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Guardian
Guardian ascendancy class.png
When bound by faith and respect, the flock will overwhelm the wolf

The Guardian is an Ascendancy class for Templars.

Contents

Overview

The Guardians is a powerful option for a tank/support or minion based Templar, possessing passives with an emphasis on enhancing and protecting his allies. Guardians can specialize in Auras, granting up to 4 additional unique and powerful defensive auras to their party or allies, as well as charge generation and sharing and periodical, powerful defensive skills. Furthermore he can speed up his allies with Onslaught and give his allies the ability to intimidate and unnerve enemies on hit to reduce their defenses.

Passive skills

Minor skills

This class has the following minor passive skills:

NameStats
Armour and Energy Shield, Aura Effect14% increased Armour
5% increased maximum Energy Shield
5% increased effect of Non-Curse Auras from your Skills [1] [2]
Armour and Energy Shield, Block Chance14% increased Armour
5% increased maximum Energy Shield
+2% Chance to Block Attack Damage [1]
Armour and Energy Shield, Charge Duration14% increased Armour
5% increased maximum Energy Shield
20% increased Endurance, Frenzy and Power Charge Duration [1]
Armour and Energy Shield, Life Regeneration14% increased Armour
5% increased maximum Energy Shield
Regenerate 0.5% of Life per second [1]
Armour and Energy Shield, Minion Damage14% increased Armour
5% increased maximum Energy Shield
Minions deal 10% increased Damage [1] [2]

Notable skills

The class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
 Radiant Faith Grants maximum Energy Shield equal to 10% of your Reserved Mana to
you and nearby Allies
Grants Armour equal to 160% of your Reserved Life to you and nearby Allies
Armour and Energy Shield, Aura Effect
 Unwavering Faith Auras from your Skills grant +1% Physical Damage Reduction to you and Allies
Auras from your Skills grant 0.2% of Life Regenerated per second to
you and Allies
Radiant Faith Armour and Energy Shield, Aura Effect
 Harmony of Purpose Nearby Enemies cannot gain Power, Frenzy or Endurance Charges
You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other
10% chance to gain a Power, Frenzy or Endurance Charge on Hit
Armour and Energy Shield, Charge Duration
 Radiant Crusade While there is at least one nearby Ally, you and nearby Allies deal 10% more Damage
While there are at least five nearby Allies, you and nearby Allies have Onslaught
+20% to all Elemental Resistances
Armour and Energy Shield, Minion Damage
 Unwavering Crusade Nearby Allies deal 30% increased Damage
Nearby Allies have 15% increased Attack, Cast and Movement Speed
Nearby Allies have 30% increased Area of Effect
Nearby Allies Intimidate Enemies for 4 seconds on Hit
Nearby Allies Unnerve Enemies for 4 seconds on Hit
Radiant Crusade Armour and Energy Shield, Minion Damage
 Time of Need Every 5 seconds, remove Curses and Elemental Ailments from you
Every 5 seconds, Regenerate 30% of Life over one second
25% reduced Effect of Curses on you
Armour and Energy Shield, Life Regeneration
 Bastion of Hope If you've Blocked in the past 10 seconds, you
and nearby Allies cannot be Stunned
+50% Chance to Block Attack Damage for 2 seconds every 5 seconds
If you've Attacked Recently, you
and nearby Allies have +10% Chance to Block Attack Damage
If you've Cast a Spell Recently, you
and nearby Allies have +10% Chance to Block Spell Damage
Armour and Energy Shield, Block Chance

Version history

Version Changes
3.10.0
  • Radiant Faith now grants maximum Energy Shield equal to 10% of your Reserved Mana to you and nearby Allies (from 15%).
3.9.0
  • Unwavering Faith now grants the Physical Damage Reduction and Life Regeneration aura as a single combined aura rather than a separate aura for each other aura skill you had. This matters for effects that care how many buffs you have, such as Mantra of Flames.
3.8.0
  • Radiant Crusade: Has been reworked. It now grants +20% to all Elemental Resistances. While there are at least five nearby allies, you and nearby allies have Onslaught. While there is at least one nearby ally, you and nearby allies deal 10% more damage.
  • Unwavering Crusade: Has been reworked: Now grants nearby allies 30% increased damage, 15% increased attack, cast and movement speed, 30% increased area of effect, and causes nearby allies to Intimidate and Unnerve Enemies for 4 seconds on hit.
3.4.0