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Graveyard Map (War for the Atlas)

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Graveyard MapMap Level: 68
Map Tier: 1
Guild Character: N
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Graveyard Map (War for the Atlas) inventory icon.png
Acquisition
Level: 58
Purchase Costs
Normal1x Orb of Chance
Magic2x Orb of Chance
Rare3x Orb of Chance
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsGraveyard
Graveyard
Map area
No Waypoint
IdMapWorldsGraveyard
Act11
Area type tagsswamp, temple
Tagsmap, area_with_water
The Shaper: Unknown legacies. Untold stories.
Unknown legacies. Untold stories.
Maps loading screen.png

Graveyard Map (War for the Atlas) is a map area.

Layout

Based on The Fellshrine Ruins (Act 2) area. Fairly compact ring shaped layout, composed of a central cathedral ruin with outlying areas.

Encounters

Boss

Champion of Frost (Based on Chatters)

Thunderskull (A unique Skeleton Archmage0

Steelpoint the Avenger (based on Ironpoint the Forsaken)

Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The UnionThe Union710x Gemcutter's PrismOn the 21st of Eterni,
two become one,
their light outshines
the setting sun.
1
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
1
The Coming StormThe Coming Storm8Lightning CoilNo man may hope to turn back the storm. You can only hope you do not attract its ire.1
Struck by LightningStruck by Lightning3Electrocuting Jewellery
Item Level: 76
'Lightning never strikes the same place twice'
is really just wishful thinking.
1
Three VoicesThree Voices33x EssenceThe village elders had a curious rule: If you hear three voices scream for aid, flee as fast as you can.1

Item acquisition
Questionmark.png

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:
OutcomeAmountIngredient
Marshes MapMarshes MapMap Level: 69
Map Tier: 2
Guild Character: 2
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Graveyard MapGraveyard MapMap Level: 68
Map Tier: 1
Guild Character: N
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Quest reward

This skill is given as quest reward for the following quests:
Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
From Nightmare into Dream
Act 11
iLvl 68, Magic

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Graveyard MapGraveyard MapMap Level: 71
    Map Tier: 4
    Guild Character: Ú
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Shaped Graveyard MapShaped Graveyard MapMap Level: 76
    Map Tier: 9
    Guild Character: Ú
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Graveyard MapGraveyard MapMap Level: 72
    Map Tier: 5
    Guild Character: Ú
    Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.
  • Graveyard MapGraveyard MapMap Level: 70
    Map Tier: 5
    Guild Character: Ü
    Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
    , the original variant.

Version history

Version Changes
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.