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Canyon Map (War for the Atlas)

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Canyon MapMap Level: 71
Map Tier: 4
Guild Character: j
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Canyon Map (War for the Atlas) inventory icon.png
Acquisition
Level: 71
DROP DISABLED
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsCanyon

Canyon
Map area
No Waypoint
IdMapWorldsCanyon
Act11
Area level71
Area type tagsmountain
Tagsmap, area_with_water, einharmaps
The Shaper: A deep wound in the land. One that will never heal.
A deep wound in the land. One that will never heal.
Maps loading screen.png

Canyon Map (War for the Atlas) is a map area.

Layout

Encounters

Boss

This Map has two bosses.

Stonebeak, Battle Fowl, based on Eyepecker. Uses Split ArrowCaustic Arrow and Vaal Rain of Arrows.

Gnar, Eater of Carrion, based on Steelchaw. Uses Riposte and a powerful charge that causes bleeding.

After either one dies, the remaining one becomes enraged.

Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
Gripped GlovesGripped GlovesEvasion: 220Requires Level 70, 95 Dex(14-18)% increased Projectile Attack Damage70

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredient
3Peninsula MapPeninsula MapMap Level: 70
Map Tier: 3
Guild Character: *
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredient
Spider Lair MapSpider Lair MapMap Level: 72
Map Tier: 5
Guild Character: M
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Canyon MapCanyon MapMap Level: 71
Map Tier: 4
Guild Character: j
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Canyon MapCanyon MapMap Level: 76
    Map Tier: 9
    Guild Character: j
    A deep wound in the land. One that will never heal.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Synthesis.
  • Canyon MapCanyon MapMap Level: 71
    Map Tier: 4
    Guild Character: j
    A deep wound in the land. One that will never heal.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.
  • Canyon MapCanyon MapMap Level: 73
    Map Tier: 6
    Guild Character: 6
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Shaped Canyon MapShaped Canyon MapMap Level: 78
    Map Tier: 11
    Guild Character: 6
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Canyon MapCanyon MapMap Level: 75
    Map Tier: 8
    Guild Character: 6
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.
  • Canyon MapCanyon MapMap Level: 73
    Map Tier: 8
    Guild Character: 6
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the original variant.


Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.