The Gladiator is an Ascendancy class for Duelists.
Overview
The Gladiator takes the hybrid nature of the Duelist a step further, with a combination of speed, power, and protection. The Gladiator works well with dual wielding or one-handed weapon (including wands[1]) and shield combinations. The class offers opportunities to build around applying bleed, improving the player's blocking, and enhancing Endurance and Frenzy Charges.
Passive skills
Minor skills
This class has the following minor passive skills:
Template:Passive table
Notable skills
The class has the following notable passive skills:
Cannot be Stunned by Hits you Block
Your Counterattacks deal Double Damage [1]
Painforged is a notable Ascendancy passive skill for the Gladiator that grants additional chance to block if the player was recently damaged by a hit. It also causes blocked hit to not apply any stun and doubles the damage of counterattacks.
Version history
Skill | Modifiers | Prerequisite | Preceding Passive |
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Version | Changes |
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3.13.0 |
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3.2.0 |
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2.2.0 |
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One Handed Speed, Block Chance
Maximum Chance to Block Spell Damage is equal to Maximum Chance to Block Attack Damage [1]
Versatile Combatant is a notable Ascendancy passive skill for the Gladiator which uses your attack block chance for spell block chance instead.
Version history
Version | Changes |
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3.4.0 |
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2.2.0 |
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Painforged One Handed Speed, Block Chance
8% increased Physical Damage for each time you've Blocked in the past 10 seconds
80% increased Physical Damage if you've Blocked Damage from a Unique Enemy in the past 10 seconds
+1% Chance to Block Attack Damage for each time you've Blocked in the past 10 seconds [1]
Violent Retaliation is a notable Ascendancy passive skill for the Gladiator that grants increased maximum block chance and increased physical damage and block chance for each hit blocked in the past 10 seconds. It also grants a large amount of physical damage bonus if you have blocked a hit from a unique enemy in the past 10 seconds.
Version history
Version | Changes |
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3.2.0 |
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2.3.0 |
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2.2.0 |
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Painforged One Handed Speed, Block Chance
25% chance to gain an Endurance Charge on Kill with Off Hand
10% more Physical Damage while at maximum Frenzy Charges
10% reduced Physical Damage taken while at maximum Endurance Charges [1]
Outmatch and Outlast is a notable Ascendancy passive skill for the Gladiator that gives the player a chance to gain a frenzy charge or endurance charge on kill, depending on the hand used. It also grants more physical damage at maximum frenzy charges and physical damage reduction at maximum endurance charges.
Two handed weapons including bows count as main hand.
Version history
Version | Changes |
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2.3.0 |
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2.2.0 |
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their Maximum Life as Physical Damage
20% more Damage with Bleeding [1]
Gratuitous Violence is a notable Ascendancy passive skill for the Gladiator that makes bleeding enemies killed by the player explode, dealing a percentage of their life as damage, and grants more damage to bleeding.
However, this does not directly work with Ancestral WarchiefAncestral WarchiefAttack, Totem, AoE, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Attack Speed: 90% of base
Attack Damage: (110-166)% of base
Effectiveness of Added Damage: (110-166)%Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Totem Damage2% increased Totem Placement speed2% increased Activation range2% increased Damage with AilmentsDeals (110-166)% of Base Attack Damage
Totem lasts 12 seconds
50% increased Totem Placement speed
(8-18)% more Melee Damage while Totem is Active
+10 to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or Ancestral ProtectorAncestral ProtectorAttack, Totem, Melee, Strike
Level: (1-20)
Cost: 8 Mana
Attack Damage: (90-180)% of base
Effectiveness of Added Damage: (90-180)%Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Totem Damage2% increased Totem Placement speed2% increased Activation range1% increased Buff EffectDeals (90-180)% of Base Attack Damage
Totem lasts 12 seconds
+(16-18) to Melee Strike Range
50% increased Totem Placement speed
(10-20)% more Attack Speed while Totem is ActivePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. While these totems can cause bleeding, if they land the killing blow, enemies won't explode. But if the bleeding itself kills the enemies, they will. This is especially relevant if you are using Ancestral Bond and can't deal damage yourself.
Enemies that die from the explosion do not count as they have been killed by an active skill a player used, and therefore modifiers that support that skill do not affect killed enemies; modifiers that affect the character are still applied. This is mostly noticeable with mods to item rarity and quantity.[2]
Version history
Version | Changes |
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3.13.0 |
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3.2.0 |
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2.2.0 |
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References
- ↑ Cite error: Invalid
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- ↑ Mark_GGG (November 1, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved November 4, 2016.
One Handed Speed, Physical Damage
Attacks Maim on Hit against Bleeding Enemies
25% chance to Blind with Hits against Bleeding Enemies
Enemies Maimed by you take 10% increased Physical Damage [1]
Blood in the Eyes is a notable Ascendancy passive skill for the Gladiator. It grants additional chance to apply bleeding on hit with attacks, causes your attacks to maim and a chance to blind against bleeding enemies, and causes enemies you've maimed to take increased physical damage.
The debuff to maimed enemies stacks with the debuffs of Flesh and StoneFlesh and StoneSpell, Aura, AoE, Stance
Level: (1-20)
Reservation: 35% Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cooldown Recovery RateBuff grants 0.5% increased Evasion Rating and ArmourBuff grants 1% increased Damage if you've changed Stance recentlyNearby Enemies are Blinded while in Sand Stance
You take (9-11)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance
Nearby Enemies are Maimed while in Blood Stance
Enemies Maimed by this Skill take (13-16)% increased Physical Damage
(0-50)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Maim SupportMaim SupportAttack, Physical, Support
Icon: m
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 8Supports attack skills, or other skills that can maim enemies.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Physical DamageSupported Skill have 1% increased Effect of MaimSupported Skills have 0.5% chance to inflict Bleeding on Maimed EnemiesSupported Attacks have 30% chance to Maim on Hit
Enemies Maimed by Supported Skills take 10% increased Physical Damage
Supported Skills deal (10-19)% more Physical DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket., or both linked together.[1]
Version history
Version | Changes |
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3.13.0 |
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3.2.0 |
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2.3.0 |
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2.2.0 |
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Gratuitous Violence One Handed Speed, Physical Damage
References
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