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Glacier MapMap Level: 74
Map Tier: 9
Guild Character: ?
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Gorge Map (Original) inventory icon
Acquisition
Area level: 74
DROP DISABLED
Vendor Prices
Normal6x Chaos Orb
Magic8x Chaos Orb
Rare10x Chaos Orb
Unique1x Exalted Orb
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapTier9_3
Glacier
Map area
No Waypoint
IdMapTier9_3
Act11
Area level74
BossesRek'tar, the Breaker
Area type tagsmountain, cave
Tagsmap, einharmaps
Maps loading screen

Glacier Map (formerly Gorge Map) is a map area and item. The item is a legacy variant of Glacier Map (Ritual) inventory iconGlacier MapGlacier MapMap Level: 70
Map Tier: 3
Guild Character: U
We must all walk the narrow, winding path.
The end is always the same.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Glacier Map (Ritual) inventory icon
.

Other versions

  • Glacier Map (Metamorph) inventory iconGlacier MapGlacier MapMap Level: 69
    Map Tier: 2
    Guild Character: U
    We must all walk the narrow, winding path.
    The end is always the same.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Glacier Map (Metamorph) inventory icon
    , a legacy variant that was introduced in Metamorph.
  • Glacier Map (Blight) inventory iconGlacier MapGlacier MapMap Level: 72
    Map Tier: 5
    Guild Character: U
    We must all walk the narrow, winding path.
    The end is always the same.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Glacier Map (Blight) inventory icon
    , a legacy variant that was introduced in Blight.
  • Glacier Map (Legion) inventory iconGlacier MapGlacier MapMap Level: 69
    Map Tier: 2
    Guild Character: U
    We must all walk the narrow, winding path.
    The end is always the same.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Glacier Map (Legion) inventory icon
    , a legacy variant that was introduced in Legion.
  • Glacier Map (Synthesis) inventory iconGlacier MapGlacier MapMap Level: 71
    Map Tier: 4
    Guild Character: U
    We must all walk the narrow, winding path.
    The end is always the same.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Glacier Map (Synthesis) inventory icon
    , a legacy variant that was introduced in Synthesis.
  • Glacier Map (Betrayal) inventory iconGlacier MapGlacier MapMap Level: 71
    Map Tier: 4
    Guild Character: U
    We must all walk the narrow, winding path.
    The end is always the same.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Glacier Map (Betrayal) inventory icon
    , a legacy variant that was introduced in Betrayal.
  • Glacier Map (Ritual) inventory iconGlacier MapGlacier MapMap Level: 70
    Map Tier: 3
    Guild Character: U
    We must all walk the narrow, winding path.
    The end is always the same.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Glacier Map (Ritual) inventory icon
    , the current drop enabled variant that was introduced in Ritual.
  • Glacier Map (Heist) inventory iconGlacier MapGlacier MapMap Level: 69
    Map Tier: 2
    Guild Character: U
    We must all walk the narrow, winding path.
    The end is always the same.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Glacier Map (Heist) inventory icon
    , a legacy variant that was introduced in Heist.
  • Glacier Map (Harvest) inventory iconGlacier MapGlacier MapMap Level: 68
    Map Tier: 1
    Guild Character: U
    We must all walk the narrow, winding path.
    The end is always the same.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Glacier Map (Harvest) inventory icon
    , a legacy variant that was introduced in Harvest.
  • Glacier Map (Delirium) inventory iconGlacier MapGlacier MapMap Level: 69
    Map Tier: 2
    Guild Character: U
    We must all walk the narrow, winding path.
    The end is always the same.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Glacier Map (Delirium) inventory icon
    , a legacy variant that was introduced in Delirium.
  • Gorge Map (Atlas of Worlds) inventory iconGlacier MapGlacier MapMap Level: 80
    Map Tier: 13
    Guild Character: !
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Gorge Map (Atlas of Worlds) inventory icon
    , a legacy variant that was introduced in Atlas of Worlds.
  • Gorge Map (The Awakening) inventory iconGlacier MapGlacier MapMap Level: 76
    Map Tier: 9
    Guild Character: !
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Gorge Map (The Awakening) inventory icon
    , a legacy variant that was introduced in The Awakening.
  • Gorge Map (War for the Atlas) inventory iconGlacier MapGlacier MapMap Level: 71
    Map Tier: 4
    Guild Character: U
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Gorge Map (War for the Atlas) inventory icon
    , a legacy variant that was introduced in War for the Atlas.

Version history[ | ]

Version Changes
3.5.0
  • The Gorge map has been replaced by the Glacier map. Existing Gorge maps will now open portals to Glacier.
  • (Not in patch note) The map has a new map icon.
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
0.9.11
  • Introduced to the game.
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