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Harbinger Map (High Tier) (Atlas of Worlds)

Harbinger MapMap Level: 82
Map Tier: 15
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Harbinger Map (High Tier) inventory icon.png
Acquisition
Level: 82
League(s): Harbinger
DROP DISABLED
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapAtlasHarbingerHigh
The Beachhead
Map area, Unique Map area
IdMapAtlasHarbingerHigh
Act11
Area level82
Bosses<<>>
Area type tagsbeach, mountain
Tagsmap, no_leaguestone, map_not_on_atlas

Unique versions

  • The Beachhead (High Tier) inventory icon.pngThe BeachheadThe Beachhead
    Harbinger Map
    Map Level: 82
    Map Tier: 15
    Item Quantity: (+40%-+60%)
    Item Rarity: (+40%-+60%)
    Area contains 6 extra Harbingers
    Corrupted
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    The Beachhead (High Tier) inventory icon.png

See also

  • Harbinger Map (Low Tier) inventory icon.pngHarbinger MapHarbinger MapMap Level: 72
    Map Tier: 5
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Harbinger Map (Low Tier) inventory icon.png
  • Harbinger Map (Mid Tier) inventory icon.pngHarbinger MapHarbinger MapMap Level: 77
    Map Tier: 10
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Harbinger Map (Mid Tier) inventory icon.png

Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
3.0.0
  • Introduced to the game.
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