Path of Exile Wiki

Please consider helping keep the wiki up to date. Check the to-do list of updates needed for version 3.14.0.

Game data exports will becoming later as the technical changes in addition to regular changes take some more time.

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Path of Exile Wiki
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* {{il|page=Harbinger Map (High Tier) (Atlas of Worlds)}}
 
* {{il|page=Harbinger Map (High Tier) (Atlas of Worlds)}}
   
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{{#lst:Harbinger Map (Low Tier) (disambiguation)|version history}}
==Version history==
 
{{VersionHistoryTable}}
 
{{VersionHistoryRow|3.0.0}}
 
* Introduced to the game.
 
|}
 
   
 
[[ru:Карта Предвестника (низкий уровень) (Атлас миров)]]
 
[[ru:Карта Предвестника (низкий уровень) (Атлас миров)]]

Revision as of 10:34, 16 December 2018

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Unique versions

  • The Beachhead (Low Tier) inventory iconThe BeachheadThe Beachhead
    Harbinger Map
    Map Level: 72
    Map Tier: 5
    Item Quantity: (+40%-+60%)
    Item Rarity: (+40%-+60%)
    Area contains 6 extra Harbingers
    Corrupted
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    The Beachhead (Low Tier) inventory icon

See also

  • Harbinger Map (Mid Tier) inventory iconHarbinger MapHarbinger MapMap Level: 77
    Map Tier: 10
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Harbinger Map (Mid Tier) inventory icon
  • Harbinger Map (High Tier) inventory iconHarbinger MapHarbinger MapMap Level: 82
    Map Tier: 15
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Harbinger Map (High Tier) inventory icon


Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
3.0.0
  • Introduced to the game.