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Glassmaul
Skill(s) Glacial Hammer
Lightning Strike
Warlord's Mark
Summon Skeletons
Aura(s) Allies deal additional Cold damage
Allies deal additional Lightning damage

Glassmaul is a type of Skeleton which appears as an Invasion Boss. Its support monster is Frost Champion

Abilities[ | ]

  • Uses Glacial Hammer inventory iconGlacial HammerGlacial HammerAttack, Melee, Strike, Cold
    Level: (1-20)
    Cost: 5 Mana
    Attack Damage: (165-215)% of base
    Effectiveness of Added Damage: (165-215)%
    Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Duration of Cold Ailments0.5% increased Attack Speed1% increased Area of EffectDeals (165-269)% of Base Attack Damage
    60% of Physical Damage Converted to Cold Damage
    25% chance to Freeze enemies
    35% increased Duration of Cold Ailments
    (10-29)% increased Effect of Cold Ailments
    +(2-4) to Melee Strike Range
    Every third successive strike Freezes enemies as though dealing (200-390)% more Damage
    Adds (2-75) to (3-113) Cold Damage against Chilled Enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Glacial Hammer skill icon
    Glacial Hammer inventory icon
  • Uses Lightning Strike inventory iconLightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (135-225)% of base
    Effectiveness of Added Damage: (135-225)%
    Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage
    1% increased Projectile Speed
    Projectiles Pierce 0.1 additional TargetsFires 0.1 additional Projectiles1% of Physical Damage Converted to Lightning Damage
    Deals (135-225)% of Base Attack Damage
    50% of Physical Damage Converted to Lightning Damage
    Fires (4-7) additional Projectiles
    (1-9) to (13-179) Added Lightning Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Strike skill icon
    Lightning Strike inventory icon
  • Casts Warlord's Mark inventory iconWarlord's MarkWarlord's MarkSpell, Duration, Curse, Mark
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    Requires Level 24Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.Per 1% Quality:1Superior2Anomalous3DivergentCursed Enemies have a 0.25% chance to grant an Endurance Charge when HitCursed enemies take 0.2% increased DamageCursed Enemies grant 0.1 Rage Regenerated over 1 second when StunnedBase duration is (6-9.8) seconds
    Hits against Cursed Enemies have (40-59)% chance to double Stun Duration
    Cursed Enemies grant 20 Rage Regenerated over 1 second when Stunned
    Cursed enemies grant 2% Life Leech when Hit by Attacks
    Cursed enemies grant 2% Mana Leech when Hit by Attacks
    Cursed enemies have a 100% chance to grant an Endurance Charge when slain
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Warlord's Mark skill icon
    Warlord's Mark inventory icon
  • Casts Summon Skeletons inventory iconSummon SkeletonsSummon SkeletonsSpell, Minion, Duration
    Level: (1-20)
    Cost: (4-12) Mana
    Cast Time: 0.50 sec
    Requires Level 10Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalMinions deal 1% increased DamageMinions can't be Damaged for 0.1 seconds after being SummonedMinions' Attacks have 0.5% chance to Maim Enemies on Hit5% chance to Summon a Skeleton Archer instead of a Skeleton WarriorSummons (2-3) Skeleton Warriors
    Maximum (5-7) Summoned Skeletons
    Base duration is 20 seconds
    Minions gain 50% more Added Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Skeletons skill icon
    Summon Skeletons inventory icon
    with Cast when Damage Taken Support inventory iconCast when Damage Taken SupportCast when Damage Taken SupportSupport, Spell, Trigger
    Icon: !
    Level: (1-20)
    Cost & Reservation Multiplier: 250%
    Cooldown Time: 0.25 sec
    Can Store 1 Use(s)
    Requires Level 38Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased DamageSupported Skills have 1% increased Skill Effect DurationSupported Skills require 1% reduced amount of Damage taken to TriggerTrigger Supported Spells when you take a total of (528-3272) Damage
    Supported Skills deal (-70-6)% more Damage
    This Gem can only Support Skill Gems requiring Level (38-70) or lower
    You cannot Cast Supported Triggerable Spells directly
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Cast when Damage Taken Support inventory icon
  • Allies deal additional Cold damage
  • Allies deal additional Lightning damage
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