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Haunted Mansion Map (Betrayal)

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Haunted Mansion MapMap Level: 73
Map Tier: 6
Guild Character: k
Forlorn and sorrowful, this once opulent ruin conceals the sins of a fallen line.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Haunted Mansion Map (Betrayal) inventory icon.png
Acquisition
Level: 72
DROP DISABLED
Purchase Costs
Normal3x Orb of Chance
Magic4x Orb of Chance
Rare5x Orb of Chance
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Haunted Mansion
Map area
No Waypoint
IdMapWorldsHauntedMansion
Act11
Area level72
Area type tagsurban
Tagsindoors_area, map, einharmaps, wealthy_area
The Shaper: Forlorn and sorrowful, this once opulent ruin conceals the sins of a fallen line.
Forlorn and sorrowful, this once opulent ruin conceals the sins of a fallen line.
Maps loading screen.png

Haunted Mansion Map (Betrayal) is a map area.

Layout

Encounters

Boss

Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
1
Fingerless Silk GlovesFingerless Silk GlovesEnergy Shield: 43Requires Level 70, 95 Int(12-16)% increased Spell Damage70
The Blazing FireThe Blazing Fire6Chin SolLethal, untouchable, keen, aflame. Just what I was looking for.1

Item acquisition
Questionmark.png

Unique versions

There are currently no unique items for this base item type.

Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.