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Ground effect

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A ground effect is the general term for a patch of terrain that has some consequence on characters or monsters positioned on it. Burning ground created by the Fire TrapFire TrapTrap, Spell, Duration, AoE, Fire
Radius: 15
Mana Cost: (7 to 24)
Can store 3 use(s)
Cooldown Time: 3.00 sec
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Per 1% Quality:
1.5% increased Burning Damage
Throws a Trap which uses this Skill when Triggered
Trap lasts 16 seconds
Base duration is 8 seconds
Deals (2-513) to (4-770) Fire Damage
Deals (3.6-701.2) Base Fire Damage per second
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
skill is one common example of a ground effect.

Types of ground effects


Detrimental ground effects do not affect allies of the character that created them, while those ground effects created by monsters or the environment will not affect other monsters. The inverse is true for beneficial ground effects.

Characters and monsters can be affected simultaneously by different types of overlapping ground effects. Those of the same type do not cumulatively stack their effects. For ground effects that inflict damage, only one of each type with the highest damage per second will cause damage at any given moment.

'Flying' monsters, including Raging Spirits and Watchers, are not affected by certain ground effects that lie close to the ground. Other ground effects, such as those that consist of vapor or smoke, can influence monsters above the ground as well.[1]

Ground effect Affects flying
Burning ground
Chilled ground
Shocked ground
Consecrated ground
Desecrated ground
Tarred ground
Caustic cloud
Smoke cloud


  1. Chris (January 29, 2014). "1.0.6 Patch Notes and Flying Monsters". Official Path of Exile Forums. Retrieved April 17, 2014.