Hall of Grandmasters

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This page is about the current map version. For other uses, see Hall of Grandmasters (disambiguation).
Hall of Grandmasters
Promenade Map
Map Level: 82
Map Tier: 15
Guild Character: Ù
Contains the Immortalised Grandmasters
PvP damage scaling in effect
The grandest and greatest ever to fight,
Divine the champions stand tall.
But match their power, best their might,
And even the immortal may fall.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Hall of Grandmasters inventory icon.png
Purchase Costs
Unique10x Chaos Orb
Sell Price
8x Alchemy Shard
Item class: Maps
The Hall of Grandmasters
Map area, Unique Map area
No Waypoint
Area level78
Tagsunique_map, map, limited_tempests, no_boss, no_monster_packs, hall_of_grandmasters, no_leaguestone
The grandest and greatest

ever to fight, Divine the champions stand tall. But match their power, best their might,

And even the immortal may fall.
Maps loading screen.png
Area does not contain Rogue Exiles (Hidden)

Hall of Grandmasters is a unique Promenade MapPromenade MapMap Level: 82
Map Tier: 15
Guild Character: ;
Even the greatest achievements
will eventually be abandoned.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.


Instead of containing randomly spawned monsters as in most other maps, the Hall of Grandmasters includes other exiles based on characters of players who purchased a Grandmaster supporter pack.

The map consists of a foyer with several large doorways. Between each door is a hall of 50 grandmasters, separated by forcefields so you fight waves of 5 at a time. Currently there are 4 halls (Hall of the Heroes, Hall of the Eternal, Hall of the Fallen, and Hall of the Twisted), making 200 Grandmasters or 40 waves in the map. The waves are randomly[1] organised by approximate difficulty and get progressively harder.

At the end of each hall there is a unique Strongbox called Grandmaster's Cache that does not spawn monsters when opened.

According to the development plan, "Grandmasters using Vaal Skills will gain one Vaal Soul per skill every five seconds. It's currently possible to encounter Tormented Spirits in the map. You will not encounter Strongboxes (other than those at the end of each hall) or Rogue Exiles." [2] However currently Grandmasters generate 2 Vaal souls every second.

See here for a list of Grandmasters.


Some of the Grandmasters have combinations of legacy gear and very heavy defences, making them hard to kill for a lot of builds. In general these can be categorized by high recovery (life regen, ES regen), high avoidance mechanics (Block, Dodge, Evasion), high damage reduction (reduced elemental damage taken, reduced physical damage taken) and Immunities (Chaos Innoculation, Gluttony of Elements, legacy Immortal Call).

Dealing with avoidance mechanics: Block Chance Reduction SupportBlock Chance Reduction SupportSupport, Duration
Icon: B
Requires Level 18Supports any skill that hits enemies.Per 1% Quality:12Supported Skills have 0.25% reduced Enemy Block ChanceSupported Skills have 2% increased Overpowered EffectEnemies have -(10-20)% chance to Block Attack or Spell Damage from Supported Skills
Enemies have -(20-29)% chance to Dodge Attack or Spell Hits from Supported Skills
Supported Skills inflict Overpowered for 4 seconds when Blocked
Overpowered applies -5% chance to Block Attack and Spell Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
is a must for hit based builds. If you cannot replace one of your links then you can link a fast hitting attack/spell with it to quickly reduce Grandmasters defences. A suggestion is | Holy Flame Totem - Multiple Totems - Faster Casting - Block Chance Reduction | which will reduce Grandmasters block chance to zero in about a second.

Dealing with recovery: Frost Bomb solves most recovery problems and is currently the easiest way to deal with this.

Dealing with damage reduction: Some Grandmasters have very high physical reduction, if you struggle with this consider converting some of your damage to elemental. As with players, reducing (not recommended due to overcapped resistances) and penetrations is a massive increase to the damage taken.

Dealing with Immunities: Chaos skills is NOT RECOMMENDED as there are several characters with Chaos Innoculation which makes completion impossible. All other forms of immunities, including legacy Immortal Call is time based or can be solved by converting damage or dealing a mix of elemental and physical damage.

(!)Minions: Due to the way PvP damage scaling works, minions such as Spectres and Animate Guardian are extremely vulnerable in this map. They can be instantly killed by some grandmasters even with 50000+ Life and multiple defensive links such as Minion Life Support, Meat Shield Support, and Elemental Army support. It is heavily recommended to deactivate your Animate Guardian so you do not lose any expensive items equipped to it.

