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==Overview==
 
==Overview==
Guardians are a powerful option for tank/support Templars dedicated to partying, possessing passives with an emphasis on enhancing and protecting a party. Guardians can specialize in [[Aura]]s, granting up to 4 additional unique and powerful defensive auras to their party, as well as [[charge]] generation and sharing. As a solo character, they have access to periodical, powerful defensive and [[minion]] bonuses suiting builds that fight alongside their minions, especially [[Herald of Purity]].
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The '''Guardians''' is a powerful option for a tank/support or minion based [[Templar]], possessing passives with an emphasis on enhancing and protecting his [[Ally|allies]]. '''Guardians''' can specialize in [[Aura]]s, granting up to 4 additional unique and powerful defensive auras to their party or allies, as well as [[charge]] generation and sharing and periodical, powerful defensive skills. Furthermore he can speed up his allies with [[Onslaught]] and give his allies the ability to [[intimidate]] and [[unnerve]] enemies on hit to reduce their defenses.
   
 
==Passive skills==
 
==Passive skills==
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! Skill !! class="unsortable" | Modifiers !! Prerequisite !! Preceding Passive
 
! Skill !! class="unsortable" | Modifiers !! Prerequisite !! Preceding Passive
 
|-
 
|-
{{psl|Radiant Faith|format=tablerow}}
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{{psl|id=AscendancyGuardian3|format=tablerow}}
 
|
 
|
 
| [[Armour and Energy Shield, Aura Effect]]
 
| [[Armour and Energy Shield, Aura Effect]]
 
|-
 
|-
{{psl|Unwavering Faith|format=tablerow}}
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{{psl|id=AscendancyGuardian12|format=tablerow}}
 
| [[Radiant Faith]]
 
| [[Radiant Faith]]
 
| [[Armour and Energy Shield, Aura Effect]]
 
| [[Armour and Energy Shield, Aura Effect]]
 
|-
 
|-
{{psl|Harmony of Purpose|format=tablerow}}
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{{psl|id=AscendancyGuardian11|format=tablerow}}
 
|
 
|
 
| [[Armour and Energy Shield, Charge Duration]]
 
| [[Armour and Energy Shield, Charge Duration]]
 
|-
 
|-
{{psl|Radiant Crusade|format=tablerow}}
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{{psl|id=AscendancyGuardian14|format=tablerow}}
 
|
 
|
 
| [[Armour and Energy Shield, Minion Damage]]
 
| [[Armour and Energy Shield, Minion Damage]]
 
|-
 
|-
{{psl|Unwavering Crusade|format=tablerow}}
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{{psl|id=AscendancyGuardian16|format=tablerow}}
 
| [[Radiant Crusade]]
 
| [[Radiant Crusade]]
 
| [[Armour and Energy Shield, Minion Damage]]
 
| [[Armour and Energy Shield, Minion Damage]]
 
|-
 
|-
{{psl|Time of Need|format=tablerow}}
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{{psl|id=AscendancyGuardian2|format=tablerow}}
 
|
 
|
 
| [[Armour and Energy Shield, Life Regeneration]]
 
| [[Armour and Energy Shield, Life Regeneration]]
 
|-
 
|-
{{psl|Bastion of Hope|format=tablerow}}
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{{psl|id=AscendancyGuardian4|format=tablerow}}
 
|
 
|
 
| [[Armour and Energy Shield, Block Chance]]
 
| [[Armour and Energy Shield, Block Chance]]
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==Version history==
 
==Version history==
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{{Version history table header}}
{{VersionHistoryTable}}
 
{{VersionHistoryRow|3.4.0}}
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{{Version history table row|3.10.0}}
  +
* Radiant Faith now grants maximum Energy Shield equal to 10% of your Reserved Mana to you and nearby Allies (from 15%).
  +
{{Version history table row|3.9.0}}
  +
* Unwavering Faith now grants the Physical Damage Reduction and Life Regeneration aura as a single combined aura rather than a separate aura for each other aura skill you had. This matters for effects that care how many buffs you have, such as [[Mantra of Flames]].
  +
{{Version history table row|3.8.0}}
  +
* Radiant Crusade: Has been reworked. It now grants +20% to all Elemental Resistances. While there are at least five nearby allies, you and nearby allies have [[Onslaught]]. While there is at least one nearby ally, you and nearby allies deal 10% more damage.
  +
* Unwavering Crusade: Has been reworked: Now grants nearby allies 30% increased damage, 15% increased attack, cast and movement speed, 30% increased area of effect, and causes nearby allies to [[Intimidate]] and [[Unnerve]] Enemies for 4 seconds on hit.
  +
{{Version history table row|3.4.0}}
 
* Removed [[Prayer of Glory]].
 
* Removed [[Prayer of Glory]].
 
* Added [[Radiant Crusade]] and [[Unwavering Crusade]].
 
* Added [[Radiant Crusade]] and [[Unwavering Crusade]].
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[[ru:Защитник]]
 
[[ru:Защитник]]
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[[de:Wächter]]

Revision as of 05:03, 11 November 2020

Guardian
IntStr
Guardian ascendancy class
When bound by faith and respect, the flock will overwhelm the wolf
This page is about the Ascendancy class. For the Ascendant passive, see Guardian (Ascendant passive).

