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Gratuitous Violence

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Gratuitous Violence
Ascendancy notable Passive Skill
Gratuitous Violence passive icon.png
  • 30% increased Damage against Bleeding Enemies
  • Bleeding Enemies you Kill Explode, dealing 10% of their Maximum Life as Physical Damage
  • Attacks have 25% chance to cause Bleeding

Gratuitous Violence is a notable Ascendancy passive skill for the Gladiator that grants a chance to cause bleeding on hit and increases the player's damage against bleeding enemies. It also makes bleeding enemies killed by the player explode, dealing a percentage of their life as damage.

However, this does not directly work with Ancestral WarchiefAncestral WarchiefTotem, Attack, Duration, AoE, Melee
Mana Cost: 10
Cast Time: 1.00 sec
Requires Level 28Summons an Ancestor Totem that will attack enemies with a powerful main hand slam while you stand close to it. Being near it grants you more melee damage.Per 1% Quality:
1% increased Totem Damage
Deals (100-122.8)% of Base Damage
Totem lasts 12 seconds
50% increased Totem Placement speed
(8-18)% more Melee Damage while Totem is Active
10% less Attack Speed
+10 to Melee range
Summons a Totem which uses this Skill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ancestral Warchief skill icon.png
or Ancestral ProtectorAncestral ProtectorTotem, Attack, Duration, Melee
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (80% to 133%)
Requires Level 4Summons an Ancestor Totem which will attack enemies with melee strikes while you stand close to it. Being near it grants you more attack speed.Per 1% Quality:
1% increased Totem Damage
Deals (80-133.2)% of Base Damage
Totem lasts 12 seconds
+16 to Melee range
50% increased Totem Placement speed
(10-20)% more Attack Speed while Totem is Active
Summons a Totem which uses this Skill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ancestral Protector skill icon.png
. While these totems can cause bleeding, if they land the killing blow, enemies won't explode. But if the bleeding itself kills the enemies, they will. This is especially relevant if you are using Ancestral Bond and can't deal damage yourself.

Enemies that die from the explosion do not count as they have been killed by an active skill a player used, and therefore modifiers that support that skill do not affect killed enemies; modifiers that affect the character are still applied. This is mostly noticable with mods to item rarity and quantity.[1]

Version history

Version Changes
2.2.0
  • Added to the game.

References

  1. Mark_GGG (November 1, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved November 4, 2016.