"Atlas of Worlds" Maps will be moved to <Map Name> (Atlas of Worlds) to make room for the upcoming maps in Version 3.1.0. This probably causes some issues until the new maps can be pushed to the wiki.

Item affix

From Path of Exile Wiki
(Redirected from Global)
Jump to: navigation, search

Introduction

Items can be found in various rarities, being imbued with special modifications that grant passive buffs to their wielder. These modifiers can also be crafted with currencies which enchants another modifier to the item or rerolls it. For every item there are a certain amount of modifiers that can apply to it and the navigational box above links to pages which shows which modifiers can be enchanted on a item.

Mechanics

For items there are mainly two types of modifiers; implicit and explicit modifiers. The modifiers have a required level associated to them and will only spawn on items with an item level greater than or equal to the modifier's level. A modifier will increase the required level of an item to 80% of the modifier's level if that value is greater than the level requirement for the base item.

Implicit modifiers

Implicit modifiers can be changed with currencies such as Lua error: callParserFunction: function "#ask" was not found. and Lua error: callParserFunction: function "#ask" was not found..

Explicit modifiers

Explicit modifiers can be enchanted and rerolled with currencies such as Lua error: callParserFunction: function "#ask" was not found., Lua error: callParserFunction: function "#ask" was not found. and Lua error: callParserFunction: function "#ask" was not found.. These can be further categorized into prefixes and suffixes. For example, a Lua error: callParserFunction: function "#ask" was not found. with the {{#ask:

Is mod::AddedColdDamage1
Has name::+
|?Has name=
|?Has stat text
|format=template 
|template=SMW generic link
|userparam=intro=, outro=, template1=SMW query mod/format, color=mod
|link=none
|limit=1
|searchlabel=

}} prefix and the {{#ask:

Is mod::StunDuration1
Has name::+
|?Has name=
|?Has stat text
|format=template 
|template=SMW generic link
|userparam=intro=, outro=, template1=SMW query mod/format, color=mod
|link=none
|limit=1
|searchlabel=

}} suffix would be named Frosted Long Bow of Impact. Rare items have their names randomly generated from a list of rare names and do not follow this system.

  • A magic item may have up to one prefix and one suffix.
  • A rare may have up to three of each.
  • A unique items have custom and fixed amount of modifiers.

Hybrid modifiers

Some modifiers can have multiple stats, for example {{#ask:

Is mod::LocalIncreasedPhysicalDamagePercentAndAccuracyRating8
Has name::+
|?Has name=
|?Has stat text
|format=template 
|template=SMW generic link
|userparam=intro=, outro=, template1=SMW query mod/format, color=mod
|link=none
|limit=1
|searchlabel=

}}. These stats are summed together with other identical stats such as {{#ask:

Is mod::LocalIncreasedPhysicalDamagePercent7
Has name::+
|?Has name=
|?Has stat text
|format=template 
|template=SMW generic link
|userparam=intro=, outro=, template1=SMW query mod/format, color=mod
|link=none
|limit=1
|searchlabel=

}}, giving the max value of Expression error: Unrecognized punctuation character "{".% increased Physical Damage.

Since the mods are summed together it makes it difficult to tell with certainty if a modifier line is a pure, hybrid or a sum of both. Be aware of which types of hybrid modifiers exists and have that in mind when determining how many prefixes and suffixes an item has.

Local and global modifiers

  • Local modifiers can only spawn on items that have the stat by default. For example, the mod {{#ask:
Is mod::LocalIncreasedPhysicalDamagePercent4
Has name::+
|?Has name=
|?Has stat text
|format=template 
|template=SMW generic link
|userparam=intro=, outro=, template1=SMW query mod/format, color=mod
|link=none
|limit=1
|searchlabel=

}} can spawn on swords because it is a weapon with base physical damage. The mod won't affect the damage on an off-hand weapon when dual-wielding and won't increase physical damage added from other items like rings.[1]

  • Global appears on all items, but will affect the character instead.[1] All modifiers with a condition are global, Lua error: callParserFunction: function "#ask" was not found. for example has a local and global critical strike chance because one modifier is conditional.

References

  1. 1.0 1.1 Mark_GGG (January 30, 2013). "Local vs Global modifiers". Official Path of Exile Forums. Retrieved August 21, 2016.