Item acquisition

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

8The Encroaching DarknessThe Encroaching Darkness8Map
No matter where your dreams take you, Nightmare follows close behind.
random corrupted MapAutomatic
8Otherworldly IncubatorOtherworldly IncubatorAdds an incubated Unique Map item to an equippable item
Item drops after killing %1% monsters
Unique Map ItemRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
random MapAutomatic
4Jack in the BoxJack in the Box4ItemTurn the crank,
close your eyes,
and pray to the gods
for a pleasant surprise.
random itemAutomatic

Items found in this area

The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
No matter where your dreams take you, Nightmare follows close behind.
The Last One StandingThe Last One Standing10Atziri's DisfavourThe strongest emerge from suffering. The toughest bear the most scars. The sole survivor claims the greatest of rewards.1
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
The ImmortalThe Immortal10House of Mirrors"Greetings! Just because you think I'm greedy doesn't mean I'm not willing to share.
You'll just have to kill me first."
-Grandmaster Dy'Ness

Legacy variants

Hall of Grandmasters has legacy variants due to the base map came from different map series. Note that there is a vendor recipe to convert map to the current series.

Version history

Version Changes
  • The Hall of Grandmasters unique map has been removed from the Atlas. It still can still drop as loot, it just does not need to be completed to complete your Atlas.
  • Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
  • Unique maps can now drop with varied tiers based on the state of your Atlas.
  • Grandmasters in the Hall of Grandmasters now generate 2 Vaal Souls per second, up from 1 soul per 5 seconds.
  • The Hall of Grandmasters unique map now only has four wings. The quantity of Grandmasters in this map was causing us technical problems. We have had to reduce the number of wings so that the map can be opened.
  • Updated the Hall of Grandmasters with about a dozen additional Grandmasters and some replacements.
  • Fixed a bug where some Grandmasters did not use Shield ChargeShield ChargeAttack, AoE, Movement, Travel, Melee
    Radius: 8 / 16
    Mana Cost: 10
    Cast Time: 1.00 sec
    Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Movement Speed1% increased Damage1% more Damage with Hits at Maximum Charge Distance75% increased Stun Threshold reduction on enemies at Maximum charge distance
    (90-109)% increased Movement Speed
    100% more Damage with Hits at Maximum Charge Distance
    (15-172) to (22-258) Base Off Hand Physical Damage
    2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on Shield
    Base Off Hand Attack time is (0.53-0.48) seconds
    +0.1% to Critical Strike Chance per 10 Maximum Energy Shield on Shield
    Base Off Hand Critical Strike Chance is 5%
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Shield Charge skill icon.png
  • Added a few more Grandmasters to the Hall of Grandmasters and replaced some that had been resubmitted. Changes to chaos damage conversion do not affect already submitted Grandmasters, even though it is retroactive in other cases.
  • Fixed bugs related to Grandmasters using Ice NovaIce NovaSpell, AoE, Cold, Nova
    Radius: 30
    Mana Cost: (8-23)
    Soul Gain Prevention: 0.001 sec
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 120%
    Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.Per 1% Quality:12340.5% increased Area of Effect1.5% increased Damage with Hits against Chilled Enemies0.5% increased Cast Speed0.5% increased Effect of ChillDeals (18-518) to (26-762) Cold Damage
    Can expand from up to 2 Frostbolt Projectiles
    Adds (3-79) to (4-116) Cold Damage against Chilled Enemies
    20% less Area of Effect when Cast on Frostbolt
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ice Nova skill icon.png
  • Now has nine potential wings. Only six wings will be available each time the map is used.
  • Fixed an instance crash with various Grandmasters in the Hall of Grandmasters end-game unique Map.
  • Added a sixth wing to The Hall of Grandmasters.
  • All of the halls which were removed from The Hall of Grandmasters in The Awakening have been reinstated and an additional two halls have been added.
  • Many maps have changed where they fit in the map progression. There are more maps at higher tiers than before.
  • As the sweeping balance changes have had an impact on existing Grandmasters, The Hall of Grandmasters map will only have one wing as we check and modify the state of each grandmaster where needed.
  • Increased the item level of the items dropped by most of the chests in the Hall of Grandmasters by two levels. This brings the Strongboxes in-line with the drops of the masters themselves (level 71).
  • Added to the game.


  1. Dan_GGG (February 6, 2015). "Re: Statistics of Hall of Grandmasters". Path of Exile Forums. Retrieved January 14, 2021.
  2. Bex_GGG (January 28, 2015). "Hall of Grandmasters Development Update 6". Path of Exile Forums. Retrieved January 14, 2021.