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Guardian

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Guardian
Guardian ascendancy class.png
When bound by faith and respect, the flock will overwhelm the wolf

The Guardian is an Ascendancy class for Templars.

Overview

Guardians are a powerful option for tank/support Templars dedicated to partying, possessing passives with an emphasis on enhancing and protecting a party. Guardians can specialize in Auras, granting up to 4 additional unique and powerful defensive auras to their party, as well as charge generation and sharing. As a solo character, they have access to periodical, powerful defensive and minion bonuses suiting builds that fight alongside their minions, especially Herald of Purity.

Passive skills

Minor skills

This class has the following minor passive skills:

NameStats
Armour and Energy Shield, Aura Effect
ArmourEnergyShieldManaPool (Guardian) passive skill icon.png
14% increased Armour
6% increased maximum Energy Shield
5% increased effect of Non-Curse Auras from your Skills [1] [2]
Armour and Energy Shield, Block Chance
ArmourEnergyShieldStaves (Guardian) passive skill icon.png
14% increased Armour
6% increased maximum Energy Shield
+2% Chance to Block Attack Damage [1]
Armour and Energy Shield, Charge Duration
ArmourEnergyMeleeDamage (Guardian) passive skill icon.png
14% increased Armour
6% increased maximum Energy Shield
20% increased Endurance, Frenzy and Power Charge Duration [1]
Armour and Energy Shield, Life Regeneration
ArmourEnergyShieldDefenseFromShields (Guardian) passive skill icon.png
14% increased Armour
6% increased maximum Energy Shield
0.5% of Life Regenerated per second [1]
Armour and Energy Shield, Minion Damage
Minion Damage Armour and Energy Shield (Guardian) passive skill icon.png
14% increased Armour
6% increased maximum Energy Shield
Minions deal 10% increased Damage [1] [2]

Notable skills

The class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
Radiant Faith
RadientFaith (Guardian) passive skill icon.png
Grants maximum Energy Shield equal to 15% of your Reserved Mana to
you and nearby Allies
Grants Armour equal to 160% of your Reserved Life to you and nearby Allies
Armour and Energy Shield, Aura Effect
Unwavering Faith
UnwaveringFaith (Guardian) passive skill icon.png
Auras from your Skills grant +1% Physical Damage Reduction to you and Allies
Auras from your Skills grant 0.2% of Maximum Life Regenerated per second to
you and Allies
Radiant Faith Armour and Energy Shield, Aura Effect
Harmony of Purpose
HarmonyOfPurpose (Guardian) passive skill icon.png
Nearby Enemies cannot gain Power, Frenzy or Endurance Charges
You and Nearby Party Members Share Power, Frenzy and Endurance Charges with each other
10% chance to gain a Power, Frenzy or Endurance Charge on Hit
Armour and Energy Shield, Charge Duration
Radiant Crusade
Radient Crusade (Guardian) passive skill icon.png
10% more Damage while you have at least one nearby Ally
You and Allies affected by your Aura Skills deal 20% increased Damage
Herald of Purity has 40% increased Buff Effect
Summoned Sentinels of Purity have 50% increased Area of Effect
Armour and Energy Shield, Minion Damage
Unwavering Crusade
Unwavering Crusade (Guardian) passive skill icon.png
Summoned Sentinels use Crusade Slam
100% increased Minion Accuracy Rating
Minions Intimidate Enemies for 4 seconds on Hit
If you've Hit an Enemy Recently, you and nearby Allies Regenerate 3% of Life per second
10% increased Area of Effect for each Summoned Sentinel of Purity
Radiant Crusade Armour and Energy Shield, Minion Damage
Time of Need
TimeOfNeed (Guardian) passive skill icon.png
Every 5 seconds, remove Curses and Elemental Ailments from you
Every 5 seconds, 30% of Maximum Life Regenerated over one second
25% reduced Effect of Curses on you
Armour and Energy Shield, Life Regeneration
Bastion of Hope
ShieldMastery (Guardian) passive skill icon.png
If you've Blocked in the past 10 seconds, you
and nearby Allies cannot be Stunned
+50% Chance to Block Attack Damage for 2 seconds every 5 seconds
If you've Attacked Recently, you
and nearby Allies have +10% Chance to Block Attack Damage
If you've Cast a Spell Recently, you
and nearby Allies have +10% Chance to Block Spell Damage
Armour and Energy Shield, Block Chance

Version history

Version Changes
3.4.0