The Guardian is an Ascendancy class for Templars.

Overview

The Guardians is a powerful option for a tank/support or minion based Templar, possessing passives with an emphasis on enhancing and protecting his allies. Guardians can specialize in Auras, granting up to 4 additional unique and powerful defensive auras to their party or allies, as well as charge generation and sharing and periodical, powerful defensive skills. Furthermore he can speed up his allies with Onslaught and give his allies the ability to intimidate and unnerve enemies on hit to reduce their defenses.

Passive skills

Minor skills

This class has the following minor passive skills:

NameStats
Armour and Energy Shield, Aura Effect
ArmourEnergyShieldManaPool (Guardian) passive skill icon
14% increased Armour
5% increased maximum Energy Shield
5% increased effect of Non-Curse Auras from your Skills [1] [2]
Armour and Energy Shield, Block Chance
ArmourEnergyShieldStaves (Guardian) passive skill icon
14% increased Armour
5% increased maximum Energy Shield
+2% Chance to Block Attack Damage [1]
Armour and Energy Shield, Charge Duration
ArmourEnergyMeleeDamage (Guardian) passive skill icon
14% increased Armour
5% increased maximum Energy Shield
15% increased Endurance, Frenzy and Power Charge Duration [1]
Armour and Energy Shield, Life Regeneration
ArmourEnergyShieldDefenseFromShields (Guardian) passive skill icon
14% increased Armour
5% increased maximum Energy Shield
Regenerate 0.5% of Life per second [1]
Armour and Energy Shield, Minion Damage
Minion Damage Armour and Energy Shield (Guardian) passive skill icon
14% increased Armour
5% increased maximum Energy Shield
Minions deal 10% increased Damage [1] [2]

Notable skills

The class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
RadientFaith (Guardian) passive skill iconRadiant Faith Grants Armour equal to 160% of your Reserved Life to you and nearby Allies
Grants maximum Energy Shield equal to 10% of your Reserved Mana to
you and nearby Allies
Armour and Energy Shield, Aura Effect
UnwaveringFaith (Guardian) passive skill iconUnwavering Faith Auras from your Skills grant +1% Physical Damage Reduction to you and Allies
Auras from your Skills grant 0.2% of Life Regenerated per second to
you and Allies
Radiant Faith Armour and Energy Shield, Aura Effect
HarmonyOfPurpose (Guardian) passive skill iconHarmony of Purpose Nearby Enemies cannot gain Power, Frenzy or Endurance Charges
You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other
20% chance to gain a Power, Frenzy or Endurance Charge on Hit
Armour and Energy Shield, Charge Duration
Radient Crusade (Guardian) passive skill iconRadiant Crusade +20% to all Elemental Resistances
While there are at least five nearby Allies, you and nearby Allies have Onslaught
While there is at least one nearby Ally, you and nearby Allies deal 10% more Damage
Armour and Energy Shield, Minion Damage
Unwavering Crusade (Guardian) passive skill iconUnwavering Crusade Nearby Allies have 20% increased Attack, Cast and Movement Speed
Nearby Allies have 30% increased Area of Effect
Nearby Allies Intimidate Enemies for 4 seconds on Hit
Nearby Allies Unnerve Enemies for 4 seconds on Hit
Radiant Crusade Armour and Energy Shield, Minion Damage
TimeOfNeed (Guardian) passive skill iconTime of Need 80% reduced Effect of Curses on you
Every 4 seconds, Regenerate 30% of Life over one second
Armour and Energy Shield, Life Regeneration
ShieldMastery (Guardian) passive skill iconBastion of Hope +50% Chance to Block Attack Damage for 2 seconds every 5 seconds
If you've Blocked in the past 10 seconds, you
and nearby Allies cannot be Stunned
If you've Attacked Recently, you
and nearby Allies have +10% Chance to Block Attack Damage
If you've Cast a Spell Recently, you
and nearby Allies have +10% Chance to Block Spell Damage
Armour and Energy Shield, Block Chance

Version history

Version Changes
3.10.0
  • Radiant Faith now grants maximum Energy Shield equal to 10% of your Reserved Mana to you and nearby Allies (from 15%).
3.9.0
  • Unwavering Faith now grants the Physical Damage Reduction and Life Regeneration aura as a single combined aura rather than a separate aura for each other aura skill you had. This matters for effects that care how many buffs you have, such as Mantra of Flames.
3.8.0
  • Radiant Crusade: Has been reworked. It now grants +20% to all Elemental Resistances. While there are at least five nearby allies, you and nearby allies have Onslaught. While there is at least one nearby ally, you and nearby allies deal 10% more damage.
  • Unwavering Crusade: Has been reworked: Now grants nearby allies 30% increased damage, 15% increased attack, cast and movement speed, 30% increased area of effect, and causes nearby allies to Intimidate and Unnerve Enemies for 4 seconds on hit.
3.4.0