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Haunted Mansion Map (War for the Atlas)

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Haunted Mansion MapMap Level: 72
Map Tier: 5
Guild Character: k
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Haunted Mansion Map (War for the Atlas) inventory icon.png
Acquisition
Level: 72
DROP DISABLED
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsHauntedMansion

Haunted Mansion
Map area
No Waypoint
IdMapWorldsHauntedMansion
Act11
Area level72
BossesBarthol, the Pure
Barthol, the Corruptor
Area type tagsurban
Tagsindoors_area, map, einharmaps, wealthy_area
The Shaper: Forlorn and sorrowful, this once opulent ruin conceals the sins of a fallen line.
Vaal AreasSealed Basement (MapSideArea5_3_1)
Forbidden Archives (MapSideArea5_4)
Forlorn and sorrowful, this once opulent ruin conceals the sins of a fallen line.
Maps loading screen.png

Haunted Mansion Map is a map area based on the tilesets from The Templar Courts and outdoor areas from The Lord's Labyrinth.

Layout

The map is basically a large ruined mansion with multiple interconnected rooms and corridors, expanded with a few small outdoor areas representing a dried out garden. In one of the garden areas is the entrance to a cellar, which acts as the arena for the boss.

Encounters

Boss

The boss has two forms. In the first phase of the fight, he is called Barthol, the Pure and is based on Cato, Scholar of Light. He does almost exclusively fire damage, summons three homing vertical beams, uses IncinerateIncinerateSpell, Fire, Channelling, AoE
Mana Cost: (2-4)
Cast Time: 0.20 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 30%
Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.Per 1% Quality:1231% increased Fire Damage0.5% increased Area of Effect0.2% more Damage with Hits and Ailments for each stage
Final wave deals -10% more Damage with Hits
Final wave deals -10% more Damage with Ignite
Deals (3-140) to (5-210) Fire Damage
8 maximum stages
Final wave deals 500% more Damage with Ignite
Final wave deals 500% more Damage with Hits
25% more Damage with Hits and Ailments for each stage
+(4-5) to radius per stage, up to +(15-19)
100% increased angle per stage, up to 300%
Final wave always Ignites
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Incinerate skill icon.png
with lots of added projectiles and a long range FireballFireballProjectile, Spell, AoE, Fire
Radius: 9
Mana Cost: (6-25)
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 240%
Projectile Speed: 1040
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Per 1% Quality:12341% increased Projectile Speed2% reduced Projectile Speed
3% increased Area of Effect
3% increased Effect of non-Damaging Ailments on Enemies
-2% more Damage with Ignite
0.25% chance to Debilitate Enemies for 1 second on Hit
Deals (9-1095) to (14-1643) Fire Damage
(20-39)% chance to Ignite enemies
(50-88)% more Damage with Ignite
Projectiles gain Radius as they travel farther, up to +(0-9) Radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Fireball skill icon.png
. Once killed, he transforms into Barthol, the Corruptor, based on Cato, Defiler of Light. In the second phase, he does physical damage, with all of the same skills, just recolored to crimson. The incinerate now has additional range and he also uses a multi-projectile version of the fireball occasionally.

Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
1
Two-Toned BootsTwo-Toned BootsArmour: 126
Evasion: 126
Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold Resistances
70
Two-Toned BootsTwo-Toned BootsArmour: 126
Energy Shield: 24
Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning Resistances
70
The OpulentThe Opulent5Ring
Item Level: 100
Wealth can, in fact, buy happiness.
1
The Blazing FireThe Blazing Fire6Chin SolLethal, untouchable, keen, aflame. Just what I was looking for.1
Vermillion RingVermillion RingRequires Level 80(5-7)% increased maximum Life80

Item acquisition
Questionmark.png

This item is drop disabled.

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientType
3Courthouse MapCourthouse MapMap Level: 71
Map Tier: 4
Guild Character: f
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Manual

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredientType
Wharf MapWharf MapMap Level: 73
Map Tier: 6
Guild Character: Ë
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Haunted Mansion MapHaunted Mansion MapMap Level: 72
Map Tier: 5
Guild Character: k
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Manual

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Haunted Mansion MapHaunted Mansion MapMap Level: 69
    Map Tier: 2
    Guild Character: k
    Forlorn and sorrowful, this once opulent ruin conceals the sins of a fallen line.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Metamorph.
  • Haunted Mansion MapHaunted Mansion MapMap Level: 72
    Map Tier: 5
    Guild Character: k
    Forlorn and sorrowful, this once opulent ruin conceals the sins of a fallen line.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Blight.
  • Haunted Mansion MapHaunted Mansion MapMap Level: 68
    Map Tier: 1
    Guild Character: k
    Forlorn and sorrowful, this once opulent ruin conceals the sins of a fallen line.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Legion.
  • Haunted Mansion MapHaunted Mansion MapMap Level: 69
    Map Tier: 2
    Guild Character: k
    Forlorn and sorrowful, this once opulent ruin conceals the sins of a fallen line.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Synthesis.
  • Haunted Mansion MapHaunted Mansion MapMap Level: 73
    Map Tier: 6
    Guild Character: k
    Forlorn and sorrowful, this once opulent ruin conceals the sins of a fallen line.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.
  • Haunted Mansion MapHaunted Mansion MapMap Level: 69
    Map Tier: 2
    Guild Character: k
    Forlorn and sorrowful, this once opulent ruin conceals the sins of a fallen line.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Heist.
  • Haunted Mansion MapHaunted Mansion MapMap Level: 69
    Map Tier: 2
    Guild Character: k
    Forlorn and sorrowful, this once opulent ruin conceals the sins of a fallen line.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Harvest.
  • Haunted Mansion MapHaunted Mansion MapMap Level: 69
    Map Tier: 2
    Guild Character: k
    Forlorn and sorrowful, this once opulent ruin conceals the sins of a fallen line.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Delirium.


Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.