Overview

The Hierophant deals and takes damage in unconventional methods rather than in a straightforward way. Hierophants can utilize totems effectively, and have the ability to summon 2 additional totems, at the cost of less damage per totem. They also work well with builds that utilize high amounts of Mana by converting it into defensive bonuses. Templars who rely on multiple skills can take Illuminated Devotion to enhance multiple skills with one of three powerful effects.

Passive skills

Minor skills

This class has the following minor passive skills:

Name Bonuses
Mana Regeneration, Area Damage
  • 20% increased Mana Regeneration Rate
  • 10% increased Area Damage
Mana Regeneration, Totem Placement Speed
  • 20% increased Mana Regeneration Rate
  • 20% increased Totem Placement speed
Mana Regeneration, Power and Endurance Charge Duration
  • 20% increased Mana Regeneration Rate
  • 20% increased Endurance Charge Duration
  • 20% increased Power Charge Duration
Mana Regeneration, Mana
  • 10% increased maximum Mana
  • 20% increased Mana Regeneration Rate

Notable skills

The class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
Illuminated Devotion
  • Skills from your Helmet Penetrate 20% Elemental Resistances
  • Skills from your Gloves have 40% increased Area of Effect
  • Skills from your Boots Leech 2% of Damage as Life
Mana Regeneration, Area Damage
Pursuit of Faith
  • 6% increased Damage per Enemy Killed by you or your Totems Recently
  • 10% increased Attack and Cast Speed while you have a Totem
Mana Regeneration, Totem Placement Speed
Ritual of Awakening
  • Can have up to 2 additional Totems summoned at a time
  • 7% less Totem Damage per Totem
Pursuit of Faith Mana Regeneration, Totem Placement Speed
Conviction of Power
  • 25% chance to gain an Endurance Charge when you gain a Power Charge
  • 15% chance to Gain a Power Charge if you or your Totems kill an Enemy
Mana Regeneration, Power and Endurance Charge Duration
Divine Guidance
  • +150 to maximum Mana
  • 10% of Damage is taken from Mana before Life
Mana Regeneration, Mana
Sanctuary of Thought
  • 50% reduced Mana Cost of Skills
  • Gain 25% of Maximum Mana as Extra Maximum Energy Shield
  • 50% reduced Mana Cost of Skills while on Full Energy Shield
Divine Guidance Mana Regeneration, Mana