Difference between revisions of "Harmony of Purpose"

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==Version history==
 
==Version history==
  +
{{Version history table header}}
{{VersionHistoryTable}}
 
{{VersionHistoryRow|3.2.0}}
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{{Version history table row|3.2.0}}
 
* Added {{c|mod|10% chance to gain a Power, Frenzy, or Endurance Charge on Hit}}.
 
* Added {{c|mod|10% chance to gain a Power, Frenzy, or Endurance Charge on Hit}}.
{{VersionHistoryRow|2.3.0}}
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{{Version history table row|2.3.0}}
 
* Changed {{c|mod|Nearby Party Members have Conduit}} to {{c|mod|You and Nearby Party Members Share Power, Frenzy, and Endurance Charges with each other}}.
 
* Changed {{c|mod|Nearby Party Members have Conduit}} to {{c|mod|You and Nearby Party Members Share Power, Frenzy, and Endurance Charges with each other}}.
{{VersionHistoryRow|2.2.0}}
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{{Version history table row|2.2.0}}
 
* Added to the game.
 
* Added to the game.
 
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Latest revision as of 07:59, 11 November 2020

Harmony of Purpose
Ascendancy Notable Passive Skill
HarmonyOfPurpose (Guardian) passive skill icon.png
Nearby Enemies cannot gain Power, Frenzy or Endurance Charges
You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other
10% chance to gain a Power, Frenzy or Endurance Charge on Hit [1]

Harmony of Purpose is a notable Ascendancy passive skill for the Guardian that grants Conduit to you and nearby party members, and prevents nearby enemies from generating endurance, frenzy or power charges. It also grants the user a chance to generate a random charge on hit.

Version history

Version Changes
3.2.0
  • Added 10% chance to gain a Power, Frenzy, or Endurance Charge on Hit.
2.3.0
  • Changed Nearby Party Members have Conduit to You and Nearby Party Members Share Power, Frenzy, and Endurance Charges with each other.
2.2.0
  • Added to the game.