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Hall of Grandmasters (Betrayal)

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Hall of Grandmasters
Promenade Map
Map Level: 75
Map Tier: 8
Guild Character: Ù
Contains the Immortalised Grandmasters
PvP damage scaling in effect
The grandest and greatest ever to fight,
Divine the champions stand tall.
But match their power, best their might,
And even the immortal may fall.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Hall of Grandmasters inventory icon.png
Acquisition
DROP DISABLED
Purchase Costs
Unique10x Chaos Orb
Sell Price
8x Alchemy Shard
Miscellaneous
Item class: Maps
The Hall of Grandmasters
Map area, Unique Map area
No Waypoint
IdMapWorldsPromenadeUnique
Act11
Area level78
Tagsunique_map, map, limited_tempests, no_boss, no_monster_packs, hall_of_grandmasters, no_leaguestone
The grandest and greatest

ever to fight, Divine the champions stand tall. But match their power, best their might,

And even the immortal may fall.
Maps loading screen.png
Area does not contain Rogue Exiles (Hidden)

Hall of Grandmasters is a unique Promenade MapPromenade MapMap Level: 75
Map Tier: 8
Guild Character: ;
Even the greatest achievements
will eventually be abandoned.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
.

Layout

Instead of containing randomly spawned monsters as in most other maps, the Hall of Grandmasters includes other exiles based on characters of players who purchased a Grandmaster supporter pack.

The map consists of a foyer with several large doorways. Between each door is a hall of 50 grandmasters, separated by forcefields so you fight waves of 5 at a time. Currently there are 4 halls (Hall of the Heroes, Hall of the Eternal, Hall of the Fallen, and Hall of the Twisted), making 200 Grandmasters or 40 waves in the map. The waves are randomly[1] organised by approximate difficulty and get progressively harder.

At the end of each hall there is a unique Strongbox called Grandmaster's Cache that does not spawn monsters when opened.

According to the development plan, "Grandmasters using Vaal Skills will gain one Vaal Soul per skill every five seconds. It's currently possible to encounter Tormented Spirits in the map. You will not encounter Strongboxes (other than those at the end of each hall) or Rogue Exiles." [2] However currently Grandmasters generate 2 Vaal souls every second.

See here for a list of Grandmasters.

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
The Last One StandingThe Last One Standing10Atziri's DisfavourThe strongest emerge from suffering. The toughest bear the most scars. The sole survivor claims the greatest of rewards.1
The ImmortalThe Immortal10House of Mirrors"Greetings! Just because you think I'm greedy doesn't mean I'm not willing to share. You'll just have to kill me first."
-Grandmaster Dy'Ness
1

Item acquisition
Questionmark.png

This item is drop disabled.

Other versions

  • Hall of GrandmastersHall of Grandmasters
    Promenade Map
    Map Level: 73
    Map Tier: 6
    Guild Character: Ù
    Contains the Immortalised Grandmasters
    PvP damage scaling in effect
    The grandest and greatest ever to fight,
    Divine the champions stand tall.
    But match their power, best their might,
    And even the immortal may fall.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Legion.
  • Hall of GrandmastersHall of Grandmasters
    Promenade Map
    Map Level: 78
    Map Tier: 11
    Guild Character: Ù
    Contains the Immortalised Grandmasters
    PvP damage scaling in effect
    The grandest and greatest ever to fight,
    Divine the champions stand tall.
    But match their power, best their might,
    And even the immortal may fall.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in War for the Atlas.
  • Hall of GrandmastersHall of Grandmasters
    Promenade Map
    Map Level: 71
    Map Tier: 4
    Guild Character: Ù
    Contains the Immortalised Grandmasters
    PvP damage scaling in effect
    The grandest and greatest ever to fight,
    Divine the champions stand tall.
    But match their power, best their might,
    And even the immortal may fall.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.
  • Hall of GrandmastersHall of Grandmasters
    Promenade Map
    Map Level: 76
    Map Tier: 9
    Guild Character: Ù
    Contains the Immortalised Grandmasters
    PvP damage scaling in effect
    The grandest and greatest ever to fight,
    Divine the champions stand tall.
    But match their power, best their might,
    And even the immortal may fall.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Hall of GrandmastersHall of Grandmasters
    Promenade Map
    Map Level: 69
    Map Tier: 4
    Guild Character: Ù
    Contains the Immortalised Grandmasters
    PvP damage scaling in effect
    The grandest and greatest ever to fight,
    Divine the champions stand tall.
    But match their power, best their might,
    And even the immortal may fall.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the original variant.

Version history

Version Changes
3.3.0
  • Added 8 new Grandmasters to the Hall of Grandmasters unique map, and replaced 2 existing ones.
3.2.0
  • Added 6 new Grandmasters and updated or replaced 5 others.
  • Slightly improved performance in the Hall of Grandmasters.
  • Grandmasters in the Hall of Grandmasters now generate 2 Vaal Souls per second, up from 1 soul per 5 seconds.
2.4.0h
  • The Hall of Grandmasters unique map now only has four wings. The quantity of Grandmasters in this map was causing us technical problems. We have had to reduce the number of wings so that the map can be opened.
2.4.0
  • Updated the Hall of Grandmasters with about a dozen additional Grandmasters and some replacements.
  • Fixed a bug where some Grandmasters did not use Shield ChargeShield ChargeAttack, AoE, Movement, Travel, Melee
    Radius: 8 / 16
    Mana Cost: 10
    Cast Time: 1.00 sec
    Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.Per 1% Quality:
    1% increased Movement Speed
    75% increased Stun Threshold reduction on enemies at Maximum charge distance
    (90-109)% increased Movement Speed
    100% more Damage with Hits at Maximum Charge Distance
    (15-172) to (22-258) Base Off Hand Physical Damage
    2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on Shield
    Base Off Hand Attack time is (0.53-0.48) seconds
    Base Off Hand Critical Strike Chance is 5%
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Shield Charge skill icon.png
    correctly.
2.3.0
  • Added a few more Grandmasters to the Hall of Grandmasters and replaced some that had been resubmitted. Changes to chaos damage conversion do not affect already submitted Grandmasters, even though it is retroactive in other cases.
  • Fixed bugs related to Grandmasters using Ice NovaIce NovaSpell, AoE, Cold
    Radius: 30
    Mana Cost: (8-23)
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 120%
    Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (18-518) to (26-762) Cold Damage
    Can expand from up to 2 Frostbolt Projectiles
    Adds (3-79) to (4-116) Cold Damage against Chilled Enemies
    20% less Area of Effect when Cast on Frostbolt
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ice Nova skill icon.png
    properly.
2.2.2
  • Now has nine potential wings. Only six wings will be available each time the map is used.
2.1.2b
  • Fixed an instance crash with various Grandmasters in the Hall of Grandmasters end-game unique Map.
2.0.4
  • Added a sixth wing to The Hall of Grandmasters.
2.0.2
  • All of the halls which were removed from The Hall of Grandmasters in The Awakening have been reinstated and an additional two halls have been added.
2.0.0
  • Many maps have changed where they fit in the map progression. There are more maps at higher tiers than before.
  • As the sweeping balance changes have had an impact on existing Grandmasters, The Hall of Grandmasters map will only have one wing as we check and modify the state of each grandmaster where needed.
1.3.1b
  • Increased the item level of the items dropped by most of the chests in the Hall of Grandmasters by two levels. This brings the Strongboxes in-line with the drops of the masters themselves (level 71).
1.3.1
  • Added to the game.

References