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Items can be found in various rarities, being imbued with special modifications that grant passive buffs to their wielder. These modifiers can also be crafted with currencies which enchants another modifier to the item or rerolls it. For every item there are a certain amount of modifiers that can apply to it and the navigational box above links to pages which shows which modifiers can be enchanted on a item.
For items there are mainly two types of modifiers; implicit and explicit modifiers. The modifiers have a required level associated to them and will only spawn on items with an item level greater than or equal to the modifier's level. A modifier will increase the required level of an item to 80% of the modifier's level if that value is greater than the level requirement for the base item.
Implicit modifiers can be changed with currencies such as Blessed OrbBlessed OrbStack Size: 20Randomises the numeric values of the implicit properties of an itemRight click this item then left click another item to apply it.
Shift click to unstack. and Vaal OrbVaal OrbStack Size: 10Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again.
Shift click to unstack..
Explicit modifiers can be enchanted and rerolled with currencies such as Orb of TransmutationOrb of TransmutationStack Size: 40Upgrades a normal item to a magic itemRight click this item then left click a normal item to apply it.
Shift click to unstack., Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random properties on an itemRight click this item then left click a magic, rare or unique item to apply it.
Shift click to unstack. and Regal OrbRegal OrbStack Size: 10Upgrades a magic item to a rare itemRight click this item then left click a magic item to apply it. Current properties are retained and a new one is added.
Shift click to unstack.. These can be further categorized into prefixes and suffixes. For example, a Long BowLong BowBows
Physical Damage: 6–25
Critical Strike Chance: 6.00%
Attacks per Second: 1.30
Weapon Range: 120Requires Level 9, 38 Dex with the Frosted[?] prefix and the of Impact[?] suffix would be named Frosted Long Bow of Impact. Rare items have their names randomly generated from a list of rare names and do not follow this system.
- A magic item may have up to one prefix and one suffix.
- A rare may have up to three of each.
- A unique items have custom and fixed amount of modifiers.
Orb of TransmutationOrb of TransmutationStack Size: 40Upgrades a normal item to a magic itemRight click this item then left click a normal item to apply it.
Shift click to unstack. upgraded the Goat's HornGoat's HornWands
Physical Damage: 7–13
Critical Strike Chance: 7.00%
Attacks per Second: 1.20
Weapon Range: 120Requires Level 6, 29 Int(10-14)% increased Spell Damage to a magic item and enchanted a prefix explicit modifier.
Orb of AugmentationOrb of AugmentationStack Size: 30Enchants a magic item with a new random propertyRight click this item then left click a magic item to apply it. Magic items can have up to two random properties.
Shift click to unstack. enchanted a suffix modifier.
Regal OrbRegal OrbStack Size: 10Upgrades a magic item to a rare itemRight click this item then left click a magic item to apply it. Current properties are retained and a new one is added.
Shift click to unstack. upgraded it to rare item and enchanted an additional suffix modifier.
Some modifiers can have multiple stats, for example Dictator's[?]. These stats are summed together with other identical stats such as Tyrannical[?], giving the max value of 248% increased Physical Damage.
Since the mods are summed together it makes it difficult to tell with certainty if a modifier line is a pure, hybrid or a sum of both. Be aware of which types of hybrid modifiers exists and have that in mind when determining how many prefixes and suffixes an item has.
Local and global modifiers
- Local modifiers can only spawn on items that have the stat by default. For example, the mod Vicious[?] can spawn on swords because it is a weapon with base physical damage. The mod won't affect the damage on an off-hand weapon when dual-wielding and won't increase physical damage added from other items like rings.
- Global appears on all items, but will affect the character instead. All modifiers with a condition are global, ScaevaScaeva
GladiusOne Hand Swords
Physical Damage: (154.8 to 175.2)–(243.6 to 278.4)
Critical Strike Chance: (5.75% to 6.25%)
Attacks per Second: 1.30
Weapon Range: 9Requires Level 60, 113 Str, 113 Dex40% increased Accuracy RatingAdds (75-92) to (125-154) Physical Damage
(15-25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60-80)% increased Global Critical Strike Chance when in Main Hand
8% additional chance to Block when in Off HandEven from the back rows,
the whistling steel was mesmerising.
They watched the dance in the arena dust, silent as the dead.
A spell only broken by the spilling of blood. for example has a local and global critical strike chance because one modifier is conditional.
- Mark_GGG (January 30, 2013). "Local vs Global modifiers". Official Path of Exile Forums. Retrieved August 21, 2016.